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Active: 32333 users

Why Starcraft 2 is being patched all the time ?

Forum Index > SC2 General
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1 2 3 Next All
Nimis
Profile Joined July 2018
7 Posts
August 08 2018 07:03 GMT
#1
The patches are game changing, not only bug fixes but reasonable gameplay overhaul. Based on the fact that maps are changed all the time consistently I believe that developers are not fixing or patching the game but in turn are deliberately changing the way the game is being played and not for better experience but only so that it would not be the same game everyone is used to.

Who would agree that patches are not balancing or fixing the game but instead changing it so that it would not be the same game after the patch ?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2018-08-08 07:24:33
August 08 2018 07:20 GMT
#2
There's nothing surprising about this. Game design is problably about making enjoyable gameplay even more so than balancing. They lead the game to certain directions because the community press them for it. I doubt they change the game for the sake of changing. They do so because they just like the community recognize that there are many areas to improve.
Mirabel_
Profile Blog Joined September 2011
United States1768 Posts
August 08 2018 07:36 GMT
#3
I'm all for constant expansion and refinement, but large defibrillator patches designed primarily to destabilize the meta only belong in shallow games like MOBAs and MMOs. It's a testament to Blizzard's lack of respect for the competitive depth of Starcraft II that almost three years after LotV, they still aren't confident enough to cut the umbilical or even decide what they want the "ultimate balance" to look like.

Warcraft III's ever-slowing patch cycle and Brood War's maps-are-balance mentality are the reason I've always preferred to invest effort into such games over the patch-culture that has been in vogue lately.
get stronger play longer
Tappo
Profile Joined July 2018
101 Posts
Last Edited: 2018-08-08 08:21:22
August 08 2018 08:14 GMT
#4
On August 08 2018 16:36 Mirabel_ wrote:
I'm all for constant expansion and refinement, but large defibrillator patches designed primarily to destabilize the meta only belong in shallow games like MOBAs and MMOs. It's a testament to Blizzard's lack of respect for the competitive depth of Starcraft II that almost three years after LotV, they still aren't confident enough to cut the umbilical or even decide what they want the "ultimate balance" to look like.

Warcraft III's ever-slowing patch cycle and Brood War's maps-are-balance mentality are the reason I've always preferred to invest effort into such games over the patch-culture that has been in vogue lately.

" large defibrillator patches". You mean those things that happen once a year? Yeah, its outrageous. The moment you get used to the game (After 1 year), the game is already patched again. They mostly patched the extreme shit in in between LotV redesign updates. Like zergling drop, ravens nuking entire armys, mass reaper, easy adept wins. Stuff that shouldnt be
Good to see that you prefer the brood war method. I bet they are still playing that island map from ASL.... Or? Nope, still Fighting Spirit
xelnaga_empire
Profile Joined March 2012
627 Posts
August 08 2018 08:17 GMT
#5
The patches are fine. They make the game better. After Blizzcon, Blizzard needs to fix Carrier + HT combination.
Mirabel_
Profile Blog Joined September 2011
United States1768 Posts
August 08 2018 08:58 GMT
#6
On August 08 2018 17:14 Tappo wrote:
Good to see that you prefer the brood war method. I bet they are still playing that island map from ASL.... Or? Nope, still Fighting Spirit

Was there originally a point in this statement? Sparkle was this year's crazy racial-balance-be-damned map, it's the one they weren't planning on keeping around anyway, and most people are pleased by this since there is yet to be a competitively viable island map. on the other hand, the general opinion of Transistor is much more favorable and people are looking forward to that map's future.

FS's latent imbalances are coming to light but they're hardly damning enough and the map on the whole is hardly shallow enough to justify phasing out like the long-lived standard maps that came before it. It's going to be part of the equation for a long time and for good reason.
get stronger play longer
Yozora
Profile Joined March 2011
Finland65 Posts
August 08 2018 12:13 GMT
#7
On August 08 2018 17:17 xelnaga_empire wrote:
The patches are fine. They make the game better. After Blizzcon, Blizzard needs to fix Carrier + HT combination.

