• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:42
CEST 06:42
KST 13:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 213ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes36Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
How to Block Australia, Brazil, Singapore Servers Server Blocker 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Serral wins Maestros of the Game 2 Weekly Cups (June 22-28): Zergs thrive in new patch
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BW General Discussion FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI Men's Fashion Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 26996 users

Community Feedback Update - March 13 - Page 12

Forum Index > SC2 General
235 CommentsPost a Reply
Prev 1 10 11 12 All
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
March 19 2018 14:29 GMT
#221
On March 19 2018 22:58 ReachTheSky wrote:
Show nested quote +
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
WaesumNinja
Profile Joined February 2012
210 Posts
March 19 2018 15:07 GMT
#222
On March 19 2018 23:27 fds wrote:
Show nested quote +
On March 19 2018 21:35 ihatevideogames wrote:
What if Armory cost and build time were reduced, so terran could start 2/2 infantry a bit faster?
Would faster terran infantry upgrades and faster upgrades for mech have too big ramifications for TvZ?


Making bio 2/2 upgrade faster is very interesting idea. Cheaper and faster armory might be problematic due to faster access to helbats and thors.
Maybe simple solution would be to postpone armory requirement, so you would need it only for 3/3.


I don't think armory should be a requirement for bio upgrades at all.
ReachTheSky
Profile Joined April 2010
United States3294 Posts
Last Edited: 2018-03-19 15:35:14
March 19 2018 15:34 GMT
#223
On March 19 2018 23:29 BisuDagger wrote:
Show nested quote +
On March 19 2018 22:58 ReachTheSky wrote:
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.


Except that if you make this change to the terran bunker, It removes terran aggression options and makes the game less interactive. Less interactive games=bad for viewership because they are boring to watch and we aren't here to watch someone play simcity or listen to pointless caster banter for the first several minutes of a game.

TL+ Member
Tyrhanius
Profile Joined April 2011
France947 Posts
March 19 2018 19:18 GMT
#224
On March 20 2018 00:34 ReachTheSky wrote:
Show nested quote +
On March 19 2018 23:29 BisuDagger wrote:
On March 19 2018 22:58 ReachTheSky wrote:
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.


Except that if you make this change to the terran bunker, It removes terran aggression options and makes the game less interactive. Less interactive games=bad for viewership because they are boring to watch and we aren't here to watch someone play simcity or listen to pointless caster banter for the first several minutes of a game.


So you're for letting overlord drop T1 ? because it's exactly the same
joshap
Profile Joined March 2018
1 Post
March 19 2018 20:10 GMT
#225
--- Nuked ---
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-03-19 23:17:04
March 19 2018 23:14 GMT
#226
On March 20 2018 04:18 Tyrhanius wrote:
Show nested quote +
On March 20 2018 00:34 ReachTheSky wrote:
On March 19 2018 23:29 BisuDagger wrote:
On March 19 2018 22:58 ReachTheSky wrote:
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.


Except that if you make this change to the terran bunker, It removes terran aggression options and makes the game less interactive. Less interactive games=bad for viewership because they are boring to watch and we aren't here to watch someone play simcity or listen to pointless caster banter for the first several minutes of a game.


So you're for letting overlord drop T1 ? because it's exactly the same

Lmao ling drops and bunker rushes are as different as they get. Basically a perfect antithesis.

Stationary defense structure for ranged units against melee

vs

Mobile transport unit for melee units against ranged
Denominator of the Universe
TL+ Member
ReachTheSky
Profile Joined April 2010
United States3294 Posts
March 20 2018 00:11 GMT
#227
On March 20 2018 04:18 Tyrhanius wrote:
Show nested quote +
On March 20 2018 00:34 ReachTheSky wrote:
On March 19 2018 23:29 BisuDagger wrote:
On March 19 2018 22:58 ReachTheSky wrote:
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.


Except that if you make this change to the terran bunker, It removes terran aggression options and makes the game less interactive. Less interactive games=bad for viewership because they are boring to watch and we aren't here to watch someone play simcity or listen to pointless caster banter for the first several minutes of a game.


