|
Source Nakatoir
Balance Test Map First off, we wanted to give a big thanks to everyone who participated in testing and provided feedback on the balance test map. We are leaning towards finalizing the below changes, but wanted one last round of feedback and testing from our community.
Terran Widow Mine Splash damage +shield bonus reduced from +40 to +25.
Zerg Hydralisk Health increased from 80 to 90.
Corruptor Movement speed changed from 4.1343 to 4.725. Acceleration speed changed from 3.675 to 4.2. Parasite Spore weapon damage point changed from .1193 to .0446. Assuming that no issues arise, we’ll implement these changes in an upcoming patch.
Reaper Openers in TvZ We have been keeping an eye on Reaper openings in the TvZ matchup and we think some tweaks may be needed here to keep terran from gaining too much advantage in the early game. We are currently thinking that the offensive capabilities of the unit could be reduced a bit, and that changes to the KD8 Charge ability would be a good way to accomplish this. Some options that we have discussed are increasing the cooldown of the ability, or changing the ability to no longer damage structures to increase the effectiveness of static defense options. As always, let us know your thoughts. Ideally this change should be minor enough that we won’t need to add it to the balance test map and can be pushed straight to live.
Widow mine
Poll: Splash damage +shield bonus reduced from +40 to +25Good (556) 50% Bad (432) 39% Undecided/Don't care much (130) 12% 1118 total votes Your vote: Splash damage +shield bonus reduced from +40 to +25 (Vote): Good (Vote): Bad (Vote): Undecided/Don't care much
Hydralisk
Poll: Health increased from 80 to 90.Good (478) 53% Bad (307) 34% Undecided/Don't care much (120) 13% 905 total votes Your vote: Health increased from 80 to 90. (Vote): Good (Vote): Bad (Vote): Undecided/Don't care much
Corruptor
Poll: Movement speed changed from 4.1343 to 4.725.Bad (404) 46% Good (365) 42% Undecided/Don't care much (102) 12% 871 total votes Your vote: Movement speed changed from 4.1343 to 4.725. (Vote): Good (Vote): Bad (Vote): Undecided/Don't care much
Poll: Acceleration speed changed from 3.675 to 4.2.Good (408) 56% Bad (235) 32% Undecided/Don't care much (84) 12% 727 total votes Your vote: Acceleration speed changed from 3.675 to 4.2. (Vote): Good (Vote): Bad (Vote): Undecided/Don't care much
Poll: Parasite Spore weapon damage point changed from .1193 to .0446.Good (343) 48% Bad (204) 28% Undecided/Don't care much (174) 24% 721 total votes Your vote: Parasite Spore weapon damage point changed from .1193 to .0446. (Vote): Good (Vote): Bad (Vote): Undecided/Don't care much
Clarification of damage point through this link
+ Show Spoiler +It looked like nobody had made a TL post about this, so I made this. I hope it is good enough.
|
I wonder if corruptors buildings harass will become a thing with the speed boost
|
Why hide the poll results?
|
Nice post, but the poll results are hiddedn even after voting .
And if Blizzard wants to see the results they can't without voting themselves^^.
You should also add the source and then you are good!
|
On February 24 2017 07:43 Tyrhanius wrote: I wonder if corruptors buildings harass will become a thing with the speed boost
Not harass. Basetrade. You need at least 6 corruptor to meaningfully damage, quite a lot of supply to dedicate to (and a waste if you are facing ground based composition). And the change changed the acceleration more than velocity (ie they turn sharper but still slower than pheonix/muta/boosted vacs)
Disclamer: I mostly play carriers.
That aside, if they really intend to buff hydras this way and make 1 storm not enough to kill hydras (combined with the speed boost on creep), I wonder how Protosses like me going to match up with it. I personally believe if we lower the upgrade time hydra timing will be sharper and kill most carrier builds before they happen. The economy change has already eliminated several stargate-based timings from HotS. The current "normal" builds of Protoss absolutely requires some sort of pressure to take a third. This new hydra is just roach 2.0 in many ways.
I don't believe the widow mine change is warranted or going to make much a difference.
|
We'll see how the mine nerf goes. From all I hear, top Korean Terrans are already very unhappy about the state of the match-up, well rather the metagame, specifically the adept (which will be the number #1 beneficiary of the change).
I'm not sure the hydra buff does much and I'm not sure buffing corruptor speed and increasing its DPS is the right way to go about addressing Zerg AA issues. But corruptors moving faster than stimmed marines will probably be hilarious to watch.
I've been in favor of a reaper change since forever. It's so restrictive to map design now. Anything that could have potentially been a good macro map is in danger of being reaperfied in TvZ (and to an extent TvT, although less than before 3.8).
|
Imo they should wait to see how the liberator nerf affects the mu before doing another patch. Weird that they do another nerf so shortly after the first one, TvP doesn't seem to be that t favored anymore from what I've seen. Also I'd prefer the liberator being nerfed even further or even removed.
Also the corruptor buff is pretty significant for tvz because it makes it much easier to chase medivacs for corruptors. Overall I dislike this patch.
|
On February 24 2017 07:54 Odowan Paleolithic wrote: That aside, if they really intend to buff hydras this way and make 1 storm not enough to kill hydras (combined with the speed boost on creep), I wonder how Protosses like me going to match up with it. Old shool phoenix into colossus maybe, a bit like PvT, hydras are not that different from marines, and you don't need stalkers to deal with liberator, so you can invest into more adept/chargelots that are great vs light.
If lurkers, go to disruptors or just a big engage with a lot of adept/chargelots and lift lurkers with phoenix.
|
I think as a counter part to nerfing reapers they should decrease bunker build time by 3, i think all these changes look fine
|
How is Byun gonna win games if he cant snowball the economy in his favor with Reapers anymore in TvZ?
|
I really fear mass adept phoenix style that stats used vs innovation if widowmine splash nerf goes through. Even though it is right to nerf this. I dont want to be overrun by this strat. Maybe something else needs to be adjusted then.
|
from a design standpoint, mine nerf vs shield and hydra hp buff are great, but i don't like the corruptor speed buff, we really don't need more fast units in the game
|
Parasite Spore weapon damage point changed from .1193 to .0446.
This is a buff, right?
|
I always found unintuitive that reaper's grenade could hit buildings. I wouldn't mind this change implemented.
|
|
On February 24 2017 08:32 JayuSC2 wrote:This is a buff, right?
yeah, dmg point is the delay between the attack order and the attack itself, it's very low for marines and high for hellions, that's why marines can stutter step and hellions can't.
so this buff the corruptor's ability to kite stuff
|
|
It's stupid that poll isn't visible even after you vote.
|
balance team is going in circles
|
We'll see how the mine nerf goes. From all I hear, top Korean Terrans are already very unhappy about the state of the match-up, well rather the metagame What a surprise that people are unhappy with the state of the meta. Is it, the 500th time now?
|
|
|
|