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Community Feedback Update - June 26 - Page 3

Forum Index > SC2 General
127 CommentsPost a Reply
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Vanadiel
Profile Joined April 2012
France961 Posts
June 27 2017 07:23 GMT
#41
On June 27 2017 14:23 AshC wrote:
Show nested quote +
On June 27 2017 04:30 Scarlett` wrote:
On June 27 2017 04:27 avilo wrote:
Where is the balance update for swarmhosts? 3 updates in a row now from the balance team...that have no actual balance changes.

Is the community actually ok with this?

gsl final won by mech not enough for you?

What do you expect from Terran? OP race but since they can't win it all, balance whine is their extra skill they practice on the side as well.


No matter how much you dislike terran players, it's unfair to associate them with Avilo.
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
June 27 2017 07:43 GMT
#42
On June 27 2017 12:28 youngjiddle wrote:
still not happy with the map pool in zerg's favor.

I slightly blame TL for doing their map making contest and having a category like "rush maps". can we never do that again and let people make only great maps?

TLMC having a Rush Map category isn't what leads to a map pool that favors Zerg, that's not really how that works. There are some flaws with TLMC that were talked about a bit after the last one, but I don't think any of those issues lead to the current map pool favoring Zerg.
Blunder Man doing everything thing a blunder can.
Creager
Profile Joined February 2011
Germany1920 Posts
June 27 2017 07:45 GMT
#43
On June 27 2017 16:23 Vanadiel wrote:
Show nested quote +
On June 27 2017 14:23 AshC wrote:
On June 27 2017 04:30 Scarlett` wrote:
On June 27 2017 04:27 avilo wrote:
Where is the balance update for swarmhosts? 3 updates in a row now from the balance team...that have no actual balance changes.

Is the community actually ok with this?

gsl final won by mech not enough for you?

What do you expect from Terran? OP race but since they can't win it all, balance whine is their extra skill they practice on the side as well.


No matter how much you dislike terran players, it's unfair to associate them with Avilo.


Exactly, that's really a bit harsh. Also please consider that there are two different breeds of Terran players, us mere mortals aka Foreigners, who can't win shit at tourneys whatsoever (even welfare didn't really help with that) and those gods in Korea who show us how the game is played properly.
... einmal mit Profis spielen!
Elentos
Profile Blog Joined February 2015
55555 Posts
June 27 2017 07:57 GMT
#44
On June 27 2017 12:28 youngjiddle wrote:
I slightly blame TL for doing their map making contest and having a category like "rush maps". can we never do that again and let people make only great maps?

This is not TL's fault, Blizzard made the categories.
Every 60 seconds in Africa, a minute passes.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
June 27 2017 08:15 GMT
#45
A bit disappointing not to see anything at least. PvZ could probably use some looking at, even if it isn't horrible by any means.

And of course at some point changes are nice just to shake things up, see Dota.

Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
EESCLuna
Profile Joined February 2017
Spain53 Posts
June 27 2017 08:24 GMT
#46
That´s good. Little changes more often. No a huge amount of work for you and this things help a lot. Keep on it.
Balance means nerf Protoss
Vanadiel
Profile Joined April 2012
France961 Posts
June 27 2017 08:29 GMT
#47
On June 27 2017 17:15 Olli wrote:
A bit disappointing not to see anything at least. PvZ could probably use some looking at, even if it isn't horrible by any means.

And of course at some point changes are nice just to shake things up, see Dota.



No changes at all can also be good, see BroodWar. ^^
Ej_
Profile Blog Joined January 2013
47656 Posts
June 27 2017 08:30 GMT
#48
On June 27 2017 17:15 Olli wrote:
A bit disappointing not to see anything at least. PvZ could probably use some looking at, even if it isn't horrible by any means.

And of course at some point changes are nice just to shake things up, see Dota.


Or lack of changes is nice, see SC:BW.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Olli
Profile Blog Joined February 2012
Austria24422 Posts
Last Edited: 2017-06-27 08:37:59
June 27 2017 08:37 GMT
#49
On June 27 2017 17:30 Ej_ wrote:
Show nested quote +
On June 27 2017 17:15 Olli wrote:
A bit disappointing not to see anything at least. PvZ could probably use some looking at, even if it isn't horrible by any means.

And of course at some point changes are nice just to shake things up, see Dota.


Or lack of changes is nice, see SC:BW.


