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SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband - Pag…

Forum Index > SC2 General
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Regardless of the situation, we will still action upon "dead game" comments. As this is a sensitive issue for SC2 fans, please do not come into this thread and talk about SC2 players switching over to BW. This thread is also not about bashing Blizzard, David Kim, or the WCS system.
Hok
Profile Joined April 2013
Canada42 Posts
October 20 2016 06:23 GMT
#1141
Reading this thread is like seeing mourning in real time... we all grieve in our own ways...
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
October 20 2016 06:51 GMT
#1142
On October 20 2016 14:05 opisska wrote:
Show nested quote +
On October 20 2016 13:56 SetGuitarsToKill wrote:
Someone already got the edit in before me but looks like MVP is still alive



Elentos kinda called it

edit, to reply to an old subthread:

Show nested quote +
On October 20 2016 02:12 ProMeTheus112 wrote:
On October 20 2016 01:44 opisska wrote:
On October 20 2016 01:32 Ve5pa wrote:
On October 20 2016 01:31 Charoisaur wrote:
On October 20 2016 01:02 Ve5pa wrote:
On October 20 2016 00:41 ProMeTheus112 wrote:
On October 20 2016 00:34 Ve5pa wrote:
On October 20 2016 00:22 Vandeam wrote:
sc2 dead game
WCS system is shit.
David Kim should have been fired a long time ago.



While all of this may be true, expressing your opinion here on a public forum is not welcome. Please refrain from posting your own opinions and instead only use TeamLiquid.net/Blizzard approved opinions, whilst also remembering what is acceptable behavior for moderators is not neceesserally acceptable behavior for you. Thanks

I remember, when SC2 was coming out (or before it came out), TL was doing something where if you preordered the game through their link they would get a bonus or something. At this moment I thought, that's unfortunate, the main community site has tied its interest to the profits of Blizzard. And to me, it kind of explains the somewhat aggressive behavior towards some kinds of criticism.


But the vast majority can discuss things in a sensible manner, after all this is TL, not Reddit.


sc2 dead game
WCS system is shit.
David Kim should have been fired a long time ago.

if that's sensible manner for you I'm not sure what you'd call unsensible


That's the irony of it all, banning people from addressing these issue just makes them troll more, I wonder how many people have been warned or received bans in this thread.


"Fire David Kim" and variations thereof is in no way "addressing the issue". It's entitled childish bullshit. Scapegoating a public face of the project doesn't help anything and just reduces the actual issue to tabloid level debate. I agree that TL is somehow overly sensitive about Blizzard criticism, but anyone shouting negative things about DK (or previously Dustin Browder) is just begging to not be taken seriously.

what if it is simply true though... (that the problem comes from these), I know I think so... for sure, stuff like terrible terrible damage, can't you see what it means and how that's exactly the problem? people just don't love the game itself that much because of this stuff, I read it all the time (and thats why I don't play it too, believe me I would if I thought it was great)


But what the heck does anyone here know about the internal structure of Blizzard? Do we know how decisions are made, who is actually pushing the things that you don't like etc.? It's a huge corporation, with many levels of management. The view that you just replace two people and everything will be dandy is, again, simply childish - just look at the bloody politics, where people apply scapegoating all the time and it never actually changes anything.

If that was true then replacing Jay Wilson would have no effect on Diablo 3. While in truth most people I heard from agree that game improved a lot after his resignation.
SkrollK
Profile Joined January 2015
France580 Posts
October 20 2016 06:53 GMT
#1143
On October 19 2016 22:56 Incognoto wrote:
Show nested quote +
On October 19 2016 22:50 opisska wrote:
On October 19 2016 22:18 aQuaSC wrote:
On October 19 2016 22:16 opisska wrote:
On October 19 2016 22:11 aQuaSC wrote:
On October 19 2016 22:01 Spectreman wrote:
Why people like Day9, Artosis or Totalbiscuit did not commented anything? You look at your Twitter and is like just another day.

TB commented on screddit, Day9 doubtfully has anything to do with SC2 anymore, and with others... we will find out sometime soon I guess


TB is one of the few people whose opinion is actually interesting, care to share a link?