So you're for letting overlord drop T1 ? because it's exactly the same


I personally prefer zerg to still have it in their bag of goodies since it's fun to execute and fun to watch. Maybe they should have buffed the sentry to allow protoss the early scouting instead, who knows. I've heard some protosses say they will still go stargate anyway due to the benefits it offers. I can't say which solution is the best in the long run. I think with the change blizzard made toss gets to play even greedier now.
TL+ Member
ypslala
Profile Joined April 2011
Burma545 Posts
March 20 2018 00:53 GMT
#228
On March 19 2018 23:29 BisuDagger wrote:
Show nested quote +
On March 19 2018 22:58 ReachTheSky wrote:
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.

if maru had to do that first, he would have lost the finals and 120000 US $ if i am right.
there is no income while floating the CC and no scvs can be produced.
________________
and if you have to build a hatch first, you need to spend 300 minerals. and if you want to get creep from overlords, you need to have a lair first!
and the terran player gets a refund for the bunker... you can't compare spine crawler with bunker rush at all.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
ypslala
Profile Joined April 2011
Burma545 Posts
March 20 2018 00:58 GMT
#229
On March 20 2018 00:34 ReachTheSky wrote:
Show nested quote +
On March 19 2018 23:29 BisuDagger wrote:
On March 19 2018 22:58 ReachTheSky wrote:
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.


Except that if you make this change to the terran bunker, It removes terran aggression options and makes the game less interactive. Less interactive games=bad for viewership because they are boring to watch and we aren't here to watch someone play simcity or listen to pointless caster banter for the first several minutes of a game.


the World Electronic Sports Games 2017 finals game 7 was a disaster for the viewership. totally disapointing.
best SC2 game of aaaaaaall time: vibe vs avilo (don't miss the end!!): https://youtu.be/mygH92WzKV4
Poixyois
Profile Joined March 2018
16 Posts
Last Edited: 2018-03-20 18:13:46
March 20 2018 18:12 GMT
#230
On March 20 2018 09:58 ypslala wrote:
Show nested quote +
On March 20 2018 00:34 ReachTheSky wrote:
On March 19 2018 23:29 BisuDagger wrote:
On March 19 2018 22:58 ReachTheSky wrote:
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.


Except that if you make this change to the terran bunker, It removes terran aggression options and makes the game less interactive. Less interactive games=bad for viewership because they are boring to watch and we aren't here to watch someone play simcity or listen to pointless caster banter for the first several minutes of a game.


the World Electronic Sports Games 2017 finals game 7 was a disaster for the viewership. totally disapointing.

Can you back that up with a survey?
JayuSC2
Profile Joined April 2015
Austria32 Posts
March 20 2018 18:39 GMT
#231
Raven missile in it's current state is just bad for the game, there is no counterplay to it for zerg at least. It outranges most units and the missiles travel way too fast to make proper splitting possible (even the best zergs can't manage to split against it as we saw many times). Can't believe they really wanna keept it, they should rather buff terran in other ways, if their winrate is really that bad.
KR_4EVR
Profile Joined July 2017
316 Posts
March 20 2018 18:44 GMT
#232
On March 20 2018 00:07 WaesumNinja wrote:
Show nested quote +
On March 19 2018 23:27 fds wrote:
On March 19 2018 21:35 ihatevideogames wrote:
What if Armory cost and build time were reduced, so terran could start 2/2 infantry a bit faster?
Would faster terran infantry upgrades and faster upgrades for mech have too big ramifications for TvZ?


Making bio 2/2 upgrade faster is very interesting idea. Cheaper and faster armory might be problematic due to faster access to helbats and thors.
Maybe simple solution would be to postpone armory requirement, so you would need it only for 3/3.


I don't think armory should be a requirement for bio upgrades at all.


Personally I think that a lot of balance issues in TvP could be solved by halving the reactor build time.
Et tu Brute ?
KR_4EVR
Profile Joined July 2017
316 Posts
March 20 2018 18:45 GMT
#233
On March 21 2018 03:39 JayuSC2 wrote:
Raven missile in it's current state is just bad for the game, there is no counterplay to it for zerg at least. It outranges most units and the missiles travel way too fast to make proper splitting possible (even the best zergs can't manage to split against it as we saw many times). Can't believe they really wanna keept it, they should rather buff terran in other ways, if their winrate is really that bad.


