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3.14 + Balance Patch inbound! - Page 3

Forum Index > SC2 General
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avilo
Profile Blog Joined November 2007
United States4100 Posts
May 17 2017 20:14 GMT
#41
Really hate how they went back on the Thor flat damage buff. That needed to be in the game.
Sup
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
May 17 2017 21:08 GMT
#42
That viking skin looks good
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada17206 Posts
Last Edited: 2017-05-17 21:43:57
May 17 2017 21:37 GMT
#43
welp, i'm happy with Blizzard's handling of multiplayer so i'm buying the skins.
On May 18 2017 05:14 avilo wrote:
Really hate how they went back on the Thor flat damage buff. That needed to be in the game.

they have a process. stuff gets pulled all the time when it fails a stage in their process.
language like "went back on" steers it towards the narrative of some kind of dishonesty. that's a false narrative.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 17 2017 23:28 GMT
#44
Woohoo, skins!

Cereal
starkiller123
Profile Joined January 2016
United States4030 Posts
May 18 2017 00:41 GMT
#45
The Viking skin looks amazing, may have to buy it
CongChuaIcy
Profile Joined May 2017
2 Posts
May 18 2017 01:19 GMT
#46
Am I wrong that they forgot to nerf Adepts?🤔
xjpo1904
Profile Joined May 2017
1 Post
May 18 2017 01:20 GMT
#47
Am I wrong that they forgot to nerf Adepts?🤔
Meepman
Profile Joined December 2009
Canada610 Posts
May 18 2017 01:34 GMT
#48
On May 18 2017 10:20 xjpo1904 wrote:
Am I wrong that they forgot to nerf Adepts?🤔


yes they took away 10 hp
CongChuaIcy
Profile Joined May 2017
2 Posts
May 18 2017 02:08 GMT
#49
On May 18 2017 10:34 Meepman wrote:
Show nested quote +
On May 18 2017 10:20 xjpo1904 wrote:
Am I wrong that they forgot to nerf Adepts?🤔


yes they took away 10 hp

Oh damn it actually did, but it feel the same when I'm laddering and protoss just literally mass adepts and phoenix 😆
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2017-05-18 04:34:20
May 18 2017 04:27 GMT
#50
On May 18 2017 05:02 jpg06051992 wrote:
Show nested quote +
On May 18 2017 04:27 Tyrhanius wrote:
On May 18 2017 01:09 jpg06051992 wrote:
On May 18 2017 01:01 MarianoSC2 wrote:
I dont get these changes at all... Void ray and tempest change just doesnt make any sense what so ever. Voids are already garbage why even thinking about nerfing them? lol
And the tempests? This change would make some sense if the bonus was applied to carriers only otherwise its just dumb and screws up other matchups as well.

Charge cost is lower... well okay, but toss will still use adepts anyway. charge cost is not the issue and never was. why build a unit that is made almost completely obsolete by another unit which is much more versatile?

Thors main issue was/is that it sucks against air (mostly broods), and these changes dont help that much in that regard either.

And this took what a month? To get 2 good changes which have almost 0 impact on overall balance (the burrow visual and the auto turret) I mean, come on.... :/


Void Rays don't suck, they are strong where they need to be used, but their design is crap, it's a zero skill A move unit just like the Broodlords, it either teeters between overpowered and underpowered based on ground up design. Personally I'm glad Tempests were buffed vs. Brood Lords and that Void Rays are getting nerfed, air units are just too powerful in SC2, next up I'm hoping they do an Oracle redesign. Air vs Air battles suck and units that incinerate workers in the blink of an eye suck, Phoenix was way less gimmicky then opening Oracle and way more fun/skill based to watch.

Charge change is great but I completely agree with your second line, why the hell would you ever build a Zealot when you can build a unit that is just as beefy, but it's ranged, durable, and is one of the best harassment units in the game. Charge wasnt the problem, Adepts overshadowing Zealots and Stalkers is the problem, and it's a problem that will persist until the Adept is changed to actually have some type of drawback or role other then, "General better then the others Gateway unit"

Can't wait until the off season when this team can actually roll out more in depth changes, they can't really do it right now because of the tournaments going on so they have to keep the changes very small and careful.

The problem isn't tempest counter broodlords, as you can counter tempest with corruptor +/- abduct, the problem is HT counter everything.

