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Why Starcraft 2 is being patched all the time ? - Page 3

Forum Index > SC2 General
Post a Reply
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Jan1997
Profile Blog Joined April 2013
Norway671 Posts
August 13 2018 14:24 GMT
#41
The way blizz treats SC2 is a joke in my eyes with all the changing of things constantly. That's why I miss WOL ladder so god damn much because it was so stable, no changes, no new maps, just pure and simple stability.

Do something today that your future self will be thankful for.
RealityTheGreat
Profile Joined January 2018
China564 Posts
August 13 2018 14:35 GMT
#42
Or it will be boring
Betrayed, forgotten, abandoned.
RealityTheGreat
Profile Joined January 2018
China564 Posts
August 13 2018 14:37 GMT
#43
On August 13 2018 23:24 Jan1997 wrote:
The way blizz treats SC2 is a joke in my eyes with all the changing of things constantly. That's why I miss WOL ladder so god damn much because it was so stable, no changes, no new maps, just pure and simple stability.


DO you miss BL-Infector?
Betrayed, forgotten, abandoned.
Riner1212
Profile Joined November 2012
United States337 Posts
August 13 2018 14:44 GMT
#44
if they want this game to survive they need to provide new units. I feel skins are pointless.
Sjow "pretty ez life as protoss"
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
August 13 2018 17:55 GMT
#45
On August 13 2018 23:37 RealityTheGreat wrote:
Show nested quote +
On August 13 2018 23:24 Jan1997 wrote:
The way blizz treats SC2 is a joke in my eyes with all the changing of things constantly. That's why I miss WOL ladder so god damn much because it was so stable, no changes, no new maps, just pure and simple stability.


DO you miss BL-Infector?


99% of the playerbase including myself were never good enough for that to even matter. :p
Do something today that your future self will be thankful for.
Quateras
Profile Joined August 2012
Germany867 Posts
August 13 2018 18:48 GMT
#46
Surprised how many people seem to dislike the end of the year Design patches.
Looking back now, i absolutely love where the game is at design wise compared to last year or the year before that.
(fuck the MSC was so bad, and tankivacs..dear god)

Shaking things up is pretty good thing to make me interested into the game again if i get bored, trying out new builds/openers or even re-evaluate army compositions.

More diversity > static fixed builds/openers being only viable for a MU is a better option to do with a game in my opinion.
So i hope they continue with it.
"If you don't know where you are going, you can never get lost."
Charoisaur
Profile Joined August 2014
Germany15914 Posts
August 13 2018 18:55 GMT
#47
The game is getting patched constantly because some dude at Blizzard thought 'Oh, LoL is getting patched constantly and it's more succesful than SC2 - let's copy everything they do' without taking into consideration that changing an RTS game is very different from changing a MOBA.
Many of the coolest moments in sc2 happen due to worker harassment
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2018-08-13 19:17:32
August 13 2018 19:06 GMT
#48
On August 14 2018 03:55 Charoisaur wrote:
The game is getting patched constantly because some dude at Blizzard thought 'Oh, LoL is getting patched constantly and it's more succesful than SC2 - let's copy everything they do' without taking into consideration that changing an RTS game is very different from changing a MOBA.


Keeping the game fresh and interesting is the key to keeping players engaged. We've already seen what happens to games that aren't constantly updated, they begin to fade because players get bored executing the same builds day in and day out so they end up playing other games. An example of this is the broodlord infestor era when sc2 was not being patched or updated. Many people left the game because it stayed the same for over a year and they got bored If you constantly mix up the game, it adds a puzzle element to the game. Something you have to solve. Something to figure out. It adds an element of fun to the game. It keeps things fresh.