BW was a much different game, one where maps created diversity. That can't really be said for SC2, maps usually create more problems than anything else ;(
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Ej_
Profile Blog Joined January 2013
47656 Posts
June 27 2017 08:43 GMT
#50
On June 27 2017 17:37 Olli wrote:
Show nested quote +
On June 27 2017 17:30 Ej_ wrote:
On June 27 2017 17:15 Olli wrote:
A bit disappointing not to see anything at least. PvZ could probably use some looking at, even if it isn't horrible by any means.

And of course at some point changes are nice just to shake things up, see Dota.


Or lack of changes is nice, see SC:BW.


BW was a much different game, one where maps created diversity. That can't really be said for SC2, maps usually create more problems than anything else ;(

SC2 is already more diverse than BW in every matchup :o. Don't need game changes for new strategies to emerge, just let players figure things out.
And it's not like it hasn't happened in SC2 before, WoL and HotS didn't see nearly as many changes as LotV and the game was evolving even during long patchless periods (and often just by rotating in and out maps)
"Technically the dictionary has zero authority on the meaning or words" - Rodya
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
Last Edited: 2017-06-27 08:51:22
June 27 2017 08:50 GMT
#51
This entire LOTV thing started out with P being (called) OP. Instead of making P reasonable, Zerg was buffed into entirely new spheres, while pushing T further and further into the gimmickiest of gameplays imagineable. To round things off, we get the current map pool.

As far as I am concerned, I (finally) managed to adapt to all these proceedings and my mmr is higher than ever before, which gives me a more relaxed view on the game. Still, I don't like it. Concidering everything I remember that Blizz said about design goals for SC2, they actually reached those. To summarize it: The game is supposed to be over in a heartbeat, as soon as a player mined enough gas to have 16 3/3/3 carriers out on the map. The reasoning is: the game is taking too long. It is not supposed to go back and forth. It's supposed to be over quickly, so that more games can be played and tournaments may stick to schedules more reliably. If WoL and HotS were like chess, they added a rule for LotV that check is immediately mate, without the chance for the other player to react.

Before, in "normal" games, hardly anything would happen before 7-8 minutes into the game. Today, we have "normal" games that are de facto over after 7-8 minutes into the game. While many people may call this more dynamic and thus desireable, others don't (hello viewing figures and active players count).

This is nothing that is reflected in win rates. When people talk about balance here, they often talk about being able to react to something, in order to keep going and still have a chance at winning the particular match. This is not how SC2 works anymore. You are supposed to lose quickly, but win the next match just as quickly, in order to have a balanced win rate and go into an exciting decider coin flip^W^W match, in your BO3 series.
You've got to go apeshit. -- Day[9]
gTank
Profile Joined January 2011
Austria2587 Posts
June 27 2017 09:20 GMT
#52
On June 27 2017 17:50 QuinnTheEskimo wrote:
This entire LOTV thing started out with P being (called) OP. Instead of making P reasonable, Zerg was buffed into entirely new spheres, while pushing T further and further into the gimmickiest of gameplays imagineable. To round things off, we get the current map pool.

As far as I am concerned, I (finally) managed to adapt to all these proceedings and my mmr is higher than ever before, which gives me a more relaxed view on the game. Still, I don't like it. Concidering everything I remember that Blizz said about design goals for SC2, they actually reached those. To summarize it: The game is supposed to be over in a heartbeat, as soon as a player mined enough gas to have 16 3/3/3 carriers out on the map. The reasoning is: the game is taking too long. It is not supposed to go back and forth. It's supposed to be over quickly, so that more games can be played and tournaments may stick to schedules more reliably. If WoL and HotS were like chess, they added a rule for LotV that check is immediately mate, without the chance for the other player to react.

Before, in "normal" games, hardly anything would happen before 7-8 minutes into the game. Today, we have "normal" games that are de facto over after 7-8 minutes into the game. While many people may call this more dynamic and thus desireable, others don't (hello viewing figures and active players count).

This is nothing that is reflected in win rates. When people talk about balance here, they often talk about being able to react to something, in order to keep going and still have a chance at winning the particular match. This is not how SC2 works anymore. You are supposed to lose quickly, but win the next match just as quickly, in order to have a balanced win rate and go into an exciting decider coin flip^W^W match, in your BO3 series.


