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TLMC8 Results

Forum Index > SC2 General
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TLMC8 Results

Text bymonk
March 10th, 2017 11:30 GMT


TLMC8 comes to a close as we round out the top five maps of the season as determined by you, the community. TLMC8 was the closest vote we've ever had in a map contest with the top five being neck-and-neck up until the very end. The final five maps are all very high quality and each could serve as a valued addition to the ladder map pool. As always, Blizzard will consider all of the finalists for use on the ladder but there are no guarantees that first place (or second... etc) is used!


Prizing


All finalists will receive a custom community commander portrait. In addition, the authors of the top five maps will receive the following prizes, all provided by Blizzard.

First - $1,000
Second - $500
Third - $250
Fourth - $150
Fifth - $100


Winners



FIFTH PLACE
Sequencer | NegativeZero

  • This medium-sized macro map features a grid of alternating high ground pods, inspired by the BW proleague map "Geometry", encouraging players to use them to establish defensive positions. Destructible rocks initially block several paths and make certain bases easier to take. But once the rocks are down, despite the map's constricting appearance, it becomes quite open - since the pods are so close together, it's easy to move between adjacent pods to flank from a side ramp, and numerous possible routes are available to traverse the map.
  • The map offers 2 choices of 3rd base: a standard, fairly vulnerable base on the low ground, and a protected base located behind the natural wall, but with a reduced resource count of only 6 mineral nodes and 1 geyser.
  • Multiple alternating high ground pods allow for defensive positioning as well as flanking and outmaneuvering.

NegativeZero is most known for creating TLMC6 winner Terraform and TLMC7 2nd place finisher Apotheosis. NegativeZero will take fifth place with $100.

FOURTH PLACE
Paradise Lost | Jacky
  • There are three island expansions near each player's main.
  • This map utilizes 'Sky Gates', which are like Destructible Rocks with 2000HP and 3 armor. However, they block air units as well.
  • Air Blockers block the area around the islands, and is marked in blue.
  • The first island expansion can be easily defended by building a defensive tower(such as Missle Turret) on the side of the main base, but more island bases requires a larger defensive radius.
Jacky is known for numerous maps throughout the history of StarCraft II including Crossfire, Xel'Naga Fortress, Crevasse, and Calm before the Storm. More recently, however, he won TLMC7 with the map New Gettysberg. Jacky takes home $150 this time for his creative map.

THIRD PLACE
Hwangsan | Avex
  • A small channel runs through the center of the map, guarded by Watch Towers from the cliffs above. Third bases are open to offensive strikes, but defendable through tight positions, some of which that can be opened up.
  • Standard rush distance, boundary size and mineral lines, with little deviation from the norm in macro maps.
  • Round in shape, double rocks blocking two offensive channels by the diagonal third base, a rock tower to help assist in the vertical base defense.

Avex is most known for the ladder map Invader. Avex also placed 5th in TLMC7 with his entry, Gojira Greenhouse. Avex will be taking home at least $250 for his efforts here.

SECOND PLACE
Ascension to Aiur | SidiantheBard

  • Fairly standard macro map with plenty of choices of expansions after the natural. No matter where you take your 3rd, you will have an option of a different 4th as well. The game will constantly evolve depending which 3rd gets taken because then it opens up multiple different options for a 4th.
  • Expanding both vertically and horizontally has their individual benefits.
  • Early game the rocks play a huge role, choking the map off and restricting flow but come middle and end game once they are taken down it creates another (albeit choked) path for the attacker to get around the map.
  • The middle of the map is quite choked off, but out of each choke gives a good defender's advantage if needed.
  • Watchtowers see the entire middle forcing players to hug the outside paths if they want to stay clear of vision.

Sidian's long list of previous ladder maps include: Habitation Station(2nd place TLMC3) , Abyssal Reef, Honorgrounds, Moonlight Madness(5th place TLMC6), and Korhal Carnage Knockout. Sidian will take home $500 for yet another 2nd place finish.


FIRST PLACE
Windwaker | Avex

  • A warm and inviting beach-front macro map.
  • Standard rush distance, comfortable elevation variation. Many positional points, but enough space for flanking in specific matchups, such as Zerg versus Terran or Protoss versus Terran.
  • Vertical 4th has a high mineral income, but little longevity, as well as only one geyser. The opposite 4th, has 10 minerals and 2 gas geysers, for longevity.
  • Lowground late-game bases have 5 mineral patches, but 3 geysers as a risky base option after the longevity base was taken.
  • The Gold base has 8 mineral patches, all of which at a 33% decreased value (1000 for near, 600 for far patches)

In addition to his 3rd place prize, Avex will take home $1,000 more for his victory in TLMC8.


See you next season!

With that, TLMC8 comes to a close. Thank you to everyone who submitted a map, voted in the poll, watch the Map Test tournament hosted by BaseTradeTV or otherwise showed an interest in the contest.

Now that the contest has concluded, it's in Blizzard's hands to pick the maps for the next season of ladder. We look forward to hear which of the fifteen finalists will make it!