On a greater and more important scale, It forces the meta to evolve rather than stagnate. I think an ever-evolving meta is more interesting to watch and play in than one that stays the same. I'd like to see sc2 get shaken up every month with new units/changes. (i'm ready for another big shake up)
TL+ Member
BretZ
Profile Joined May 2011
United States1510 Posts
August 13 2018 19:16 GMT
#49
On August 13 2018 23:24 Jan1997 wrote:
The way blizz treats SC2 is a joke in my eyes with all the changing of things constantly. That's why I miss WOL ladder so god damn much because it was so stable, no changes, no new maps, just pure and simple stability.



damn thats not even remotely true
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2018-08-13 19:21:59
August 13 2018 19:21 GMT
#50
On August 14 2018 04:06 ReachTheSky wrote:
Show nested quote +
On August 14 2018 03:55 Charoisaur wrote:
The game is getting patched constantly because some dude at Blizzard thought 'Oh, LoL is getting patched constantly and it's more succesful than SC2 - let's copy everything they do' without taking into consideration that changing an RTS game is very different from changing a MOBA.

Keeping the game fresh and interesting is the key to keeping players engaged. We've already seen what happens to games that aren't constantly updated, they begin to fade because players get bored executing the same builds day in and day out so they end up playing other games.

What other game with a "build" (so I assume an RTS) do you have in mind? SCBW that hasn't been patched in 20 years or WC3 that saw its first balance patch in years in 2018? Are those the games that faded away?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Fango
Profile Joined July 2016
United Kingdom8987 Posts
August 13 2018 19:27 GMT
#51
On August 13 2018 23:24 Jan1997 wrote:
The way blizz treats SC2 is a joke in my eyes with all the changing of things constantly. That's why I miss WOL ladder so god damn much because it was so stable, no changes, no new maps, just pure and simple stability.

Do you really think a game being stable is more important than a game being good?
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Tappo
Profile Joined July 2018
101 Posts
Last Edited: 2018-08-13 20:04:00
August 13 2018 19:55 GMT
#52
On August 14 2018 04:21 Ej_ wrote:
Show nested quote +
On August 14 2018 04:06 ReachTheSky wrote:
On August 14 2018 03:55 Charoisaur wrote:
The game is getting patched constantly because some dude at Blizzard thought 'Oh, LoL is getting patched constantly and it's more succesful than SC2 - let's copy everything they do' without taking into consideration that changing an RTS game is very different from changing a MOBA.

Keeping the game fresh and interesting is the key to keeping players engaged. We've already seen what happens to games that aren't constantly updated, they begin to fade because players get bored executing the same builds day in and day out so they end up playing other games.

What other game with a "build" (so I assume an RTS) do you have in mind? SCBW that hasn't been patched in 20 years or WC3 that saw its first balance patch in years in 2018? Are those the games that faded away?

Both of those games needed a wakeup patch. And they needed their oldboys back. You cant possible say that Brood War was not "fading away" when the flashes and jaedongs were playing starcraft 2. Not sure how big Twitch/back2warcraft was. But the name already implies something. People are still playing Warcraft 2. I guess nothing fades away
ReachTheSky
Profile Joined April 2010
United States3294 Posts
August 13 2018 20:03 GMT
#53
On August 14 2018 04:21 Ej_ wrote:
Show nested quote +
On August 14 2018 04:06 ReachTheSky wrote:
On August 14 2018 03:55 Charoisaur wrote:
The game is getting patched constantly because some dude at Blizzard thought 'Oh, LoL is getting patched constantly and it's more succesful than SC2 - let's copy everything they do' without taking into consideration that changing an RTS game is very different from changing a MOBA.

Keeping the game fresh and interesting is the key to keeping players engaged. We've already seen what happens to games that aren't constantly updated, they begin to fade because players get bored executing the same builds day in and day out so they end up playing other games.

What other game with a "build" (so I assume an RTS) do you have in mind? SCBW that hasn't been patched in 20 years or WC3 that saw its first balance patch in years in 2018? Are those the games that faded away?


No i'm not referring to wc3 or bw. My example was a generally brought up to show why it's important to have a constantly updated game. Updated games survive longer and retain the players. Players can only do the same thing so many times before they get bored of it.

Speaking of wc3 though, I think it's fantastic they updated the game because we saw what happened to it when they didn't....It faded away and people stopped playing. Once they updated it, players got interested in it again. I guess this is a good example that supports what i'm saying, updates are good and keep things interesting.