I agree with this post, games are over too fast. Personally, the game is not as fun to play as it was in WoL (from the pacing, not the OP compositions that needed to get nerfed)
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
Vipermagi
Profile Joined October 2012
47 Posts
June 27 2017 09:26 GMT
#53
No balance changes since 8 months, some map tweaks nobody cares about. Funny thing is that some people here are actually happy with blizzard doing no changes to gameplay LOL

Eeeeezzzz money for game balance team
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
June 27 2017 09:45 GMT
#54
On June 27 2017 18:26 Vipermagi wrote:
Funny thing is that some people here are actually happy with blizzard doing no changes to gameplay LOL


The Funny thing is that no matter what Blizzard does, the majority of people in this forum is actually happy with Blizzard and hates on people who are not.
You've got to go apeshit. -- Day[9]
Creager
Profile Joined February 2011
Germany1920 Posts
June 27 2017 09:45 GMT
#55
On June 27 2017 18:26 Vipermagi wrote:
No balance changes since 8 months, some map tweaks nobody cares about. Funny thing is that some people here are actually happy with blizzard doing no changes to gameplay LOL

Eeeeezzzz money for game balance team


The approach of doing no additional/minimal changes after a good balance is established as a concept and people being fine with the current state of LOTV are very different things.

While I generally prefer the philosophy of leaving the game alone I am not happy with quite a few things in the game currently, but these are more of a core design nature like 12 worker start and fewer minerals per base, which for me personally lead to an unpleasant playing experience compared to the previous iterations of SC2.

Since we're pretty far down the road with the latest expansion everyone who still plays the game has adopted, thus any more fundamental game changes are pretty much out of question IMO, Blizzard seems to care way more about squeezing some more bucks out of the player base and it seems to work out for them.

Latest Community Updates are sadly implying the only things left to look at are some map adjustments, which further nurtures my impression that after David Kim left the rest of the SC2 team is in lowest-effort-maintenance mode.
... einmal mit Profis spielen!
Beliskner
Profile Joined August 2015
111 Posts
Last Edited: 2017-06-27 10:21:06
June 27 2017 10:20 GMT
#56
On June 27 2017 18:45 QuinnTheEskimo wrote:
Show nested quote +
On June 27 2017 18:26 Vipermagi wrote:
Funny thing is that some people here are actually happy with blizzard doing no changes to gameplay LOL


The Funny thing is that no matter what Blizzard does, the majority of people in this forum is actually happy with Blizzard and hates on people who are not.


Yeh 8 months and literally no changes.... like NONE

23 May 2017
3.14.0
Terran
Thor
Thor armor increased from 1 to 2.
Thor morph times reduced from 2.5 to 1.79.
Raven
Auto-Turret damage reduced from 24 to 18.
Auto-Turret duration increased from 7.14 to 10.
Protoss
Tempest
Kinetic Overload damage increased from 30 (+14 massive) to 30 (+22 massive).
Void Ray
Prismatic Alignment slows the Void Ray by 40% while active.
Zealot
Charge upgrade cost lowered from 200/200 to 100/100.
Zerg
Roach
Undetected burrow move visual effects are now more visible.
Infestor
Undetected burrow move visual effects are now be more visible.

28 March 2017
3.12.0
Protoss
Adept
Maximum Health reduced from 80 to 70.

7 March 2017
3.11.0
Terran
Reaper
KD8 Charge cooldown increased from 7 seconds to 14 seconds.
Widow Mine
Splash damage +shield bonus reduced from +40 to +25
Zerg
Hydralisk
Health increased from 80 to 90
Corruptor
Movement speed changed from 4.1343 to 4.725
Acceleration speed changed from 3.675 to 4.2
Parasite Spore weapon damage point changed from .1193 to .0446

31 January 2017
3.10.1
Terran
Liberator Concord Cannon damage changed from 85 to 75.


20 December 2016
3.9.1
Zerg
Baneling
"Evolve Centrifugal Hooks" will now grant +5 health instead of +10.
Protoss
Carrier
Interceptors cost increased from 5 to 10 minerals.

November 3.8.0 Patch


Oh wait... it's actually full of things that the community has been whining about for ages.. things like air toss nerfs, raven nerfs, adept nerfs, reaper nerfs... which was all preceded by things that everyone wanted like the siege tank buff...


Not everyone is completely happy with every direction or change blizzard makes but you could at least open your eyes to reality

the majority of people in this forum is actually happy with Blizzard and hates on people who are not.


