• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:07
CET 08:07
KST 16:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners5Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!25$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1627 users

Community Update - February 5, 2018

Forum Index > SC2 General
28 CommentsPost a Reply
1 2 Next All
pvsnp
Profile Joined January 2017
7676 Posts
February 05 2018 19:04 GMT
#1
Hey everyone! We’ve been listening to your feedback regarding the multiplayer maps, and we want to talk about some changes we’re making during the February 8th update to address it all:

On Backwater, players have trouble reaching un-upgraded Liberators at the closed-in third base expansion location. We’re adjusted the terrain to open more pathable space to allow units to respond to unupgraded Liberators. Also, sieged Siege Tanks will no longer be able to attack structures located at the third base expansion. We increased the size of unpathable areas to prevent Siege Tanks from reaching these structures.

We’re also going to improve the visibility of underwater creep on the map. Zerg players (as well as their opponents) should be able to gauge the creep-spread more effectively.

Lastly, on the 3v3 map Snowbound Colony, starting locations will be corrected. Once the update is live, players will start at the proper locations.

We were also alerted by a community post that Siege Tanks in tank form will send out attack notifications when they look at their target before firing. We are fixing this issue—Siege Tanks will no longer send attack notifications before firing, and thus will no longer prematurely reveal themselves to the enemy.

We’re aiming to get this update out on February 8 after IEM PyeonChang, but this schedule is subject to change. As always, thanks for your continued interest and please continue giving us feedback on any community forums. A summary of the changes is below.

Backwater LE
• Increased the pathable terrain areas at the closed-in third base expansion to allow ground units to attack unupgraded Liberators sieging minerals lines.
• Changed ground pathing by adding unpathable terrain near the closed-in third base expansion to prevent Siege Tanks from reaching and firing on nearby base structures.
• Improved visibility of creep located underwater.

Snowbound Colony
• Starting locations adjusted to the correct locations.

Siege Tank
• Bug fix: Siege tanks in tank form will no longer send out attack notifications to the enemy before firing.

Source: https://us.battle.net/forums/en/sc2/topic/20761736632
Facebook Twitter Reddit
Denominator of the Universe
TL+ Member
Xamo
Profile Joined April 2012
Spain881 Posts
February 05 2018 19:27 GMT
#2
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Avexyli
Profile Blog Joined April 2014
United States700 Posts
February 06 2018 00:03 GMT
#3
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
Charoisaur
Profile Joined August 2014
Germany16007 Posts
February 06 2018 04:36 GMT
#4
On February 06 2018 09:03 Avexyli wrote:
Show nested quote +
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?

You are no gods?
Many of the coolest moments in sc2 happen due to worker harassment
engesser1
Profile Blog Joined December 2016
264 Posts
Last Edited: 2018-02-06 08:13:45
February 06 2018 08:09 GMT
#5
that's all???
edit: they fixed liberators spot on 3rd, nice!
Maru, he is the reason why i'm still playing and watching sc2
franzji
Profile Joined September 2013
United States583 Posts
February 06 2018 15:29 GMT
#6
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.
loginn
Profile Blog Joined January 2011
France815 Posts
February 06 2018 16:01 GMT
#7
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Actually really fucking hard when you're working alone.

See avex's response above
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Ransomstarcraft
Profile Joined September 2016
75 Posts
February 06 2018 17:56 GMT
#8
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"
ReachTheSky
Profile Joined April 2010
United States3294 Posts
February 06 2018 18:54 GMT
#9
I think it's safe to say from here on out, EVERYONE knows that liberators are a thing. If you forget, it's on you. If you get shit from players for forgetting, deal with it and maybe try remembering for next map
TL+ Member
franzji
Profile Joined September 2013
United States583 Posts
February 06 2018 19:42 GMT
#10
On February 07 2018 02:56 Ransomstarcraft wrote:
Show nested quote +
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.
Xamo
Profile Joined April 2012
Spain881 Posts
February 06 2018 22:06 GMT
#11
On February 06 2018 09:03 Avexyli wrote:
Show nested quote +
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?

It was not my intention to put the burden on map makers. A company like Blizzard has profesional testers, they should have a better/ longer? QA process for maps.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
GrandTerran
Profile Blog Joined January 2018
71 Posts
February 07 2018 07:10 GMT
#12
Do community maps make it into ladder? Thats pretty cool if thats the case
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
February 07 2018 07:20 GMT
#13
On February 07 2018 16:10 GrandTerran wrote:
Do community maps make it into ladder? Thats pretty cool if thats the case

Community maps have been on ladder for years. So yes.
Blunder Man doing everything thing a blunder can.
GrandTerran
Profile Blog Joined January 2018
71 Posts
February 07 2018 07:34 GMT
#14
On February 07 2018 16:20 blunderfulguy wrote:
Show nested quote +
On February 07 2018 16:10 GrandTerran wrote:
Do community maps make it into ladder? Thats pretty cool if thats the case

Community maps have been on ladder for years. So yes.


Wow thats so cool
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
February 07 2018 09:02 GMT
#15
Hmm, so it s time to un-ban Backwater?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MrFreeman
Profile Joined January 2015
207 Posts
February 07 2018 12:49 GMT
#16
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Isn't that why we don't play on maps submitted to TLMC, but on their LE variants instead? When blizz puts their LE stamp on something, it should be ladder ready, I can see why a map creator will rather create cool ideas for a map, rather than spend hours by moving liberators and tanks inch by inch, building different structures everywhere and test which unit can and can't attack which other unit...
Ransomstarcraft
Profile Joined September 2016
75 Posts
February 08 2018 16:39 GMT
#17
I have 2 favorite things about what's happening in SC2 right now. 1 is new kinds of terrain like the "swiss cheese" path blockers on Neon Violet Square, the other is that we're seeing some 2v2 high level action on BasetradeTV and some other places.

I hope these are two trends that continue!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 11 2018 08:31 GMT
#18
On February 07 2018 04:42 youngjiddle wrote:
Show nested quote +
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.
WaesumNinja
Profile Joined February 2012
210 Posts
February 11 2018 11:03 GMT
#19
On February 11 2018 17:31 Jett.Jack.Alvir wrote:
Show nested quote +
On February 07 2018 04:42 youngjiddle wrote:
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.


How is it relevant if he ever made a map himself? Can you not question the design faults of a Ford Pinto without being a car maker yourself?

I don't see the issue with his comment. If anything the liberator abuse should've been caught during Blizzard testing, but feel free to explain why it's so hard to check this rather than throwing snark on this person.
Tyrhanius
Profile Joined April 2011
France947 Posts
February 11 2018 11:16 GMT
#20
Consciensly or not mapmakers do maps good for their race.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 165
StarCraft: Brood War
Calm 10773
Zeus 629
TY 563
PianO 392
Tasteless 199
EffOrt 197
Leta 172
Soma 69
soO 28
Bale 11
[ Show more ]
Icarus 9
Sacsri 3
Dota 2
Gorgc698
League of Legends
JimRising 630
Counter-Strike
fl0m1223
taco 54
Other Games
tarik_tv13794
summit1g11274
WinterStarcraft421
C9.Mang0232
goatrope94
NeuroSwarm74
NotJumperer6
Organizations
Other Games
gamesdonequick819
Counter-Strike
PGL98
StarCraft: Brood War
UltimateBattle 36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1372
• Scarra1359
• Stunt552
Upcoming Events
OSC
4h 53m
LAN Event
7h 53m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
19h 53m
CranKy Ducklings
1d 2h
LAN Event
1d 7h
IPSL
1d 10h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 12h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 15h
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.