Updated CFU from December 2 - Page 5
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Lightrush
Bulgaria164 Posts
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aQuaSC
717 Posts
On December 06 2016 05:49 JackONeill wrote: So you suggest that 100 mana abduct ability should be used only on stalkers and zealots ? In that case it should cost 50, not 100. How about Abduct just being more expensive when spent on both ground and air massive units? 75 energy - non-massive 125 energy - massive (it would partially prevent chain pulling crucial stuff and introduce more decision into how to use the Viper, do I pull the core massive units or take out the smaller parts of the army) | ||
JackONeill
861 Posts
On December 06 2016 21:51 saltis wrote: So you suggest that 100 mana abduct ability should be used only on stalkers and zealots ? In that case it should cost 50, not 100. Not only does abduct cost 75, not 100 energy, but stating that anything that isn't ground massive isn't worth abducting is unbelievably dishonnest. Abduct would still retain the insanely strong capacity to reel in siege tanks, BCs, carriers, tempests, immortals, brood lords, etc. | ||
StarscreamG1
Portugal1652 Posts
On December 06 2016 22:17 Lightrush wrote: Good suggestions. User was warned for this post | ||
fx9
117 Posts
[QUOTE]On December 06 2016 07:27 petro1987 wrote: [QUOTE]On December 06 2016 07:24 SetGuitarsToKill wrote: A hydra (and possible viper) nerf combined with a tempest buff.... I can't imagine that will make later game skytoss any less impossible to deal with[/QUOTE] The viper nerf is in blinding cloud duration. How is that relevant in fighting skytoss? [/QUOTE] Because parasitic bomb does nothing vs a Protoss that can split unless you get like 20 vipers. Parasitic Bomb deals 60 damage, but a Carrier has 400 health, which means it takes 7 Parasitic Bombs to kill one Carrier. So unless the Toss player is an idiot and clumps their army up and gets it all fungalled, Parasitic Bomb is useless vs Skytoss. This doesn't even account for the fact that Toss will likely have HT with their army for storm and feedback. So Zerg basically either has to make Corruptors and pray that Toss doesn't make Void Rays, make Hydras and pray Toss doesn't have enough Carriers, or all-in, none of which are fun. Blizzard once again proving they have no idea how to balance this game, or make it fun. You are lacking of logic. Then why no T/Z are dodging storms by splitting instead of just whining? No Z will ever depends solely on PB vs carriers, you have corruptors for that. If Toss mass VR, zerg can counter with PB. Tech switch is zerg strength, not protoss. | ||
Ansibled
United Kingdom9872 Posts
They still need to do something about reapers though. | ||
washikie
United States752 Posts
On December 06 2016 22:51 Ansibled wrote: I don't really understand the massive negative reaction from Zerg it's not like before the hydra buff Zerg was in some unplayable state, reverting it won't make this the case. Maybe after they do it there are more issues, but this can only be worked out later. They still need to do something about reapers though. im starting to agree three rax reaper seems to strong, but I also think its a crutch holding the balance together for Terran right now at the pro level. Ive watched ty go 3 rax reaper evrey game in series regardless of maps now. part of that is that yeah its a good build but the other part is that bio almost needs the tempo now due to the bane hp buff. I hardly see any pros using 2-1-1 post patch even though it was the bread and butter build before the patch i think this tells us something. I still refrain from using the build because im prity sure someday it will get nerfed so I dont want to practice it but I think its a bad idea to nerf reapers without compensation. als a nerf to grendae depending on how its done wont just hurt 3 rax it will hurt 1 rax expands to terran realy relies on the reaper for early map control and a grenade can be the difference between holding and not holding an allin. | ||
Sharkken
Jordan141 Posts
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JimmyJRaynor
Canada16376 Posts
On December 06 2016 17:04 hiroshOne wrote: There are no words to express my dissapointment in Blizzard after this news. .... But hey- u just made Avilo happy. I bet it was worth it to provide support for this cancerous style of play, which only few ppl on the world use. Stay happy with tower defence gameplay. .... This attidude makes this game ballshit David. Not to mention that thanks to Economy and macro nerfs Zerg has the worst economy from all races. LOL- Swarm my ass. these are just experimental changes. I want Terran Mech to be a viable Tech path not an all-encompassing all-the-time strategy. I like to play Mech but probably not in the turtle style you are bemoaning. These changes make the Tank, the Thor, and particulary the Sieged-Up Tank stronger against Zerg so let's just see how well they work in this experimental stage rather than deciding ahead of time everything sucks balls. the economy changes made to LotV are, were, and continue to be great. | ||
PharaphobiaSC
Czech Republic457 Posts
On December 06 2016 15:51 insitelol wrote: Stating the fact the game is chaotically changed and tweaked with no clear reasoning needs no racional response, pretty much this. And you clearly failed your try, mr Troll. Decline at the end of HotS was not enough for you? | ||
Beelzebub1
1004 Posts
On Blinding Cloud, so you acknowledge that it's broken for mech and useless against mobile units and instead of tuning it so that it's less broken for mech and stronger against mobile units you just, "reduce the duration so tanks can be made". Linear and inelegant change as usual from the balance team, definitely not part of the serious state of decline the game is in or anything I'm sure T__T - Blinding Cloud now only cuts range by 5 - Biological units stay blinded for 2 seconds after leaving the cloud mechanical units unaffected There you go, soft counters for the win, something this game is desperately lacking. | ||
raXNT
16 Posts
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FrostedMiniWheats
United States30730 Posts