That's his initial comment on the matter

https://www.reddit.com/r/starcraft/comments/581cnr/5_kespa_teams_have_disbanded/d8woogp


Thanks. Led me also to this post that I liked:

https://www.reddit.com/r/starcraft/comments/583t7w/want_to_do_something_for_korean_sc2_help/d8y5loq

It´s about Korean players wanting to play abroad and being denied it. "Imagine after all that, you get told 'we don't want you anymore'. Heartbreaking." Interesting angle.


That is pretty much why I've been bitching non-stop about WCS lockign.

Won't say more than that (to respect spirit of the thread), but yes, there's a REASON why WCS region locking is so bad. Terrible, terrible.

I want to see more Koreans playing Starcraft and now one of the best tournaments in the game is offline.


I just fail to see how that is even a TINY bit relevant. What the fuck does ProLeague audience in Korea have to do with fucking region lock ?

Let me be clear. Region Lock is the shittiest move Blizzard ever made during the game lifetime (with the BW forcing out as well).

But that is totally IRRELEVANT to the fact that ProLeague died. You know that ProLeague was broadcasted on TV in Korea ? That all the advertisement is directed towards the Korean audience because they just don’t care about the 5-10k foreigner that watched that on a stream ? That there way to make money was to reach to Korean sponsor to attract Korean attention ? That, let’s take it largely, only 10% (I’m generous on that one) of the participant in proleague ever went abroad to another tournament ? How many times did you see Korean not attending to a tournament cause there was a proleague playoff to attend to or GSL or SSL or w/e ?

How is ANY of these points related in ANY ways to region fucking lock ??!!

It’s shit, everyone agrees. But let’s not throw random blames around just for the sake of it cause it suits you.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
October 20 2016 07:02 GMT
#1144
On October 20 2016 14:51 palexhur wrote:
Show nested quote +
On October 20 2016 13:04 Thieving Magpie wrote:
On October 20 2016 12:59 ShambhalaWar wrote:
On October 20 2016 08:31 Thieving Magpie wrote:
On October 20 2016 08:28 xuanzue wrote:
they can plays groups for free btw


this is a half true.

in csgo/dota2 there is the instant access to mathmaking.

the sc2 starter edition is nothing like that.


There is also a greater emphasis on PvE in MOBA games.

If you suck, you can load it up against bots and learn to last hit because those minions will always act the same no matter who you face. Same with the jungle mobs same with the towers. You could say "I am shit vs humans but let me learn to do ____ first, and then I can care about beating humans later."

In SC2 you can die just because you don't make a worker every 15-20 seconds.


You can do the same thing in sc2 vs. AI (and you don't die in sc2 because you didn't make one worker, that's not true, every players macro slips at some point, nobody has perfect mechanics).

The point is, sc2 is not a moba, it's an RTS. The reason it's awesome is because you have to multitask, and that is hard. You don't just stare at one character, you have to go back to base and build a worker every 15 sec, and a pylon. For observers, that's not very exciting and they may not even notice, but managing all those moves in a matter of seconds... is extremely impressive.

This is why I started to play, because it was fun... and after I watched DRG stream I was blown away with the amount of information his brain can process and react to.

Watching some guy last hit a minion in comparison to that.. is like watching a baby eat its dinner.

I play and watch sc2 because I like the game.

LOL and DOTA are free so they probably have a higher player base and because of that more people watch. They also have less complex rule sets (imo) at because of that they are easier to understand (csgo, more popular and simple rule set).

RTS was NEVER a popular gaming model, not on the level of FPS or MOBA.

PVE is irrelevant... and in all pro video games people also practice mechanics.

People's tastes in sports changes, there was a time chess was relatively popular, but it is rarely covered anymore.


As someone who loves RTS games, you don't have to preach to me.

But when I talked about PvE in a MOBA, I mean you can literally jump into a ranked match, be absolute shit, but still feel good because you can last hit the minion, because you can clear a jungle pack, because you know when to go in to hit the tower, and when to run out of the tower. In a ranked game, you could go away from where the opposing players are, get a high whatever stat you're maxing out, and when your team loses you can say things like "I held top all by myself" or "I got the most gold" or "I healed the most" followed by "if my team wasn't shit we would have won."

And from a new player perspective, there is comfort in that. That same player does not have that comfort in an RTS. And yes, that is the point of an RTS, but I am biased since I love playing RTS games. Not everyone does.


