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Community Feedback Update - November 17 - Page 3

Forum Index > SC2 General
333 CommentsPost a Reply
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scoo2r
Profile Joined December 2015
Canada90 Posts
November 17 2017 22:50 GMT
#41
These are really timely and well thought out changes. More options will open up for terran now with less pressure from oracle and more research accessible.
Another day, another depot.
Kenny_mk1
Profile Joined November 2016
31 Posts
Last Edited: 2017-11-17 23:03:42
November 17 2017 22:50 GMT
#42
I'm glad they did'nt nerf drop Disruptor, idk if it's balanced, it's pretty strong against terran i'm playing but better terran should have more map awareness so idk if it's balanced, but i hope it's toned down and not nerfed into oblivion.

This playstyle with speedprism was a bit viable before patch too and really fun to me.

I hope if they reimplement the drop-delay that it will not be too long, old one was too long.

I'm really sad they buff Servos, mech suck. It would be bad if top-kor bioplay TvZ stop...

edit : about the mine, i'm not a bw elitist but having him cannot target drone&probe cuz "flying" unit would just be good to me & sounds like a good solution (& revert visibility of course& keeping upgrade buff) but i guess T would'nt be ok :p.

Ej_
Profile Blog Joined January 2013
47656 Posts
November 17 2017 22:51 GMT
#43
On November 18 2017 07:45 youngjiddle wrote:
Show nested quote +
On November 18 2017 06:16 brickrd wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.

"if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok

i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft"

although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map


I never implied I won't adapt and find a new build, or that my build is fun for only me even when I lose with it. I don't even proxy stargate anyways.

yet saying "you're morally entitled to surprise your opponent with 10 worker kills craft" is very ignorant to say when it still in the game for every race which has been discussed a billion of times.

I hope they reverse the revelation nerf too. Or at least reduce the cost so that it requires more protoss apm -> more skill, while still becoming more useful.

Show nested quote +
On November 18 2017 06:18 Aegwynn wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.


There are like at least 4 things straight wrong in this post


nice, you better start counting those 4 things.

a)implying that proxy oracle in PvT wasn't literally impossible to stop with a macro build
b)implying that the nerf was caused by "whiners"
c)calling people who recognized the ridiculesness of the build "whiners"
d)saying the "winrates were balanced if not zerg favored" which is horrendously wrong, every Terran I know has been getting buttfucked in the matchup, dk what Zerg has to do with it
e)having the guts to call anyone a whiner right after saying that a slight oracle nerf will "nerf it out of the game"

That's 5.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2017-11-18 00:30:01
November 17 2017 22:54 GMT
#44
The ghost change is fantastic, I've been hoping blizzard would make this change since they changed it in wings of liberty!! This change more than any other gives me some faith in this balance team. Overall I'm very happy about these changes, I am a bit disappointed about the way they fixed oracles,they definitely needed to be fixed because 3 min oracle timing was ridiculous but I would have preferred a different solution with less impact on pvz. Im also glad they are looking at infestors, I think they will still be to strong against air though, I would be more fine with infestors if other races had some level of paradoy in g2a options right now the problem is the only answer to zerg air is for protoss or terran to make air, its unreasonable than to give zerg such a strong counter to air units when they can force other players to build these units with there tech decision, If brood lords were worse than this would be more acceptable. I really like all the terran buffs, great changes overall!

I do think the shield battery nerf is to much if they also nerf oracle, I would say change one or the other but not both at the same time, protoss is already struggling a bit to take thirds in pvz and nerfing battery will make it even harder, and further encourage the current 2 base allin meta. I also think that if terran isnt cripled in the early game drops might be a bit to strong without cheep batteries.
"when life gives Hero lemons he makes carriers" -Artosis
franzji
Profile Joined September 2013
United States583 Posts
November 17 2017 22:59 GMT
#45
On November 18 2017 07:49 ZigguratOfUr wrote:
Show nested quote +
On November 18 2017 07:45 youngjiddle wrote:
On November 18 2017 06:16 brickrd wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.