TL+ Member
Nick6
Profile Joined July 2018
3 Posts
Last Edited: 2018-08-18 08:19:12
August 18 2018 08:17 GMT
#54
sc2 is constantly patched because blizzard continuously tries to fix balance problems that don't exist, and end up doing things like making zerg easy enough that foreigners can win the gsl,

there's a difference between shaking up the meta and making the changes that LOTV has introduced. although most of you will probably downvote this and say "lotv is the best sc2 has ever been", the excessive balance patches do nothing but make the game worse.
Charoisaur
Profile Joined August 2014
Germany15914 Posts
August 18 2018 08:24 GMT
#55
On August 18 2018 17:17 Nick6 wrote:
sc2 is constantly patched because blizzard continuously tries to fix balance problems that don't exist, and end up doing things like making zerg easy enough that foreigners can win the gsl,

there's a difference between shaking up the meta and making the changes that LOTV has introduced. although most of you will probably downvote this and say "lotv is the best sc2 has ever been", the excessive balance patches do nothing but make the game worse.

I don't think anyone will downvote you
Many of the coolest moments in sc2 happen due to worker harassment
sc-darkness
Profile Joined August 2017
856 Posts
August 18 2018 08:45 GMT
#56
On August 14 2018 03:48 Quateras wrote:
Surprised how many people seem to dislike the end of the year Design patches.
Looking back now, i absolutely love where the game is at design wise compared to last year or the year before that.
(fuck the MSC was so bad, and tankivacs..dear god)

Shaking things up is pretty good thing to make me interested into the game again if i get bored, trying out new builds/openers or even re-evaluate army compositions.

More diversity > static fixed builds/openers being only viable for a MU is a better option to do with a game in my opinion.
So i hope they continue with it.


Yeah, but new cyclons are bad design. What's so fun about yet another all-in unit?
digmouse
Profile Blog Joined November 2010
China6328 Posts
August 18 2018 09:05 GMT
#57
On August 18 2018 17:24 Charoisaur wrote:
Show nested quote +
On August 18 2018 17:17 Nick6 wrote:
sc2 is constantly patched because blizzard continuously tries to fix balance problems that don't exist, and end up doing things like making zerg easy enough that foreigners can win the gsl,

there's a difference between shaking up the meta and making the changes that LOTV has introduced. although most of you will probably downvote this and say "lotv is the best sc2 has ever been", the excessive balance patches do nothing but make the game worse.

I don't think anyone will downvote you

Because there isn't a downvote function on TL.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2018-08-18 13:37:46
August 18 2018 13:25 GMT
#58
Can i ask a few questions?

Why has blizzard not added/changed everything that is straightforward and easy to do ..
to make the game as competitive as it can be?
(reactor/tech lab placement choice on either sides of the buildings for instance but hardly a unique example / this "fix"/change is an hour's work worth in the editor)?

Why has blizzard stooped to this level? what made them stop trying to balance the units themselves?
Why is blizzard balancing their units with the maps? (always 1 ramp with "destructible panels to prevent contains/rushes) This is ON EVERY MAP?!!!
(this destructible unit was the first time ever that the game fell short! and everyone could see it)


Why has blizzard not fixed their "rejoin a game" bnet functionality?

Why is there not a real map rotation within the map pool (like at least one map in one map out a month for instance) ? [motm hype]

Why is this "patching" served as a betterment when it does not address those aforementioned major issues?
It has been 8 years +
(it is starting to show really just how much the "sc2 community" is a pale imitation of what the bw community was.. and how tournament do not have the guts to impose
new maps
adding extensions to their maps that "try" to fix glaring issues .. in short doing whatever they can to advance the development of the game.. from their end

tldr:
Plus cela change plus c'est la même chose! + Show Spoiler [>] +
the more things change the more they stay the same!

"not enough rights"
ETisME
Profile Blog Joined April 2011
12360 Posts
August 20 2018 03:49 GMT
#59
I have no problem with it.

Shield battery patch is the best patch we have ever gotten IMO. The games are just significantly more dynamic.

Honestly i am even hoping there will be more major patches every few years that remove/introduce unit.

Figuring out strategies and counters have always been a fun part of sc2.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
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