• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:32
CET 08:32
KST 16:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14878 users

3.14 + Balance Patch inbound!

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
pieroog
Profile Joined June 2010
Poland146 Posts
Last Edited: 2017-05-17 08:25:43
May 16 2017 20:46 GMT
#1
It seems that the 3.14 patch is going to be published next week.


SOURCE: https://us.battle.net/forums/en/sc2/topic/20754895959

Pig's Input:




Balance Update
Thanks to everyone who provided feedback on the proposed changes. We really appreciated all of the thoughtful discussion! After reading over the feedback, we are preparing to implement the balance changes that have been on the testing matchmaking queue.

Terran

Thor
Thor armor was increased from 1 to 2.
Thor morph times reduced from 2.5 to 1.79. Thor morph random delay durations reduced from 0.36 to 0.18.

Raven
Auto-Turret damage reduced from 24 to 18.
Auto-Turret duration increased from 7.14 to 10.


Protoss

Tempest
Kinetic Overload damage increased from 30 (+14 massive) to 30 (+22 massive).

Void Ray
Prismatic Alignment slows the Void Ray by 40% while active.

Zealot
Charge upgrade cost lowered from 200/200 to 100/100.


Zerg

Roach & Infestor
Undetected burrow move visual effects should be more visible.

Currently, we are planning for these changes to go live next week in the upcoming 3.14 patch. As always, we welcome your thoughts and feedback!
A.Alm
Profile Joined September 2012
Sweden563 Posts
May 16 2017 20:57 GMT
#2
Lol was a video really needed? Pretty small patch. Nice video tho
BronzeKnee
Profile Joined March 2011
United States5226 Posts
May 16 2017 21:15 GMT
#3
I really don't like the Void Ray change. It was useful for chasing down Carriers and Tempests, and with the speed nerf, you can't do that.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 16 2017 21:59 GMT
#4
I wonder if the patch will come with any other features. I thought that balance changes were supposed to be separate from client patches for some time now.
ㅇㅅㅌㅅ
jpg06051992
Profile Joined July 2015
United States580 Posts
May 16 2017 22:15 GMT
#5
On May 17 2017 06:15 BronzeKnee wrote:
I really don't like the Void Ray change. It was useful for chasing down Carriers and Tempests, and with the speed nerf, you can't do that.


I think it was either that or the bonus damage was getting nerfed, guess they didn't want to nerf the VR's straight up fight capability. You have to admit it is a completely no brainer ability, "Now I press the button and my Void Rays move faster and hit harder". Kind of like stim minus the impressive micro capabilities of the Marine.
"SO MANY BANELINGS!"
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2017-05-17 02:14:16
May 17 2017 02:02 GMT
#6
On May 17 2017 07:15 jpg06051992 wrote:
Show nested quote +
On May 17 2017 06:15 BronzeKnee wrote:
I really don't like the Void Ray change. It was useful for chasing down Carriers and Tempests, and with the speed nerf, you can't do that.


I think it was either that or the bonus damage was getting nerfed, guess they didn't want to nerf the VR's straight up fight capability. You have to admit it is a completely no brainer ability, "Now I press the button and my Void Rays move faster and hit harder". Kind of like stim minus the impressive micro capabilities of the Marine.


Prismatic Align doesn't increase the speed of a Void Ray.

But sure, it is absolutely a bad ability, buttons you press that only improve your units with no cost represents poor game design (cough... Medivac Boost... cough).

In fact, the Void Ray isn't a well designed unit honestly. But in SC2 it is a near microless air unit necessary to counter other near microless air units in PvP... unless you build Carriers and Tempests yourself, there is no other counter to those units once their numbers start getting high enough. So ideally the Void Ray would be replaced with a better designed unit, but until then the Carrier and Tempest just go so much stronger in PvP...

