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Community Update - February 5, 2018

Forum Index > SC2 General
28 CommentsPost a Reply
1 2 Next All
pvsnp
Profile Joined January 2017
7676 Posts
February 05 2018 19:04 GMT
#1
Hey everyone! We’ve been listening to your feedback regarding the multiplayer maps, and we want to talk about some changes we’re making during the February 8th update to address it all:

On Backwater, players have trouble reaching un-upgraded Liberators at the closed-in third base expansion location. We’re adjusted the terrain to open more pathable space to allow units to respond to unupgraded Liberators. Also, sieged Siege Tanks will no longer be able to attack structures located at the third base expansion. We increased the size of unpathable areas to prevent Siege Tanks from reaching these structures.

We’re also going to improve the visibility of underwater creep on the map. Zerg players (as well as their opponents) should be able to gauge the creep-spread more effectively.

Lastly, on the 3v3 map Snowbound Colony, starting locations will be corrected. Once the update is live, players will start at the proper locations.

We were also alerted by a community post that Siege Tanks in tank form will send out attack notifications when they look at their target before firing. We are fixing this issue—Siege Tanks will no longer send attack notifications before firing, and thus will no longer prematurely reveal themselves to the enemy.

We’re aiming to get this update out on February 8 after IEM PyeonChang, but this schedule is subject to change. As always, thanks for your continued interest and please continue giving us feedback on any community forums. A summary of the changes is below.

Backwater LE
• Increased the pathable terrain areas at the closed-in third base expansion to allow ground units to attack unupgraded Liberators sieging minerals lines.
• Changed ground pathing by adding unpathable terrain near the closed-in third base expansion to prevent Siege Tanks from reaching and firing on nearby base structures.
• Improved visibility of creep located underwater.

Snowbound Colony
• Starting locations adjusted to the correct locations.

Siege Tank
• Bug fix: Siege tanks in tank form will no longer send out attack notifications to the enemy before firing.

Source: https://us.battle.net/forums/en/sc2/topic/20761736632
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Denominator of the Universe
TL+ Member
Xamo
Profile Joined April 2012
Spain877 Posts
February 05 2018 19:27 GMT
#2
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Avexyli
Profile Blog Joined April 2014
United States693 Posts
February 06 2018 00:03 GMT
#3
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Charoisaur
Profile Joined August 2014
Germany15881 Posts
February 06 2018 04:36 GMT
#4
On February 06 2018 09:03 Avexyli wrote:
Show nested quote +
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?

You are no gods?
Many of the coolest moments in sc2 happen due to worker harassment
engesser1
Profile Blog Joined December 2016
264 Posts
Last Edited: 2018-02-06 08:13:45
February 06 2018 08:09 GMT
#5
that's all???
edit: they fixed liberators spot on 3rd, nice!
Maru, he is the reason why i'm still playing and watching sc2
franzji
Profile Joined September 2013
United States581 Posts
February 06 2018 15:29 GMT
#6
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.
loginn
Profile Blog Joined January 2011
France815 Posts
February 06 2018 16:01 GMT
#7
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Actually really fucking hard when you're working alone.

See avex's response above
Stephano, Taking skill to the bank since IPL3. Also Lucifron and FBH
Ransomstarcraft
Profile Joined September 2016
75 Posts
February 06 2018 17:56 GMT
#8
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"
ReachTheSky
Profile Joined April 2010
United States3294 Posts
February 06 2018 18:54 GMT
#9
I think it's safe to say from here on out, EVERYONE knows that liberators are a thing. If you forget, it's on you. If you get shit from players for forgetting, deal with it and maybe try remembering for next map
TL+ Member
franzji
Profile Joined September 2013
United States581 Posts
February 06 2018 19:42 GMT
#10
On February 07 2018 02:56 Ransomstarcraft wrote:
Show nested quote +
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.
Xamo
Profile Joined April 2012
Spain877 Posts
February 06 2018 22:06 GMT
#11
On February 06 2018 09:03 Avexyli wrote:
Show nested quote +
On February 06 2018 04:27 Xamo wrote:
Kudos for the quick reaction, but still I think these maps should be proof-tested better before releasing them to play in tournaments,


We literally had a tournament with Backwater.

Maybe players should help us test maps instead of just waiting and expecting everything to be A okay as if we were gods?

It was not my intention to put the burden on map makers. A company like Blizzard has profesional testers, they should have a better/ longer? QA process for maps.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
GrandTerran
Profile Blog Joined January 2018
71 Posts
February 07 2018 07:10 GMT
#12
Do community maps make it into ladder? Thats pretty cool if thats the case
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
February 07 2018 07:20 GMT
#13
On February 07 2018 16:10 GrandTerran wrote:
Do community maps make it into ladder? Thats pretty cool if thats the case

Community maps have been on ladder for years. So yes.
Blunder Man doing everything thing a blunder can.
GrandTerran
Profile Blog Joined January 2018
71 Posts
February 07 2018 07:34 GMT
#14
On February 07 2018 16:20 blunderfulguy wrote:
Show nested quote +
On February 07 2018 16:10 GrandTerran wrote:
Do community maps make it into ladder? Thats pretty cool if thats the case

Community maps have been on ladder for years. So yes.


Wow thats so cool
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
February 07 2018 09:02 GMT
#15
Hmm, so it s time to un-ban Backwater?
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MrFreeman
Profile Joined January 2015
207 Posts
February 07 2018 12:49 GMT
#16
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Isn't that why we don't play on maps submitted to TLMC, but on their LE variants instead? When blizz puts their LE stamp on something, it should be ladder ready, I can see why a map creator will rather create cool ideas for a map, rather than spend hours by moving liberators and tanks inch by inch, building different structures everywhere and test which unit can and can't attack which other unit...
Ransomstarcraft
Profile Joined September 2016
75 Posts
February 08 2018 16:39 GMT
#17
I have 2 favorite things about what's happening in SC2 right now. 1 is new kinds of terrain like the "swiss cheese" path blockers on Neon Violet Square, the other is that we're seeing some 2v2 high level action on BasetradeTV and some other places.

I hope these are two trends that continue!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 11 2018 08:31 GMT
#18
On February 07 2018 04:42 youngjiddle wrote:
Show nested quote +
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.
WaesumNinja
Profile Joined February 2012
210 Posts
February 11 2018 11:03 GMT
#19
On February 11 2018 17:31 Jett.Jack.Alvir wrote:
Show nested quote +
On February 07 2018 04:42 youngjiddle wrote:
On February 07 2018 02:56 Ransomstarcraft wrote:
On February 07 2018 00:29 youngjiddle wrote:
how hard is it for mapmakers to realize when their maps have liberator spots that are abuse-able? Feels like every season maps have to be fixed because they aren't looked at enough.


Yeah, this is a classic case of "I know nothing about this but i'm really willing to complain about it!"


I asked a question, how hard (long) does it take for a map maker to siege up and liberator and see if the queen can attack it? realistically, not long no.

You asked an asinine question with literally 0 knowledge of the content.

Have you ever made a map on SC2 editor? Don't answer it, I already know the answer.

Move on and don't be such an ass IRL. You won't like the results.


How is it relevant if he ever made a map himself? Can you not question the design faults of a Ford Pinto without being a car maker yourself?

I don't see the issue with his comment. If anything the liberator abuse should've been caught during Blizzard testing, but feel free to explain why it's so hard to check this rather than throwing snark on this person.
Tyrhanius
Profile Joined April 2011
France947 Posts
February 11 2018 11:16 GMT
#20
Consciensly or not mapmakers do maps good for their race.
1 2 Next All
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