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Forum Index > SC2 General
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Togekiss
Profile Joined January 2013
Canada154 Posts
February 24 2017 04:02 GMT
#41
I am skeptical that the implementation of the widow mine nerf will "fix" or balance the PvT matchup. I actually tend to foresee it drastically swinging the MU into Protoss' favour due to the recent Liberator nerf.

JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2017-02-24 05:21:48
February 24 2017 05:19 GMT
#42
Community feedback update summary ?

"You wanna play mech ? NOPE."

Well thanks i guess blizz. Good thing 3.8 made mech viable ! Corru/hydra buff is the nail in the coffin for mech TvZ, and while mechVP was getting interesting, mine nerf makes it obsolete.
So back to bio every game? Great.
engesser1
Profile Blog Joined December 2016
264 Posts
February 24 2017 05:41 GMT
#43
Buff zerg. I like it, totally.
Nerf mines. I don't think that is makes sense. They are so random sometimes.
Reaper. How about to take away grenades from start and make it as upgrade in a tech lab? it's gives more time, and not so annoying. Barrack -> Reaper -> Tech lab -> Grenade upgrade (xx sec + xx minerals/xx gas).
Maru, he is the reason why i'm still playing and watching sc2
Parcelleus
Profile Joined January 2011
Australia1662 Posts
February 24 2017 05:47 GMT
#44
I agree with Classic, nerf Widow mine, as he said, they have too high damage for the cost. The terran doesnt even feel the hurt from losing widow mines because they are so cheap. ie. increase their cost or decrease their damage.

Looks like the latter.
*burp*
bObA
Profile Joined May 2012
France300 Posts
February 24 2017 07:04 GMT
#45
widow mines nerf is a pretty bad idea, with the liberator we already saw all the best terrans lose enough so no need to add another nerf
bObA
Profile Joined May 2012
France300 Posts
February 24 2017 07:16 GMT
#46
On February 24 2017 08:04 Charoisaur wrote:
Imo they should wait to see how the liberator nerf affects the mu before doing another patch. Weird that they do another nerf so shortly after the first one, TvP doesn't seem to be that t favored anymore from what I've seen.
Also I'd prefer the liberator being nerfed even further or even removed.

Also the corruptor buff is pretty significant for tvz because it makes it much easier to chase medivacs for corruptors.
Overall I dislike this patch.


I totally agree with that
bObA
Profile Joined May 2012
France300 Posts
February 24 2017 07:16 GMT
#47
On February 24 2017 13:02 Togekiss wrote:
I am skeptical that the implementation of the widow mine nerf will "fix" or balance the PvT matchup. I actually tend to foresee it drastically swinging the MU into Protoss' favour due to the recent Liberator nerf.



I second that
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 24 2017 07:19 GMT
#48
These changes are entire irrelevant to the issues that have plagued SC2 since the swarmhost patch.

My post from the previous update still applies:
On February 11 2017 11:55 avilo wrote:
Same thing i wrote in every previous community update thread from months ago still applies as the developers still leave many unaddressed balance issues in the game in favor of doing things completely irrelevant or flat out wrong like buffing hydras or nerfing more mech units (mines vs P).

So i think people really need to see that it really is MONTHS as usual since the last patch that actually did anything to this game. The rest of the updates are flat out bullshit PR from blizzard and an excuse to not actually iterate and patch their game.

Everything i've written over the past months (and years) still applies today to why SC2 has fallen as an e-sport and will continue to until people start calling out blizzard for their bullshit and get them to replace their lead balance dev with someone that knows the game much better.

Show nested quote +
On January 17 2017 04:20 avilo wrote:
Mech still worse on the "mech patch" than it ever has been. Swarmhosts currently are worse than the old ridiculous swarmhost that took over the game.

Virtually zero mech games at pro level. And if the Z knows about how to abuse swarmhosts it's always a loss.

Pretty disappointed.



Show nested quote +
On January 25 2017 15:51 avilo wrote:
On January 25 2017 04:04 Spyridon wrote:
On January 23 2017 02:46 PharaphobiaSC wrote:
No wonder they don't talk to anyone from the community... SC2 might dodged the toxicity bullet (which is being raised Avilo anyway), but it is the most negative community in the gaming industry.

There is nothing that Blizzard can do because it's double edge sword, u satisfy one ppl and 10 other started flaming and being vocal.

