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Lightrush
Profile Joined July 2015
Bulgaria164 Posts
December 06 2016 13:17 GMT
#81
Good suggestions.
User was warned for this post
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-12-06 14:49:13
December 06 2016 13:28 GMT
#82
On December 06 2016 05:49 JackONeill wrote:

So you suggest that 100 mana abduct ability should be used only on stalkers and zealots ? In that case it should cost 50, not 100.


How about Abduct just being more expensive when spent on both ground and air massive units?

75 energy - non-massive
125 energy - massive (it would partially prevent chain pulling crucial stuff and introduce more decision into how to use the Viper, do I pull the core massive units or take out the smaller parts of the army)
TL+ Member
JackONeill
Profile Joined September 2013
861 Posts
Last Edited: 2016-12-06 13:36:22
December 06 2016 13:34 GMT
#83
On December 06 2016 21:51 saltis wrote:
So you suggest that 100 mana abduct ability should be used only on stalkers and zealots ? In that case it should cost 50, not 100.



Not only does abduct cost 75, not 100 energy, but stating that anything that isn't ground massive isn't worth abducting is unbelievably dishonnest.

Abduct would still retain the insanely strong capacity to reel in siege tanks, BCs, carriers, tempests, immortals, brood lords, etc.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
December 06 2016 13:36 GMT
#84
On December 06 2016 22:17 Lightrush wrote:
Good suggestions.



User was warned for this post
fx9
Profile Joined November 2013
117 Posts
December 06 2016 13:42 GMT
#85
[QUOTE]On December 06 2016 08:13 Solar424 wrote:
[QUOTE]On December 06 2016 07:27 petro1987 wrote:
[QUOTE]On December 06 2016 07:24 SetGuitarsToKill wrote:
A hydra (and possible viper) nerf combined with a tempest buff.... I can't imagine that will make later game skytoss any less impossible to deal with[/QUOTE]

The viper nerf is in blinding cloud duration. How is that relevant in fighting skytoss?
[/QUOTE]
Because parasitic bomb does nothing vs a Protoss that can split unless you get like 20 vipers. Parasitic Bomb deals 60 damage, but a Carrier has 400 health, which means it takes 7 Parasitic Bombs to kill one Carrier. So unless the Toss player is an idiot and clumps their army up and gets it all fungalled, Parasitic Bomb is useless vs Skytoss. This doesn't even account for the fact that Toss will likely have HT with their army for storm and feedback. So Zerg basically either has to make Corruptors and pray that Toss doesn't make Void Rays, make Hydras and pray Toss doesn't have enough Carriers, or all-in, none of which are fun. Blizzard once again proving they have no idea how to balance this game, or make it fun.

You are lacking of logic.
Then why no T/Z are dodging storms by splitting instead of just whining?
No Z will ever depends solely on PB vs carriers, you have corruptors for that. If Toss mass VR, zerg can counter with PB. Tech switch is zerg strength, not protoss.

Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-12-06 13:53:20
December 06 2016 13:51 GMT
#86
I don't really understand the massive negative reaction from Zerg it's not like before the hydra buff Zerg was in some unplayable state, reverting it won't make this the case. Maybe after they do it there are more issues, but this can only be worked out later.

They still need to do something about reapers though.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
washikie
Profile Joined February 2011
United States752 Posts
December 06 2016 15:04 GMT
#87
On December 06 2016 22:51 Ansibled wrote:
I don't really understand the massive negative reaction from Zerg it's not like before the hydra buff Zerg was in some unplayable state, reverting it won't make this the case. Maybe after they do it there are more issues, but this can only be worked out later.

They still need to do something about reapers though.


im starting to agree three rax reaper seems to strong, but I also think its a crutch holding the balance together for Terran right now at the pro level. Ive watched ty go 3 rax reaper evrey game in series regardless of maps now. part of that is that yeah its a good build but the other part is that bio almost needs the tempo now due to the bane hp buff. I hardly see any pros using 2-1-1 post patch even though it was the bread and butter build before the patch i think this tells us something. I still refrain from using the build because im prity sure someday it will get nerfed so I dont want to practice it but I think its a bad idea to nerf reapers without compensation. als a nerf to grendae depending on how its done wont just hurt 3 rax it will hurt 1 rax expands to terran realy relies on the reaper for early map control and a grenade can be the difference between holding and not holding an allin.
"when life gives Hero lemons he makes carriers" -Artosis
Sharkken
Profile Joined October 2012
Jordan141 Posts
December 06 2016 15:55 GMT
#88
Nice changes, I believe blizzard is moving the right direction
Liquid HerO Best Toss in the World
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2016-12-06 16:45:16
December 06 2016 16:43 GMT
#89
On December 06 2016 17:04 hiroshOne wrote:
There are no words to express my dissapointment in Blizzard after this news.
....
But hey- u just made Avilo happy. I bet it was worth it to provide support for this cancerous style of play, which only few ppl on the world use. Stay happy with tower defence gameplay.
....
This attidude makes this game ballshit David. Not to mention that thanks to Economy and macro nerfs Zerg has the worst economy from all races. LOL- Swarm my ass.

