• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:09
CEST 19:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes154BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
SC4ALL: A North American StarCraft LAN StarCraft II 5.0.15 PTR Patch Notes Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon Why Storm Should NOT Be Nerfed – A Core Part of Pr
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1584 users

Community Update - February 5, 2018

Forum Index > SC2 General
28 CommentsPost a Reply
Normal
pvsnp
Profile Joined January 2017
7676 Posts
February 05 2018 19:04 GMT
#1
Hey everyone! We’ve been listening to your feedback regarding the multiplayer maps, and we want to talk about some changes we’re making during the February 8th update to address it all:

On Backwater, players have trouble reaching un-upgraded Liberators at the closed-in third base expansion location. We’re adjusted the terrain to open more pathable space to allow units to respond to unupgraded Liberators. Also, sieged Siege Tanks will no longer be able to attack structures located at the third base expansion. We increased the size of unpathable areas to prevent Siege Tanks from reaching these structures.

We’re also going to improve the visibility of underwater creep on the map. Zerg players (as well as their opponents) should be able to gauge the creep-spread more effectively.

Lastly, on the 3v3 map Snowbound Colony, starting locations will be corrected. Once the update is live, players will start at the proper locations.

We were also alerted by a community post that Siege Tanks in tank form will send out attack notifications when they look at their target before firing. We are fixing this issue—Siege Tanks will no longer send attack notifications before firing, and thus will no longer prematurely reveal themselves to the enemy.

We’re aiming to get this update out on February 8 after IEM PyeonChang, but this schedule is subject to change. As always, thanks for your continued interest and please continue giving us feedback on any community forums. A summary of the changes is below.

Backwater LE
• Increased the pathable terrain areas at the closed-in third base expansion to allow ground units to attack unupgraded Liberators sieging minerals lines.
• Changed ground pathing by adding unpathable terrain near the closed-in third base expansion to prevent Siege Tanks from reaching and firing on nearby base structures.
• Improved visibility of creep located underwater.

Snowbound Colony
• Starting locations adjusted to the correct locations.

Siege Tank
• Bug fix: Siege tanks in tank form will no longer send out attack notifications to the enemy before firing.

Source: https://us.battle.net/forums/en/sc2/topic/20761736632
Facebook Twitter Reddit
Denominator of the Universe
TL+ Member
Xamo
Profile Joined April 2012
Spain880 Posts
February 05 2018 19:27 GMT
#2
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Avexyli
Profile Blog Joined April 2014
United States697 Posts
February 06 2018 00:03 GMT
#3
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Charoisaur
Profile Joined August 2014
Germany15979 Posts
February 06 2018 04:36 GMT
#4
On February 06 2018 09:03 Avexyli wrote:
Show nested quote +
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?

You are no gods?
Many of the coolest moments in sc2 happen due to worker harassment
engesser1
Profile Blog Joined December 2016
264 Posts
Last Edited: 2018-02-06 08:13:45
February 06 2018 08:09 GMT
#5
that's all???
edit: they fixed liberators spot on 3rd, nice!
Maru, he is the reason why i'm still playing and watching sc2
franzji
Profile Joined September 2013
United States583 Posts
February 06 2018 15:29 GMT
#6
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.
loginn
Profile Blog Joined January 2011
France815 Posts
February 06 2018 16:01 GMT
#7
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Actually really fucking hard when you're working alone.

See avex's response above
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Ransomstarcraft
Profile Joined September 2016
75 Posts
February 06 2018 17:56 GMT
#8
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"
ReachTheSky
Profile Joined April 2010
United States3294 Posts
February 06 2018 18:54 GMT
#9
I think it's safe to say from here on out, EVERYONE knows that liberators are a thing. If you forget, it's on you. If you get shit from players for forgetting, deal with it and maybe try remembering for next map
TL+ Member
franzji
Profile Joined September 2013
United States583 Posts
February 06 2018 19:42 GMT
#10
On February 07 2018 02:56 Ransomstarcraft wrote:
Show nested quote +
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.
Xamo
Profile Joined April 2012
Spain880 Posts
February 06 2018 22:06 GMT
#11
On February 06 2018 09:03 Avexyli wrote:
Show nested quote +
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?