At this point I'm glad they keep the money and casual updates rolling. But I would not be suprised that one day someone retired from Blizzard will publicly agrees with me with fact that working with this community which is like 95% negative about anything Blizz came with was "pain in the a*s"

I started playing in late hots, but I still belive the main source of problem for SC2 is the diversed and negative community..

P.S: I'm glad that at least BW guys working together and are somehow united and I wish same thing would happen to SC2 but at this point I almost lost all the hope


I disagree with this, because ever since LotV beta, they have not even had a guiding light for their own game. They aren't working towards a design goal. This isn't growing pains. They have never worked on a solution to the problems. They don't have a long term plan.

They are simply trying to deal with balance issues as they come, and dealing these PR updates every week, disguised as working with the community, when in reality they do whatever they want in the end anyway.

The straw that broke the camels back was in LotV beta when the lead designer straight up said that he chose against the better design of the game in order to please "some people in the community that has a false perception". Its his JOB to give us the best damn design he is capable of. And he intentionally made the choice against doing that.

Since then, they have never came back on track. They promise us major "design" changes, and give us a half baked balance update where most the changes are reverted in the end anyway. They don't have any long term plan at all, and that's destined to fail.

Sorry, but there's no way in hell I'm going to support a development team that does not even take the time to develop a solid plan for the games future. I gave them more money than I should have, and will not be giving them anymore unless they somehow regain strong leadership. This team has proven their not capable. The leader designer did not give us the best design he could, and when that happens, everything else underneath falls apart.

You can say it's just "negativity in the community", but the level of incompetence that this team has shown, is unlike anything I've ever seen out of Blizzard. Ever.


Yep, exactly. It's not the community being negative in response to changes. It's the community responding to terrible change, after change, after change that doesn't impact the game or address blatant issues.

Enough with the SJW: SC2 edition please. If someone is doing a terrible job call them out on it.

Why are swarmhosts not addressed yet after the "mech viability" patch?
Invincible nydus?
8 armor ultras left in game for 1+ yr.
Warp prism pick-up?
Parasitic bomb?
Mass ravens?
3 rax reaper?

List goes on. We've gone in circles for years now. Myself, you, others have tried the nice guy lovey dovey approach MANY a time. It falls on deaf ears and every now and then SC2 blizzard will simply put out a "PR community update" that essentially says a whole of of nothing and then they do a whole lot of nothing.

How else should the community respond when the updates/patches are infrequent as hell and when they do come up they always miss the mark every time?

This game has no direction in terms of balance and it hasn't for years. The fact we're all destined to watch the same 16 marine drop game ever since the swarmhost patch proves they have no idea what they're doing and a refusal to listen and acknowledge the problems.

I mean if it wasn't clear enough that they don't want to listen - i was banned from the battle.net forums for posting feedback about 3 rax reaper a while ago because they don't want your feedback or mine anymore. They (meaning dkim?) will patch balance as they see fit, regardless if the entire community wants things like mech viability for years.

That is the honest to god truth. It's depressing, but oh well.

The most recent "huge game update" for "mech viability" made mech worse than it ever has been and should more appropriately be called the "swarm host patch."

A lot of other people that play mech have tried for years to ask for mech viability and this entire last 1-2 months try to get blizzard to acknowledge swarmhosts are ridiculous vs mech atm. Still no word after 3 community updates. How do we even know some of the developers play their own game atm or get feedback from playtesters when they don't even acknowledge how ridiculous swarmhosts are?



Show nested quote +
On January 20 2017 11:04 avilo wrote:
Are people really fine with blizzard completely ignoring the absurdity of swarmhosts and carriers while simultaneously saying they are going to nerf 3 mech units? @_@ i mean come on..."mech viability" right...


Show nested quote +
On January 20 2017 05:01 avilo wrote:
I really just wanna write my post as a one liner and write: "the developers don't play their own game anymore."

But i guess i'll just elaborate as usual and write the same post i have for over 1+ yr now of problems that have not been addressed with the game and the latest problems / balance issues that aren't addressed:

-carriers too strong, interceptor cost needs revert
-3 rax reaper coinflip is still in the game for some reason
-invulnerable nydus worm still in the game
-new swarmhost is ridiculously broken versus both protoss and mech
-infestor burrow cast is perma cloak....that needs to be reverted
-baneling buff way over the top, unneeded
-BC teleport cooldown way too low
-tempest still an oppressive lategame unit vs all races
-warp prism pick-up range is still too much

Those are issues that need looking at. The priority being swarmhosts and carriers.