these are just experimental changes. I want Terran Mech to be a viable Tech path not an all-encompassing all-the-time strategy. I like to play Mech but probably not in the turtle style you are bemoaning. These changes make the Tank, the Thor, and particulary the Sieged-Up Tank stronger against Zerg so let's just see how well they work in this experimental stage rather than deciding ahead of time everything sucks balls.

the economy changes made to LotV are, were, and continue to be great.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
December 06 2016 16:59 GMT
#90
On December 06 2016 15:51 insitelol wrote:
Show nested quote +
On December 06 2016 15:40 PharaphobiaSC wrote:
On December 06 2016 15:38 insitelol wrote:
On December 06 2016 15:28 PharaphobiaSC wrote:
On December 06 2016 15:13 insitelol wrote:
On December 06 2016 11:42 halomonian wrote:
I wonder when they will release the game. Can't wait!

This.
When will this end i'm so sick and tired of this idiocy. Listen you, blizzard, here is my feedback:
"I want to fucking play the game not read about another load of crap changes that will have 0 effect on the playablity. Fire David Kim he is just dragging attention to his person and creating work for himself. Nothing he does has any kind of sense. These so called "changes" just go round and round, they buff somthing, then nerf something, then buff it again, add ability on a certain unit, tweak ability, remove ability, then add ability again, state they want more micro abilities then state they want less microabilities, saying they want to buff unit then in 2 (!!!) days admiting that was a mistake. Calling this an off-season while there are two major tournaments going on (one of them is another blizzcon in terms of prize money). How much more disrepsect can you show to organaizers and players who devote their time and money to promoting your game, blizzard? I want to play they game, but i can't. Ladder is complete chaos with random builds everybody's trying with no clear ending. I want to remind you that you actually sold me the GAME, not an everlasting beta. I want my gaming experience. I m gona fcking sue you for fsake".


1.) If you looose on ladder to "random" thing than you did a bad job with scouting or did not care to scout at all
2.) stop being mad for your mistakes
3.) these balance patches are happening for 6years and will continue to happen to shake the meta
4.) stop being mad for your mistakes
5.) yes this is off season and the offseason will happen every year or so
6.) stop being mad for your mistakes
7.) they sold you the game with complete multiplayer story, coop with neverending content, arcades... ladder is just part of it
8.) stop being mad for your mistakes
9.) they do not disrespect anyone, so far it even looks like they read balahe posts from community
10.) stop being mad for your mistakes
11.) gl sueing multi bilion dollar company and not ending badly
12.) stop being mad for your mistakes

Here.. now you can be mad on me cause i tried a bit to piss you off even more so lets see how it works


If obvious trolling (?) is meant to piss me off then... ok im pissed off. Because everything you wrote is just controversial crap.


I'm not there is so much wrong in what you said that there is no racional response to that... but i tried! x) Maybe i was trolling in steps 2,4,6,8,10 and 12, but all of the other points are just facts screaming from your original post xP

Stating the fact the game is chaotically changed and tweaked with no clear reasoning needs no racional response, pretty much this. And you clearly failed your try, mr Troll.


Decline at the end of HotS was not enough for you?
twitch.tv/pharaphobia
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2016-12-06 17:45:08
December 06 2016 17:39 GMT
#91
The problem with the Hydralisk was never that it didn't do enough damage, it was that it didn't live long enough to do damage, a flat 10 or 15 HP buff would go a massively long ways to making the Hydralisk the core unit it needs to be.

On Blinding Cloud, so you acknowledge that it's broken for mech and useless against mobile units and instead of tuning it so that it's less broken for mech and stronger against mobile units you just, "reduce the duration so tanks can be made". Linear and inelegant change as usual from the balance team, definitely not part of the serious state of decline the game is in or anything I'm sure T__T

- Blinding Cloud now only cuts range by 5
- Biological units stay blinded for 2 seconds after leaving the cloud mechanical units unaffected

There you go, soft counters for the win, something this game is desperately lacking.
raXNT
Profile Joined June 2015
16 Posts
December 06 2016 17:40 GMT
#92
Maybe make Hydra 1 supply and balance them accordingly so "zerg" actually feels like zerg again...
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
December 06 2016 17:47 GMT
#93
On December 07 2016 02:40 raXNT wrote:
Maybe make Hydra 1 supply and balance them accordingly so "zerg" actually feels like zerg again...


