• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:49
CEST 20:49
KST 03:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou17Weekly Cups (Oct 13-19): Clem Goes for Four2BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Weekly Cups (Oct 13-19): Clem Goes for Four Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back
Tourneys
RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
SnOw's Awful Building Placements vs barracks Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 21
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Current Meta Roaring Currents ASL final [I] Funny Protoss Builds/Strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Chess Thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1821 users

On LotV Design Changes: Community Feedback Update

Forum Index > SC2 General
129 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
Edowyth
Profile Joined October 2010
United States183 Posts
August 19 2016 20:04 GMT
#1
[image loading]

Source


Major Balance Design Patch

First we would like to thank everyone for understanding that a lot of these proposals aren’t final yet. We were a bit worried that people will jump to extreme places and make immediate conclusions that aren’t necessarily correct, and was so awesome to see that this was largely NOT the case. For just over a year now, we’ve been working to integrate the community as part of our design process, and this response has given us even more confidence that this was definitely the right call. There have been drastic improvements to the flow of discussion and the thought processes of our community, and it is just really awesome to see.

We expect that working together on finalizing changes for this major patch with you guys will be a great experience!

With that said, because the changes have been out for such a short time, let’s focus a bit more on the high level goals and mindset we should approach this process with going forward. And we can definitely talk about the details of each change in the weeks to come.


Completely Changing the Fundamentals of the Game

We’ve seen some international feedback requesting that we make drastic, sweeping changes to how the game functions. Though this isn’t representative of the feedback we’re seeing most often, we wanted to make it clear that our goal is to keep StarCraft II similar to the game it is now, while making big improvements within it.

We strongly believe that the worst thing we can do to StarCraft II is make changes that turn it into a completely different type of game. Therefore, we’d like to ask everyone to keep focused on keeping the core fun of StarCraft II while making improvements within the game.


Competition of which race got how much more or less than another race

We wanted to point out that things like “giving an equal number of changes to each race” is not the goal of the proposed changes. In Legacy of the Void’s current state, It’s super clear that not every race is in an equal state, and it’s never been the case that each of the race gets an equal number of changes in any balance update we’ve done (expansions were an exception for their own reasons). With these design changes, we have a unique opportunity to put our entire focus on making sure that every matchup is in a balanced, fun, and diverse state. With this in mind, if a race already has more options in a matchup, it will not get as many ‘diversity’ buffs as the other race who only has one option. In short: the end result of these changes is what is important, not the changes themselves, and we hope everyone can get onboard with this way of thinking.


Matchmaking for the test map

As you may have heard, we intend to get a matchmaking service online for those interested in playing more with the upcoming changes. We wanted to give you guys a rough estimate of when this could go into the game; currently we’re aiming to release this a bit less than a month from now, but we’ll let you know once the release date is looking more solid.


Thanks again for being so patient and precise with your feedback! We’ll continue reading through your thoughts, and we look forward to continuing to work on this update together with you.
Facebook Twitter Reddit
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
effecto
Profile Joined February 2011
France142 Posts
August 19 2016 20:17 GMT
#2
Cannot wait for the matchmaking! Good job blizzzzz
Design - eddytritten.com
pieroog
Profile Joined June 2010
Poland146 Posts
Last Edited: 2016-08-19 20:23:43
August 19 2016 20:21 GMT
#3
Wow.... a lot of stuff going on. I'll hope they'll bring some more, for instance: seting opponent's race in unranked (practice purposes).
[PkF] Wire
Profile Joined March 2013
France24229 Posts
August 19 2016 20:33 GMT
#4
the matchmaking thing on the balance test map is neat. I will definitely play the shit out of it.
ilililililililiii
Profile Joined October 2013
United States93 Posts
August 19 2016 21:21 GMT
#5
what i want to see is more people rallying behind each other for specific changes, instead of people fanning out too much into a thousand changes.
gab12
Profile Joined June 2016
Poland147 Posts
August 19 2016 21:49 GMT
#6
Nice fast reaction from blizzard i played like 15 games of balanc test map, and actually i know some changes wont make itto the end, for example its cool to see cyclones but it needs at least a bit of nerf cuz its damage per secodnd is insane , also like the hydra change and zealot charge gain, but tempest, i dont think its usable anymore, its like only purpose is to kill broodlord and liberator which feels sad , it got nerfed hard like thor counters it ! and hydra eat them for mreakfast, the ability is cool idea but its useless during battles with no stationary battle like fight vs hydra queen lurker baneling u can fire the ability but u wont be able the gain any thing from it cuz battle is going to end before it deals damage... als voidra is just dead need some work on that gu in my opinion, i would also like to see 50 hp taken at start of lotv for no reason to giv eit back after taking release interceptors away... also i think toss need some buff on some of the infantry units, T feels imba with changes it got cuz they just can go every tech route and stil be able to deal early damage, hold off attacks, however i like old tanks back , seems like tank pushes are great now ) zerg is kinda ok i think with changes love hydra change sorry for long read
ShamanElemental1
Profile Joined April 2016
56 Posts
Last Edited: 2016-08-19 22:58:34
August 19 2016 22:54 GMT
#7
Well I personally agree with what Lokwo and Winter said.