"if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok

i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft"

although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map


I never implied I won't adapt and find a new build, or that my build is fun for only me even when I lose with it. I don't even proxy stargate anyways.

yet saying "you're morally entitled to surprise your opponent with 10 worker kills craft" is very ignorant to say when it still in the game for every race which has been discussed a billion of times.

I hope they reverse the revelation nerf too. Or at least reduce the cost so that it requires more protoss apm -> more skill, while still becoming more useful.

On November 18 2017 06:18 Aegwynn wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.


There are like at least 4 things straight wrong in this post


nice, you better start counting those 4 things.


- "5 nerfs"
It's two nerfs and a buff.
- "nerf a strategy out of the game"
Oracles will still be very viable.
- "winrates were balanced"
They weren't particularly in PvT.

Not sure what he meant by the fourth wrong thing.


aha

5 nerfs refers to this quick balance patch plus the most recent patch making it 5 nerfs in a week or so.

and with winrates and openers I refered to zerg and oracle openers in LotV and the nerf hurting oracles vs. Hydras, so.
Heyjoray
Profile Joined September 2015
240 Posts
November 17 2017 23:04 GMT
#46
On November 18 2017 07:15 Edowyth wrote:
Show nested quote +
On November 18 2017 07:08 ZigguratOfUr wrote:
It sounds a bit similar to the lurker upgrade tbh, and while that hasn't been broken as of yet, it seems like horrible gameplay for lurkers to run at armies and insta-burrow killing everything if the opponent is looking away.


The lurker upgrade seems like it might be a problem in TvZ, but I suspect otherwise it just means that lurker drops / runbys will start seeing some usage.

Lurker will only find a way into the game when this insane harassment play by Terran and Protoss slows down. There is a good reason why hydra bane is the must go. Its a massive pain in the ass to defend with lurker. Quite ironic
Lexender
Profile Joined September 2013
Mexico2647 Posts
Last Edited: 2017-11-17 23:08:32
November 17 2017 23:05 GMT
#47
On November 18 2017 07:59 youngjiddle wrote:
Show nested quote +
On November 18 2017 07:49 ZigguratOfUr wrote:
On November 18 2017 07:45 youngjiddle wrote:
On November 18 2017 06:16 brickrd wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.

"if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok

i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft"

although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map


I never implied I won't adapt and find a new build, or that my build is fun for only me even when I lose with it. I don't even proxy stargate anyways.

yet saying "you're morally entitled to surprise your opponent with 10 worker kills craft" is very ignorant to say when it still in the game for every race which has been discussed a billion of times.

I hope they reverse the revelation nerf too. Or at least reduce the cost so that it requires more protoss apm -> more skill, while still becoming more useful.

On November 18 2017 06:18 Aegwynn wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.


There are like at least 4 things straight wrong in this post


nice, you better start counting those 4 things.


- "5 nerfs"
It's two nerfs and a buff.
- "nerf a strategy out of the game"
Oracles will still be very viable.
- "winrates were balanced"
They weren't particularly in PvT.

Not sure what he meant by the fourth wrong thing.


aha

5 nerfs refers to this quick balance patch plus the most recent patch making it 5 nerfs in a week or so.

and with winrates and openers I refered to zerg and oracle openers in LotV and the nerf hurting oracles vs. Hydras, so.


They nerfed the damage, but only in the way it interacts with 3 units.
They nerfed the duration of stasis.

Thats it

The build time it kind of its a nerf but considering CB got a buff it makes the build time overall the same as prepatch so it pretty much stays the same.

On November 18 2017 07:03 Olli wrote:
Good changes overall. Not sure I like drilling claws though. Sounds to me like that moves widow mines in the direction of researching drilling claws to suicide mines into mineral lines. They'll get big hits off regardless of how fast protoss/zerg react, and that's worth the investment even if you lose the mines afterwards. I'd rather see the mine nerf reverted or at least toned down honestly.


I'm thinking the same thing, buffing drilling claws just makes gigantic unseen shots be the norm and thats what the change was supposed to evade, I seriously think they have it backwards with the WM changes.
franzji
Profile Joined September 2013
United States583 Posts
November 17 2017 23:06 GMT
#48
On November 18 2017 07:51 Ej_ wrote:
Show nested quote +
On November 18 2017 07:45 youngjiddle wrote:
On November 18 2017 06:16 brickrd wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.

