• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:29
CEST 10:29
KST 17:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon84Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event SC2 AI Tournament 2026 Fall RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[D] Brainstorming a balance patch for Brood war [ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7179 users

Community Feedback Update - December 21 - Page 2

Forum Index > SC2 General
78 CommentsPost a Reply
Prev 1 2 3 4 Next All
mangoheap
Profile Joined November 2018
Switzerland7 Posts
December 22 2018 16:31 GMT
#21
nydus are currently only used as allin strategy.
there is one strategy with roach queens nydus that is specifically designed to hardcounter the bc build in tvz, if unscouted it is a free win in that certain situation, if scouted early enough and with the right adapation by the terran it becomes a free win for terran.

We do see nydus often, but it is only used as a gimmicky coinflip.

We dont see nydus in mid/lategame for mobility because while it can be really rewarding to pull it off, it takes a lot of attention for what it really gives you ( you can use your attention in other ways and get way more out of it, and attention is limited) and brings risks.
In my personal experience this is mostly because nydus doesnt consider the supply cost of the units that are loaded in/out. if you have zerglings in your lategame army and want to send them through a nydus it becomes a complete waste of time as it takes the same time to load in lings as it does with ultras.

I would like to see a change to that. It should be a change that doesnt change the strength of nydus allins.

-maybe adept the current load in/out speed to match units with 2 supply cost. and scale other units load in/out speed to their supply.

-another option would be an upgrade from hive that increases loading speed. but this would more difficult to balance since it could easily turn into something way too strong that has like an extreme warpprism effect (forcing enemy units somewhere without an actual commitment)
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-12-22 19:28:01
December 22 2018 19:27 GMT
#22
I think that TvP is in a much worse state than blizzard seems to acknowledge. The fact that Terrans best option in 90% of scenarios is to allin is just dumb. Protoss late game is oppressively strong so the best counter is for Terran to go allin every single game leading to a terrible match up. I think all the other match ups are in a good spot overall zvt has so much going on right now that all the games feel fresh and interesting but I think tvp needs looking at Terran needs better avenues to win in the mid and late game and proxies need to go, I'm worried though that bliz will continue to chip away at proxy play without doing anything to curb protoss's absurd late game strength..
"when life gives Hero lemons he makes carriers" -Artosis
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2018-12-22 20:09:05
December 22 2018 20:02 GMT
#23
No word about swarmhosts, it's been 5+ "updates" where they refuse to acknowledge and address one of the most idiotic units in the game.

Maybe if everyone collectively calls them out on this they will finally fix it? I can't take their updates seriously.

They also have no clue what they are talking about for TvP, the match-up has been heavily Protoss favored and became even more Protoss favored after the cyclone changes. 3 nexus lets Protoss economy be out of control with chronoboost. Everything they wrote about "all-ins being hard to decipher" is the exact opposite - it's hard for Terran to figure out the all-ins, not the Protoss player.

Let's not even mention tempests and how ridiculous these things need a hotfix.

The devs also mention "hey no one is using thors?" I wonder why. They nerfed the armor by 1, left swarmhosts in their current state for 2+ yrs, and made tempests the most insane unit in the game while also reducing it's supply.

I take nothing Blizzard writes or posts about SC2 seriously until they fix swarmhosts.

The only thing they remotely even got correct in their terrible balance post, is about PvP being mass phoenix every game. It's obvious whoever writes these has a good knowledge of Protoss but is very Protoss biased.

"I think tempest might be too strong" oh really, quite the detective Mr. Sherlock balance designer.
"People aren't building thors" oh really, maybe stop nerfing mech every patch and fix swarmhosts.
"Terran all-ins are hard to figure out" oh really, you made cyclones unusable, Terran has no allins anymore lol

Almost every single Terran player hates the cyclone being reverted to it's original values. Why? Because it has 120 health, that's less health than a marauder....yeah...revert the cyclone change back to the 2nd version. I have no clue why they thought this was a good idea. Either that or give it more health appropriate to it's expensive cost. Everyone knows 120 health is horseshit for a 3 supply factory unit that cost 100 gas.

Less. Health. Than. A. Marauder. The blizzcon update was a joke for Terran.