Terran feels very strong but they want Zerg and Protoss to get buffed not Terran nerfed. So with that in mind as a Zerg player I must say what I like and dislike and what I would really like.



First of all I think 4 larva should be tested , the economy of 3 larva for Zerg has been quite the obvious problem in LotV.

Then I would love for a "new" early unit, because lings and roaches can't deal with the early and midgame anymore.
So the new unit could maybe be a SH redesign since we really don't like the current SH design.
It could be a unit that helps Zerg buy more time and deal with the already brutal harassment in the early game, Queen AA helps defend the air harassment but the ground is a big problem.


As for the Zerg changes suggested by Blizzard.

I love the new Infestor, the new ability can be used to reposition and surprise attack. It can't be a harass tool because 100 for 2 trips is to much energy.
Casting FG is way better now.

Would love upgrades back to the infested terrans and no research for the neural parasite.



Hydralisk are better now but the cost and the low HP can't make this unit a core for Zerg.
Would like a bit more HP at least or make them cheaper.



Banelings are good and bad , better vs T and P but bad for ZvZ.
I'm hoping they make banelings way faster instead of HP buff.



SwarmHost are just bad at this role, you guys tried this role to much, it's time for a redesign, make this unit be something else.




Ravages are in a bad spot because they are basically worse roaches... marauders, tanks, cyclones, stalkers and immortals just destroy them.
I think they don't need the armored tag, at all.



Brood Lord seems the same but I would prefer a Thor buff instead of a Brood Lord nerf.




emc
Profile Joined September 2010
United States3088 Posts
August 19 2016 23:15 GMT
#8
how about they just delete the SH

why do we need 20 units per race (exaggeration obviously), what we need is the core units to be good and a handful of fun abilities as a bonus. I'd much rather see less than more, Zerg got the lurker, that's great, do we really need a SH now when we also have Mutas, Nydus, Ovie drops, Ravagers and now the new infestor?
imre
Profile Blog Joined November 2011
France9263 Posts
August 19 2016 23:26 GMT
#9
I like what's going on.
Zest fanboy.
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
August 19 2016 23:43 GMT
#10
Golly, this game is so technical; perhaps that's the type of game people really want?

I would do the following: enlarge bounding box parameters (units can't squeeze together so tightly, causing Massive Units to single-file down some corridors).

Enlarge maps and create real open spaces; asymmetrical shapes to a lot of the map;
and make it harder to get to Tier 2 and 3.

Those are the things that will most help, not unit balance.

Still diamond
JimmyJRaynor
Profile Blog Joined April 2010
Canada16870 Posts
Last Edited: 2016-08-20 00:44:26
August 20 2016 00:37 GMT
#11
On August 20 2016 05:04 Edowyth quoting David Kim:

Completely Changing the Fundamentals of the Game
We’ve seen some international feedback requesting that we make drastic, sweeping changes to how the game functions. Though this isn’t representative of the feedback we’re seeing most often, we wanted to make it clear that our goal is to keep StarCraft II similar to the game it is now, while making big improvements within it.

We strongly believe that the worst thing we can do to StarCraft II is make changes that turn it into a completely different type of game. Therefore, we’d like to ask everyone to keep focused on keeping the core fun of StarCraft II while making improvements within the game.


the core of the game is fun. a total overhaul is going overboard. the changes made to the economy and the foundation of the game made during the LotV beta are still working well. No need to revisit it again.

i'm glad DK addressed this loud minority of players directly so that every one knows a total overhaul is not imminent.

