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3.14 + Balance Patch inbound! - Page 4

Forum Index > SC2 General
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Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 18 2017 17:19 GMT
#61
And thats the issue right there. They go back and forth of what exactly? Community feedback? Insecure? "What should we do"?, no plan leads to not knowing what to do thats why it gets back and forth. And thats why i call it a bad system because to me, its clearly not working.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17206 Posts
Last Edited: 2017-05-18 19:12:22
May 18 2017 19:05 GMT
#62
i go by how much fun i'm having.

i'm having more fun with this RTS than others. therefore, Blizzard's "methodology" is better than Relic's, or EALA's, or Ensemble's or Gearbox's. its easy to poke holes in some effort made by a team of people.. its a whole other deal to make something better.

anyhow .. these kinds of oscillations and false starts have been part of Blizzard since day 1. its part of their creative method. its prolly annoying for immature consumers with a 'me now' attitude. i don't care how they feel. they'll scream like 5 year olds and 2 weeks later act like everything is great.. just like 5 year olds do.

i could sit around and focus on this or that error Blizzard made in the past. Blow it up and only talk about that one small aspect. it gets me no where. if Blizz really fucked up i'd just play a different game.

now excuse me while i hit the "Play" button.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 19 2017 17:40 GMT
#63
I am trying to figure out what Blizzard is trying to achieve with the Thor Buff.

Mech has two primary problem that prevents it from being competitive against players who knows how to play against mech.

1. Swarm Hosts. This unit single-handily prevents mech from being usable in TvZ.
Adding 1 more armour to Thors does nothing to change this. Mech can still not be used against someone who knows how to abuse 75 gas Swarm Hosts.

2. Anti-air. Mech has no anti-air. If the opponent is going pure air you can not build anything on the the ground to fight this. You are basically forced to throw away all your ground units and and try to build as many vikings/ravens as you can since Thors do not help to win the air battle (except against mass mutas).

In what way does 1 more armour on Thors change this? The only anti-air situation where Thors will perform slightly better is against unsupported and unmicroed carriers. But if the Protoss player knows how to use carriers leach range and build immortals to focus down the Thors, the Thors will not even be able to reach the carriers before they die. Carriers with ground support will still hard-counter mech and Terrans only option is trying to build more BC/Vikings/Ravens then the opponent invest in Tempest/Carriers/Void Rays.

So what is the point of the Thor change. It does not improve mech. It does not change anything for bio. So why do this change instead of doing something that would actually help mech like increase the cost of Swarm Hosts?
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
May 20 2017 08:39 GMT
#64
What is Thor random delay durations?
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Riner1212
Profile Joined November 2012
United States337 Posts
May 20 2017 09:26 GMT
#65
swarmhosts?
Sjow "pretty ez life as protoss"
Charoisaur
Profile Joined August 2014
Germany16024 Posts
May 20 2017 11:54 GMT
#66
On May 20 2017 02:40 MockHamill wrote:
I am trying to figure out what Blizzard is trying to achieve with the Thor Buff.

Mech has two primary problem that prevents it from being competitive against players who knows how to play against mech.

1. Swarm Hosts. This unit single-handily prevents mech from being usable in TvZ.
Adding 1 more armour to Thors does nothing to change this. Mech can still not be used against someone who knows how to abuse 75 gas Swarm Hosts.

2. Anti-air. Mech has no anti-air. If the opponent is going pure air you can not build anything on the the ground to fight this. You are basically forced to throw away all your ground units and and try to build as many vikings/ravens as you can since Thors do not help to win the air battle (except against mass mutas).

In what way does 1 more armour on Thors change this? The only anti-air situation where Thors will perform slightly better is against unsupported and unmicroed carriers. But if the Protoss player knows how to use carriers leach range and build immortals to focus down the Thors, the Thors will not even be able to reach the carriers before they die. Carriers with ground support will still hard-counter mech and Terrans only option is trying to build more BC/Vikings/Ravens then the opponent invest in Tempest/Carriers/Void Rays.

So what is the point of the Thor change. It does not improve mech. It does not change anything for bio. So why do this change instead of doing something that would actually help mech like increase the cost of Swarm Hosts?

They want to buff mech without eliminating all its weaknesses.
Many of the coolest moments in sc2 happen due to worker harassment
DieuCure
Profile Joined January 2017
France3713 Posts
May 20 2017 12:01 GMT
#67
Mech is a big joke, i dont know why they buff it
TL+ Member
NomaKasd
Profile Joined September 2012
Scotland65 Posts
May 20 2017 15:01 GMT
#68
More nerfs to the zerg race..........
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 20 2017 15:04 GMT
#69
On May 21 2017 00:01 NomaKasd wrote:
More nerfs to the zerg race..........

They'll fix it in 8 months by over-buffing something like brood lords.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2017-05-20 16:04:56
May 20 2017 16:02 GMT
#70
On May 21 2017 00:01 NomaKasd wrote:
More nerfs to the zerg race..........

Yes, because zerg had sooooooo many nerfs in LOTV and hardly any buffs...
Please, bias is fine , but dont get totally blind.
http://www.twitch.tv/pinokotsbeer
JimmyJRaynor
Profile Blog Joined April 2010
Canada17206 Posts
Last Edited: 2017-05-20 19:14:23
May 20 2017 18:08 GMT
#71
On May 20 2017 17:39 Edpayasugo wrote:
What is Thor random delay durations?

great question!
i suspect its this:
it is a random delay before the Thor fires its weapon for the first time at a brand new enemy it just located in its firing range

if any one knows for sure please jump in and explain!