Air versus air is so fun in a RTS. I'd really like Stalkers to be better at killing air units.

jpg06051992
Profile Joined July 2015
United States580 Posts
May 17 2017 03:37 GMT
#7
On May 17 2017 11:02 BronzeKnee wrote:
Show nested quote +
On May 17 2017 07:15 jpg06051992 wrote:
On May 17 2017 06:15 BronzeKnee wrote:
I really don't like the Void Ray change. It was useful for chasing down Carriers and Tempests, and with the speed nerf, you can't do that.


I think it was either that or the bonus damage was getting nerfed, guess they didn't want to nerf the VR's straight up fight capability. You have to admit it is a completely no brainer ability, "Now I press the button and my Void Rays move faster and hit harder". Kind of like stim minus the impressive micro capabilities of the Marine.


Prismatic Align doesn't increase the speed of a Void Ray.

But sure, it is absolutely a bad ability, buttons you press that only improve your units with no cost represents poor game design (cough... Medivac Boost... cough).

In fact, the Void Ray isn't a well designed unit honestly. But in SC2 it is a near microless air unit necessary to counter other near microless air units in PvP... unless you build Carriers and Tempests yourself, there is no other counter to those units once their numbers start getting high enough. So ideally the Void Ray would be replaced with a better designed unit, but until then the Carrier and Tempest just go so much stronger in PvP...

Air versus air is so fun in a RTS. I'd really like Stalkers to be better at killing air units.



I completely agree with your entire post and I apologize about the movement speed, I was totally wrong lol
"SO MANY BANELINGS!"
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
Last Edited: 2017-05-17 03:51:34
May 17 2017 03:50 GMT
#8
On May 17 2017 05:57 A.Alm wrote:
Lol was a video really needed? Pretty small patch. Nice video tho


The answer is NO, it's not needed... but as my girlfriend and I were discussing a few moments ago, making content about everything and anything is how you expand your name on the internet He got to you, didnt he!?

PiG has been making a name for himself for quite some time, and now it's almost like a Day9-esque reputation as far as im concerned. Which isn't a bad thing, as I've learned a crap ton from PiG's stuff.
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
May 17 2017 04:05 GMT
#9
good changes overall.
NonY
Profile Blog Joined June 2007
8751 Posts
May 17 2017 04:11 GMT
#10
Charge 100/100 should've come with the release of LotV. Better late than never.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Olli
Profile Blog Joined February 2012
Austria24422 Posts
May 17 2017 06:17 GMT
#11
Charge change is exciting!
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
Last Edited: 2017-05-17 08:04:34
May 17 2017 08:02 GMT
#12
Am I the only one worried about a possible resurgence of proxy-thor builds in TvT ?

Also, most changes seem sensible and make sense, without overdoing it. Looks like a pretty good patch I'd say !

I like the autoturret change. Shouldn't change much at the highest level (where the players have almost instant reactions) but it'll help mid and lower level players immensely (how many time have I lost half of a mineral line because I took like 4-5s to respond...).

Edit: can't believe I almost missed this... HAPPY PI PATCH PEOPLE ! \o/
Elentos
Profile Blog Joined February 2015
55594 Posts
May 17 2017 08:09 GMT
#13
On May 17 2017 17:02 LoneYoShi wrote:
Am I the only one worried about a possible resurgence of proxy-thor builds in TvT ?


Nope. I'd imagine they're a lot harder to hold with marines and cyclones doing no damage per shot.
Every 60 seconds in Africa, a minute passes.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 17 2017 08:22 GMT
#14
On May 17 2017 17:09 Elentos wrote:
Show nested quote +
On May 17 2017 17:02 LoneYoShi wrote:
Am I the only one worried about a possible resurgence of proxy-thor builds in TvT ?


Nope. I'd imagine they're a lot harder to hold with marines and cyclones doing no damage per shot.