It's absurd to me that the update jay wilson I MEAN david kim just put out says nothing about addressing swarmhosts, and then in the same post wants to simultaneously nerf TWO MECH UNITS ROFL.

Mech was made near unplayable on patch 3.8 because of swarmhost/carrier. Now they wanna nerf tanks and mines for no reason? Disgusting.



Show nested quote +
On January 17 2017 04:20 avilo wrote:
Mech still worse on the "mech patch" than it ever has been. Swarmhosts currently are worse than the old ridiculous swarmhost that took over the game.

Virtually zero mech games at pro level. And if the Z knows about how to abuse swarmhosts it's always a loss.

Pretty disappointed.



Show nested quote +
On December 16 2016 19:20 avilo wrote:
Interceptor should be reverted to 25 minerals. Carriers are ridiculous atm.



Show nested quote +
On December 09 2016 14:51 avilo wrote:
Every game vs Zergs that know how to abuse is them massing 100% swarmhost. Not that fun.
I have a 75% winrate vs Protoss massing pure swarmhost off 2 base. There is nothing the opponent can do to respond because i swarmhost bomb a base, and then escape thru nydus network and keep doing it till they die.



Show nested quote +
On December 06 2016 14:09 avilo wrote:
Mass ravens and swarmhosts says hello.



Show nested quote +
On December 05 2016 07:56 avilo wrote:
So does anyone know if they are planning to correct this patch and address:

swarmhosts
hydralisks
vipers
infestor burrow cast
invincible nydus
adept shades
warp prisms
mass ravens
mech anti-air
mass reapers

????


Sup
insitelol
Profile Joined August 2012
845 Posts
February 24 2017 07:54 GMT
#49
Clueless gamedesigners are clueless.
Less is more.
ihatevideogames
Profile Joined August 2015
570 Posts
February 24 2017 08:05 GMT
#50
Shutting down mech even more with the Corruptor buff, while at the same time making a Reaper change that doesn't fix the damn thing in TvT.

Can we PLEASE get a new balance designer? PLEASE?
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2017-02-24 08:10:24
February 24 2017 08:09 GMT
#51
It would be interesting to see the results of the poll. They seem to remain hidden even after you voted.
StorM_Sweden
Profile Joined July 2014
Sweden45 Posts
February 24 2017 08:17 GMT
#52
Worst patch in history of Sc2. i mean curropter buff? cmooon. widow need no nerf, liberator need no nerf. maby hydra is ok but shittyy patch. / protoss
jimjimmie
Profile Joined December 2016
13 Posts
February 24 2017 09:13 GMT
#53
why don't you remove disruptor? it's kind of op...it can kill bunch of army without expense.
i really hate all-kill unit like burrowed fungal infester/disruptor/widowmine/high templar/cheap banelings. they take tension away from the game scene.
and nerf phoenix. it is disaster to T and Z. before corrupter came out pheonix can kill so many drones that zerg die of hunger. and they can destroy terran units with combination of adept.
unless you nerf pheonix, dont nerf widowmine. it is only hope for terran.

kajtarp
Profile Joined April 2011
Hungary492 Posts
February 24 2017 09:33 GMT
#54
On February 24 2017 13:02 Togekiss wrote:
I am skeptical that the implementation of the widow mine nerf will "fix" or balance the PvT matchup. I actually tend to foresee it drastically swinging the MU into Protoss' favour due to the recent Liberator nerf.



Make one more cheap widow mine???
Why so serious?
ejozl
Profile Joined October 2010
Denmark3517 Posts
Last Edited: 2017-02-24 10:05:39
February 24 2017 09:42 GMT
#55
Don't like this patch.

Widow Mine
Splash damage +shield bonus reduced from +40 to +25.

