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Regarding Sc2 - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 14 Next All
x_woof_x
Profile Blog Joined September 2004
United States659 Posts
April 11 2007 13:50 GMT
#201
whos Daemon Hatfield???, the writer of that article
im sure someone knows... , confess!



im counting on blizzard to make a wonderful game.
of course it wont be balanced, but hopefully they will know that we have great knowledge of the game and they will take our inputs seriously, and try to fix to make the most balanced game they can, like they did with original sc and sc broodwar.

i just hope tho, that by being a good sc BW player, one will also be good at sc2.... what if ur pro SC BW then some new schooler who hardly played BW smashed u at sc2???

all this skill and practice wasted,, for nothing.
STOP...... Manner time. 윤상현
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 11 2007 13:50 GMT
#202
Hype, hype, hype everywhere... and all of it is meaningless

Everything ought to be ignored unless spoken from a Blizzard rep's mouth directly on the subject
Moderatormy tatsu loops r fuckin nice
marquis
Profile Joined March 2007
United States109 Posts
April 11 2007 13:52 GMT
#203
Yea there's an imposter in our midst - who submitted this to IGN?
training iccup
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
April 11 2007 14:11 GMT
#204
"Blizzard has an event coming up in Korea where they are expected to make a large announcement, so it could very well be that the company has chosen the area where StarCraft is the most popular to announce its sequel" oooo even more interesting.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-04-11 14:32:15
April 11 2007 14:20 GMT
#205
I've never played WC3 but I highly doubt that it's a "noob game". It is different from SC, that's all. From what I know, there are simply other qualities needed (most important: more micro).
Besides, there are a few (mostly Korean I thijnk) WC3 pro gamers who switched to SC (because it's more popular and therefore more lucrative) and are doing quite well there.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-04-11 14:23:42
April 11 2007 14:22 GMT
#206
On April 11 2007 22:50 FakeSteve[TPR] wrote:
Hype, hype, hype everywhere... and all of it is meaningless

Everything ought to be ignored unless spoken from a Blizzard rep's mouth directly on the subject

if either sc2 or diablo 3 are not announced within the next 6 months you can permanently ban my account/IP/MAC whatever the hell you can think of, im sure there's something.

reason why i am so sure is because i met with a blizz person within the last year and he/she told me that both were in actual development (like, coding). any more details about it and I could get that person in trouble, sorry I just cannot do that, just letting you know why I'm so sure on this.
ModeratorBlame yourself or God
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 11 2007 14:23 GMT
#207
On April 11 2007 23:11 InToTheWannaB wrote:
"Blizzard has an event coming up in Korea where they are expected to make a large announcement, so it could very well be that the company has chosen the area where StarCraft is the most popular to announce its sequel" oooo even more interesting.

yeah that is the Blizzard Worldwide Invitational this May 19 and 20th.
http://www.blizzard.com/press/070307-wwi.shtml
ModeratorBlame yourself or God
XelNaga
Profile Joined March 2007
162 Posts
April 11 2007 20:16 GMT
#208
On April 09 2007 15:36 SonuvBob wrote:
Thanks mk..))!

Somehow I think this thread will be popular..


Yup, it made IGN
BuGzlToOnl
Profile Blog Joined November 2006
United States5918 Posts
April 11 2007 20:27 GMT
#209
So.. if we don't here anything from Blizzard by May 19-20 all this hype is for nothing. One can only hope for the best thou.
If you want to make God laugh, tell Him your plans.
Highways
Profile Joined July 2005
Australia6113 Posts
April 11 2007 20:41 GMT
#210
wow, its actually on IGN

http://au.pc.ign.com/articles/779/779920p1.html
#1 Terran hater
XelNaga
Profile Joined March 2007
162 Posts
April 11 2007 21:00 GMT
#211
On April 12 2007 05:41 Highways wrote:
wow, its actually on IGN

http://au.pc.ign.com/articles/779/779920p1.html


Yeah.. Read up ;p
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 12 2007 00:12 GMT
#212
On April 11 2007 22:13 Thunderl1ng wrote:
Ok people listen up. I play both SC:BW and W3:TFT and both have different feels and gameplay as you all well know(as was intended by blizzard). They wanted W3 to have its own unique feel, seperate from Starcraft. I see people complaining about how Starcraft will be ruined, the new graphics will "slow the game down", not balanced, and wanting blizzard to keep Starcraft 2 like Starcraft was but just "rebuffed".