"if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok

i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft"

although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map


I never implied I won't adapt and find a new build, or that my build is fun for only me even when I lose with it. I don't even proxy stargate anyways.

yet saying "you're morally entitled to surprise your opponent with 10 worker kills craft" is very ignorant to say when it still in the game for every race which has been discussed a billion of times.

I hope they reverse the revelation nerf too. Or at least reduce the cost so that it requires more protoss apm -> more skill, while still becoming more useful.

On November 18 2017 06:18 Aegwynn wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.


There are like at least 4 things straight wrong in this post


nice, you better start counting those 4 things.

a)implying that proxy oracle in PvT wasn't literally impossible to stop with a macro build
b)implying that the nerf was caused by "whiners"
c)calling people who recognized the ridiculesness of the build "whiners"
d)saying the "winrates were balanced if not zerg favored" which is horrendously wrong, every Terran I know has been getting buttfucked in the matchup, dk what Zerg has to do with it
e)having the guts to call anyone a whiner right after saying that a slight oracle nerf will "nerf it out of the game"

That's 5.


a) didn't even mention PvT, I said the oracle time nerf was needed because of chrono.
b) you'd be blind to not notice people whining about mass oracles.
c) what's wrong with that? if people whine about my cannon rush because they think it is "ridiculesness" I am calling them whiners.
d) didn't even mention PvT when talking about winrates, and If you want to tell me one whole week is proof of insane toss winrates with nothing to back it up
e) it's 5 nerfs not one slight nerf.
franzji
Profile Joined September 2013
United States583 Posts
November 17 2017 23:09 GMT
#49
On November 18 2017 08:05 Lexender wrote:
Show nested quote +
On November 18 2017 07:59 youngjiddle wrote:
On November 18 2017 07:49 ZigguratOfUr wrote:
On November 18 2017 07:45 youngjiddle wrote:
On November 18 2017 06:16 brickrd wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.

"if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok

i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft"

although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map


I never implied I won't adapt and find a new build, or that my build is fun for only me even when I lose with it. I don't even proxy stargate anyways.

yet saying "you're morally entitled to surprise your opponent with 10 worker kills craft" is very ignorant to say when it still in the game for every race which has been discussed a billion of times.

I hope they reverse the revelation nerf too. Or at least reduce the cost so that it requires more protoss apm -> more skill, while still becoming more useful.

On November 18 2017 06:18 Aegwynn wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.


There are like at least 4 things straight wrong in this post


nice, you better start counting those 4 things.


- "5 nerfs"
It's two nerfs and a buff.
- "nerf a strategy out of the game"
Oracles will still be very viable.
- "winrates were balanced"
They weren't particularly in PvT.

Not sure what he meant by the fourth wrong thing.


aha

5 nerfs refers to this quick balance patch plus the most recent patch making it 5 nerfs in a week or so.

and with winrates and openers I refered to zerg and oracle openers in LotV and the nerf hurting oracles vs. Hydras, so.


They nerfed the damage, but only in the way it interacts with 3 units.
They nerfed the duration of stasis.

Thats it

The build time it kind of its a nerf but considering CB got a buff it makes the build time overall the same as prepatch so it pretty much stays the same.


Revelation duration reduced from 43 to 30 seconds.
Stasis Ward will no longewr affect eggs or larva.
Stasis Ward has a 170 second timed life duration
Pulsar Beam weapon changed from Spell to Normal damage (Pulsar Beam damage will now be affected by Armor values).
and the two new ones
damage and

build time.
Lexender
Profile Joined September 2013
Mexico2647 Posts
November 17 2017 23:12 GMT
#50
On November 18 2017 08:09 youngjiddle wrote:
Show nested quote +
On November 18 2017 08:05 Lexender wrote:
On November 18 2017 07:59 youngjiddle wrote:
On November 18 2017 07:49 ZigguratOfUr wrote:
On November 18 2017 07:45 youngjiddle wrote:
On November 18 2017 06:16 brickrd wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.