On December 07 2016 02:40 raXNT wrote: Maybe make Hydra 1 supply and balance them accordingly so "zerg" actually feels like zerg again... This has always been my favorite idea. I think they should just try swapping the hydra with the roach in tech levels and nerf/buff the stats of both accordingly. Might also have to make some adjustments to the lurker and ravager as well given their change in accessibility. == More realistically and given what Blizzard is proposing here, I'd favor cheaper hydras over an hp buff. | ||
petro1987
Brazil374 Posts
On December 07 2016 02:39 Beelzebub1 wrote: The problem with the Hydralisk was never that it didn't do enough damage, it was that it didn't live long enough to do damage, a flat 10 or 15 HP buff would go a massively long ways to making the Hydralisk the core unit it needs to be. On Blinding Cloud, so you acknowledge that it's broken for mech and useless against mobile units and instead of tuning it so that it's less broken for mech and stronger against mobile units you just, "reduce the duration so tanks can be made". Linear and inelegant change as usual from the balance team, definitely not part of the serious state of decline the game is in or anything I'm sure T__T - Blinding Cloud now only cuts range by 5 - Biological units stay blinded for 2 seconds after leaving the cloud mechanical units unaffected There you go, soft counters for the win, something this game is desperately lacking. Pretty good idea for the blinding cloud resedign, I also agree with the soft counter design philosophy. | ||
Malgo
Germany76 Posts
On December 06 2016 17:04 hiroshOne wrote: There are no words to express my dissapointment in Blizzard after this news. I wonder why this company feel obliged to doing everything that whining Terrans and Protosses demand. Every freaking time Zerg gets something good, after few days it's nerfed to the ground. All I see is nerfs, nerfs,nerfs. So let's resume this patch for Zerg: - U gave us irrelevant Baneling HP Buff which nobody demanded and needed. - Lowered the cost of Swarmhost, which no one wanted, and to make it more funny, u admitted you will nerf it in the same moment hahaha, what a joke. - The only good change is Infestor- but hey- Terrans and Protosses whuine about that so why won't you nerf it already? and now the funniest thing- This patch is all about nerfs for Zerg: - Ultralisk nerf -Broodlord ner -Blinding Cloud Nerf - Hydralisks- buffed but then nerfed with 2 upgrades, and now stats reverted to previous state- and u didn't mentioned about those upgrade split? so let me get this straight. Now i will have same shitty hydralisks as it was in previous patch, but i will have to make 2 upgrades to make them viable? Hahaha what a freaking joke. In the same time u Buffed tanks, Thors, Ravens, Tempests, Carriers, now i hear about buffing Cyclones, Immortals... Let's get to the point. Is it REALLY GOOD IDEA to nerf Zerg's anti air when u know for a fact that this race is struggling with Air Toss or Sky Terran, and in the freaking same time BUFFING TEMPESTS? Is this for real? Nerfing Blinding Cloud duration time...Is this for real again? So for example Terran sets his siege tank line. Siegetanks has 13 freaking range. I drop blinding cloud on them and move my army to deal the damage. And what happens? Hahahaha, blinding cloud finishes when I'm in the half way- Boom - my whole army is dead. BC will finish before i get there with my dmg dealing army- NICE FREAKING JOB BLIZZ. But hey- u just made Avilo happy. I bet it was worth it to provide support for this cancerous style of play, which only few ppl on the world use. Stay happy with tower defence gameplay. This makes me sick. U always dod that. Only few minutes passed from publishing this changes and Terran and Toss starts whine more. Now they whine about Ravagers, Infestors, Parasatic Bomb, Abduct. Hell yeah Blizzard, nerf it all BECAUSE THEY CRY without even trying to deal with it with what they got now. This attidude makes this game ballshit David. Not to mention that thanks to Economy and macro nerfs Zerg has the worst economy from all races. LOL- Swarm my ass. Just this. David Kim READ THAT | ||
MockHamill
Sweden1798 Posts
The real problem is Swarm Host though. They currently hard counter mech even harder then vipers. I am surprised that this is not discussed by blizzard. Mech will never be viable if not Swarm Hosts price is increased. | ||
ilililililililiii
United States93 Posts
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iamkaokao
108 Posts
User was warned for this post | ||
aQuaSC
717 Posts
On December 07 2016 05:06 iamkaokao wrote: lets keep nerfing zerg, meanwhile lets give protoss mmmmmm what what.. they alrdy have infinite options, uhmmm lets give them dt blink! yes thats good idea! , lets buff tempest... because carriers are not enough op what do we buff for protoss? mmmhmm... lets give another skill to high templars, maybe invisibility, lets give another spell to immortals.... yea a shield! they need more shield!!! yesss we need more protoss in proleague, oh no it died..why was every korean team using 80% protoss in their games? uhmm... because they have infinite options to suprise i have an idea, give, protoss a new abilty to overcharge, every building, and another ability to overcharge colossus too, to make them viable i was thinking in something special for xmas something awesome like a mother ship core buff.. i just couldn't think of any way to buff that.. because it alrdy stops everything mmmm maybe detection but terrans could complain so im not sure.. What? Zerg got massive Hydralisk buff, it's insane to consider state of the game by amount of tweaks each race gets edit: ah, that's a poor troll. | ||
DeadByDawn
United Kingdom476 Posts
I would die of embarrassment if dkim read this crap. Every time Zerg gets something good? You mean like 9 months of free wins with broodlord infestor? Geez you people are a joke. At least other people are proposing counter changes on all sides, you add nothing to this discussion. For my POV, as a T, a reduced range for units in BC would be better. Hydras swapped with roaches and stats changed as needed. Do something about 3 rax reaper too. | ||
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