Sorry but what you have named is the difference between team games and 1v1, Age of Empires (RTS) has very good tgs and in a 4v4 you can be the worst of the team and still be proud of holding long enough, tribute resources, raid the enemy trade, etc etc, if LoL or Dota were games where the relevant part was 1v1, who are you going to blame for the lost, or the bad play?, or are you going to be proud for being defeated by yourself?


This actually has to do with games where the fundamentals are focused on things that remain in the player's screen. workers, pylons, you try to keep your screen as much away from it as possible.

Street Fighter?
CSGO?
MOBA?

All the fundamentals are the things you're staring at and are working on. RTS fundamentals are strictly shoved separate from the action. Its part of what I love about it. But its also part of what most everyone I know hated the most about RTS games.
Hark, what baseball through yonder window breaks?
SuperFanBoy
Profile Joined June 2011
New Zealand1068 Posts
October 20 2016 07:24 GMT
#1145
Where are Idra, Incontrol and DJWheat? I want them to come out and make a public apology and admit they were wrong and that Destiny was right.
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
October 20 2016 07:42 GMT
#1146
On October 20 2016 16:24 SuperFanBoy wrote:
Where are Idra, Incontrol and DJWheat? I want them to come out and make a public apology and admit they were wrong and that Destiny was right.


Haha, what?
Daniel C
Profile Joined October 2010
Hong Kong1606 Posts
October 20 2016 08:16 GMT
#1147
gg no re
In theory, theory and practice are the same. In practice, they are not.
SkrollK
Profile Joined January 2015
France580 Posts
October 20 2016 08:35 GMT
#1148
On October 20 2016 13:04 Thieving Magpie wrote:
Show nested quote +
On October 20 2016 12:59 ShambhalaWar wrote:
On October 20 2016 08:31 Thieving Magpie wrote:
On October 20 2016 08:28 xuanzue wrote:
they can plays groups for free btw


this is a half true.

in csgo/dota2 there is the instant access to mathmaking.

the sc2 starter edition is nothing like that.


There is also a greater emphasis on PvE in MOBA games.

If you suck, you can load it up against bots and learn to last hit because those minions will always act the same no matter who you face. Same with the jungle mobs same with the towers. You could say "I am shit vs humans but let me learn to do ____ first, and then I can care about beating humans later."

In SC2 you can die just because you don't make a worker every 15-20 seconds.


You can do the same thing in sc2 vs. AI (and you don't die in sc2 because you didn't make one worker, that's not true, every players macro slips at some point, nobody has perfect mechanics).

The point is, sc2 is not a moba, it's an RTS. The reason it's awesome is because you have to multitask, and that is hard. You don't just stare at one character, you have to go back to base and build a worker every 15 sec, and a pylon. For observers, that's not very exciting and they may not even notice, but managing all those moves in a matter of seconds... is extremely impressive.

This is why I started to play, because it was fun... and after I watched DRG stream I was blown away with the amount of information his brain can process and react to.

Watching some guy last hit a minion in comparison to that.. is like watching a baby eat its dinner.

I play and watch sc2 because I like the game.

LOL and DOTA are free so they probably have a higher player base and because of that more people watch. They also have less complex rule sets (imo) at because of that they are easier to understand (csgo, more popular and simple rule set).

RTS was NEVER a popular gaming model, not on the level of FPS or MOBA.

PVE is irrelevant... and in all pro video games people also practice mechanics.

People's tastes in sports changes, there was a time chess was relatively popular, but it is rarely covered anymore.


As someone who loves RTS games, you don't have to preach to me.

But when I talked about PvE in a MOBA, I mean you can literally jump into a ranked match, be absolute shit, but still feel good because you can last hit the minion, because you can clear a jungle pack, because you know when to go in to hit the tower, and when to run out of the tower. In a ranked game, you could go away from where the opposing players are, get a high whatever stat you're maxing out, and when your team loses you can say things like "I held top all by myself" or "I got the most gold" or "I healed the most" followed by "if my team wasn't shit we would have won."

And from a new player perspective, there is comfort in that. That same player does not have that comfort in an RTS. And yes, that is the point of an RTS, but I am biased since I love playing RTS games. Not everyone does.