This has always been my favorite idea.

I think they should just try swapping the hydra with the roach in tech levels and nerf/buff the stats of both accordingly. Might also have to make some adjustments to the lurker and ravager as well given their change in accessibility.

==

More realistically and given what Blizzard is proposing here, I'd favor cheaper hydras over an hp buff.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
petro1987
Profile Joined May 2009
Brazil374 Posts
December 06 2016 17:54 GMT
#94
On December 07 2016 02:39 Beelzebub1 wrote:
The problem with the Hydralisk was never that it didn't do enough damage, it was that it didn't live long enough to do damage, a flat 10 or 15 HP buff would go a massively long ways to making the Hydralisk the core unit it needs to be.

On Blinding Cloud, so you acknowledge that it's broken for mech and useless against mobile units and instead of tuning it so that it's less broken for mech and stronger against mobile units you just, "reduce the duration so tanks can be made". Linear and inelegant change as usual from the balance team, definitely not part of the serious state of decline the game is in or anything I'm sure T__T

- Blinding Cloud now only cuts range by 5
- Biological units stay blinded for 2 seconds after leaving the cloud mechanical units unaffected

There you go, soft counters for the win, something this game is desperately lacking.


Pretty good idea for the blinding cloud resedign, I also agree with the soft counter design philosophy.
Malgo
Profile Joined March 2015
Germany76 Posts
December 06 2016 18:23 GMT
#95
On December 06 2016 17:04 hiroshOne wrote:
There are no words to express my dissapointment in Blizzard after this news.

I wonder why this company feel obliged to doing everything that whining Terrans and Protosses demand. Every freaking time Zerg gets something good, after few days it's nerfed to the ground. All I see is nerfs, nerfs,nerfs.

So let's resume this patch for Zerg:
- U gave us irrelevant Baneling HP Buff which nobody demanded and needed.
- Lowered the cost of Swarmhost, which no one wanted, and to make it more funny, u admitted you will nerf it in the same moment hahaha, what a joke.
- The only good change is Infestor- but hey- Terrans and Protosses whuine about that so why won't you nerf it already?

and now the funniest thing- This patch is all about nerfs for Zerg:
- Ultralisk nerf
-Broodlord ner
-Blinding Cloud Nerf
- Hydralisks- buffed but then nerfed with 2 upgrades, and now stats reverted to previous state- and u didn't mentioned about those upgrade split? so let me get this straight. Now i will have same shitty hydralisks as it was in previous patch, but i will have to make 2 upgrades to make them viable? Hahaha what a freaking joke.

In the same time u Buffed tanks, Thors, Ravens, Tempests, Carriers, now i hear about buffing Cyclones, Immortals...

Let's get to the point. Is it REALLY GOOD IDEA to nerf Zerg's anti air when u know for a fact that this race is struggling with Air Toss or Sky Terran, and in the freaking same time BUFFING TEMPESTS? Is this for real?

Nerfing Blinding Cloud duration time...Is this for real again? So for example Terran sets his siege tank line. Siegetanks has 13 freaking range. I drop blinding cloud on them and move my army to deal the damage. And what happens? Hahahaha, blinding cloud finishes when I'm in the half way- Boom - my whole army is dead. BC will finish before i get there with my dmg dealing army- NICE FREAKING JOB BLIZZ.

But hey- u just made Avilo happy. I bet it was worth it to provide support for this cancerous style of play, which only few ppl on the world use. Stay happy with tower defence gameplay.

This makes me sick. U always dod that. Only few minutes passed from publishing this changes and Terran and Toss starts whine more. Now they whine about Ravagers, Infestors, Parasatic Bomb, Abduct. Hell yeah Blizzard, nerf it all BECAUSE THEY CRY without even trying to deal with it with what they got now.

This attidude makes this game ballshit David. Not to mention that thanks to Economy and macro nerfs Zerg has the worst economy from all races. LOL- Swarm my ass.




Just this. David Kim READ THAT
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 06 2016 18:26 GMT
#96
I like most of these changes.

The real problem is Swarm Host though. They currently hard counter mech even harder then vipers.