First off the original Starcraft released in 1998 people. The age where 3D graphics hadnt been widely used or good(no software of hardware for it). This is 2007. Blizzard will be expecting people to have decent an enough PC to run SC2 in at least a decent resolution. People want SC2 to be exactly as it is right now with better graphics and thats just setting SC2 up for failure with the rest of the people who didnt like SC from the start(or wernt a big fan).

I expect the speed of gameplay to be a little slower than Starcraft but significantly faster than W3. They will make games last longer than 2 minutes, slow down unit building time somewhat but most definatly keep a high unit production count(150-200). Units wont die in 1 second but rather have some type of micro-management ability where it would increase skill variety and gameplay(as apposed to just no micro management early game for SC, save protoss).

As far as balance goes, Blizzard knows the task at hand and the hype they have to live up to in order to make Starcraft 2 the best RTS to date(which i believe it will end up being). Quick gameplay mixed with micro and macro management skills as well as new special units,perhaps new features(perhaps say if a unit gets "X" amount of kills hes promotedand earns an ability?)as well as greater variety in strategy(4 races instead of 3).

Starcraft 2 will be a game to look forward to and i will be at the front lines primed and ready!!
That post made me feel weird.

Well, NO, mister genius, micro isn't about having special abilities and micro-less zealot rushes ARE doomed. And FFS no unit promotions please. Kill meter is for style, and style alone.

I'm with Testie here and somewhat against ManaBlue:

Keep the pace of the game. Change pace (0.9x fastest speed) and SC is ruined. Seriously.

And, IMO, 3D rightfully done won't harm SC. It's possible to create great 3D environments that would feel exactly like SC (for example, it is 3D, but noone really forbids a camera lock), but would just look more refined. Unit sprites are close to perfect, but I've always wanted a vaster amount of map decoration options.
You want 20 good men, but you need a bad pussy.
useLess
Profile Blog Joined January 2004
United States4781 Posts
April 12 2007 01:02 GMT
#213
On April 12 2007 05:41 Highways wrote:
wow, its actually on IGN

http://au.pc.ign.com/articles/779/779920p1.html


And then someone will reference that article, saying that IGN wrote an article about a Team Liquid translation on a FF article about Starcraft, and someone will quote that article, which will then be footnoted as "confirmed" information.

Unless its from Blizzard's mouth, dont get your hopes up.
Moonlight Shadow
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 12 2007 01:54 GMT
#214
what do you guys think about features such as:

Idle Worker notification (button pops up showing you have workers just sitting not doing anything, you can click on it and it will select and center the screen on one idle worker)

being able to select more than 12 units
with the food cap being removed maybe this isnt that bad of an idea? cant be too many though, maybe like 16 or something?
ModeratorBlame yourself or God
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-04-12 02:37:47
April 12 2007 02:27 GMT
#215
On April 11 2007 22:13 Thunderl1ng wrote:
Ok people listen up. I play both SC:BW and W3:TFT and both have different feels and gameplay as you all well know(as was intended by blizzard). They wanted W3 to have its own unique feel, seperate from Starcraft. I see people complaining about how Starcraft will be ruined, the new graphics will "slow the game down", not balanced, and wanting blizzard to keep Starcraft 2 like Starcraft was but just "rebuffed".