Yeah do that and Protoss can't win late-game no more.
Everyone lies
TheWildShooter
Profile Joined September 2011
79 Posts
August 08 2018 13:20 GMT
#8
What I don't like about SC2 patches is that with every patch the game use more and more disk space. When I first installed SC2 back in 2010 it took like 7GB, now it's freaking 40GB and keep growing.
oGsMC <3
digmouse
Profile Blog Joined November 2010
China6328 Posts
August 08 2018 13:32 GMT
#9
On August 08 2018 22:20 TheWildShooter wrote:
What I don't like about SC2 patches is that with every patch the game use more and more disk space. When I first installed SC2 back in 2010 it took like 7GB, now it's freaking 40GB and keep growing.

The game is also more than tripling its original content. 40GB for 8 years of patches and content is absolutely fine in 2018.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Kalera
Profile Joined January 2018
United States338 Posts
Last Edited: 2018-08-08 13:38:15
August 08 2018 13:38 GMT
#10
On August 08 2018 22:20 TheWildShooter wrote:
What I don't like about SC2 patches is that with every patch the game use more and more disk space. When I first installed SC2 back in 2010 it took like 7GB, now it's freaking 40GB and keep growing.


There has been a lot of content added. WoL only vs WoL+HotS+LotV+Nova+Co-op.

They really should consider making a multiplayer-only/on-demand install option though.
MarthTV
Profile Blog Joined December 2012
Germany387 Posts
August 08 2018 13:51 GMT
#11
I like the constant patches. It brings options that players dont/rarely use back into the spotlight. Blizzard if your reading this rework that bunker upgrade finally. It only gets played as a misclick.

Also Blizz should give the Scout in BW a bit of that treatment. That unit is never played because its just awful in every way. Or they could simply remove it to make it easier for players that don't know that much about BW. No reason to build a shitty overpriced unit.
youtube.com/c/MarthTV | twitter.com/Marth_TV | twitch.tv/marthtv
Tappo
Profile Joined July 2018
101 Posts
August 08 2018 13:59 GMT
#12
On August 08 2018 22:20 TheWildShooter wrote:
What I don't like about SC2 patches is that with every patch the game use more and more disk space. When I first installed SC2 back in 2010 it took like 7GB, now it's freaking 40GB and keep growing.

You should reinstall the game. Its currently 27 gb for me
NoobSkills
Profile Joined August 2009
United States1597 Posts
August 08 2018 14:01 GMT
#13
The changes are kind of irrelevant maybe if you don't know them there might be some small things that affect 1% of your gameplay. To be honest I just think it is a way to appease the whiners. Balance only affects the pros, at any lower level there are so many other things to focus on, that whatever balance issue you have can be made up by better macro, micro, not getting supply blocked, scouting, ect. And I think that even at the pro level balance < mistakes or miscalculations. There was a time when the early game balance was poor, but that was long ago, and that could affect the game, but not anymore.
Tappo
Profile Joined July 2018
101 Posts
Last Edited: 2018-08-08 14:49:09
August 08 2018 14:37 GMT
#14
On August 08 2018 23:01 NoobSkills wrote:
The changes are kind of irrelevant maybe if you don't know them there might be some small things that affect 1% of your gameplay. To be honest I just think it is a way to appease the whiners. Balance only affects the pros, at any lower level there are so many other things to focus on, that whatever balance issue you have can be made up by better macro, micro, not getting supply blocked, scouting, ect. And I think that even at the pro level balance < mistakes or miscalculations. There was a time when the early game balance was poor, but that was long ago, and that could affect the game, but not anymore.