It was not my intention to put the burden on map makers. A company like Blizzard has profesional testers, they should have a better/ longer? QA process for maps.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
GrandTerran
Profile Blog Joined January 2018
71 Posts
February 07 2018 07:10 GMT
#12
Do community maps make it into ladder? Thats pretty cool if thats the case
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
February 07 2018 07:20 GMT
#13
On February 07 2018 16:10 GrandTerran wrote:
Do community maps make it into ladder? Thats pretty cool if thats the case

Community maps have been on ladder for years. So yes.
Blunder Man doing everything thing a blunder can.
GrandTerran
Profile Blog Joined January 2018
71 Posts
February 07 2018 07:34 GMT
#14
On February 07 2018 16:20 blunderfulguy wrote:
Show nested quote +
On February 07 2018 16:10 GrandTerran wrote:
Do community maps make it into ladder? Thats pretty cool if thats the case

Community maps have been on ladder for years. So yes.


Wow thats so cool
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
February 07 2018 09:02 GMT
#15
Hmm, so it s time to un-ban Backwater?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MrFreeman
Profile Joined January 2015
207 Posts
February 07 2018 12:49 GMT
#16
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Isn't that why we don't play on maps submitted to TLMC, but on their LE variants instead? When blizz puts their LE stamp on something, it should be ladder ready, I can see why a map creator will rather create cool ideas for a map, rather than spend hours by moving liberators and tanks inch by inch, building different structures everywhere and test which unit can and can't attack which other unit...
Ransomstarcraft
Profile Joined September 2016
75 Posts
February 08 2018 16:39 GMT
#17
I have 2 favorite things about what's happening in SC2 right now. 1 is new kinds of terrain like the "swiss cheese" path blockers on Neon Violet Square, the other is that we're seeing some 2v2 high level action on BasetradeTV and some other places.

I hope these are two trends that continue!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 11 2018 08:31 GMT
#18
On February 07 2018 04:42 youngjiddle wrote:
Show nested quote +
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.
WaesumNinja
Profile Joined February 2012
210 Posts
February 11 2018 11:03 GMT
#19
On February 11 2018 17:31 Jett.Jack.Alvir wrote:
Show nested quote +
On February 07 2018 04:42 youngjiddle wrote:
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.


How is it relevant if he ever made a map himself? Can you not question the design faults of a Ford Pinto without being a car maker yourself?

I don't see the issue with his comment. If anything the liberator abuse should've been caught during Blizzard testing, but feel free to explain why it's so hard to check this rather than throwing snark on this person.
Tyrhanius
Profile Joined April 2011
France947 Posts
February 11 2018 11:16 GMT
#20
Consciensly or not mapmakers do maps good for their race.
okright
Profile Joined February 2018
47 Posts
Last Edited: 2018-02-11 11:18:48
February 11 2018 11:16 GMT
#21
On February 11 2018 20:03 WaesumNinja wrote:
Show nested quote +
On February 11 2018 17:31 Jett.Jack.Alvir wrote:
On February 07 2018 04:42 youngjiddle wrote:
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.


How is it relevant if he ever made a map himself? Can you not question the design faults of a Ford Pinto without being a car maker yourself?

I don't see the issue with his comment. If anything the liberator abuse should've been caught during Blizzard testing, but feel free to explain why it's so hard to check this rather than throwing snark on this person.


We can assume that Blizzard believed that it is overpowered to always have a queen in range of a liberator. Just maybe at some point map makers taught that it would be a good idea to force players build their own air units rather than rely solely on ground units in order to protect against liberator siege mode. Now where is the problem ? Well the players dont like to build air units to counter other air units so something that was designed to make players build air units turned out to be a complete disaster. Obviously if this wouldnt be changed players would be forced to make their own early liberator counters and this would change meta game however people most likely started to complain, if you haven't noticed patches changed the game very very much and so maps could with these kind changes where air units cant be reached by rule of thumb counters such as queen change the way people play the game to the core.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2018-02-11 15:57:42
February 11 2018 15:56 GMT
#22
On February 11 2018 20:03 WaesumNinja wrote:
Show nested quote +
On February 11 2018 17:31 Jett.Jack.Alvir wrote:
On February 07 2018 04:42 youngjiddle wrote:
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.


How is it relevant if he ever made a map himself? Can you not question the design faults of a Ford Pinto without being a car maker yourself?

I don't see the issue with his comment. If anything the liberator abuse should've been caught during Blizzard testing, but feel free to explain why it's so hard to check this rather than throwing snark on this person.