User was banned for this post.
Sup
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 22 2018 21:48 GMT
#24
swarmhosts are fine dude
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
_fool
Profile Joined February 2011
Netherlands685 Posts
December 22 2018 22:12 GMT
#25
On December 23 2018 05:02 avilo wrote:
[...]

Almost every single Terran player hates the cyclone being reverted to it's original values. Why? Because it has 120 health, that's less health than a marauder....yeah...revert the cyclone change back to the 2nd version. I have no clue why they thought this was a good idea. Either that or give it more health appropriate to it's expensive cost. Everyone knows 120 health is horseshit for a 3 supply factory unit that cost 100 gas.

Less. Health. Than. A. Marauder. The blizzcon update was a joke for Terran.


I think Avilo has a point there. Marauder health should be tuned down a notch, to more clearly reflect its place in the Terran arsenal.
"News is to the mind what sugar is to the body"
raXNT
Profile Joined June 2015
16 Posts
December 22 2018 22:15 GMT
#26
Problem with Stargate in PVP is not purely related to scouting, problem is Stargate is always the best opener in PVP.
Also it is paired usually with adept openings which also adds high pressure before stargate units come out.

This is limiting options of any non Stargate build and you are basicly accepting to be defensive which gives a stargate player way 2 much space to run away with the game, and PVP is an extreme snowball matchup.

Sadly it is very hard 2 adust any of the units or build times etc because of the other matchups in the game.

Something like you did for Zerg spores vs Muta might be the only solution to stop Stargate dominated PVP.

But I know Blizzard stated at some point you do not like to make 1 matchup specific changes to units&buildings, I personally totally agree with this but its looking hard to find solutions at the moment.
bulya
Profile Joined February 2016
Israel386 Posts
December 22 2018 22:36 GMT
#27
On December 23 2018 07:15 raXNT wrote:
Problem with Stargate in PVP is not purely related to scouting, problem is Stargate is always the best opener in PVP.
Also it is paired usually with adept openings which also adds high pressure before stargate units come out.

This is limiting options of any non Stargate build and you are basicly accepting to be defensive which gives a stargate player way 2 much space to run away with the game, and PVP is an extreme snowball matchup.

Sadly it is very hard 2 adust any of the units or build times etc because of the other matchups in the game.

Something like you did for Zerg spores vs Muta might be the only solution to stop Stargate dominated PVP.

But I know Blizzard stated at some point you do not like to make 1 matchup specific changes to units&buildings, I personally totally agree with this but its looking hard to find solutions at the moment.

What if Stalkers did bonus damage to shields? (say double the damage as long as there are shields, and then you can tweak the shield to health of a pheonix oracle...).
Wouldn't it make blink quite a hard counter to SG, which makes SG openers not that strong?
Going SG you must go for a robo if you see twilight as DTs are also an option, so stalkers that are better at countering phoenix and oracles can be quite of a difference to the strength of SG openers.
raXNT
Profile Joined June 2015
16 Posts
December 22 2018 22:56 GMT
#28
On December 23 2018 07:36 bulya wrote:
Show nested quote +
On December 23 2018 07:15 raXNT wrote:
Problem with Stargate in PVP is not purely related to scouting, problem is Stargate is always the best opener in PVP.
Also it is paired usually with adept openings which also adds high pressure before stargate units come out.

This is limiting options of any non Stargate build and you are basicly accepting to be defensive which gives a stargate player way 2 much space to run away with the game, and PVP is an extreme snowball matchup.

Sadly it is very hard 2 adust any of the units or build times etc because of the other matchups in the game.

Something like you did for Zerg spores vs Muta might be the only solution to stop Stargate dominated PVP.

But I know Blizzard stated at some point you do not like to make 1 matchup specific changes to units&buildings, I personally totally agree with this but its looking hard to find solutions at the moment.



What if Stalkers did bonus damage to shields? (say double the damage as long as there are shields, and then you can tweak the shield to health of a pheonix oracle...).
Wouldn't it make blink quite a hard counter to SG, which makes SG openers not that strong?
Going SG you must go for a robo if you see twilight as DTs are also an option, so stalkers that are better at countering phoenix and oracles can be quite of a difference to the strength of SG openers.



