On December 05 2017 00:59 picture2x wrote:
Very good guide!
I found a very minor bullet point issue in Dead of Night section.
Thanks! It has been fixed.Very good guide!
I found a very minor bullet point issue in Dead of Night section.
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Chimaron
Denmark25 Posts
On December 05 2017 00:59 picture2x wrote: Thanks! It has been fixed.Very good guide! I found a very minor bullet point issue in Dead of Night section. Show nested quote + It can be useful to store a few Toxic Nest charges while defending during Night. These can be used against certain Special Infested that may otherwise threaten your army - especially Chokers. | ||
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StarDraKe
France65 Posts
It makes co op a lot more fun and competitive. Thank you. | ||
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SkyHiRider
2 Posts
Shield batteries restore ultimate evolution carapace shields. The Pressurized Glands upgrade affects the locusts that may spawn randomly when an enemy unit dies, so it may be beneficial to take the upgrade even when not using swarm hosts. | ||
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29 fps
United States5725 Posts
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Vortok
United States830 Posts
The evo + viper replay uses the patched nest thing. Aggressive lure into nests for enough biomass? Seems it's tricky to defend ships without the first evo. Don't have the APM to consistently manually detonate mines, though placing them under a clump already in combat works some of the time. Also curious about the ships in general on that map. Feel like I've had a ship get randomly destroyed without seeing it try to take off or be targeted beforehand, or is there always a green marker beforehand/incoming attack symbol and I've just missed it? Maybe we've tried launching a ship out of sequence or something? The map confuses me more than it should. | ||
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Chimaron
Denmark25 Posts
On April 14 2018 22:07 Vortok wrote: Interested in general tips on Miner's Evac, due to early biomass starvation. Did you check out the map tips? There is advice there, though a lot of it is now outdated due to the Toxic Nest nerf. Still, some of it should still be relevant, though you might need to rely on other things than just early Brutalisk! I can't answer better than that off the top of my head, as I am not myself a speedrunner. However, I'll upload the most recent replays to the replay pack - check that out for inspiration. Also curious about the ships in general on that map. Feel like I've had a ship get randomly destroyed without seeing it try to take off or be targeted beforehand, or is there always a green marker beforehand/incoming attack symbol and I've just missed it? Maybe we've tried launching a ship out of sequence or something? The map confuses me more than it should. The ships are randomized so that not all of them are active in any given map, and those are then shown as destroyed. They are not actually killed off during the mission, but rather spawn that way. | ||
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Vortok
United States830 Posts
On April 16 2018 06:19 Chimaron wrote: Did you check out the map tips? There is advice there, though a lot of it is now outdated due to the Toxic Nest nerf. Still, some of it should still be relevant, though you might need to rely on other things than just early Brutalisk! I can't answer better than that off the top of my head, as I am not myself a speedrunner. However, I'll upload the most recent replays to the replay pack - check that out for inspiration. It does mention potentially needing 4+ Spines + Mend. I've tried a few Spines, but will try shifting early focus towards them a bit more. More recent replays to reference would be cool as well, if there's already some to easily upload. I just want to consistently clear the map/pull my weight. Not looking to speedrun or anything. The ships are randomized so that not all of them are active in any given map, and those are then shown as destroyed. They are not actually killed off during the mission, but rather spawn that way. Well, I get the random nature of the map. It's more that there have been a few times where I had trouble realizing that a ship was under attack/doing a panic launch while already defending a different ship. A friend and I lost a mission with less than ten seconds on the last ship launch because neither of us realized that a different ship was under attack. Quite possible that it's marked and I/we just didn't have the map awareness due to attention being occupied elsewhere. Next time I'll have to remember to review the replay for any warning signs that could've served as an alert. | ||
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TheDougler
Canada8315 Posts
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vult
United States9400 Posts
thansk for this guide though really helpful in learning more about him. going to try focusing more on mass air to get better | ||
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Chimaron
Denmark25 Posts
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Waxangel
United States33675 Posts
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[N3O]r3d33m3r
Germany673 Posts
On October 03 2019 09:04 Chimaron wrote: Amazing! Any updates to other commanders who got changed a lot during the huge patch cycles for co-op? Is there anything in the pipeline? Would be amazing to see all commanders getting up-to-date guides in the near future =)The Abathur guide has received a major update! Old information has been updated, and several new sections have been introduced. | ||
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Veluvian
Bulgaria256 Posts
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Chimaron
Denmark25 Posts
On October 03 2019 20:06 [N3O]r3d33m3r wrote: Amazing! Any updates to other commanders who got changed a lot during the huge patch cycles for co-op? Is there anything in the pipeline? Would be amazing to see all commanders getting up-to-date guides in the near future =) No specific concrete plans just yet, but we would like to update the old guides if possible! In the meantime, keep an eye out for the Zeratul guide. | ||
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General_Winter
United States719 Posts
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