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Co-op Commander Guide: Abathur - Page 2

Forum Index > SC2 General
34 CommentsPost a Reply
Prev 1 2 All
Chimaron
Profile Joined November 2017
Denmark25 Posts
December 05 2017 18:15 GMT
#21
On December 05 2017 00:59 picture2x wrote:
Very good guide!

I found a very minor bullet point issue in Dead of Night section.
Show nested quote +

It can be useful to store a few Toxic Nest charges while defending during Night. These can be used against certain
Special Infested that may otherwise threaten your army - especially Chokers.
Thanks! It has been fixed.
Writer
StarDraKe
Profile Joined January 2009
France65 Posts
December 12 2017 16:14 GMT
#22
Great work. Everytime you make a guide I start to level up the commander.

It makes co op a lot more fun and competitive.

Thank you.
SkyHiRider
Profile Joined December 2017
2 Posts
December 20 2017 13:18 GMT
#23
Two notes I have not seen mentioned:

Shield batteries restore ultimate evolution carapace shields.

The Pressurized Glands upgrade affects the locusts that may spawn randomly when an enemy unit dies, so it may be beneficial to take the upgrade even when not using swarm hosts.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
February 21 2018 19:43 GMT
#24
The toxic nests have been nerfed/"fixed", so placement guide may need to be updated.
4v4 is a battle of who has the better computer.
Vortok
Profile Joined December 2009
United States830 Posts
April 14 2018 13:07 GMT
#25
Interested in general tips on Miner's Evac, due to early biomass starvation. I may not be building enough early army for the first ship, but a handful of roaches doesn't seem that amazing as a solution. Nor does a few 0 biomass Mutas. Guessing prioritize the +8 vs light? Delay Lair? Feel like I'm at the mercy of a teammate to mostly carry the first ship. Most maps ramp up much slower and mines can mostly deal with the early wave, giving time to get established.

The evo + viper replay uses the patched nest thing. Aggressive lure into nests for enough biomass? Seems it's tricky to defend ships without the first evo. Don't have the APM to consistently manually detonate mines, though placing them under a clump already in combat works some of the time.

Also curious about the ships in general on that map. Feel like I've had a ship get randomly destroyed without seeing it try to take off or be targeted beforehand, or is there always a green marker beforehand/incoming attack symbol and I've just missed it? Maybe we've tried launching a ship out of sequence or something? The map confuses me more than it should.
Chimaron
Profile Joined November 2017
Denmark25 Posts
Last Edited: 2018-04-15 21:23:14
April 15 2018 21:19 GMT
#26
On April 14 2018 22:07 Vortok wrote:
Interested in general tips on Miner's Evac, due to early biomass starvation.

Did you check out the map tips? There is advice there, though a lot of it is now outdated due to the Toxic Nest nerf. Still, some of it should still be relevant, though you might need to rely on other things than just early Brutalisk! I can't answer better than that off the top of my head, as I am not myself a speedrunner. However, I'll upload the most recent replays to the replay pack - check that out for inspiration.

Also curious about the ships in general on that map. Feel like I've had a ship get randomly destroyed without seeing it try to take off or be targeted beforehand, or is there always a green marker beforehand/incoming attack symbol and I've just missed it? Maybe we've tried launching a ship out of sequence or something? The map confuses me more than it should.
The ships are randomized so that not all of them are active in any given map, and those are then shown as destroyed. They are not actually killed off during the mission, but rather spawn that way.
Writer
Vortok
Profile Joined December 2009
United States830 Posts
April 17 2018 20:19 GMT
#27
On April 16 2018 06:19 Chimaron wrote:
Did you check out the map tips? There is advice there, though a lot of it is now outdated due to the Toxic Nest nerf. Still, some of it should still be relevant, though you might need to rely on other things than just early Brutalisk! I can't answer better than that off the top of my head, as I am not myself a speedrunner. However, I'll upload the most recent replays to the replay pack - check that out for inspiration.

It does mention potentially needing 4+ Spines + Mend. I've tried a few Spines, but will try shifting early focus towards them a bit more. More recent replays to reference would be cool as well, if there's already some to easily upload. I just want to consistently clear the map/pull my weight. Not looking to speedrun or anything.

The ships are randomized so that not all of them are active in any given map, and those are then shown as destroyed. They are not actually killed off during the mission, but rather spawn that way.


Well, I get the random nature of the map. It's more that there have been a few times where I had trouble realizing that a ship was under attack/doing a panic launch while already defending a different ship. A friend and I lost a mission with less than ten seconds on the last ship launch because neither of us realized that a different ship was under attack. Quite possible that it's marked and I/we just didn't have the map awareness due to attention being occupied elsewhere. Next time I'll have to remember to review the replay for any warning signs that could've served as an alert.
TheDougler
Profile Joined April 2010
Canada8312 Posts
September 07 2018 02:30 GMT
#28
I'd be interested in hearing what people think of the newly reworked masteries. I'm not sure myself.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
vult
Profile Blog Joined February 2012
United States9400 Posts
Last Edited: 2019-06-18 23:00:22
June 18 2019 22:59 GMT
#29
Just started playing co-op a bunch more and Abathur is super great - mass ravager seems really strong and i prefer it over mass air. cheap comp, easy remax capability, massive aoe damage if you spam upgraded biles. particularly strong against mass-air comp like mass void/carrier or libs.

thansk for this guide though really helpful in learning more about him. going to try focusing more on mass air to get better
I used to play random, but for you I play very specifically.
Chimaron
Profile Joined November 2017
Denmark25 Posts
October 03 2019 00:04 GMT
#30
The Abathur guide has received a major update! Old information has been updated, and several new sections have been introduced.
Writer
Waxangel
Profile Blog Joined September 2002
United States33637 Posts
October 03 2019 05:44 GMT
#31
damn ^_^
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
October 03 2019 11:06 GMT
#32
On October 03 2019 09:04 Chimaron wrote:
The Abathur guide has received a major update! Old information has been updated, and several new sections have been introduced.
Amazing! Any updates to other commanders who got changed a lot during the huge patch cycles for co-op? Is there anything in the pipeline? Would be amazing to see all commanders getting up-to-date guides in the near future =)
Veluvian
Profile Joined December 2011
Bulgaria256 Posts
October 03 2019 20:11 GMT
#33
It was not easy in the beginning but Abathur became my favorite co-op. Favorite voice acting and all units and army combinations are so fun to play with.
Oz; MMA; Rain; sOs; Classic, Soulkey, TY, Dark
Chimaron
Profile Joined November 2017
Denmark25 Posts
October 06 2019 00:20 GMT
#34
On October 03 2019 20:06 [N3O]r3d33m3r wrote:
Amazing! Any updates to other commanders who got changed a lot during the huge patch cycles for co-op? Is there anything in the pipeline? Would be amazing to see all commanders getting up-to-date guides in the near future =)


No specific concrete plans just yet, but we would like to update the old guides if possible!

In the meantime, keep an eye out for the Zeratul guide.
Writer
General_Winter
Profile Joined February 2011
United States719 Posts
October 29 2019 20:46 GMT
#35
Thanks for the update!
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