Man, please don’t go into the « RTS game are for superior people who are more intelligent » thread…

Honestly, what is the point of everything you said ? You can as well jump in ranked game on StarCraft, be absolute trash and blame everything but yourself and be fine with it, how is this a "MOBA thing" to do ? Have you ever watched Avilo ?




You never played a MOBA, and you don’t enjoy that, fine, but, please…

You can do all that you described in that post just the other way around and that’d be fine… In SC2 you can always blame balance instead of your team, that’s the same thing… Ololol MMM too stronk, t1 units beating T3 imba, … you can as well find recomfort in the fact that you were not supply blocked during the whole game while your opponent was, you produced better your workers than he did, …




Truth is, if you want to progress and get better, you have to actually be critical about yourself and the way YOU played. I, since I want to get better, blame a lot my teammates, curses them in my room… But I always watch my replays, try to watch streams and get a better game comprehension and understanding, check how I could have done better at that timing into the game, …

And this is true for any game, not just RTS. If you wanna get better you just have to challenge yourself, to re-evaluate what you did wrong and what you can do better.
fronkschnonk
Profile Joined November 2011
Germany622 Posts
October 20 2016 09:24 GMT
#1149
On October 18 2016 17:14 MarthTV wrote:
So we´ve finally reached that point.

Kespa should have never switched from BW to SC2. In retrospect it only hurt both scenes in Korea. SC2 was doing fine without Kespa und BW was depending on it.
Still both games will still exist as esports.

I also thought about this. We'll never know how SC2 would've developed without kespa but the kespa switch inflated korean SC2 in an unhealthy way. It made the very own legacy of many SC2-Players and Teams decline because the megastars of golden broodwar-days overshadowed everything (Flash, Jaedong, Bisu, Stork, Fantasy, Reality...). But then, many of those megastars didn't fulfil the expectations, many of them retired sooner or later or just became unrelevant.
Also proleague became more and more the only reason of existence for the teams. Proleague was great, but it pushed aside the fame a Starleaguewinner could gain for his team. Without the growing importance of proleague for korean SC2-Teams they probably weren't forced to disband now.

Apart from the kespa switch it probably also comes down to the blizzard-kespa dispute about broadcasting rights in SC2. Not that kespa is to blame alone in that case but it's stubborness definitely didn't help. Without this dispute kespa probably would've switched to SC2 way earlier, growing together with the arising SC2-Scene instead of stomping into it when it flourished the most on it's own.

Also interesting, the team, which was most willing to undergo tranformations, is now the oldest team with a continuity in SC2: Startale, merging with ZeNEX (which was a merger of Zenith and NEX and brought Life to startale), transforming into SBENU, getting acquired by afreeca. I really hope, afreeca doesn't disband.
Furthermore, I consider that some kind of Code A must be reestablished.
Aeromi
Profile Blog Joined August 2012
France14460 Posts
October 20 2016 09:49 GMT
#1150
On October 20 2016 03:21 Ve5pa wrote:
Show nested quote +
On October 20 2016 03:11 ProMeTheus112 wrote:
On October 20 2016 03:10 imre wrote:
On October 20 2016 03:01 ProMeTheus112 wrote:
On October 20 2016 02:54 Ve5pa wrote:
On October 20 2016 02:47 ProMeTheus112 wrote:
On October 20 2016 02:34 Ve5pa wrote:
On October 20 2016 02:21 aQuaSC wrote:
On October 20 2016 02:12 ProMeTheus112 wrote:
On October 20 2016 01:44 opisska wrote:
[quote]

"Fire David Kim" and variations thereof is in no way "addressing the issue". It's entitled childish bullshit. Scapegoating a public face of the project doesn't help anything and just reduces the actual issue to tabloid level debate. I agree that TL is somehow overly sensitive about Blizzard criticism, but anyone shouting negative things about DK (or previously Dustin Browder) is just begging to not be taken seriously.

what if it is simply true though... (that the problem comes from these), I know I think so... for sure, stuff like terrible terrible damage, can't you see what it means and how that's exactly the problem? people just don't love the game itself that much because of this stuff, I read it all the time (and thats why I don't play it too, believe me I would if I thought it was great)

Part of the issue is the fact that many supporters of this game don't play it at all.


In what way is this an issue with regards this topic?