On August 20 2016 05:04 Edowyth Quoting David Kim:
Competition of which race got how much more or less than another race
We wanted to point out that things like “giving an equal number of changes to each race” is not the goal of the proposed changes. In Legacy of the Void’s current state, It’s super clear that not every race is in an equal state, and it’s never been the case that each of the race gets an equal number of changes in any balance update we’ve done (expansions were an exception for their own reasons). With these design changes, we have a unique opportunity to put our entire focus on making sure that every matchup is in a balanced, fun, and diverse state. With this in mind, if a race already has more options in a matchup, it will not get as many ‘diversity’ buffs as the other race who only has one option. In short: the end result of these changes is what is important, not the changes themselves, and we hope everyone can get onboard with this way of thinking.

i'm fully on board with this way of thinking.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ShamanElemental1
Profile Joined April 2016
56 Posts
August 20 2016 00:42 GMT
#12
On August 20 2016 08:15 emc wrote:
how about they just delete the SH

why do we need 20 units per race (exaggeration obviously), what we need is the core units to be good and a handful of fun abilities as a bonus. I'd much rather see less than more, Zerg got the lurker, that's great, do we really need a SH now when we also have Mutas, Nydus, Ovie drops, Ravagers and now the new infestor?


We rarely see Mutas and Nydus.

The best diversity is within Protoss. Almost all of their units are viable in some shape or form.

Both Zerg and Terran are forced for now in certain unit comps.

For example in the current meta , you will never see Lurkers,Mutas,Hydras, SH vs T

Just like you don't really see Ultralisk, Brood Lord, Infestor vs P ( that mostly because Zerg is forced to all in vs Protoss or die in late game )
JimmyJRaynor
Profile Blog Joined April 2010
Canada16870 Posts
August 20 2016 00:52 GMT
#13
On August 20 2016 05:04 Edowyth Quoting David Kim:
Major Balance Design Patch
First we would like to thank everyone for understanding that a lot of these proposals aren’t final yet. We were a bit worried that people will jump to extreme places and make immediate conclusions that aren’t necessarily correct, and was so awesome to see that this was largely NOT the case. For just over a year now, we’ve been working to integrate the community as part of our design process, and this response has given us even more confidence that this was definitely the right call. There have been drastic improvements to the flow of discussion and the thought processes of our community, and it is just really awesome to see.

We expect that working together on finalizing changes for this major patch with you guys will be a great experience!

With that said, because the changes have been out for such a short time, let’s focus a bit more on the high level goals and mindset we should approach this process with going forward. And we can definitely talk about the details of each change in the weeks to come.

in my view you are at the stage where you are throwing spaghetti at the wall and seeing what sticks. As I see it, We are in a similar stage to the times when the Marauder Concussion Shell was not even an upgrade back in early WoL. So people should not freak out if certain "super builds" or "super micro tactics" get discovered.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Jaedrik
Profile Joined June 2015
113 Posts
Last Edited: 2016-08-20 01:33:22
August 20 2016 00:55 GMT
#14
we wanted to make it clear that our goal is to keep StarCraft II similar to the game it is now, while making big improvements within it.

To the contrary, big improvements imply drastic changes from what Starcraft II is now. The resulting game must look 'much' different. But by what standard? There is no true way to tell, and I think so many people misunderstand that. When some say 'large,' and 'entire game,' it is not as absurd as one may think. What constitutes similarity? Apparently, it means not changing any designs outside of particular unit designs, to Blizzard.
My argument is that they avoid such things because the cost is too high, and they are a risk-averse (as any company might be). There's nothing wrong with that, per se.
The reason for their aversion is not, as they say:
We strongly believe that the worst thing we can do to StarCraft II is make changes that turn it into a completely different type of game.

The contention is that no major changes would make Starcraft II better. Such is... plain absurdity, which is why I don't believe they hold such a position. What he says is a very weak sentiment opposed.
I contend that there are sweeping changes which would make the game, and the whole situation, better and give a profit for their troubles: removing macro boosters (properly called, they are not macro mechanics (a rhetorical sleight of hand from Blizzard / booster's proponents, I think)) and re-balancing the game around that (if necessary) is one such change I believe would entertain such great increase in this game's popularity, and the reader may disagree but they certainly should not disagree with the principle which allows one to forward such suggestions.
Therefore, we’d like to ask everyone to keep focused on keeping the core fun of StarCraft II while making improvements within the game.