"if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok

i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft"

although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map


I never implied I won't adapt and find a new build, or that my build is fun for only me even when I lose with it. I don't even proxy stargate anyways.

yet saying "you're morally entitled to surprise your opponent with 10 worker kills craft" is very ignorant to say when it still in the game for every race which has been discussed a billion of times.

I hope they reverse the revelation nerf too. Or at least reduce the cost so that it requires more protoss apm -> more skill, while still becoming more useful.

On November 18 2017 06:18 Aegwynn wrote:
On November 18 2017 05:50 youngjiddle wrote:
so what, that's five nerfs to the oracle in this patch?

god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.


There are like at least 4 things straight wrong in this post


nice, you better start counting those 4 things.


- "5 nerfs"
It's two nerfs and a buff.
- "nerf a strategy out of the game"
Oracles will still be very viable.
- "winrates were balanced"
They weren't particularly in PvT.

Not sure what he meant by the fourth wrong thing.


aha

5 nerfs refers to this quick balance patch plus the most recent patch making it 5 nerfs in a week or so.

and with winrates and openers I refered to zerg and oracle openers in LotV and the nerf hurting oracles vs. Hydras, so.


They nerfed the damage, but only in the way it interacts with 3 units.
They nerfed the duration of stasis.

Thats it

The build time it kind of its a nerf but considering CB got a buff it makes the build time overall the same as prepatch so it pretty much stays the same.


Revelation duration reduced from 43 to 30 seconds.
Stasis Ward will no longewr affect eggs or larva.
Stasis Ward has a 170 second timed life duration
Pulsar Beam weapon changed from Spell to Normal damage (Pulsar Beam damage will now be affected by Armor values).
and the two new ones
damage and

build time.


Build time as I said its not really nerf with in the CB change.
Spell damage got reverted with damage nerf.

So 3 nerfs, and it in no way stops oracles from being viable vs zerg, you still 2 shot drones and still can cast stasis in mineral lines.
Edowyth
Profile Joined October 2010
United States183 Posts
November 17 2017 23:14 GMT
#51
On November 18 2017 07:19 ZigguratOfUr wrote:
It's still horrible gameplay regardless of whether it is balanced or not. Besides ZvZ and even PvZ are much more of a concern than TvZ where lurkers are concerned.


Shit ... I typoed the hell out of that. I meant ZvZ. PvZ I don't see it being as large an issue because immortals will wreck any such attempts (just like tanks stopping it in TvZ). In ZvZ there's nothing that really kills lurkers fast enough to prevent that kind of a play from happening.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 17 2017 23:20 GMT
#52
On November 18 2017 08:14 Edowyth wrote:
Show nested quote +
On November 18 2017 07:19 ZigguratOfUr wrote:
It's still horrible gameplay regardless of whether it is balanced or not. Besides ZvZ and even PvZ are much more of a concern than TvZ where lurkers are concerned.


Shit ... I typoed the hell out of that. I meant ZvZ. PvZ I don't see it being as large an issue because immortals will wreck any such attempts (just like tanks stopping it in TvZ). In ZvZ there's nothing that really kills lurkers fast enough to prevent that kind of a play from happening.


At least before the upgrade was a thing you could try to pick a few lurkers off and retreat, and lurkers weren't nearly as good at offense than defense. Now with this upgrade it's no longer the case in ZvZ. I'm not sure what positive gameplay this upgrade is supposed to engender.
Edowyth
Profile Joined October 2010
United States183 Posts
November 17 2017 23:22 GMT
#53
On November 18 2017 08:12 Lexender wrote:
Build time as I said its not really nerf with in the CB change.


Not to get in on the rest of this, but that's bullshit. Oracles' build time was straight up nerfed. The short-duration effects of chronoboost have exactly the same effect as old chrono over time so if you ever build more than one oracle this is a straight up nerf to their production speed. And if you ever considered building oracles without chronoboosting them (as is frequently the case in the mid- or late- game when chrono is desperately needed on upgrades like ETL, blink, glaives, or storm), it's even more clearly a straight nerf.