Only broodlords can zone HT, but if you give P a big hard counter to broodlords, the just have to make HT + Tempest combination with some skytoss or immortal/archons balls and they crush everything.

Zerg need a counter to HT, because HT can annhilate everything with storm (pretty broken spell because it's instant and hit both air and ground), and counter all the zerg caster that could be used to counter the P deathball.

Something like :

the HT can't use his spells under blinding cloud would be nice, because HT have 9 range and viper cloud is 11 range, and HT move slowly.

Also it's not a hard counter (HT can still feedback vipers out the cloud), but allow at least some counter play, and nice move like fungal + cloud, hard to perform and great to watch on a pro tournament.


I mostly agree with this, for the record I play Zerg so I'm not advocating too much Protoss buff or Zerg nerf or anything like that, I just think air units as a whole are too powerful.

I would have to say that if the Protoss is at a point where he can start cranking out 10 + Templars with his ultimate doom army then the Zerg is in trouble or needs to take very careful engagements. Zerg is supposed to win or take a big lead in the mid game to win, where as Protoss needs to do damage to the Zerg early game or macro/defend in the mid game to secure their well known late game advantage. I don't think Starcraft will ever get a point where every race is perfectly balanced at every stage of the game.

Same goes for Terran, they know they need to do damage early game mid game or open up very greedy and play a skin to the teeth defense if they are going to not challenge the Zerg economy, because Terran has a very powerful mid game but starts to fall off against Zerg late game.


i dont think zvp is as asymmetrical as tvp, except that terrans have been playing the matchup in this light for so long

remember that vikings dont really kill buildings, liberators cant even shoot buildings, ghost tickle buildings as well. so if you do manage to win a fight with higher tech vs higher tech, you cant necessarily capitalize on it. if you win a massive fight in zvp, corruptors can kill bases quickly now so most of your army is useful. i cant tell yolu how many times i have won a massive fight in TvP, only to try and kill economy with the clunkiest, most garbage late game army in the game, end up doing no damage and just have to shamefully walk away while i wait for more units taht can actually kill something besides the units they were designed to kill (marine marauder can kill buildings, nothing else can)

it really feel like they only think about these units in a head to head maxed vs max fight and they dont even think abt what happens after, or the rising action. like it is so irritating to attack into a player massing carriers, its actually enough to tilt me as zerg. tvp is just a fuckin nightmare where you get pylon rushed+ proxy oracled every game, are forced to defend all game and then finally have a chance to do damage only to have that damage offset by triple chrono, MSC and the shitty defensive style protoss has forced u into
c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 18 2017 04:48 GMT
#51
viking skin is the first skin i might buy tbh
JimmyJRaynor
Profile Blog Joined April 2010
Canada17206 Posts
Last Edited: 2017-05-18 05:18:27
May 18 2017 05:16 GMT
#52
On May 18 2017 13:48 c0sm0naut wrote:
viking skin is the first skin i might buy tbh

i was playing 2v2s in a game i knew we had in the bag with a giant lead. my partner told me to get burrow.
i said "no way man i paid $13 for these skins and i wanna see my roaches in action i'm not burrowing them" .. the guy flipped out and sent me about 10 messages about why i need to get burrow.
we still won.. but the argument made the game a bit closer.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
May 18 2017 05:23 GMT
#53
Just give the Thor a very rapid-rate machine gun for the ground. Its current weapons just don't really provide much help.

Still diamond
insitelol
Profile Joined August 2012
845 Posts
May 18 2017 06:21 GMT
#54
On May 18 2017 14:23 WeddingEpisode wrote:
Just give the Thor a very rapid-rate machine gun.

Or super-duper plasma cannon!

Less is more.
snow2.0
Profile Joined September 2010
Germany2073 Posts
Last Edited: 2017-05-18 10:35:25
May 18 2017 09:39 GMT
#55
On May 17 2017 21:03 insitelol wrote:
Tempest is arguably the most underused unit these days. It's blizzard justification for a buff (plus, they want to promote anti-air in pvp).

maybe they should start by adding a protoss ground unit that shoots air for more than thrown cottonballs.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17206 Posts
May 18 2017 11:53 GMT
#56
On May 18 2017 18:39 snow2.0 wrote:
Show nested quote +
On May 17 2017 21:03 insitelol wrote:
Tempest is arguably the most underused unit these days. It's blizzard justification for a buff (plus, they want to promote anti-air in pvp).

maybe they should start by adding a protoss ground unit that shoots air for more than thrown cottonballs.

they moved away from an early game anti-air heavy hitter 10 years ago by replacing the Dragoon with an ultra mobile unit with less health and less firepower.

later in the game, the Archon in 2 is approximately the same anti-air threat as the Archon in 1.