I agree it should have been through Blizzard's QA, but this guy is attacking the mapmaker himself and that is the issue.

youngjiddle seems to think making a map is easy and Avex should test every pixel of the map to ensure all unit interactions are perfect.

Mapmakers usually go solo and do this for passion, not for fame or money. They don't have time and money to make sure the map is perfect. youngjiddle obviously hasn't made a map, so my comment is relevant.

He is basically accusing Avex of being lazy, without knowledge of the tasks involved in making a map.
WaesumNinja
Profile Joined February 2012
210 Posts
Last Edited: 2018-02-11 17:06:17
February 11 2018 16:59 GMT
#23
On February 12 2018 00:56 Jett.Jack.Alvir wrote:
He is basically accusing Avex of being lazy, without knowledge of the tasks involved in making a map.


Of course. Would he not have the right to claim Ford engineers were lazy not to fix the flaws in their Pinto design that caused it to catch fire whenever there was a rear collision, even if he has no knowledge of the tasks in making a car?

Doing so wouldn't imply that anyone thinks making a car is easy. Similarly I can openly complain about any issues i have with any product i use, such as too few ports on my laptop or a faulty hinge on the screen that breaks after a while.

I don't think anyone suggested testing every pixel of the map. Liberators sieging mineral lines are not unheard of, and you would expect unit interactions to be part of the fundamental design of a map (isn't it what a map is completely about anyway?)

That said I don't want to bash anyones efforts in mapmaking. It's nice to even to this day have fresh maps lining up and people still enjoying making maps. I also recognize that mapmaking efforts are completely voluntary and people should keep this in mind when posting criticism.
Tyrhanius
Profile Joined April 2011
France947 Posts
February 11 2018 20:22 GMT
#24
On February 11 2018 20:16 okright wrote:
Show nested quote +
On February 11 2018 20:03 WaesumNinja wrote:
On February 11 2018 17:31 Jett.Jack.Alvir wrote:
On February 07 2018 04:42 youngjiddle wrote:
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.


How is it relevant if he ever made a map himself? Can you not question the design faults of a Ford Pinto without being a car maker yourself?

I don't see the issue with his comment. If anything the liberator abuse should've been caught during Blizzard testing, but feel free to explain why it's so hard to check this rather than throwing snark on this person.


We can assume that Blizzard believed that it is overpowered to always have a queen in range of a liberator. Just maybe at some point map makers taught that it would be a good idea to force players build their own air units rather than rely solely on ground units in order to protect against liberator siege mode. Now where is the problem ? Well the players dont like to build air units to counter other air units so something that was designed to make players build air units turned out to be a complete disaster. Obviously if this wouldnt be changed players would be forced to make their own early liberator counters and this would change meta game however people most likely started to complain, if you haven't noticed patches changed the game very very much and so maps could with these kind changes where air units cant be reached by rule of thumb counters such as queen change the way people play the game to the core.

Terrans can have a liberator at 4:30 with a completly macro opener, and you're suggested that zergs don't have spire and air units ready for this timing because they don't like to build air units lol.
franzji
Profile Joined September 2013
United States583 Posts
February 11 2018 20:33 GMT
#25
On February 11 2018 17:31 Jett.Jack.Alvir wrote:
Show nested quote +
On February 07 2018 04:42 youngjiddle wrote:
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.


lol don't be so soft, people (adults) can take some criticism. And to your question, I've made sc1 maps but not sc2.
washikie
Profile Joined February 2011
United States752 Posts
February 11 2018 21:34 GMT
#26
On February 11 2018 20:16 okright wrote:
Show nested quote +
On February 11 2018 20:03 WaesumNinja wrote:
On February 11 2018 17:31 Jett.Jack.Alvir wrote:
On February 07 2018 04:42 youngjiddle wrote:
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.


How is it relevant if he ever made a map himself? Can you not question the design faults of a Ford Pinto without being a car maker yourself?

I don't see the issue with his comment. If anything the liberator abuse should've been caught during Blizzard testing, but feel free to explain why it's so hard to check this rather than throwing snark on this person.


We can assume that Blizzard believed that it is overpowered to always have a queen in range of a liberator. Just maybe at some point map makers taught that it would be a good idea to force players build their own air units rather than rely solely on ground units in order to protect against liberator siege mode. Now where is the problem ? Well the players dont like to build air units to counter other air units so something that was designed to make players build air units turned out to be a complete disaster. Obviously if this wouldnt be changed players would be forced to make their own early liberator counters and this would change meta game however people most likely started to complain, if you haven't noticed patches changed the game very very much and so maps could with these kind changes where air units cant be reached by rule of thumb counters such as queen change the way people play the game to the core.



