• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:07
CET 10:07
KST 18:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3436 users

Community Feedback Update - March 13

Forum Index > SC2 General
235 CommentsPost a Reply
1 2 3 4 5 10 11 12 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 13 2018 19:16 GMT
#1
[image loading]

Source

Hey everyone,

We’ve received a lot of feedback about the changes we announced recently, and we’d like to take an opportunity to address some of them now. But first, though, a quick note about behavior on our forums: we appreciate how passionate and invested you are in StarCraft II’s future, but it’s crucial that we all remain respectful of one another. We all want the same thing—to make StarCraft II as great as it can possibly be. Remember to play nice and play fair.

On that note, let’s switch gears and talk about the changes we’re making to what we originally proposed for the upcoming balance update.

We are still planning to move the Zerg’s Ventral Sacs upgrade to be part of Lair tech. We’ve heard your concerns that Zerg is losing an aggressive early-game option that easily transitions into the mid-game, so rest assured that we’ll be keep a close eye on the results of this change.

As for the Terran changes, we plan on holding off on them for now. It’s clear that some of you are worried that we’re moving too quickly to change things, so perhaps we can shed a bit more light on our design philosophy around these changes.

When we design something new or make a substantial change to how something works, we ask ourselves: “Does this change result in something that’s more interesting and fun than what was there before?” Once the change is in the players’ hands, though, they have a say as well. If players start using a unit or ability in a way we didn’t imagine or intend, it’s on us to keep that new gameplay in mind going forward. We think this is where our current disconnect is.

Our intention with Anti-Armor missile was to create a spell that Terran could use to get an edge over opponents in a direct fight, but that has low to no lethality on its own. Currently, it’s used in the late game primarily for its damage potential. Our worry here is that in the past, area of effect abilities that easily scaled in damage were often seen as unenjoyable to fight against. Thus, we wanted to bring the spell back in line with its original intent, to make it feel truer to its intended role, and eventually move the power it lost elsewhere in the Terran army. This could be in the form of direct late game power. Or perhaps this power could be directed more towards the mid-game, which would allow Terran players to transition more easily or delay an opponent’s transition.

Regarding the changes we proposed for the Vikings, they’re still up for consideration. Initially, we identified the Viking HP change as a frequently requested and “safe” change to help assuage the subsequent late-game power loss, though we realize it doesn’t make up for it completely. Though we’re holding off on it for now, this doesn’t mean it’s off the table.

As always, please let us know what you think and remember that we’re all in this together.
Facebook Twitter Reddit
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 13 2018 19:17 GMT
#2
I agree 100% with keeping the Raven as it is.

Terran need a tool to fight against late game air armies. Terran, Zerg and Protoss all have powerful tools to fight against Ravens now when pdd is no longer in the game and when turret cast range is so low.

I predict that people will get better at fighting against Raven and that keeping Ravens as they are will be good for the game. Anything that discourage massing Carriers an a-moving with them is should be encouraged.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2018-03-13 19:24:17
March 13 2018 19:20 GMT
#3
Can a Jin Air player win GSL with an unbeatable unit comp?!
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Fango
Profile Joined July 2016
United Kingdom8987 Posts
Last Edited: 2018-03-13 19:25:39
March 13 2018 19:25 GMT
#4
On March 14 2018 04:20 Ej_ wrote:
Can a Jin Air player win GSL with an unbeatable unit comp?!


Terran can be literally unbeatable or a complete dead race and Maru will still lose in the ro4.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
Vutalisk
Profile Joined August 2016
United States680 Posts
March 13 2018 19:27 GMT
#5
Of course BZ will do anything to make sure Z will never win anything ever again after a single Z AKA Rogue managed to win BC and IEM back to back. God forbids soO is gonna win GSL and they will nerf Z back to stone age. Without overlord drop, the P and T just wall off and turtle up for days then go for greed. That will encourage "variety of builds" for sure. P goes stargate these days not just for defensive purposes but also before of map control. Don't just blame that on overlord drop.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-03-13 19:41:11
March 13 2018 19:28 GMT
#6
Copied over from what I said in the thread that was closed:

Meh. I hate this line of thinking.

The balance team should have stuck to their guns. It's good to listen to the people, but at the end of the day it's their decision not the community's. The whining was loud in volume, but had very little substance. Much of it revolved around yelling that skytoss is unfair so Terran should get something unfair too, which is retarded. Yes Terran is weaker than Protoss in TvP, but that doesn't mean you should leave something as dumb as anti-armor missile in the game. It means you also need to make other changes.

On March 14 2018 04:27 Vutalisk wrote:
Of course BZ will do anything to make sure Z will never win anything ever again after a single Z AKA Rogue managed to win BC and IEM back to back. God forbids soO is gonna win GSL and they will nerf Z back to stone age. Without overlord drop, the P and T just wall off and turtle up for days then go for greed. That will encourage "variety of builds" for sure. P goes stargate these days not just for defensive purposes but also before of map control. Don't just blame that on overlord drop.