The issue is that in KR viewership has fallen and therefore sponsors aren't interested and therefore Proleague is financially not viable. Their are underlying factors as to why viewers aren't watching as much anymore but that is the debate which is being stifled, and some are just disregarding that request and are shit-posting stuff like 'fire David Kim'. Which in turn leads to bans and further reduction in the community. We are all here because we like Starcraft, let's not forget that.

It's an issue that regards this topic because we can expect that many koreans lose interest in SC2 for these same very reasons, first you stop playing, then you stop watching, etc.


I must say I don't really agree, many sports are spectator sports. Even by your logic something like the league of legends worlds finals would have massive viewer numbers at the moment with over 100m active players, yet the live streams get a mere fraction of those viewer numbers.

The quality of the games and how fun they are to watch is what drives viewer number in my opinion and if for some reasons the game becomes less enjoyable to watch then viewers go elsewhere.

well it does make the game less enjoyable to watch as well doesn't it? the design decisions, volatility, tankivacs, deathballs and adepts etc
I actually watch some these days cause there are some rly cool french casters @Ogaming, there are some stuff happening so its not uninteresting but the games aren't that great, the casters are better than the games I would say.


thanks a lot for the compliments.



Even though my French is extremely limited these days I too have watched the O'gaming stream a few times, when waiting for English ones to start normally, the production value is great, personalities seem cool toio, and guess what, even the chat was nice!! Not even joking, French twitch chat was nice to me, fair play to them.

Watching YoGo trying to snipe Avilo was also funny at times.

I wish their was an English speaking community like O'Gaming, that covered Sc2 and other games too.

Thanks it means a lot.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
October 20 2016 10:02 GMT
#1151
On October 20 2016 18:24 fronkschnonk wrote:
Show nested quote +
On October 18 2016 17:14 MarthTV wrote:
So we´ve finally reached that point.

Kespa should have never switched from BW to SC2. In retrospect it only hurt both scenes in Korea. SC2 was doing fine without Kespa und BW was depending on it.
Still both games will still exist as esports.

I also thought about this. We'll never know how SC2 would've developed without kespa but the kespa switch inflated korean SC2 in an unhealthy way. It made the very own legacy of many SC2-Players and Teams decline because the megastars of golden broodwar-days overshadowed everything (Flash, Jaedong, Bisu, Stork, Fantasy, Reality...). But then, many of those megastars didn't fulfil the expectations, many of them retired sooner or later or just became unrelevant.
Also proleague became more and more the only reason of existence for the teams. Proleague was great, but it pushed aside the fame a Starleaguewinner could gain for his team. Without the growing importance of proleague for korean SC2-Teams they probably weren't forced to disband now.

Apart from the kespa switch it probably also comes down to the blizzard-kespa dispute about broadcasting rights in SC2. Not that kespa is to blame alone in that case but it's stubborness definitely didn't help. Without this dispute kespa probably would've switched to SC2 way earlier, growing together with the arising SC2-Scene instead of stomping into it when it flourished the most on it's own.

Also interesting, the team, which was most willing to undergo tranformations, is now the oldest team with a continuity in SC2: Startale, merging with ZeNEX (which was a merger of Zenith and NEX and brought Life to startale), transforming into SBENU, getting acquired by afreeca. I really hope, afreeca doesn't disband.


I dont know where do you get that "flourished the most on its own" part. eSF was a joke of governing body with tons of scandals & mismanagement. Why people love to blame everything on KeSPA is way beyond me.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-10-20 11:33:58
October 20 2016 10:15 GMT
#1152
On October 20 2016 14:05 opisska wrote:
Show nested quote +
On October 20 2016 13:56 SetGuitarsToKill wrote:
Someone already got the edit in before me but looks like MVP is still alive

https://twitter.com/proxywolf/status/788966886515933184


Elentos kinda called it

edit, to reply to an old subthread:

Show nested quote +
On October 20 2016 02:12 ProMeTheus112 wrote:
On October 20 2016 01:44 opisska wrote:
On October 20 2016 01:32 Ve5pa wrote:
On October 20 2016 01:31 Charoisaur wrote:
On October 20 2016 01:02 Ve5pa wrote:
On October 20 2016 00:41 ProMeTheus112 wrote:
On October 20 2016 00:34 Ve5pa wrote:
On October 20 2016 00:22 Vandeam wrote:
sc2 dead game
WCS system is shit.
David Kim should have been fired a long time ago.