+ Show Spoiler [Full Results] +
  1. Windwaker by Avex
  2. Ascension to Aiur by SidianTheBard
  3. Hwangsan by Avex
  4. Paradise Lost by Jacky
  5. Sequencer by NegativeZero
  6. Acolyte by Enekh
  7. Blood Boil by Avex
  8. Paradisia by SidianTheBard
  9. Asteroid Barricade by Samro225am
  10. Keres Passage by Uvantak
  11. Maxwell Platform by YoungRustler
  12. Geumgangsan by RQM
  13. Eremita by Avex
  14. Hunger Game by Enekh
  15. Bandarlog Ruins by Samro225am


Facebook Twitter Reddit
Moderator
Elentos
Profile Blog Joined February 2015
55591 Posts
March 10 2017 11:32 GMT
#2
Congratulations to everyone.

Certainly didn't expect Windwaker to win.
Every 60 seconds in Africa, a minute passes.
Charoisaur
Profile Joined August 2014
Germany16085 Posts
Last Edited: 2017-03-10 11:49:23
March 10 2017 11:34 GMT
#3
wow if I could have ranked the maps the order would have probably looked the same minus paradise lost.
People voted well.

also surprise surprise - macro maps are more popular than gimmick maps.

noticed a mistake: in the complete results list paradise lost is ranked as 3rd and Hwangsan as 4th.
-now fixed
Many of the coolest moments in sc2 happen due to worker harassment
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 10 2017 11:36 GMT
#4
I was pulling for Sequencer definitely showed the most promising games from the test tournament. Hope it still makes it to the ladder!

Congrats to Avex and the other winners
Administrator~ Spirit will set you free ~
Elentos
Profile Blog Joined February 2015
55591 Posts
March 10 2017 11:37 GMT
#5
On March 10 2017 20:36 Plexa wrote:
I was pulling for Sequencer definitely showed the most promising games from the test tournament. Hope it still makes it to the ladder!

Congrats to Avex and the other winners

Hope so too, Sequencer has great potential.
Every 60 seconds in Africa, a minute passes.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 10 2017 11:41 GMT
#6
Damn, I thought sequencer would win for sure. Congrats to the winners!
ModeratorI am still alive, somehow
TL+ Member
Musicus
Profile Joined August 2011
Germany23579 Posts
March 10 2017 11:48 GMT
#7
Congrats to all the winners!
Maru and Serral are probably top 5.
Kand1
Profile Joined May 2016
Germany17 Posts
Last Edited: 2017-03-10 11:53:27
March 10 2017 11:52 GMT
#8
congratulations to all winners.. really awesome maps..
but I think you mixed up the 3rd and 4th place (at least in the list at the end they are reversed)

update
nevermind
fluidrone
Profile Blog Joined January 2015
France1478 Posts
March 10 2017 12:28 GMT
#9
networking build order win
"not enough rights"
Argonauta
Profile Joined July 2016
Spain4967 Posts
March 10 2017 12:58 GMT
#10
Congrats for the winners and a big thanks to all the map makers to create such quality content
Rogue | Maru | Scarlett | Trap
TL+ Member
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 10 2017 12:59 GMT
#11
On March 10 2017 21:28 fluidrone wrote:
networking build order win


Right, let's pretend Avex isn't one of the best mappers in the scene, and he totally only won due to networking.

Cereal
EleMenTfiNi
Profile Joined January 2015
Canada107 Posts
March 10 2017 13:05 GMT
#12
Ohh, I was off by one map, congrats to all the mappers!
Don't complain about things you're not willing to change.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
March 10 2017 13:10 GMT
#13
These look pretty good! A little sad that Acolyte didn't make it, I liked the look of it. Paradise Lost, with all due respect, would be an incredibly frustrating map to play on. Skytoss turtle every game.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-03-10 13:16:58
March 10 2017 13:11 GMT
#14
Congrats to the winners. Of the 5 winning maps, Ascension is my favorite. My top vote, Acolyte, was 6th! Damn, just missed out.

We do not need 3 beach themed maps in the ladder (1 is enough).
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
March 10 2017 13:13 GMT
#15
Great map from SidiantheBard once again. And a big congratulation to all of the winners! Here's hoping for sweet new maps for the next season of ladder!
Celebrating Starcraft since... a long time ago.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 10 2017 13:18 GMT
#16
Congrats to the winners! All 5 look solid maps on their own, although Paradise Lost looks too turtle-ish to me too.

Was personally rooting for Ascension to take it all and also voted for Hwangsan and Windwaker
Revolutionist fan
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2017-03-10 13:20:15
March 10 2017 13:19 GMT
#17
Any chance we can see some statistics? Some numbers?
Random is hard work dude...
MorDka
Profile Joined October 2012
Poland543 Posts
March 10 2017 13:35 GMT
#18
On March 10 2017 20:36 Plexa wrote:
I was pulling for Sequencer definitely showed the most promising games from the test tournament. Hope it still makes it to the ladder!

Congrats to Avex and the other winners


Yeah we need to have sequencer!
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2017-03-10 13:37:51
March 10 2017 13:37 GMT
#19
Why isn't there already some armchair pro mapmaker stating all the reasons why these maps are terrible, the community is beyond retarded voting for these maps and flaming everyone around?

You disappoint me, TL community, did you forget to be elitists?
Azhrak
Profile Joined January 2011
Finland1198 Posts
March 10 2017 13:54 GMT
#20
Congrats to winners.
Now the fun part: waiting to see which of these Blizzard will pick for ladder.
starcraft2.fi
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