3.14 + Balance Patch inbound! - Page 3
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avilo
United States4100 Posts
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Ansibled
United Kingdom9872 Posts
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JimmyJRaynor
Canada16647 Posts
On May 18 2017 05:14 avilo wrote: Really hate how they went back on the Thor flat damage buff. That needed to be in the game. they have a process. stuff gets pulled all the time when it fails a stage in their process. language like "went back on" steers it towards the narrative of some kind of dishonesty. that's a false narrative. | ||
InfCereal
Canada1759 Posts
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starkiller123
United States4030 Posts
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CongChuaIcy
2 Posts
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xjpo1904
1 Post
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Meepman
Canada610 Posts
On May 18 2017 10:20 xjpo1904 wrote: Am I wrong that they forgot to nerf Adepts?🤔 yes they took away 10 hp | ||
CongChuaIcy
2 Posts
Oh damn it actually did, but it feel the same when I'm laddering and protoss just literally mass adepts and phoenix 😆 | ||
c0sm0naut
United States1229 Posts
On May 18 2017 05:02 jpg06051992 wrote: I mostly agree with this, for the record I play Zerg so I'm not advocating too much Protoss buff or Zerg nerf or anything like that, I just think air units as a whole are too powerful. I would have to say that if the Protoss is at a point where he can start cranking out 10 + Templars with his ultimate doom army then the Zerg is in trouble or needs to take very careful engagements. Zerg is supposed to win or take a big lead in the mid game to win, where as Protoss needs to do damage to the Zerg early game or macro/defend in the mid game to secure their well known late game advantage. I don't think Starcraft will ever get a point where every race is perfectly balanced at every stage of the game. Same goes for Terran, they know they need to do damage early game mid game or open up very greedy and play a skin to the teeth defense if they are going to not challenge the Zerg economy, because Terran has a very powerful mid game but starts to fall off against Zerg late game. i dont think zvp is as asymmetrical as tvp, except that terrans have been playing the matchup in this light for so long remember that vikings dont really kill buildings, liberators cant even shoot buildings, ghost tickle buildings as well. so if you do manage to win a fight with higher tech vs higher tech, you cant necessarily capitalize on it. if you win a massive fight in zvp, corruptors can kill bases quickly now so most of your army is useful. i cant tell yolu how many times i have won a massive fight in TvP, only to try and kill economy with the clunkiest, most garbage late game army in the game, end up doing no damage and just have to shamefully walk away while i wait for more units taht can actually kill something besides the units they were designed to kill (marine marauder can kill buildings, nothing else can) it really feel like they only think about these units in a head to head maxed vs max fight and they dont even think abt what happens after, or the rising action. like it is so irritating to attack into a player massing carriers, its actually enough to tilt me as zerg. tvp is just a fuckin nightmare where you get pylon rushed+ proxy oracled every game, are forced to defend all game and then finally have a chance to do damage only to have that damage offset by triple chrono, MSC and the shitty defensive style protoss has forced u into | ||
c0sm0naut
United States1229 Posts
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JimmyJRaynor
Canada16647 Posts
On May 18 2017 13:48 c0sm0naut wrote: viking skin is the first skin i might buy tbh i was playing 2v2s in a game i knew we had in the bag with a giant lead. my partner told me to get burrow. i said "no way man i paid $13 for these skins and i wanna see my roaches in action i'm not burrowing them" .. the guy flipped out and sent me about 10 messages about why i need to get burrow. we still won.. but the argument made the game a bit closer. ![]() | ||
WeddingEpisode
United States356 Posts
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insitelol
845 Posts
On May 18 2017 14:23 WeddingEpisode wrote: Just give the Thor a very rapid-rate machine gun. Or super-duper plasma cannon! | ||
snow2.0
Germany2073 Posts
On May 17 2017 21:03 insitelol wrote: Tempest is arguably the most underused unit these days. It's blizzard justification for a buff (plus, they want to promote anti-air in pvp). maybe they should start by adding a protoss ground unit that shoots air for more than thrown cottonballs. | ||
JimmyJRaynor
Canada16647 Posts
On May 18 2017 18:39 snow2.0 wrote: maybe they should start by adding a protoss ground unit that shoots air for more than thrown cottonballs. they moved away from an early game anti-air heavy hitter 10 years ago by replacing the Dragoon with an ultra mobile unit with less health and less firepower. later in the game, the Archon in 2 is approximately the same anti-air threat as the Archon in 1. Therefore, i suspect Blizzard will not address your concern. | ||
Foxxan
Sweden3427 Posts
On May 18 2017 06:37 JimmyJRaynor wrote: welp, i'm happy with Blizzard's handling of multiplayer so i'm buying the skins. they have a process. stuff gets pulled all the time when it fails a stage in their process. language like "went back on" steers it towards the narrative of some kind of dishonesty. that's a false narrative. But appaerantly its not working. So their system suck. | ||
JimmyJRaynor
Canada16647 Posts
On May 18 2017 21:28 Foxxan wrote: But appaerantly its not working. So their system suck. according to whom? most of the group i play with bought all the skins, 1/2 bought the giant voice pack thing. and they all play the LotV Co-op thing and 2v2s religiously for 5+ years. looks like it works to me. if a better RTS game comes out i'll move to it... i'll probably buy SC:RM but i suspect i'll end up back in SC2 multiplayer due to the quality of life improvements like the idle worker button. how's DoW3 doing? ![]() | ||
Foxxan
Sweden3427 Posts
On May 18 2017 22:30 JimmyJRaynor wrote: according to whom? most of the group i play with bought all the skins, 1/2 bought the giant voice pack thing. and they all play the LotV Co-op thing and 2v2s religiously for 5+ years. looks like it works to me. if a better RTS game comes out i'll move to it... i'll probably buy SC:RM but i suspect i'll end up back in SC2 multiplayer due to the quality of life improvements like the idle worker button. how's DoW3 doing? ![]() But they go back and forth on things all the time and have been for 2years now? Its as if the system #1. It comes first. Because they trust the system or because the lead designer or w.e its called has no plan i dont know but its like they are implementing random stuff from the community and than switching back and forth if they want that change or not. So here we are, without much change after all after 2years(since the time they started to I dont play dow3. Best method in the rts genre is to stay the heck away from them. | ||
JimmyJRaynor
Canada16647 Posts
On May 18 2017 23:28 Foxxan wrote: But they go back and forth on things all the time and have been for 2years now? r u familiar with "brainstorming" nad "blue skying" during the creative process? that's what this is. this "back and forth" coincides with teh exact time Blizzard starting being more "open" about their thoughts and proceses for balancing tweaking SC2. this "back and forth" has probably always been that way .. we just didn't know it because they were more closed in their development process. the company is called "Blizzard". you're getting chaos and disorganization. i mean they've cancelled games after 5 years of development. as long as they always come through when i spend money i'm willing to give Blizzard the creative latitude they deserve. if they have some false starts along the way.. so be it. | ||
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