Look I'm primarily a Terran player I'm biased but even I'm willing to admit that it's totally unreasonable to expect Zerg to have a spire out in time to counter liberators. I hate queen range because of how strong it is vs medivacs but zerg must have a way to deal with early liberator positions for a map to be wven close to balanced. It's just way to hard for zerg to get lair at the same rate Terran can get a starport otherwise.
"when life gives Hero lemons he makes carriers" -Artosis
Ransomstarcraft
Profile Joined September 2016
75 Posts
February 12 2018 15:34 GMT
#27
Honestly I would have preferred for the liberator circle to be changed so that it has flat edges or something and doesn't reach so far rather than a queen buff. The less tangible things that queens provide make TvZ very frustrating to me, and I don't want Zergs to be encouraged to make any more of this unit that started out with no ranged attack vs. ground and now has 5 range vs. ground and 8 range vs. air.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 12 2018 22:33 GMT
#28
On February 12 2018 01:59 WaesumNinja wrote:
Show nested quote +
On February 12 2018 00:56 Jett.Jack.Alvir wrote:
He is basically accusing Avex of being lazy, without knowledge of the tasks involved in making a map.


Of course. Would he not have the right to claim Ford engineers were lazy not to fix the flaws in their Pinto design that caused it to catch fire whenever there was a rear collision, even if he has no knowledge of the tasks in making a car?

Doing so wouldn't imply that anyone thinks making a car is easy. Similarly I can openly complain about any issues i have with any product i use, such as too few ports on my laptop or a faulty hinge on the screen that breaks after a while.

I don't think anyone suggested testing every pixel of the map. Liberators sieging mineral lines are not unheard of, and you would expect unit interactions to be part of the fundamental design of a map (isn't it what a map is completely about anyway?)

That said I don't want to bash anyones efforts in mapmaking. It's nice to even to this day have fresh maps lining up and people still enjoying making maps. I also recognize that mapmaking efforts are completely voluntary and people should keep this in mind when posting criticism.

Except he did imply mapmaking is easy with his asinine question.

So you don't want to bash mapmakers, yet you are defending someone who is clearly doing that.

You seem to be contradicting yourself. Please clarify.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 12 2018 22:34 GMT
#29
On February 12 2018 05:33 youngjiddle wrote:
lol don't be so soft, people (adults) can take some criticism. And to your question, I've made sc1 maps but not sc2.

I don't seem to recall you providing actual criticism.

All you asked was:

On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Please highlight where you provided criticism.
Normal
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:05
FSL Archon Mode Competition
Freeedom9
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
ZZZero.O233
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason124
MindelVK 88
Codebar 83
StarCraft: Brood War
Britney 31272
Calm 3467
Rain 2563
Horang2 1464
GuemChi 1226
firebathero 267
ZZZero.O 233
Soulkey 144
Hyun 101
hero 57
[ Show more ]
soO 55
Movie 37
ivOry 32
Rock 29
ajuk12(nOOB) 22
Hm[arnc] 14
Terrorterran 11
Stormgate
BeoMulf64
Dota 2
qojqva3404
singsing3309
Dendi1276
Fuzer 249
XcaliburYe218
Counter-Strike
ScreaM662
fl0m481
shoxiejesuss242
Fnx 112
Heroes of the Storm
Khaldor249
Other Games
tarik_tv23668
gofns22975
FrodaN2802
Grubby1598
KnowMe348
Hui .211
XaKoH 112
Trikslyr79
TKL 64
NeuroSwarm40
Organizations
Other Games
EGCTV1075
gamesdonequick267
StarCraft 2
angryscii 8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• LUISG 20
• Adnapsc2 9
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix12
• Airneanach6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3701
League of Legends
• Nemesis3178
Other Games
• WagamamaTV279
• Shiphtur222
Upcoming Events
OSC
3h 51m
BSL Open LAN 2025 - War…
14h 51m
RSL Revival
16h 51m
Classic vs TBD
WardiTV Invitational
17h 51m
Online Event
22h 51m
Wardi Open
1d 17h
Monday Night Weeklies
1d 22h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.