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On November 18 2017 04:41 Odowan Paleolithic wrote:Show nested quote +On November 18 2017 03:55 ZigguratOfUr wrote:
Oracle - Pulsar Beam - Damage changed from 25 vs light to 22 vs light. - Damage type reverted back from Normal to Spell.
- Build time increased from 37 to 43 seconds.
This changes how effective they are against Marines and SCVs especially. Marines are now able to defeat an Oracle head on with a group of 5 instead of 6. This change also adjusts the relationship between Oracles and Hydralisks slightly and the Hydralisk will perform better vs Oracles. We are also increasing the build time to match Void Rays to help push back the timing of when Oracles hit slightly.
Not that I'm against it. Once again they are making changes in a vacuum. This is an indirect slight buff for twilight openers in PvP.
You need some math classes buddy.
SCVs have 45 health, 2 shot with old oracle 3 shot with new
Probes have 40 health, 2 shot with old oracle 2 shot with new
The 6 second delay transforms to roughly 3-ish with chrono (chrono shaves 10 seconds of build for a duration of 10 seconds, double chrono transformes 40 seconds of build into 20 thus the 6 seconds get kinda of halved considering it gets past 43 by 3.
So no its not a big change in PvP
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very nice changes, and so quick wow.
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I saw a lot of terrans complaining about the oracle opening, so i guess this very early patch is necessary. Idk about nerfing fungal tho, as long as mass airtoss cancer is not back i'm fine with it.
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so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.
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On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.
on a scale of sad to emotionally devastated, how mad are u right now??
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On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored. "if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok
i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft"
although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map
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On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored.
There are like at least 4 things straight wrong in this post
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On November 18 2017 06:18 Aegwynn wrote:Show nested quote +On November 18 2017 06:16 brickrd wrote:On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored. "if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm There are like at least 4 things straight wrong in this post thanks for the reply, it was very informative
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On November 18 2017 06:19 brickrd wrote:Show nested quote +On November 18 2017 06:18 Aegwynn wrote:On November 18 2017 06:16 brickrd wrote:On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored. "if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm There are like at least 4 things straight wrong in this post thanks for the reply, it was very informative sorry mate i wanted to quote original post , not yours
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On November 18 2017 06:43 Aegwynn wrote:Show nested quote +On November 18 2017 06:19 brickrd wrote:On November 18 2017 06:18 Aegwynn wrote:On November 18 2017 06:16 brickrd wrote:On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored. "if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm There are like at least 4 things straight wrong in this post thanks for the reply, it was very informative sorry mate i wanted to quote original post , not yours np, i was just confused
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OK they realised they were fucking Terran really badly. And they are acting on it.
Very good. I like seeing this.
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Austria24417 Posts
Good changes overall. Not sure I like drilling claws though. Sounds to me like that moves widow mines in the direction of researching drilling claws to suicide mines into mineral lines. They'll get big hits off regardless of how fast protoss/zerg react, and that's worth the investment even if you lose the mines afterwards. I'd rather see the mine nerf reverted or at least toned down honestly.
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On November 18 2017 07:03 Olli wrote: Good changes overall. Not sure I like drilling claws though. Sounds to me like that moves widow mines in the direction of researching drilling claws to suicide mines into mineral lines. They'll get big hits off regardless of how fast protoss/zerg react, and that's worth the investment even if you lose the mines afterwards. I'd rather see the mine nerf reverted or at least toned down honestly.
It sounds a bit similar to the lurker upgrade tbh, and while that hasn't been broken as of yet, it seems like horrible gameplay for lurkers to run at armies and insta-burrow killing everything if the opponent is looking away.
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Let's see how it plays out before getting too judgmental
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On November 18 2017 07:08 ZigguratOfUr wrote: It sounds a bit similar to the lurker upgrade tbh, and while that hasn't been broken as of yet, it seems like horrible gameplay for lurkers to run at armies and insta-burrow killing everything if the opponent is looking away.
The lurker upgrade seems like it might be a problem in TvZ, but I suspect otherwise it just means that lurker drops / runbys will start seeing some usage.
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On November 18 2017 07:15 Edowyth wrote:Show nested quote +On November 18 2017 07:08 ZigguratOfUr wrote: It sounds a bit similar to the lurker upgrade tbh, and while that hasn't been broken as of yet, it seems like horrible gameplay for lurkers to run at armies and insta-burrow killing everything if the opponent is looking away. The lurker upgrade seems like it might be a problem in TvZ, but I suspect otherwise it just means that lurker drops / runbys will start seeing some usage.
It's still horrible gameplay regardless of whether it is balanced or not. Besides ZvZ and even PvZ are much more of a concern than TvZ where lurkers are concerned.
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I appreciate the speed that they're working on current issues. Looking forward to trying some of the changes.
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On November 18 2017 06:16 brickrd wrote:Show nested quote +On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored. "if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft" although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map
I never implied I won't adapt and find a new build, or that my build is fun for only me even when I lose with it. I don't even proxy stargate anyways.
yet saying "you're morally entitled to surprise your opponent with 10 worker kills craft" is very ignorant to say when it still in the game for every race which has been discussed a billion of times.
I hope they reverse the revelation nerf too. Or at least reduce the cost so that it requires more protoss apm -> more skill, while still becoming more useful.
On November 18 2017 06:18 Aegwynn wrote:Show nested quote +On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored. There are like at least 4 things straight wrong in this post
nice, you better start counting those 4 things.
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On November 18 2017 07:45 youngjiddle wrote:Show nested quote +On November 18 2017 06:16 brickrd wrote:On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored. "if i'm not having fun it's the devs' fault for nerfing my build, but if other players weren't having fun against my build then that's their fault" hmm ok i play proxy oracle and mass oracle too, i don't care that it's being fixed because i'll find another build to do. it's starcraft, not "you're morally entitled to surprise your opponent with 10 worker kills craft" although if oracles are becoming weaker they should probably raise revelation time back to what it was before and it can just be a utility unit that doesn't need to get kills and is more about controlling the map I never implied I won't adapt and find a new build, or that my build is fun for only me even when I lose with it. I don't even proxy stargate anyways. yet saying "you're morally entitled to surprise your opponent with 10 worker kills craft" is very ignorant to say when it still in the game for every race which has been discussed a billion of times. I hope they reverse the revelation nerf too. Or at least reduce the cost so that it requires more protoss apm -> more skill, while still becoming more useful. Show nested quote +On November 18 2017 06:18 Aegwynn wrote:On November 18 2017 05:50 youngjiddle wrote: so what, that's five nerfs to the oracle in this patch?
god damn. I had tons of fun with oracle openings but if they want to nerf a strategy out of the game because of whiners, whatever. Winrates were balanced if not zerg favored. There are like at least 4 things straight wrong in this post nice, you better start counting those 4 things.
- "5 nerfs" It's two nerfs and a buff. - "nerf a strategy out of the game" Oracles will still be very viable. - "winrates were balanced" They weren't particularly in PvT.
Not sure what he meant by the fourth wrong thing.
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