Oracle can stop DT rushes easily, is it quite easy to read possible DT openings and react to it and if DT opening does no damage it's hard to stay level in the game. Shield Batteries with units on hold position now also makes it easier to hold DT rushes and give time for Oracles to come out.

Changing any units would have too much of an impact on other MU's and is very risky in my opinion.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2018-12-22 23:40:25
December 22 2018 23:33 GMT
#29
On December 23 2018 07:36 bulya wrote:
Show nested quote +
On December 23 2018 07:15 raXNT wrote:
Problem with Stargate in PVP is not purely related to scouting, problem is Stargate is always the best opener in PVP.
Also it is paired usually with adept openings which also adds high pressure before stargate units come out.

This is limiting options of any non Stargate build and you are basicly accepting to be defensive which gives a stargate player way 2 much space to run away with the game, and PVP is an extreme snowball matchup.

Sadly it is very hard 2 adust any of the units or build times etc because of the other matchups in the game.

Something like you did for Zerg spores vs Muta might be the only solution to stop Stargate dominated PVP.

But I know Blizzard stated at some point you do not like to make 1 matchup specific changes to units&buildings, I personally totally agree with this but its looking hard to find solutions at the moment.

What if Stalkers did bonus damage to shields? (say double the damage as long as there are shields, and then you can tweak the shield to health of a pheonix oracle...).
Wouldn't it make blink quite a hard counter to SG, which makes SG openers not that strong?
Going SG you must go for a robo if you see twilight as DTs are also an option, so stalkers that are better at countering phoenix and oracles can be quite of a difference to the strength of SG openers.

I think that's a bit too complicated. A better solution would be to give stalkers a damage bonus versus light air units. There are only 6 units in the game that fit that criteria: the phoenix, the oracle, the observer, the mutalisk, the banshee, and the raven. I can't see most protoss players being sad about oracles being a bigger risk in PvP, given how prominent proxy oracles still sometimes are. In the cases of the banshee and the raven, it'd probably be fine to remove the light tag, since from what I can tell, the only unit in the game that does bonus damage currently to light air units is the phoenix, and in either case, if phoenixes are attacking a banshee or a raven, it's probably dead anyway. This would mitigate stalkers potentially being too good at defending against banshees. Same deal with the observer, if they get sniped too easily just remove the light tag.

This light air damage bonus would accomplish two things: it would allow another option in dealing with these stupid double stargate phoenix openings (It currently takes a shocking number of stalker shots to kill a single phoenix. It's very much akin to how protoss used to fair versus mutalisks in HOTS before they added the phoenix range spell where killing the mass mutalisks required the person attacking to screw up since the defender could never catch them and you could never actually kill any of the mutas, just damage them). It also would potentially finally open the door, when combined with the new hallucination buff, for there to be a way to have a safe, non-stargate opening in PvZ since protoss could finally know that if the zerg switches to mass muta or does a fake with few mutalisks (which is just as dangerous since if you don't prepare for mutas and they go muta, you usually lose), it could be dealt with without having to throw down multiple stargates and potentially a fleet beacon just to survive.

It doesn't have to be a big damage bonus, just enough to make it so going mass phoenix against blink is more of a risk since it would take fewer shots to kill a phoenix.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 22 2018 23:42 GMT
#30
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.
Sup
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
December 22 2018 23:49 GMT
#31
On December 23 2018 08:42 avilo wrote:
Show nested quote +
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.

Balance wise they're fine.

Design wise - at least a quarter of units is bad. So what, look at the news. Blizzard is being destroyed by Activision, there won't be any redesign. EVER. Deal with it.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
nonoessc2
Profile Joined December 2018
4 Posts
Last Edited: 2018-12-23 00:17:39
December 22 2018 23:56 GMT
#32
proxy play feels like the safest option to secure a low ground expansion against fast Adepts. We’re considering attacking this issue from two angles, both by weakening proxy openers and making macro openers more robust.


i can see them reducing the build time of the reactor for this ( might give helion opening too much strength though).
But i can't see a way to nerf proxies other than " your first barack can't be build outside of your base"

Any thoughts ?


edit : production facilities need to be near a CC or a supply depot to be build ( with a large radius like 30-40 yards = a whole base)
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
Last Edited: 2018-12-23 00:20:33
December 23 2018 00:11 GMT
#33
On December 23 2018 08:56 nonoessc2 wrote:
Show nested quote +
proxy play feels like the safest option to secure a low ground expansion against fast Adepts. We’re considering attacking this issue from two angles, both by weakening proxy openers and making macro openers more robust.


i can see them reducing the build time of the reactor for this ( might give helion opening to much strength though).
But i can't see a way to nerf proxies other than " your first barack can't be build outside of your base"

Any thoughts ?