1-1-1 with marine/tank/viking or marine/tank/raven will still beat proxy thor.
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
May 17 2017 08:28 GMT
#15
On May 17 2017 17:02 LoneYoShi wrote:
Am I the only one worried about a possible resurgence of proxy-thor builds in TvT ?

Just make your own thor! :D
http://www.twitch.tv/pinokotsbeer
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
May 17 2017 08:56 GMT
#16
On May 17 2017 17:09 Elentos wrote:
Show nested quote +
On May 17 2017 17:02 LoneYoShi wrote:
Am I the only one worried about a possible resurgence of proxy-thor builds in TvT ?


Nope. I'd imagine they're a lot harder to hold with marines and cyclones doing no damage per shot.


That's my fear as well. I like to open with a fast expand (reaper expo or reaper + factory expo), might be complicated now. Or I'll have to accept the possibility of a BO loss. I haven't really thought about it, but the recent addition of High Impact Payload may also be a problem towards the common approach of using a viking to shut down this build... Did it change how much damage a Thor does to a viking ?

On May 17 2017 17:22 MockHamill wrote:
Show nested quote +
On May 17 2017 17:09 Elentos wrote:
On May 17 2017 17:02 LoneYoShi wrote:
Am I the only one worried about a possible resurgence of proxy-thor builds in TvT ?


Nope. I'd imagine they're a lot harder to hold with marines and cyclones doing no damage per shot.


1-1-1 with marine/tank/viking or marine/tank/raven will still beat proxy thor.


Yeah there'll always be builds that hold it, but I'd like to avoid having to open full 1-1-1 on 1 base every TvT... I'll adapt if I have to, but playing 1 base isn't really what I prefer.

On May 17 2017 17:28 PinoKotsBeer wrote:
Show nested quote +
On May 17 2017 17:02 LoneYoShi wrote:
Am I the only one worried about a possible resurgence of proxy-thor builds in TvT ?

Just make your own thor! :D


TvTs gonna be so fun now ! ^^
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
Last Edited: 2017-05-17 09:12:18
May 17 2017 09:11 GMT
#17
On May 17 2017 05:57 A.Alm wrote:
Lol was a video really needed? Pretty small patch. Nice video tho


This patch is incredibly huge for protoss meta game so I'm not quite sure what you're talking about. I mean, take Nony in this thread for example. One of the builds he did in early WoL, his upg'd zealot timing attacks were incredibly, incredibly strong for quite a while. Imagine having speed +1 armor lots +forge for mine drop detection now at like ~5-6minutes in the game while being able to defend a 3rd as toss..... seems like quite a strong build to me, just gotta find out how to make it work.

edit: it is actually such a fun prospect being able to play this style again that I'm debating playing 1v1 a bit too now. I really dislike the PvT disruptor style.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
May 17 2017 09:31 GMT
#18
Excited for fun and interactive chargelot builds vs Zerg
"Technically the dictionary has zero authority on the meaning or words" - Rodya
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
May 17 2017 09:59 GMT
#19
No reason to make broodlords in any matchup now, I don't like this patch
Aegwynn
Profile Joined September 2015
Italy460 Posts
May 17 2017 10:01 GMT
#20
So Broodlords are garbage again...
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech160
StarCraft: Brood War
GuemChi 448
Free 161
Barracks 97
910 29
NaDa 29
NotJumperer 17
Noble 15
Dota 2
monkeys_forever24
League of Legends
JimRising 573
Reynor38
Counter-Strike
fl0m3236
Other Games
summit1g10598
WinterStarcraft373
Mew2King249
ceh9226
Happy210
C9.Mang0206
NeuroSwarm100
Fuzer 78
KnowMe67
ViBE53
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2229
League of Legends
• Rush1213
• Lourlo821
• Stunt442
Upcoming Events
The PondCast
2h 28m
KCM Race Survival
2h 28m
WardiTV Invitational
4h 28m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
8h 28m
OSC
15h 28m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 4h
OSC
1d 6h
OSC
1d 15h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.