First off the original Starcraft released in 1998 people. The age where 3D graphics hadnt been widely used or good(no software of hardware for it). This is 2007. Blizzard will be expecting people to have decent an enough PC to run SC2 in at least a decent resolution. People want SC2 to be exactly as it is right now with better graphics and thats just setting SC2 up for failure with the rest of the people who didnt like SC from the start(or wernt a big fan).

I expect the speed of gameplay to be a little slower than Starcraft but significantly faster than W3. They will make games last longer than 2 minutes, slow down unit building time somewhat but most definatly keep a high unit production count(150-200). Units wont die in 1 second but rather have some type of micro-management ability where it would increase skill variety and gameplay(as apposed to just no micro management early game for SC, save protoss).

There's no reason whatsoever to slow down the gameplay.

And honestly, if you think there's no micromanagement early game you can't have played BW a lot.. Units dieing quickly = good, it makes things like marine micro way cooler.

Meh.


As far as balance goes, Blizzard knows the task at hand and the hype they have to live up to in order to make Starcraft 2 the best RTS to date(which i believe it will end up being). Quick gameplay mixed with micro and macro management skills as well as new special units,perhaps new features(perhaps say if a unit gets "X" amount of kills hes promotedand earns an ability?)as well as greater variety in strategy(4 races instead of 3).

Starcraft 2 will be a game to look forward to and i will be at the front lines primed and ready!!

I agree, and if they can get the promotion stuff to work well, it could be fun (just make sure it's nothing too much).

On April 12 2007 10:54 Raist wrote:
what do you guys think about features such as:

Idle Worker notification (button pops up showing you have workers just sitting not doing anything, you can click on it and it will select and center the screen on one idle worker)

being able to select more than 12 units
with the food cap being removed maybe this isnt that bad of an idea? cant be too many though, maybe like 16 or something?

I think removing the foodcap is a terrible, horrible, AWFUL idea and hope it doesn't survive the beta.

Selecting more than 12 units I guess would be fine if the foodcap was significantly higher yeah.

Idle worker notification = fine as long as I can turn it off, annoying clutter imo

On April 11 2007 22:50 x_woof_x wrote:
whos Daemon Hatfield???, the writer of that article
im sure someone knows... , confess!



im counting on blizzard to make a wonderful game.
of course it wont be balanced, but hopefully they will know that we have great knowledge of the game and they will take our inputs seriously, and try to fix to make the most balanced game they can, like they did with original sc and sc broodwar.

i just hope tho, that by being a good sc BW player, one will also be good at sc2.... what if ur pro SC BW then some new schooler who hardly played BW smashed u at sc2???

all this skill and practice wasted,, for nothing.

I hope the mechanical skills can survive, but I really hope the knowledge wont.

What I mean is, I think it's good for the game to have to go through a process of discovery, one where smart but - perhaps - less technically skilled - players can make their impact.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
April 12 2007 02:35 GMT
#216
no food cap= bullshit story

food cap is one fo the definitive aspects of blizzard rts, there is no way that is going anywhere.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2007-04-12 02:42:44
April 12 2007 02:42 GMT
#217
it could have been a miscommunication in translation and what they mean is removal of 200 food cap and replaced with something else. also that seems like the sort of detail that could definitely be changed
ModeratorBlame yourself or God
maybenexttime
Profile Blog Joined November 2006
Poland5811 Posts
April 12 2007 02:46 GMT
#218
I think that they might've meant removal of popcap limit (of 200), but you still need to make supply depots etc. It's just that you can do it for ever (if computer allows).
ZlyKiss
Profile Joined April 2006
Poland697 Posts
Last Edited: 2007-04-12 02:52:37
April 12 2007 02:52 GMT
#219
is it really that hard to make a lot of toggle on off or some sort of sliders (flow of time)? Players wll check all the options and decide what is good or bad. At least in very early versions.

Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 12 2007 03:09 GMT
#220
im concerned with the maps .. unless they somehow allow players to vote for what maps they want to be put into the ladder system, or they just simply put good maps in.. it could be ugly
ModeratorBlame yourself or God
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