First, It's not strictly uncounterable. Use fungals and parasitic bombs to decimate multiple ravens. Second, I agree that there should be a brief delay to enable splitting.
Et tu Brute ?
KR_4EVR
Profile Joined July 2017
316 Posts
Last Edited: 2018-03-20 18:47:17
March 20 2018 18:46 GMT
#234
On March 20 2018 09:58 ypslala wrote:
Show nested quote +
On March 20 2018 00:34 ReachTheSky wrote:
On March 19 2018 23:29 BisuDagger wrote:
On March 19 2018 22:58 ReachTheSky wrote:
On March 19 2018 22:40 Boggyb wrote:
On March 19 2018 20:27 ypslala wrote:
i have a suggestion: the function of the bunker is to defend a terran base. bunkers should not be allowed for offensive purporses - especially in early game. to avoid bunker rush/cheese they need to be in range of a command center. for example like 15 range

The function of spore crawlers and spine crawlers is to defend Zerg bases. Neither should be allowed for offensive purposes. To avoid misuse of the buildings, they need to be in range of a hatchery. For example, like 15 range.


Nothing is stopping a zerg from building a hatchery anywhere on the map to create creep for the spines/spores to burrow on.

Float a command center across the map and build bunkers wherever it floats.


Except that if you make this change to the terran bunker, It removes terran aggression options and makes the game less interactive. Less interactive games=bad for viewership because they are boring to watch and we aren't here to watch someone play simcity or listen to pointless caster banter for the first several minutes of a game.


the World Electronic Sports Games 2017 finals game 7 was a disaster for the viewership. totally disapointing.


How do you mean? Most tournament games with best of 7 have at least 2 rush games. This one had 3. Re-watch both of $O$'s Blizzcon finals.

In terms of viewer numbers, I think that a lot of people found the time of broadcast inconvenient; that's all.
Et tu Brute ?
DomeGetta
Profile Joined February 2012
480 Posts
March 20 2018 23:54 GMT
#235
On March 21 2018 03:39 JayuSC2 wrote:
Raven missile in it's current state is just bad for the game, there is no counterplay to it for zerg at least. It outranges most units and the missiles travel way too fast to make proper splitting possible (even the best zergs can't manage to split against it as we saw many times). Can't believe they really wanna keept it, they should rather buff terran in other ways, if their winrate is really that bad.



Why do people keep parroting this nonsense?

Did you even watch WESG finals?

If you did and you are still saying this it's really bizarre.

I'm OK if you don't like watching it (yet some how I bet you enjoy watching Broods a move across the map), but to say it has no counter is straight up wrong - watch the games rofl.
pvsnp
Profile Joined January 2017
7676 Posts
Last Edited: 2018-03-21 00:19:45
March 21 2018 00:15 GMT
#236
On March 21 2018 03:39 JayuSC2 wrote:
Raven missile in it's current state is just bad for the game, there is no counterplay to it for zerg at least. It outranges most units and the missiles travel way too fast to make proper splitting possible (even the best zergs can't manage to split against it as we saw many times). Can't believe they really wanna keept it, they should rather buff terran in other ways, if their winrate is really that bad.

Dark's counterplay was to split and friendly fire onto SCVs:


Instead of screaming how broken it is on the forums, try watching what the pros like Dark do. Anyone who actually watched the WESG finals knows that Maru didn't rely on Ravens to win at all.
Denominator of the Universe
TL+ Member
Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Crank Gathers S4: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 215
ProTech134
StarCraft: Brood War
Britney 15450
Leta 85
Bale 33
Dota 2
LuMiX1
League of Legends
Doublelift4096
JimRising 825
Counter-Strike
minikerr20
Other Games
summit1g4256
WinterStarcraft450
C9.Mang0382
ViBE228
Organizations
Dota 2
PGL Dota 2 - Main Stream158
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1008
• Stunt328
Upcoming Events
HomeStory Cup
6h 19m
Replay Cast
19h 19m
HomeStory Cup
1d 6h
OSC
1d 8h
WardiTV Weekly
3 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.