And you say that but...how is it then that 90% of these threads is people just whining about how blizzard hasn't nerfed their personally most hated unit yet.

I think maybe if the majority of the community had a longer than 2 second memory they would be able enjoy this game more.

On June 27 2017 17:15 Olli wrote:
BW was a much different game, one where maps created diversity. That can't really be said for SC2, maps usually create more problems than anything else ;(


Yeh all that diversity.... like Fighting Spirit and.. uhh Circuit Breaker? Oh wait right.. Broodwar maps are even more restricted by balance......
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2017-06-27 10:29:57
June 27 2017 10:24 GMT
#57
On June 27 2017 12:21 Ryu3600 wrote:
I think some people will disagree with this opinion but I think burrowed infestors being able to cast fungal is too strong haha. If you don't got ravens (Which unless you went for skymech, its useless, it'll die to corruptors) you're kind of screwed.. its hard to notice even with the changes and its just too strong.. I feel like a good way to change it would be to take away burrow cast, or to make the travel speed slower. I am not a pro though so my solution isn't the best suggestion out there


It is strong but I'm not sure it needs a nerf, I think overall zvt is in a good state of ballance right now. Terran can just play around burrow fungal as well. If you know it's coming you can split up your army before you walk across the map. The only time it's really a problem is if Zerg can catch you off guard with it, but usualy you will have some sense that he at least could of have made some burrowed investors and you need to watch for them.
"when life gives Hero lemons he makes carriers" -Artosis
Corvuuss
Profile Blog Joined April 2014
Austria354 Posts
June 27 2017 10:58 GMT
#58
On June 27 2017 19:20 Beliskner wrote:
Show nested quote +
On June 27 2017 18:45 QuinnTheEskimo wrote:
On June 27 2017 18:26 Vipermagi wrote:
Funny thing is that some people here are actually happy with blizzard doing no changes to gameplay LOL


The Funny thing is that no matter what Blizzard does, the majority of people in this forum is actually happy with Blizzard and hates on people who are not.


Show nested quote +
the majority of people in this forum is actually happy with Blizzard and hates on people who are not.


And you say that but...how is it then that 90% of these threads is people just whining about how blizzard hasn't nerfed their personally most hated unit yet.

I think maybe if the majority of the community had a longer than 2 second memory they would be able enjoy this game more...


I think those people who are okay with what blizzard are doing are not saying anything in those threads because they don't have to. I for one am okay with how it is and the only things I comment on is unreasonable behavior and interesting points that have not so much to do with balance.
I am a slave of Golden from now on. Obey a supreme leader of StarCraft 2 or you get banned. I am really glad to be citizen of Democratic republic of Golden.
reneg
Profile Joined September 2010
United States859 Posts
June 27 2017 11:01 GMT
#59
On June 27 2017 17:15 Olli wrote:
A bit disappointing not to see anything at least. PvZ could probably use some looking at, even if it isn't horrible by any means.

And of course at some point changes are nice just to shake things up, see Dota.



I feel like the thing that makes mobas able to deal with drastic changes is the very system. If they come in and make someone hilariously OP, everyone just vetos that character, and balance is restored.

In sc2, you don't have that option. You can vote against maps, but even then it doesn't give a 100% chance of not playing there.

If they make enormous changes and make a race OP, then everyone else just has a miserable time until it's fixed
moose...indian
Vipermagi
Profile Joined October 2012
47 Posts
Last Edited: 2017-06-27 11:22:11
June 27 2017 11:20 GMT
#60
Beliskner wrote:
Oh wait... it's actually full of things that the community has been whining about for ages.. things like air toss nerfs, raven nerfs, adept nerfs, reaper nerfs... which was all preceded by things that everyone wanted like the siege tank buff...

Talking about adept nerf? lolz -10hp nerf and still every toss composition have like 90% adepts in it
Air toss nerfs? skytoss is still considered braindead comp with no good counter play
Reaper nerf? Increased cd on grenades changed nothing at all, this unit still ruin early tvt games
Siege tank buff? where is it? cant see it in your post (even though siege tanks are trash anyways outside tvt)

Adding +1 armor to thor or increasing cooldown on reaper grenades are indeed sick gameplay changes.

And it took "only" 8 months to make change which is another sick example.

Blizzard dont care abut zerg being easier to play and dominating foreign ladders / tournaments, in post u made I can only see terran / protoss nerfs and zerg buffs wtf is this !?

These are not balance changes community wants
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