Honestly this is not severe enough. I think most of us agree that HotS was quite balanced even though it suffered from some design issues. Mb the balance suffered a bit, when they decided to destroy the Swarm Host, but overall this era of SC2 was the most balanced. In Korea the master race was Protoss, they pretty much dominated actually. With players like Stats, herO, Zest, sOs, Parting, Rain, Myungsik, Classic, Patience, Trap, Dear and more, though at a tier below.
Right now who're there? Stats? sOs? herO? okay..and Terran dominate PvT.
Innovation was never a great TvP player honestly, he's a master at TvZ and TvT, but his TvP has always had huge weakness against cheesy play, or to getting P R O T O S S E D as twitch/reddit would say. Whenever TvP favours Terran there Innovation is again winning everything.
Lets say PvT is currently 42% for Protoss right now on Aligulac, it shouldn't be far off, but it seems that this community would rather keep a 42% for Protoss winrate than a 51% for Protoss. Even though 51% would suggest better balance.
The issue with TvP IMO is that Terran has both the stronger straight-up-fighting capabilities AND the surperior mobile force. Usually in Starcraft 2 we see a strong dynamic with one player going for the stronger immobile composition and the other player going for a much faster mobile composition and utilizes counter-attacks as a means to delay the mobile composition until eventually his explosive economy wins, equals or loses to the greater efficiency in trading from the immobile composition.

Blizzard seems determined to do the changes which impacts the game the least in terms of gameplay, while fixing the issues of balance and this patch is exactly that. I would like that instead they should try and fix the problems the game faces in terms of being frustrating, while also fixing the balance. So here's some changes I would like and you can agree or disagree with the changes, but I think the approach is important to look at.

Liberator:
*Requires Tech Lab.
*AG damage increased from 75->85.
*AA damage increased from 5->7.

Banshee:
*Tech Lab requirement removed.
*Banshee Speed Upgrade requires Fusion Core.

Widow Mine:
*Shields damage removed from Primary target and Splash.
*Now deals +35 Mechanical damage to the Primary target.


So for one it's a 'bundles' change, meaning that we change up multiple things at the same time that compliment each other. Banshee's not requiring Tech Lab would be a huge problem in TvT, if it was the only thing we considered changing, but because it's a bundles change we have already accounted for that. Widow Mines now deal 160 dmg vs Mechanical units, so we've made the counter already. Banshees would probably still be very strong, but it is TvT and they've always had a huge impact, Widow Mines merely is here to save the day, so that it doesn't become a Banshee fest. Mb people will open Ravens+Banshees now, so that the small squad can scour around killing off Widow Mines. Furthermore 160 vs Mechanical Widow Mines would be the answer to all the doom dropping shenanigans that we see and that derail the matchup from a beautiful chess game into YOLO madness.

People can already see that this suggested patch would have a huge balance change up in TvP and it might even make Protoss favoured, I'm not one to say. I will say though that the strongest composition for Protoss after this change would probably be Phoenix+Adepts, which is already a very strong composition. Now the question comes, is it okay for this composition to reign over the matchup, if it's still somewhat close to 50%? It would make it so that Protoss is now surperior when it comes to the mobile compositions, since the Widow Mine doesn't make it so that Adepts fall off heavily when we enter the mid-later stages of the game. Furthermore Chargelots are now reintroduced to the matchup and along with that comes the High Templar, be it in the form of Archons or through Storm Tech. We honestly don't know how Terran would play out if this change would go through, would Terran significantly slow down and make the slow invincible army of death? I think it would be pretty interesting, it could also be that Terrans would just go Maru style and try and end it before Storm+Chargelots hit. Anyways it's all speculative and unless we try it out on a test map it's rough to tell. Banshees could become a strong opener in TvP that players can mix in, which would be really interesting, though it will never become mainstay simply because of the Phoenix.
Liberators go back to 2 shotting Stalkers, but you cannot have a single reactored Star Port, or 2 for that matter that pump out Medivacs/Vikings/Liberators for your hearts content any longer. I think 2 Star Ports pumping out 4x Liberators every 43 second is way too much and I think Terran is too favoured when it comes to this stage of the game. With Tech Lab requirement Terran slowly climbs towards the kill all army, but it is a kill all army. I think it's kind of cool to have Terran have the super strong late game with Liberators, Battlecruisers and Ghosts, but the climb is so fast with Reactored Liberators and so strong that it never even gets to Battlecruisers and even Ghosts.

TvZ is the matchup I know the least about. 2 Starport Banshee is an actual build, though probably not too strong. Even though it becomes 1 Starport with a Reactor, you still cannot Research Cloak at the same time, since that would require a Teb Lab, it would change some timings up though. Liberators will have to be used a lot more diligently, since you cannot simply spam them anymore. It's legitimately a nerf to the TY Ghost+Liberator style, but most likely a buff to TvZ Mech, since Banshees are used quite heavily there.