While all of this may be true, expressing your opinion here on a public forum is not welcome. Please refrain from posting your own opinions and instead only use TeamLiquid.net/Blizzard approved opinions, whilst also remembering what is acceptable behavior for moderators is not neceesserally acceptable behavior for you. Thanks

I remember, when SC2 was coming out (or before it came out), TL was doing something where if you preordered the game through their link they would get a bonus or something. At this moment I thought, that's unfortunate, the main community site has tied its interest to the profits of Blizzard. And to me, it kind of explains the somewhat aggressive behavior towards some kinds of criticism.


But the vast majority can discuss things in a sensible manner, after all this is TL, not Reddit.


sc2 dead game
WCS system is shit.
David Kim should have been fired a long time ago.

if that's sensible manner for you I'm not sure what you'd call unsensible


That's the irony of it all, banning people from addressing these issue just makes them troll more, I wonder how many people have been warned or received bans in this thread.


"Fire David Kim" and variations thereof is in no way "addressing the issue". It's entitled childish bullshit. Scapegoating a public face of the project doesn't help anything and just reduces the actual issue to tabloid level debate. I agree that TL is somehow overly sensitive about Blizzard criticism, but anyone shouting negative things about DK (or previously Dustin Browder) is just begging to not be taken seriously.

what if it is simply true though... (that the problem comes from these), I know I think so... for sure, stuff like terrible terrible damage, can't you see what it means and how that's exactly the problem? people just don't love the game itself that much because of this stuff, I read it all the time (and thats why I don't play it too, believe me I would if I thought it was great)


But what the heck does anyone here know about the internal structure of Blizzard? Do we know how decisions are made, who is actually pushing the things that you don't like etc.? It's a huge corporation, with many levels of management. The view that you just replace two people and everything will be dandy is, again, simply childish - just look at the bloody politics, where people apply scapegoating all the time and it never actually changes anything.

No ok I think basically since blizzard merged with activision and grew out of proportion, they changed a lot the way they work, now they make games with a financial focus. Now it's good to point out bad design decisions where you can see them, in the words of the guy in charge of it, even if he does get kinda orders from the top too. For example with dustin browder, it's a game philosophy of his that is not worthy of starcraft and which you can find both in his words and previous game he worked on the later C&C. With imba high tech units, things like the colossus brood lord ultra.. Terran instead got imba bioball^^ for terrible terrible damage... this is never going to lead with a game of comparable depth or skill. And we expect SC2 to be better than SC1, at least as good. too much to list but yeah I think it's useful, if you fire/move david kim honestly I think it's good, but it's not going to save the game, the damage has been done, and who are they gonna place in his stead anyway? Personally I don't say "fire david kim" a lot, i don't really care cause I think they know why they put this guy there and things aren't going to get good ; imo, even for any new game that blizzard makes. They just won't make masterpieces anymore, they make game with financial focus now, they turned even their offices into like a game producing factory, way too large, obey a shareholder board, and make game design decisions based on marketing rather than quality or passion. D3 has proved this (with the game design oriented towards maximizing "real money auction house" sales dumbing down the gameplay itself a lot, itemization and stat system), but this pattern just keeps repeating since they merged with activision, the pathing in SC2 is an example of this. Everybody knows this dumbs down the game tactics and any defense (so strategy), it looks bad, its just not good for the game, but what is it good for? people who are bad at control/tactics and were not necessarily into RTS, a game easy to play, who will buy and may then watch. financial focus
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 20 2016 11:13 GMT
#1153
On October 20 2016 16:42 Heartland wrote:
Show nested quote +
On October 20 2016 16:24 SuperFanBoy wrote:
Where are Idra, Incontrol and DJWheat? I want them to come out and make a public apology and admit they were wrong and that Destiny was right.


Haha, what?

+ Show Spoiler +
The harder it becomes, the more you should focus on the basics.
Veldril
Profile Joined August 2010
Thailand1817 Posts
Last Edited: 2016-10-20 11:36:01
October 20 2016 11:35 GMT
#1154
On October 20 2016 20:13 sabas123 wrote:
Show nested quote +
On October 20 2016 16:42 Heartland wrote:
On October 20 2016 16:24 SuperFanBoy wrote:
Where are Idra, Incontrol and DJWheat? I want them to come out and make a public apology and admit they were wrong and that Destiny was right.