I am surprised that this is not discussed by blizzard. Mech will never be viable if not Swarm Hosts price is increased.
ilililililililiii
Profile Joined October 2013
United States93 Posts
December 06 2016 19:11 GMT
#97
the fact that they're willing to keep trying to make the game better with fixes makes me love this game more
iamkaokao
Profile Joined March 2011
108 Posts
Last Edited: 2017-05-18 19:48:23
December 06 2016 20:06 GMT
#98
what do we buff for protoss? mmmhmm
User was warned for this post
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-12-06 20:33:46
December 06 2016 20:32 GMT
#99
On December 07 2016 05:06 iamkaokao wrote:
lets keep nerfing zerg, meanwhile lets give protoss mmmmmm what what.. they alrdy have infinite options, uhmmm lets give them dt blink! yes thats good idea! , lets buff tempest... because carriers are not enough op

what do we buff for protoss? mmmhmm... lets give another skill to high templars, maybe invisibility, lets give another spell to immortals.... yea a shield! they need more shield!!! yesss we need more protoss in proleague, oh no it died..why was every korean team using 80% protoss in their games? uhmm... because they have infinite options to suprise

i have an idea, give, protoss a new abilty to overcharge, every building, and another ability to overcharge colossus too, to make them viable

i was thinking in something special for xmas something awesome like a mother ship core buff.. i just couldn't think of any way to buff that.. because it alrdy stops everything mmmm maybe detection but terrans could complain so im not sure..

What? Zerg got massive Hydralisk buff, it's insane to consider state of the game by amount of tweaks each race gets

edit: ah, that's a poor troll.
TL+ Member
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2016-12-06 20:54:03
December 06 2016 20:53 GMT
#100
On December 07 2016 03:23 Malgo wrote:
Show nested quote +
On December 06 2016 17:04 hiroshOne wrote:
There are no words to express my dissapointment in Blizzard after this news.

I wonder why this company feel obliged to doing everything that whining Terrans and Protosses demand. Every freaking time Zerg gets something good, after few days it's nerfed to the ground. All I see is nerfs, nerfs,nerfs.

So let's resume this patch for Zerg:
- U gave us irrelevant Baneling HP Buff which nobody demanded and needed.
- Lowered the cost of Swarmhost, which no one wanted, and to make it more funny, u admitted you will nerf it in the same moment hahaha, what a joke.
- The only good change is Infestor- but hey- Terrans and Protosses whuine about that so why won't you nerf it already?

and now the funniest thing- This patch is all about nerfs for Zerg:
- Ultralisk nerf
-Broodlord ner
-Blinding Cloud Nerf
- Hydralisks- buffed but then nerfed with 2 upgrades, and now stats reverted to previous state- and u didn't mentioned about those upgrade split? so let me get this straight. Now i will have same shitty hydralisks as it was in previous patch, but i will have to make 2 upgrades to make them viable? Hahaha what a freaking joke.

In the same time u Buffed tanks, Thors, Ravens, Tempests, Carriers, now i hear about buffing Cyclones, Immortals...

Let's get to the point. Is it REALLY GOOD IDEA to nerf Zerg's anti air when u know for a fact that this race is struggling with Air Toss or Sky Terran, and in the freaking same time BUFFING TEMPESTS? Is this for real?

Nerfing Blinding Cloud duration time...Is this for real again? So for example Terran sets his siege tank line. Siegetanks has 13 freaking range. I drop blinding cloud on them and move my army to deal the damage. And what happens? Hahahaha, blinding cloud finishes when I'm in the half way- Boom - my whole army is dead. BC will finish before i get there with my dmg dealing army- NICE FREAKING JOB BLIZZ.

But hey- u just made Avilo happy. I bet it was worth it to provide support for this cancerous style of play, which only few ppl on the world use. Stay happy with tower defence gameplay.

This makes me sick. U always dod that. Only few minutes passed from publishing this changes and Terran and Toss starts whine more. Now they whine about Ravagers, Infestors, Parasatic Bomb, Abduct. Hell yeah Blizzard, nerf it all BECAUSE THEY CRY without even trying to deal with it with what they got now.

This attidude makes this game ballshit David. Not to mention that thanks to Economy and macro nerfs Zerg has the worst economy from all races. LOL- Swarm my ass.




Just this. David Kim READ THAT


I would die of embarrassment if dkim read this crap. Every time Zerg gets something good? You mean like 9 months of free wins with broodlord infestor? Geez you people are a joke. At least other people are proposing counter changes on all sides, you add nothing to this discussion.

For my POV, as a T, a reduced range for units in BC would be better. Hydras swapped with roaches and stats changed as needed. Do something about 3 rax reaper too.
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