Anyways I don't think I'm all knowing, but the Corruptor speed buff will destroy the balance of Vikings vs Phoenix vs Corruptors. Hydras while it would be nice vs Carriers, it still destroy the interaction between Zerg and Protoss ground battles, if Corruptors and Hydralisks are buffed, where will Mech go?

Reaper Openers in TvZ

I still think Grenades are the fun part about the Reaper. Give the Reaper some bonus Health, remove it's Combat Regeneration, and give Reapers a late game upgrade, which massively increases the Grenades damage dealt to structures.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
February 24 2017 10:19 GMT
#56
I never understood the worries about the Mine. It's high risk, high reward. Good players can outmaneuver them, or even use them to their own advantage, eg. by heading 1/2 Zerglings into the Terran's units.

From a viewing perspective, they have a nice, small element of uncontrollability. It's also the only unit in the game that has it. Maybe that's why purist dislike it. But i do!

I agree that with these nerfs, Phoenix-Adept will shred Terrans in the near future. But apparently that's the way Blizzard wants to go. So let's see!
Once rode a waterslide with PartinG and TaeJa ✌
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 24 2017 10:32 GMT
#57
It all comes down to the pathing tbh. If units wouldn't clump as much the widow mine wouldn't be disliked at all
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TheKhyira
Profile Joined May 2012
115 Posts
Last Edited: 2017-02-24 10:47:29
February 24 2017 10:43 GMT
#58
I´m very suspicious that the corruptor buff is going to strike down the innocent bystander called TvZ in an attempt to tone down the strength of carriers. Zerg is in no way struggling in ZvT and the transition from the terran mid to late game infrastructure is still quite hard to do.

The mine nerf is beyond ridicilous. If you take a look at the recent pro matches phoenix adept wins a disturbingly high percentage of games in extremely dominating fashion and mines are the primary counter to that. Why on earth are we trying to go back to mass adept spam again?

On a sidenote the idea of nerfing reaper grenades vs buildings so you can use static defense is the dumbest suggestion I´ve heard in a very long time. This is some serious low level understanding of how the game works.
MLuneth
Profile Joined January 2012
Australia557 Posts
February 24 2017 10:48 GMT
#59
On February 24 2017 19:19 Jj_82 wrote:
I never understood the worries about the Mine. It's high risk, high reward. Good players can outmaneuver them, or even use them to their own advantage, eg. by heading 1/2 Zerglings into the Terran's units.

From a viewing perspective, they have a nice, small element of uncontrollability. It's also the only unit in the game that has it. Maybe that's why purist dislike it. But i do!

I agree that with these nerfs, Phoenix-Adept will shred Terrans in the near future. But apparently that's the way Blizzard wants to go. So let's see!


The entire issue with the widow mine is that it is a low risk high reward unit.

This is because:

It costs 75/25
It can be carted around by a medivac, another unit with minimal tech cost
It can 1 shot 6 workers if the opponent is distracted
It requires specific tech (detection) to fully deal with
Reactored out of a factory which reduces the "tech cost" of the unit present in other high reward units (dts, oracles when not transitioning to nix, mutas in pvz, nydus)

I believe that ideally strong players should be able to micro around them however there are some positions where it is unrealistic to spot the line before the wm can be dodged. + Show Spoiler +
https://clips.twitch.tv/dltlsgud2/SuperSnakeANELE
Innovation is not a great (protoss) player, but this demonstrates a position that I mean


On pheonix adept being OP
Give terran a little time to figure out how to effeciently work drilling claws into their builds and they'll be fine once they hit 180 supply. (I get the sense that the reaction to nix adept is based mostly on sOs and stats in gsl but if you have other examples please PM them to me)
Innovation is a PatchTerran
TheKhyira
Profile Joined May 2012
115 Posts
Last Edited: 2017-02-24 10:52:00
February 24 2017 10:51 GMT
#60
On February 24 2017 19:19 Jj_82 wrote:
On pheonix adept being OP
Give terran a little time to figure out how to effeciently work drilling claws into their builds and they'll be fine once they hit 180 supply. (I get the sense that the reaction to nix adept is based mostly on sOs and stats in gsl but if you have other examples please PM them to me)


The strength of phoenix adept is to be able to hold 3 bases with a high worker count much quicker than the terran. Talking about a counter at 180 supply is kinda silly. It´s like having lib range from the start and saying you have a proper counter when you get tempest.

And phoenix adept isn´t new, it was the best PvT build for most of lotv.
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