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Community Feedback Update 23 February - Page 10

Forum Index > SC2 General
183 CommentsPost a Reply
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Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-03-02 01:09:41
March 02 2017 01:02 GMT
#181
If you really wanted to keep the grenade, what about changing it to a flashbang grenade?

Removes the cheesy knockback and does no damage; instead it blinds the units caught in the radius for a couple seconds. Sort of like blinding cloud but less duration and smaller radius (and it's not an effect on the ground - it only affects the units that were there when it went off). This would have some use in early game fights but also it would make the reaper relevant later in the game.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 03 2017 07:00 GMT
#182
They're nerfing the Reaper's grenade cooldown from 7 seconds to 14 seconds, and the change is going to go live alongside the other changes mentioned last week.

Balance Update

Thanks to everyone who provided feedback on the proposed Reaper changes from last week’s update. After reading over your feedback we are increasing the cooldown of the KD8 Charge from 7 to 14 seconds to reduce the offensive capability of Reaper-heavy openers, while still allowing the unit to function as a scout in smaller numbers. At the moment, we are planning for this change to go live in an upcoming patch with the Widow Mine, Hydralisk, and Corruptor changes that have been on the balance test map. We'd like to implement this soon so that players have time to prepare and adjust to the new units before other major tournaments commence. We welcome your thoughts and feedback.

https://us.battle.net/forums/en/sc2/topic/20753505814
ㅇㅅㅌㅅ
kajtarp
Profile Joined April 2011
Hungary486 Posts
March 03 2017 08:08 GMT
#183
Cooldown increase wont do much. The knockback what really makes it problematic imho.
Why so serious?
bulya
Profile Joined February 2016
Israel386 Posts
March 03 2017 08:22 GMT
#184
On the ladder (diamond 2) I defend 3 rax reaper with ease (I'm a zerg player).

Byun used it several times yesterday (I think 4), and lost only 1 of those games, so may be some nerf was necessary, but I don't consider it to be so OP.
Players like Nerchio which go for roaches anyway deflect it quite easily.
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