Haha, what?

+ Show Spoiler +
https://www.youtube.com/watch?v=G_BVpyueqXY


Haha wow, people demanding them to apologize based on their opinions of 4 years ago during the peak of SC2 scene? That is really really funny in a sad way.

No one knows what would happen in the future and based on the information of that time it would be insensible to predict what would happen in the four years time in the future. Sure, in the end they might be wrong but hindsight is 20/20.
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
October 20 2016 11:59 GMT
#1155
On October 20 2016 20:35 Veldril wrote:
Show nested quote +
On October 20 2016 20:13 sabas123 wrote:
On October 20 2016 16:42 Heartland wrote:
On October 20 2016 16:24 SuperFanBoy wrote:
Where are Idra, Incontrol and DJWheat? I want them to come out and make a public apology and admit they were wrong and that Destiny was right.


Haha, what?

+ Show Spoiler +
https://www.youtube.com/watch?v=G_BVpyueqXY


Haha wow, people demanding them to apologize based on their opinions of 4 years ago during the peak of SC2 scene? That is really really funny in a sad way.

No one knows what would happen in the future and based on the information of that time it would be insensible to predict what would happen in the four years time in the future. Sure, in the end they might be wrong but hindsight is 20/20.


To be fair a certain someone did trash BW pretty hard, and they were kinda obnoxious, so there's that.

Anyway, glad to have my own PL memories to look back on. FPL 10: managing to get the stream to work in school, catching the games, investing into FPL and coming in #3 and getting a mention in the news article because of it... good times.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
petro1987
Profile Joined May 2009
Brazil374 Posts
October 20 2016 12:19 GMT
#1156
On October 20 2016 20:35 Veldril wrote:
Show nested quote +
On October 20 2016 20:13 sabas123 wrote:
On October 20 2016 16:42 Heartland wrote:
On October 20 2016 16:24 SuperFanBoy wrote:
Where are Idra, Incontrol and DJWheat? I want them to come out and make a public apology and admit they were wrong and that Destiny was right.


Haha, what?

+ Show Spoiler +
https://www.youtube.com/watch?v=G_BVpyueqXY


Haha wow, people demanding them to apologize based on their opinions of 4 years ago during the peak of SC2 scene? That is really really funny in a sad way.

No one knows what would happen in the future and based on the information of that time it would be insensible to predict what would happen in the four years time in the future. Sure, in the end they might be wrong but hindsight is 20/20.


How come this is hindsight? Destiny said it back then and he obviously had a reasoning to come to that conclusion. It just seems to me that they didn't want anyone criticizing the game, because it could potentially hurt their paychecks. The most ironic part of this is that Idra himselft quit the game because he didn't like it enough and always criticized it.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2016-10-20 12:57:05
October 20 2016 12:56 GMT
#1157
On October 20 2016 15:23 Hok wrote:
Reading this thread is like seeing mourning in real time... we all grieve in our own ways...

For some reason people are mourning StarCraft not proleague.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Corgi
Profile Joined December 2014
United States408 Posts
Last Edited: 2016-10-20 13:08:05
October 20 2016 13:06 GMT
#1158
On October 20 2016 21:56 Ansibled wrote:
Show nested quote +
On October 20 2016 15:23 Hok wrote:
Reading this thread is like seeing mourning in real time... we all grieve in our own ways...

For some reason people are mourning StarCraft not proleague.


That's because Proleague is a large part of the current scene and now its gone. For most people, only WCS and GSL are left.


On the point of Jay Wilson. His ghosts still haunt Diablo 3 core fundamental game design today. You can find people still referencing his design decisions and influence on how the current design team is basically pigeon holed and they know it too. That's why a growing number of people are asking for Diablo 4 these days instead of the usual "2nd expansion for Diablo 3".
Highways
Profile Joined July 2005
Australia6103 Posts
October 20 2016 13:22 GMT
#1159


Proleague memories
#1 Terran hater
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
October 20 2016 13:27 GMT
#1160
On October 20 2016 22:22 Highways wrote:
https://www.youtube.com/watch?v=URSXKZUjbd4

Proleague memories

Most quality post in this thread. <3
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
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