Is there a weird ass world where we give workers bigger vision radius to make proxy less luck base?
(In the sense that if you scout the right way at least you have less of chance to miss the proxy anyway)
Seems like a shitty way to go about it, but I can't see a lot of way to nerf it either.

Edit: or bring back the MSC, how could that go wrong.

On December 22 2018 13:58 FataLe wrote:
I love how comprehensive this new balance team is.


Ya the team has been really good on feedback, happy holidays to them too if they read this!
Writerhttp://i.imgur.com/9p6ufcB.jpg
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 23 2018 01:32 GMT
#34
On December 23 2018 08:42 avilo wrote:
Show nested quote +
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.

not giving a fuck is what all the cool kids are doing. come be cool with us
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
StasisField
Profile Joined August 2013
United States1086 Posts
December 23 2018 01:38 GMT
#35
On December 23 2018 08:42 avilo wrote:
Show nested quote +
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.


"It's everyone else who is wrong! I am the only one who sees the game for what it truly is!"

No, Avilo. Just accept your opinion on balance and design when it comes to the swarmhost is in the minority. There's nothing wrong with that.
What do you mean Immortals can't shoot up?
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
Last Edited: 2018-12-23 02:44:55
December 23 2018 02:10 GMT
#36
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.
avilosavedstarcraft
Profile Joined December 2018
1 Post
Last Edited: 2018-12-23 05:19:55
December 23 2018 04:41 GMT
#37



User was banned for this post.
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
December 23 2018 08:26 GMT
#38
On December 23 2018 08:49 deacon.frost wrote:
Show nested quote +
On December 23 2018 08:42 avilo wrote:
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.


Blizzard is being destroyed by Activision, there won't be any redesign. EVER. Deal with it.


*cough* warcraft 3 *cough*
uummpaa
Profile Joined July 2018
238 Posts
December 23 2018 08:41 GMT
#39
On December 23 2018 11:10 Siegetank_Dieter1 wrote:
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.


yeah sure, pro players NEVER talk about balance, stuff like whining over balance never happens there, maybe your are mistaking them for casters (or e-sport-personalities as some are known), who only say there opinion on balance after it was changed (prior to that its always fine).
but pros are complaining all the time...

and there are countless posts here that tell you how you can handle SW pretty well, if you honestly think that nobody does, than i can't help you really i think. (in short use hellions or land somthing in the path of the locust, then counterattack)
i honestly don't enjoy playing against SW that much, but i still have decent winrate against them, and there are worse things to play against (turtle mech beeing way up there)

just because "turtle harder" isn't the answer doesn't mean that you can't handle them rather well since SW are dead supply most of the time.

and at this point i am starting to think, that they just don't change SW because they fear that avilo would be unemployed after that
uummpaa
Profile Joined July 2018
238 Posts
December 23 2018 08:45 GMT
#40
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
BeSt 681
Bisu 547
Jaedong 369
Leta 318
Killer 128
Larva 121
Soma 114
soO 48
Aegong 44
Bale 43
[ Show more ]
sorry 22
sSak 19
Dewaltoss 18
Noble 17
Sharp 11
zelot 11
Terrorterran 7
Dota 2
ODPixel76
League of Legends
JimRising 508
Counter-Strike
olofmeister427
shoxiejesuss313
Other Games
Grubby3698
singsing778
ceh9738
Happy367
Mew2King30
Organizations
Other Games
gamesdonequick1028
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH350
• LUISG 30
• StrangeGG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2349
League of Legends
• Stunt460
Other Games
• WagamamaTV117
Upcoming Events
Afreeca Starleague
1h 31m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
2h 31m
Monday Night Weeklies
7h 31m
Afreeca Starleague
1d 1h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 2h
PiGosaur Cup
1d 15h
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
3 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Replay Cast
6 days
Liquipedia Results

Completed

Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.