You are running into a paradox. The better you become, the better your opponent is going to abuse shit. And having to constantly analyze your opponents game for bullshit is not going to help your own. Which was especially in XvP in HotS a problem. People on every level lose against imbalance. You can be as good as you want. It doesnt matter
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-08-12 14:13:56
August 12 2018 14:09 GMT
#15
On August 08 2018 23:01 NoobSkills wrote:
The changes are kind of irrelevant maybe if you don't know them there might be some small things that affect 1% of your gameplay. To be honest I just think it is a way to appease the whiners. Balance only affects the pros, at any lower level there are so many other things to focus on, that whatever balance issue you have can be made up by better macro, micro, not getting supply blocked, scouting, ect. And I think that even at the pro level balance < mistakes or miscalculations. There was a time when the early game balance was poor, but that was long ago, and that could affect the game, but not anymore.


While I agree that ballance at nearly any level can be overcome with skill it's foolish to think that it only impacts the pros.

It definitely depends how the imbalance plays out if it impacts players but it certainly can. For instance during the blink era tvp I saw nearly 80% of my masters opponents going for 2 base blink Allin. It was extremely difficult to beat Protoss at my level of play compared to before and after this period in hots. I would think it's fair to say that ballance impacted me and probably many of the players below my league since Protoss were easily crushing Terran on unfair maps with a very aggressive early timing. It was not particularly hard to use said early timing you just had to follow the build order, get vision of the main, blink in to it, do a little blink micro and most of the time you would win no matter what build Terran did to prepare for this strat. Id say that this imbalance affected me. Now granted other times imbalance has not been that big a deal at my level, for instance back in early wol when Protoss had kaydrian amulet not many Protoss on my level abused it despite the fact it was latter removed outright from the game because of how op instant warpins of storm is. Probably because collosi were prity alright without hts at the time and most games in early wol got decided before realy late game imbalances like amulet became apparent.
"when life gives Hero lemons he makes carriers" -Artosis
billynasty
Profile Joined October 2014
United States260 Posts
August 12 2018 14:19 GMT
#16
On August 08 2018 22:20 TheWildShooter wrote:
What I don't like about SC2 patches is that with every patch the game use more and more disk space. When I first installed SC2 back in 2010 it took like 7GB, now it's freaking 40GB and keep growing.

My Starcraft2 folder is only 24.2 gb's for all 3 games & Nova Mission Pack. I hate this argument of how this game is 40gb's. Like #1 it isn't, the proof is with my installation folder & #2 I have other games on my pc that aren't as much fun as SC2 or don't have as much content & theyre 80gb's.
i dont miss God but i sure miss Santa Claus
Olli
Profile Blog Joined February 2012
Austria24417 Posts
August 12 2018 14:21 GMT
#17
They're not even patching a lot. They only respond to glaring balance issues (even that is done slowly and after long periods of observation), and then they make design changes once a year at BlizzCon to keep the game fresh and move it towards the "ideal" people have been vocal about for a long time - see MSC removal, adjusting economy, etc.

So not really sure what the issue is. Personally, I'd even prefer small patches more often. The second it becomes obvious that certain strategies in certain matchups are head and shoulders above the others (see: having to open SG every PvZ), or certain units aren't used frequently or the way people would like to use them, they should be looking to make small tweaks to try and steer the game towards more diversity.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Dingodile
Profile Joined December 2011
4133 Posts
Last Edited: 2018-08-12 14:47:41
August 12 2018 14:45 GMT
#18
mine is 37.1gb. I changed the language from native to english, which also need several gb and you cannot delete the initial language.
Grubby | ToD | Moon | Lyn | Sky
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2018-08-12 14:50:32
August 12 2018 14:50 GMT
#19
It gets patched all the time because if they don't, the game gets stagnant and boring.

Storage space shouldn't be an issue as just about every single computer on the market comes with a 1TB HDD aside from whatever other storage drives that are included in the package.

I'm glad blizzard patches the game on a frequent basis. I'd love it even more if they shook things up on a greater level with new units just as often if not more.
TL+ Member
billynasty
Profile Joined October 2014
United States260 Posts
August 12 2018 14:51 GMT
#20
if you guys care that much about the space, just uninstall & reinstall & you should save 10gb's or more in the process
i dont miss God but i sure miss Santa Claus
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