Therefore, i suspect Blizzard will not address your concern.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 18 2017 12:28 GMT
#57
On May 18 2017 06:37 JimmyJRaynor wrote:
welp, i'm happy with Blizzard's handling of multiplayer so i'm buying the skins.
Show nested quote +
On May 18 2017 05:14 avilo wrote:
Really hate how they went back on the Thor flat damage buff. That needed to be in the game.

they have a process. stuff gets pulled all the time when it fails a stage in their process.
language like "went back on" steers it towards the narrative of some kind of dishonesty. that's a false narrative.

But appaerantly its not working. So their system suck.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17206 Posts
Last Edited: 2017-05-18 13:40:05
May 18 2017 13:30 GMT
#58
On May 18 2017 21:28 Foxxan wrote:
Show nested quote +
On May 18 2017 06:37 JimmyJRaynor wrote:
welp, i'm happy with Blizzard's handling of multiplayer so i'm buying the skins.
On May 18 2017 05:14 avilo wrote:
Really hate how they went back on the Thor flat damage buff. That needed to be in the game.

they have a process. stuff gets pulled all the time when it fails a stage in their process.
language like "went back on" steers it towards the narrative of some kind of dishonesty. that's a false narrative.

But appaerantly its not working. So their system suck.

according to whom? most of the group i play with bought all the skins, 1/2 bought the giant voice pack thing. and they all play the LotV Co-op thing and 2v2s religiously for 5+ years.

looks like it works to me.

if a better RTS game comes out i'll move to it... i'll probably buy SC:RM but i suspect i'll end up back in SC2 multiplayer due to the quality of life improvements like the idle worker button.

how's DoW3 doing?
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-05-18 14:29:50
May 18 2017 14:28 GMT
#59
On May 18 2017 22:30 JimmyJRaynor wrote:
Show nested quote +
On May 18 2017 21:28 Foxxan wrote:
On May 18 2017 06:37 JimmyJRaynor wrote:
welp, i'm happy with Blizzard's handling of multiplayer so i'm buying the skins.
On May 18 2017 05:14 avilo wrote:
Really hate how they went back on the Thor flat damage buff. That needed to be in the game.

they have a process. stuff gets pulled all the time when it fails a stage in their process.
language like "went back on" steers it towards the narrative of some kind of dishonesty. that's a false narrative.

But appaerantly its not working. So their system suck.

according to whom? most of the group i play with bought all the skins, 1/2 bought the giant voice pack thing. and they all play the LotV Co-op thing and 2v2s religiously for 5+ years.

looks like it works to me.

if a better RTS game comes out i'll move to it... i'll probably buy SC:RM but i suspect i'll end up back in SC2 multiplayer due to the quality of life improvements like the idle worker button.

how's DoW3 doing?

But they go back and forth on things all the time and have been for 2years now? Its as if the system #1. It comes first. Because they trust the system or because the lead designer or w.e its called has no plan i dont know but its like they are implementing random stuff from the community and than switching back and forth if they want that change or not. So here we are, without much change after all after 2years(since the time they started to pr talk to us

I dont play dow3. Best method in the rts genre is to stay the heck away from them.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17206 Posts
Last Edited: 2017-05-18 15:59:13
May 18 2017 15:57 GMT
#60
On May 18 2017 23:28 Foxxan wrote:
But they go back and forth on things all the time and have been for 2years now?


r u familiar with "brainstorming" nad "blue skying" during the creative process? that's what this is.

this "back and forth" coincides with teh exact time Blizzard starting being more "open" about their thoughts and proceses for balancing tweaking SC2.

this "back and forth" has probably always been that way .. we just didn't know it because they were more closed in their development process.

the company is called "Blizzard". you're getting chaos and disorganization. i mean they've cancelled games after 5 years of development.

as long as they always come through when i spend money i'm willing to give Blizzard the creative latitude they deserve. if they have some false starts along the way.. so be it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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