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TLMC8 Results - Page 2

Forum Index > SC2 General
85 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-03-10 14:30:27
March 10 2017 14:29 GMT
#21
Asteroid Barricade and Sequencer were robbed a bit IMO (Asteroid especially at #9 - WTF community). Winners are pretty solid maps though, so can't complain 100%.
Grats AVEX on all your spoils

Why isn't there already some armchair pro mapmaker stating all the reasons why these maps are terrible, the community is beyond retarded voting for these maps and flaming everyone around?


People have work I think (about to head off there myself). Give people time to come home and settle in, you'll get your salt posts yet
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ej_
Profile Blog Joined January 2013
47656 Posts
March 10 2017 14:39 GMT
#22
On March 10 2017 23:29 Fatam wrote:
Asteroid Barricade and Sequencer were robbed a bit IMO (Asteroid especially at #9 - WTF community). Winners are pretty solid maps though, so can't complain 100%.
Grats AVEX on all your spoils

Show nested quote +
Why isn't there already some armchair pro mapmaker stating all the reasons why these maps are terrible, the community is beyond retarded voting for these maps and flaming everyone around?


People have work I think (about to head off there myself). Give people time to come home and settle in, you'll get your salt posts yet

Agreed, Asteroid Barricade and Sequencer were my favorites too.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
StraKo
Profile Joined February 2017
Germany96 Posts
March 10 2017 14:50 GMT
#23
i think windwaker would be much much better without the water. I'd make the terrain just flat so that you can place buildings there and also spot burrowed stuff more easy.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-10 15:08:28
March 10 2017 15:05 GMT
#24
The shallow water on Windwaker is unbuildable, while the shallow water on Hwangsan is buildable.

Also, making buildings near the water flattens the terrain, hence changing the buildable area on Windwaker.

It's quite strange and Blizzard should do something about it if either map is in the map pool.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 10 2017 15:18 GMT
#25
Congrats to the other winners! Hope people enjoyed playing and watching games on Ascension to Aiur. I'll be curious to see which of the 15 maps Blizzard ends up picking up for ladder.

Cheers to Blizzard for supporting the mapping community and a huge shout out to Team Liquid for all their hard work and their countless hours judging, setting up tournaments and organizing everything. Thank you!! =)
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 10 2017 15:34 GMT
#26
green maps op, nerf pls
vibeo gane,
AshC
Profile Joined August 2016
United States328 Posts
March 10 2017 15:47 GMT
#27
Congratulations to all winners!

Top two are my top two favorites as wel! Yay. I was thinking ASCENSION TO AIUR to be #1 though but that is fine either way. Both maps are beautiful!
terrafreako
Profile Joined March 2017
28 Posts
Last Edited: 2017-03-10 15:58:33
March 10 2017 15:56 GMT
#28
Not really happy but not 2 suprised bout the Results.

Windwaker, Ascenscion to Aiur and Sequenzer are good choices.

BUT

Paradise Lost: Is an as said TURTLE HEAVY map, with less airspace and well defendable islands. A nice great macro map which i prefer but a map like pardisia would be way better cause of the available airspace. So this map is kinda unplayable to me. But an interessting design anyways appreciate that!

Hwangsan: solid map yes, but a map for hots. So kinda the same to me as Paradise lost and not playable. Why? This map has only 6 mineral patches which is to me way less. Its like the same on belshir and belshir is a hots map, also sad we still have old maps in the pool but whatever. I cant see long games happening here cause there isnt even a chance to get in a stabile long game. Players are forced to end the game quickly without expanding 2 much. This maps seems to me just outdated and i really really hope blizzard is able to see that and dont let her pass into the Ladder pool.

Overall a good mappool just Hwangsan is kinda fail at this point to me.

Congrats to the winners awesome work anyways and thanks for the possibilty to vote.
uThermal
Profile Joined January 2011
Netherlands165 Posts
March 10 2017 16:00 GMT
#29
A bit sad people always just seem to vote for the big macro maps, almost all of these maps are too big for proper competitive play, only Hwangsan seems to be suited for the ladder.

Oh well, congrats to the winners ^_^
Team Liquid
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
March 10 2017 16:01 GMT
#30
On March 11 2017 01:00 uThermal wrote:
A bit sad people always just seem to vote for the big macro maps, almost all of these maps are too big for proper competitive play, only Hwangsan seems to be suited for the ladder.

Oh well, congrats to the winners ^_^

What is 'proper competitive play'?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16021 Posts
March 10 2017 16:03 GMT
#31
On March 11 2017 00:56 terrafreako wrote:
Not really happy but not 2 suprised bout the Results.

Windwaker, Ascenscion to Aiur and Sequenzer are good choices.

BUT

Paradise Lost: Is an as said TURTLE HEAVY map, with less airspace and well defendable islands. A nice great macro map which i prefer but a map like pardisia would be way better cause of the available airspace. So this map is kinda unplayable to me. But an interessting design anyways appreciate that!