Zerg's only won basically all the big tournaments in the last 6 months , I'm sure they can't deal with a nerf of any sort. And since when do Zergs overlord drop against terran?
Aiobhill
Profile Joined June 2013
Germany283 Posts
March 13 2018 19:38 GMT
#7
Spineless and clueless. Doubt T has the best players, but they sure have the best whiners.
Axslav - apm70maphacks - tak3r
hiroshOne
Profile Joined October 2015
Poland425 Posts
Last Edited: 2018-03-13 19:42:30
March 13 2018 19:41 GMT
#8
They should not nerf droperlords. Just buff Protoss early game scouting options, as not defending droperlords is the oroblem but scouting this strategy without Stargate opening. I proposed earlier lowering the energy cost of hallucination from sentry. That way, Protoss could choose not to build Stargate, but go for example robo or sth different than Stargate. This proposal would improve Protoss openings, scouting and not limit options for Zerg.

Raven nerf will come, sooner or later, as it's cancer unit in its current form. If u all need more games to see it, so be it. But the nerf is unavoidable imo.
Ultima Ratio Regum
Fango
Profile Joined July 2016
United Kingdom8987 Posts
March 13 2018 19:43 GMT
#9
On March 14 2018 04:38 Aiobhill wrote:
Spineless and clueless. Doubt T has the best players, but they sure have the best whiners.


People whine on forums > blizz suggest nerfs > people whine about suggested nerfs > nerfs get backtracked > people whine about players getting nerfs backtracked

What step's next?
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 13 2018 19:44 GMT
#10
On March 14 2018 04:41 hiroshOne wrote:
They should not nerf droperlords. Just buff Protoss early game scouting options, as not defending droperlords is the oroblem but scouting this strategy without Stargate opening. I proposed earlier lowering the energy cost of hallucination from sentry. That way, Protoss could choose not to build Stargate, but go for example robo or sth different than Stargate. This proposal would improve Protoss openings, scouting and not limit options for Zerg.

Raven nerf will come, sooner or later, as it's cancer unit in its current form. If u all need more games to see it, so be it. But the nerf is unavoidable imo.


Is it possible to hold a 16 ling drop while opening robo even if you scout it early? It's not just a scouting problem.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
March 13 2018 19:49 GMT
#11
On March 14 2018 04:44 ZigguratOfUr wrote:
Show nested quote +
On March 14 2018 04:41 hiroshOne wrote:
They should not nerf droperlords. Just buff Protoss early game scouting options, as not defending droperlords is the oroblem but scouting this strategy without Stargate opening. I proposed earlier lowering the energy cost of hallucination from sentry. That way, Protoss could choose not to build Stargate, but go for example robo or sth different than Stargate. This proposal would improve Protoss openings, scouting and not limit options for Zerg.

Raven nerf will come, sooner or later, as it's cancer unit in its current form. If u all need more games to see it, so be it. But the nerf is unavoidable imo.


Is it possible to hold a 16 ling drop while opening robo even if you scout it early? It's not just a scouting problem.

I know the question is rhetorical, but the answer is no.
I don't think people understand why protoss is forced to go stargate.
$O$ | soO
hiroshOne
Profile Joined October 2015
Poland425 Posts
March 13 2018 19:56 GMT
#12
On March 14 2018 04:49 iMrising wrote:
Show nested quote +
On March 14 2018 04:44 ZigguratOfUr wrote:
On March 14 2018 04:41 hiroshOne wrote:
They should not nerf droperlords. Just buff Protoss early game scouting options, as not defending droperlords is the oroblem but scouting this strategy without Stargate opening. I proposed earlier lowering the energy cost of hallucination from sentry. That way, Protoss could choose not to build Stargate, but go for example robo or sth different than Stargate. This proposal would improve Protoss openings, scouting and not limit options for Zerg.

Raven nerf will come, sooner or later, as it's cancer unit in its current form. If u all need more games to see it, so be it. But the nerf is unavoidable imo.


Is it possible to hold a 16 ling drop while opening robo even if you scout it early? It's not just a scouting problem.

I know the question is rhetorical, but the answer is no.
I don't think people understand why protoss is forced to go stargate.


Of course we do. Because they want to chronoboost probes till 5 minute mark safely. LOL
Ultima Ratio Regum
ReachTheSky
Profile Joined April 2010
United States3294 Posts
March 13 2018 19:57 GMT
#13
Blizzard should reduce the research time for blue flame from 79 seconds to 60 seconds and reduce the cost from 150 minerals/150 gas to 100 minerals/100 gas. I think this change will provide variety for different openings without being ridiculously OP.
TL+ Member
Justinian
Profile Joined August 2012
United Kingdom158 Posts
March 13 2018 20:03 GMT
#14
On March 14 2018 04:17 MockHamill wrote:
I agree 100% with keeping the Raven as it is.

