Controlling units well is such a necessary skill for each race and most playstyles that it is part of the games identity and for me personally is a big reason I watch pro games. I don't think the argument that engagements should be easier is really what SC2 is about. As long as the opportunity for a good engagement exists then the design is fine. Once you start bringing in the supporting units and talking about compositions, we also can't ignore how the game played out before Carriers hit the field, and whether it was also too hard to deal with Carriers in that sense. Perhaps the easy way to deal with Carriers is with strategy, not tactics?
Let's make Carriers fun: Constructive Analysis - Page 3
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IMSupervisor
Australia138 Posts
Controlling units well is such a necessary skill for each race and most playstyles that it is part of the games identity and for me personally is a big reason I watch pro games. I don't think the argument that engagements should be easier is really what SC2 is about. As long as the opportunity for a good engagement exists then the design is fine. Once you start bringing in the supporting units and talking about compositions, we also can't ignore how the game played out before Carriers hit the field, and whether it was also too hard to deal with Carriers in that sense. Perhaps the easy way to deal with Carriers is with strategy, not tactics? | ||
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Penev
28512 Posts
On May 18 2018 09:46 NMxSardines wrote: I would be happy to address any further concerns in the replies. Have you considered making a mod so people can experience this change? | ||
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