Hwangsan: solid map yes, but a map for hots. So kinda the same to me as Paradise lost and not playable. Why? This map has only 6 mineral patches which is to me way less. Its like the same on belshir and belshir is a hots map, also sad we still have old maps in the pool but whatever. I cant see long games happening here cause there isnt even a chance to get in a stabile long game. Players are forced to end the game quickly without expanding 2 much. This maps seems to me just outdated and i really really hope blizzard is able to see that and dont let her pass into the Ladder pool.

Overall a good mappool just Hwangsan is kinda fail at this point to me.

Congrats to the winners awesome work anyways and thanks for the possibilty to vote.

Hwangsan has the same amount of bases as Daybreak and on Daybreak long macro games were the norm - even in LotV.
12 bases are more than enough to play long macro games.
Also how many games do you see where players take more than 6 bases? it's a very small percentage.
Many of the coolest moments in sc2 happen due to worker harassment
StraKo
Profile Joined February 2017
Germany96 Posts
Last Edited: 2017-03-10 16:12:18
March 10 2017 16:06 GMT
#32
Windwaker bug report:

1. If you start bottom right, the base LEFT to the mainbase has 11 mineral patches and you can't properly place a base there, because of misplaced mineral patches.

2. The equivalent base in the top has only 10 mineral patches.

3. Both gold bases have the same placement issue, mineralpatches need to get readjusted.

Personal request:

Please remove the water. You can't build anything there and makes burrowed units impossible to spot if you play on low settings. This is a strong tactical disadvantage for players with weaker PC's or who like to play on low settings for improved performance. For some reason you're able to build on Hwangsan's water.

Also the map is medium sized, but there's actually very little space to place macro CC's etc... So please, remove the water and just make it flat terrain.

It would be nice to be able to place turrets/cannons/PF's/etc everywhere the player wants to do. If i want to play mech, i'd like to be able to wall off my possible 4th with macro CC's for example.

I think most proffessional players would agree with me, so maybe you could take this into consideration.
StraKo
Profile Joined February 2017
Germany96 Posts
Last Edited: 2017-03-10 16:19:47
March 10 2017 16:17 GMT
#33
For me personally Paradise lost is an absolute no-go map. I will veto it 100%.

I think except for pocket naturals, there shouldn't be any maps in a ladder/tournament mappool who feature bases that can't get attacked directly.

I think it's terrible map design and restricts strategic and tactical options, it also favors races over others. Even though new gettysburg was zerg favored, i still had some really good games on it, except when someone got the island bases. This just killed the map for me. Air blockers shouldn't exist in competetive maps and especially no excessive amount of island bases.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 10 2017 16:44 GMT
#34
On March 11 2017 01:00 uThermal wrote:
A bit sad people always just seem to vote for the big macro maps, almost all of these maps are too big for proper competitive play, only Hwangsan seems to be suited for the ladder.

Oh well, congrats to the winners ^_^


It is true the public will usually always vote for the bigger standard macro maps for the most part. It's why one of my submissions was a fairly safe, standard macro map. With that said, I'd love to hear your thoughts on why Ascension to Aiur isn't suited for ladder though, even a PM if you'd prefer.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 10 2017 16:50 GMT
#35
On March 11 2017 01:01 Ansibled wrote:
Show nested quote +
On March 11 2017 01:00 uThermal wrote:
A bit sad people always just seem to vote for the big macro maps, almost all of these maps are too big for proper competitive play, only Hwangsan seems to be suited for the ladder.

Oh well, congrats to the winners ^_^

What is 'proper competitive play'?


Maps small enough for 3 rax reaper
Cereal
Youngrustler
Profile Joined February 2016
United States70 Posts
March 10 2017 17:04 GMT
#36
Congrats to the winners, I am happy with the results personally since I was just hoping not to be #15. I appreciate all who voted for my map, and I will be around to create more maps maybe better ones in the future.
TLMC8 Finalist, TLMC9 Finalist, TLMC10 Finalist, and TLMC11 Finalist, Creator of Defender's Landing
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-03-10 17:08:22
March 10 2017 17:06 GMT
#37
On March 11 2017 01:00 uThermal wrote:
A bit sad people always just seem to vote for the big macro maps, almost all of these maps are too big for proper competitive play, only Hwangsan seems to be suited for the ladder.

Oh well, congrats to the winners ^_^


It's also because of how the categories are set-up. Due to the category being macro (and the initial requirements for the category to almost require a pocket base) all the maps tend to be very large. There isn't a good category for mid-sized standard maps which is why you see so few of them in the TLMC.

Results were a bit unexpected.

I'd be interesting to get the numbers.
CrayonPopChoa
Profile Blog Joined November 2011
Canada761 Posts
March 10 2017 17:07 GMT
#38
People just like playing on maps with sandy beaches
BW4LIFE
Latias4Ever
Profile Joined November 2013
Portugal11 Posts
March 10 2017 17:19 GMT
#39
Pathable water wins the game! Windwaker and Hwangsan bringing pathable water to StarCraft II ladder and to you! Bel'Shir Beach has been vindicated!
Latias4Ever!
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 10 2017 17:24 GMT
#40
On March 11 2017 02:07 CrayonPopChoa wrote:
People just like playing on maps with sandy beaches


And who can blame them
Revolutionist fan
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