The nerf to their damage is also effectively a 50% DPS nerf in PvT in the early game.

Certainly something was needed (longer build time on stargates?) but this is a massive over-nerf. Oracles will certainly see far, far less play than even before the design patch once this goes through. Sure, you'll see one or two for scouting purposes throughout the game, but that's it.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Lexender
Profile Joined September 2013
Mexico2647 Posts
November 17 2017 23:38 GMT
#54
On November 18 2017 08:22 Edowyth wrote:
Show nested quote +
On November 18 2017 08:12 Lexender wrote:
Build time as I said its not really nerf with in the CB change.


Not to get in on the rest of this, but that's bullshit. Oracles' build time was straight up nerfed. The short-duration effects of chronoboost have exactly the same effect as old chrono over time so if you ever build more than one oracle this is a straight up nerf to their production speed. And if you ever considered building oracles without chronoboosting them (as is frequently the case in the mid- or late- game when chrono is desperately needed on upgrades like ETL, blink, glaives, or storm), it's even more clearly a straight nerf.

The nerf to their damage is also effectively a 50% DPS nerf in PvT in the early game.

Certainly something was needed (longer build time on stargates?) but this is a massive over-nerf. Oracles will certainly see far, far less play than even before the design patch once this goes through. Sure, you'll see one or two for scouting purposes throughout the game, but that's it.


With constant old chrono oracles got build in 31.5 seconds, with current chrono they got out in in 27 seconds with 1 chrono and 18.5 seconds with 2 chronos, with this change they get build in 33 seconds with 1 chrono and 23 seconds with 2 chronos.

At the end your point is wheter or not new chrono is an overall nerf to new chrono because you are considering using chrono in everything else, but thats a different matter altogether.
Edowyth
Profile Joined October 2010
United States183 Posts
November 17 2017 23:43 GMT
#55
On November 18 2017 08:38 Lexender wrote:
With constant old chrono oracles got build in 31.5 seconds, with current chrono they got out in in 27 seconds with 1 chrono and 18.5 seconds with 2 chronos, with this change they get build in 33 seconds with 1 chrono and 23 seconds with 2 chronos.


And, as stated, those chronos still have the same long term effect as the old chrono ... so you can rush out that 1 oracle, but everything else is going to be slower.

As I said before, it's a flat-out nerf to oracles' build time. Just because the fastest possible oracle is roughly the same speed does not negate the fact that it's a nerf.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Togekiss
Profile Joined January 2013
Canada154 Posts
November 17 2017 23:54 GMT
#56
This update looks to be on a positive note. Some may say it's a bit rushed, but from the few high level games we have had the chance to witness, this is an obvious step in the right direction.

I'm glad the folks over at Blizzard have been paying attention!
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
November 18 2017 00:02 GMT
#57
On November 18 2017 08:54 Togekiss wrote:
This update looks to be on a positive note. Some may say it's a bit rushed, but from the few high level games we have had the chance to witness, this is an obvious step in the right direction.

I'm glad the folks over at Blizzard have been paying attention!


My hope is that the quick patches don't result in long-term balance problems. i think some oracle nerf was needed, but this change is a rather large nerf to the oracle overall.

But now that the initial changes are out of the way, hopefully we can let the meta stabilize.
"Keep Moving Forward" - Walt Disney
Boggyb
Profile Joined January 2017
2855 Posts
November 18 2017 00:10 GMT
#58
The oracle change basically kills Stargate openers in PvT, right? If you're not going Phoenix/X, you're unlikely to get enough damage done to justify the expense into the tech path.
Serimek
Profile Joined August 2011
France2274 Posts
November 18 2017 00:18 GMT
#59
From a spectator point of view, I'm sad fungal can no longer be casted from a burrowed infest. Always like that and found it exciting in a way.
SC2 is the best game to watch and was the best to play before I grew old and slow...
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
November 18 2017 00:23 GMT
#60
The issue with oracle rush might lie with chrono, chrono stack rushes got buffed super hard and it shows in builds like dt rush also, or chrono adept rush.

targeting the oracle might be a slippery slope when chrono stack rush might turn out to be the real issue. very important to focus on the right properties here
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