On May 20 2017 21:01 DieuCure wrote:
Mech is a big joke, i dont know why they buff it

if actually go by Blizzard's own words in their Community Feedback thing .. they are buffing the Thor because the Thor is not used very much. The Thor happens to be made in the Factory. How this became a "they're buffing mech" thing.. i dunno. i guess some people get lost in their own thoughts.

i'm glad a Terran ground unit is getting buffed. If this Thor buff makes Terran OP i want Blizzard to nerf a Terran air unit. The Thor is deep enough in the Terran tech tree that a correspoding air unit nerf can make sense. If Terran buffed the Marine or SCV providing a corresponding nerf to a Terran air unit can't work.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
May 21 2017 01:54 GMT
#72
How is there a new patch with still no changes made to the Adept? I don't think there is any way I can consistently watch this game for as long as AdeptCraft exists, I just get so disgusted when I watch a player win with pure Adept.
♦ My Life for BESTie ♦ 류세라 = 배 ♦
FvRGg
Profile Joined June 2016
68 Posts
May 21 2017 05:55 GMT
#73
On May 21 2017 10:54 Hall0wed wrote:
How is there a new patch with still no changes made to the Adept? I don't think there is any way I can consistently watch this game for as long as AdeptCraft exists, I just get so disgusted when I watch a player win with pure Adept.


The adept was nerfed last patch. -10 hp, to help with adept pheonix in tvp.

Games are rarely won with adept only, if its adept only, the other player usually made a large mistake, such as not scouting.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 23 2017 17:31 GMT
#74
On May 21 2017 10:54 Hall0wed wrote:
How is there a new patch with still no changes made to the Adept? I don't think there is any way I can consistently watch this game for as long as AdeptCraft exists, I just get so disgusted when I watch a player win with pure Adept.

Plenty of games have been won with pure marine or pure ling, why not pure adept?
SC2 Mapmaker
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
May 23 2017 18:21 GMT
#75
On May 20 2017 02:40 MockHamill wrote:
I am trying to figure out what Blizzard is trying to achieve with the Thor Buff.

Mech has two primary problem that prevents it from being competitive against players who knows how to play against mech.

1. Swarm Hosts. This unit single-handily prevents mech from being usable in TvZ.
Adding 1 more armour to Thors does nothing to change this. Mech can still not be used against someone who knows how to abuse 75 gas Swarm Hosts.

2. Anti-air. Mech has no anti-air. If the opponent is going pure air you can not build anything on the the ground to fight this. You are basically forced to throw away all your ground units and and try to build as many vikings/ravens as you can since Thors do not help to win the air battle (except against mass mutas).

In what way does 1 more armour on Thors change this? The only anti-air situation where Thors will perform slightly better is against unsupported and unmicroed carriers. But if the Protoss player knows how to use carriers leach range and build immortals to focus down the Thors, the Thors will not even be able to reach the carriers before they die. Carriers with ground support will still hard-counter mech and Terrans only option is trying to build more BC/Vikings/Ravens then the opponent invest in Tempest/Carriers/Void Rays.

So what is the point of the Thor change. It does not improve mech. It does not change anything for bio. So why do this change instead of doing something that would actually help mech like increase the cost of Swarm Hosts?


Ur a funny guy, Thors are really good vs all Zerg air and after this patch even more
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 23 2017 19:09 GMT
#76
On May 24 2017 02:31 lorestarcraft wrote:
Show nested quote +
On May 21 2017 10:54 Hall0wed wrote:
How is there a new patch with still no changes made to the Adept? I don't think there is any way I can consistently watch this game for as long as AdeptCraft exists, I just get so disgusted when I watch a player win with pure Adept.

Plenty of games have been won with pure marine or pure ling, why not pure adept?

Give us some examples of those.
ㅇㅅㅌㅅ
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
May 23 2017 20:12 GMT
#77
On May 20 2017 17:39 Edpayasugo wrote:
What is Thor random delay durations?

So in the game, the cooldown between every attack has a tiny random delay added to it. This is for the sake of making skirmishes a little more exciting (if 2 workers attack each other, the one that attacked second could still end up winning), and also so that the animation's aren't all synced up (which would be kind of ugly).
So they just changed the Thor's random delay so that it's slightly shorter so that the unit is a bit stronger.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
Deleted User 261926
Profile Joined April 2012
960 Posts
May 23 2017 22:14 GMT
#78
On May 24 2017 05:12 Brutaxilos wrote:
Show nested quote +
On May 20 2017 17:39 Edpayasugo wrote:
What is Thor random delay durations?

So in the game, the cooldown between every attack has a tiny random delay added to it. This is for the sake of making skirmishes a little more exciting (if 2 workers attack each other, the one that attacked second could still end up winning), and also so that the animation's aren't all synced up (which would be kind of ugly).
So they just changed the Thor's random delay so that it's slightly shorter so that the unit is a bit stronger.

What the fuck? Tell me this is a joke.
Athenau
Profile Joined March 2015
570 Posts
May 23 2017 22:50 GMT
#79
On May 24 2017 05:12 Brutaxilos wrote:
Show nested quote +
On May 20 2017 17:39 Edpayasugo wrote:
What is Thor random delay durations?

So in the game, the cooldown between every attack has a tiny random delay added to it. This is for the sake of making skirmishes a little more exciting (if 2 workers attack each other, the one that attacked second could still end up winning), and also so that the animation's aren't all synced up (which would be kind of ugly).
So they just changed the Thor's random delay so that it's slightly shorter so that the unit is a bit stronger.


They're talking about the random morph delay, not the random delay on the attack cooldown. Most likely, and for much the same reasons, the Thor morph animation has a random delay (to make it look "better" when a bunch morph at once) and that's what they're reducing.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 24 2017 07:55 GMT
#80
They committed to the void ray changes...
Commentatorhttp://twitter.com/proxywolf
TL+ Member
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