Terran need a tool to fight against late game air armies. Terran, Zerg and Protoss all have powerful tools to fight against Ravens now when pdd is no longer in the game and when turret cast range is so low.

I predict that people will get better at fighting against Raven and that keeping Ravens as they are will be good for the game. Anything that discourage massing Carriers an a-moving with them is should be encouraged.

Ravens need a nerf, not as big as the one they were suggesting perhaps but they still need one. The best way to solve late game issues is to nerf the other races too, particularly carriers which need a big nerf.
Fran_
Profile Joined June 2010
United States1024 Posts
March 13 2018 20:15 GMT
#15
I agree on the Raven line of thought. I just hope they don't only make midgame more powerful for T, but address late game.
MrWayne
Profile Joined December 2016
219 Posts
Last Edited: 2018-03-13 20:26:02
March 13 2018 20:23 GMT
#16
On March 14 2018 04:28 ZigguratOfUr wrote:
Copied over from what I said in the thread that was closed:

Meh. I hate this line of thinking.

The balance team should have stuck to their guns. It's good to listen to the people, but at the end of the day it's their decision not the community's. The whining was loud in volume, but had very little substance. Much of it revolved around yelling that skytoss is unfair so Terran should get something unfair too, which is retarded. Yes Terran is weaker than Protoss in TvP, but that doesn't mean you should leave something as dumb as anti-armor missile in the game. It means you also need to make other changes.


this.
Reminds me of the stalker nerf they canceled just to implement it a month later. Just hope they are faster this time.

But to be fair, I can understand their reasoning. Terran needs more than the viking buff, not because of the raven but in general.
I hope they going with a buff for terran mid-game, a widow mine buff would be perfect imo.
They should sharpen Terrans roll as a mid-game power house. The beauty about this game is that the three races play so different but this got a little bit lost lately.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 13 2018 20:24 GMT
#17
On March 14 2018 05:15 Fran_ wrote:
I agree on the Raven line of thought. I just hope they don't only make midgame more powerful for T, but address late game.


I disagree quite a bit depending on how you define mid-game. In TvP Terran needs the most help at the three/four base stage of the game even more so than in the very late game. If by midgame you mean the 2-base pre-2/2 upgrade stage of the game, than yeah terran is fine there.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 13 2018 20:24 GMT
#18
Thank goodness they are delaying this with the Ro4 so close.

it is also good that they acknowledge that the Viking buff in no way compensates for the loss of Terran late game viability. Now if only they can think of something that does compensate, rather than let's break Terran completely and wait a few months to see how bad it gets.
MrWayne
Profile Joined December 2016
219 Posts
March 13 2018 20:34 GMT
#19
On March 14 2018 05:24 DeadByDawn wrote:
Thank goodness they are delaying this with the Ro4 so close.

it is also good that they acknowledge that the Viking buff in no way compensates for the loss of Terran late game viability. Now if only they can think of something that does compensate, rather than let's break Terran completely and wait a few months to see how bad it gets.


You exaggerate a bit, TvZ was just fine even in late game and the biggest problem in TvP is by far the mid-game.
Freeborn
Profile Joined July 2010
Germany421 Posts
Last Edited: 2018-03-15 17:50:18
March 13 2018 20:36 GMT
#20
Terran whine is too sour even for the dev team to stomach...

A bit pathetic.

It's pretty sure that the nerf will come a bit later though, since it's just bad design and as they emphasized AGAIN it's supposed to be a fricking SUPPORT not mass damage dealer.

But okay let's appease the vulgar terran crybaby masses...

User was warned for this post.
1 2 3 4 5 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 1
CranKy Ducklings12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech146
SortOf 52
StarCraft: Brood War
Mini 535
ggaemo 340
actioN 162
EffOrt 91
ToSsGirL 86
Backho 61
Aegong 59
Sharp 55
Hm[arnc] 54
ZerO 45
[ Show more ]
NotJumperer 23
Bale 21
Leta 19
GoRush 16
Sacsri 15
Terrorterran 12
ajuk12(nOOB) 11
Dota 2
XaKoH 496
febbydoto10
Counter-Strike
Stewie2K975
shoxiejesuss628
Other Games
ceh9483
Liquid`RaSZi475
Livibee132
Fuzer 26
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick827
Dota 2
PGL Dota 2 - Main Stream54
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH256
• LUISG 19
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Afreeca Starleague
53m
hero vs YSC
Larva vs Shine
Kung Fu Cup
1h 53m
Replay Cast
14h 53m
KCM Race Survival
23h 53m
The PondCast
1d
WardiTV Team League
1d 2h
OSC
1d 2h
Replay Cast
1d 14h
WardiTV Team League
2 days
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
[ Show More ]
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.