Which leads me to believe this is deflection. They wish to oust the most clear and principled sort of criticism, which generally calls for such large and sweeping changes. The 3x5 index card of allowable opinion has been filled, there is no room for systematic opposition.
FLuE
Profile Joined September 2010
United States1012 Posts
August 20 2016 01:53 GMT
#15
Anyone else feel ultimately we will get a few minor changes? They are already back peddling out of aggressive changes to help grow the game.
zyce
Profile Blog Joined March 2011
United States649 Posts
Last Edited: 2016-08-20 01:55:10
August 20 2016 01:53 GMT
#16
On August 20 2016 09:55 Jaedrik wrote:
Show nested quote +
we wanted to make it clear that our goal is to keep StarCraft II similar to the game it is now, while making big improvements within it.

To the contrary, big improvements imply drastic changes from what Starcraft II is now. The resulting game must look 'much' different. But by what standard? There is no true way to tell, and I think so many people misunderstand that. When some say 'large,' and 'entire game,' it is not as absurd as one may think. What constitutes similarity? Apparently, it means not changing any designs outside of particular unit designs, to Blizzard.
My argument is that they avoid such things because the cost is too high, and they are a risk-averse (as any company might be). There's nothing wrong with that, per se.
The reason for their aversion is not, as they say:
Show nested quote +
We strongly believe that the worst thing we can do to StarCraft II is make changes that turn it into a completely different type of game.

The contention is that no major changes would make Starcraft II better. Such is... plain absurdity, which is why I don't believe they hold such a position. What he says is a very weak sentiment opposed.
I contend that there are sweeping changes which would make the game, and the whole situation, better and give a profit for their troubles: removing macro boosters (properly called, they are not macro mechanics (a rhetorical sleight of hand from Blizzard / booster's proponents, I think)) and re-balancing the game around that (if necessary) is one such change I believe would entertain such great increase in this game's popularity, and the reader may disagree but they certainly should not disagree with the principle which allows one to forward such suggestions.
Show nested quote +
Therefore, we’d like to ask everyone to keep focused on keeping the core fun of StarCraft II while making improvements within the game.

Which leads me to believe this is deflection. They wish to oust the most clear and principled sort of criticism, which generally calls for such large and sweeping changes. The 3x5 index card of allowable opinion has been filled, there is no room for systematic opposition.


What kind of changes? Just remove chrono/inject/mules and add a thesaurus or two? He's talking about turning SC2 into an entirely different game, which would mean a lot more changes than that.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
Thaniri
Profile Blog Joined March 2011
1264 Posts
August 20 2016 02:38 GMT
#17
Matchmaking is going to be fantastic.

David Kim, if you read these comments, thanks man.
Ranari
Profile Joined January 2014
19 Posts
August 20 2016 03:21 GMT
#18
I am a Grandmaster Starcraft II Viewer! With these changes, I just want:

1. Mech to be viable. It can get boring seeing Bio, Bio, Bio, Bio, Bio, Bio, Bio, Bio... Terran needs an alternative. Protoss and Zerg have alternatives, why can't Terran? Terran is the only race that never moves into Tier 3 tech.

2. I want to see units that don't get used actually get used. The following units either never get used at a competitive level, or are used very rarely: Thors, Battlecruisers, Colossi, Void Rays, offensive Ravens, Brood Lords, Swarm Hosts, and Infested Terrans. Variety is good!

3. I want Siege Tanks to feel like Siege Tanks, and Lurkers to feel like Lurkers. The element of siege is very absent in this game.

4. I know pros hate them, but yellow bases are exciting to watch.
leo23
Profile Blog Joined November 2010
United States3075 Posts
August 20 2016 03:28 GMT
#19
Not qualified to opine on the balance these days but good to see the communication is a two-way street.
banelings
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
August 20 2016 03:44 GMT
#20
How bout we just get rid of the gimmicks!
Its going to be a glorious day, I feel my luck could change
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Masters Cup #150 Qual 1-2
davetesta31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 132
BRAT_OK 96
ProTech96
Railgan 85
JuggernautJason66
Codebar 51
MindelVK 23
StarCraft: Brood War
Bisu 1114
Soulkey 165
Hyun 162
Dewaltoss 66
Movie 48
scan(afreeca) 17
Rock 13
NaDa 9
Dota 2
qojqva4997
Dendi1386
LuMiX1
Counter-Strike
Foxcn151
Heroes of the Storm
Liquid`Hasu248
Other Games
Grubby2169
FrodaN1033
fl0m922
Beastyqt629
B2W.Neo423
mouzStarbuck206
Skadoodle124
ArmadaUGS104
C9.Mang082
QueenE49
Trikslyr49
Mew2King40
OptimusSC22
Organizations
Other Games
BasetradeTV14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• maralekos16
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 8
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3038
League of Legends
• Nemesis3383
• imaqtpie1917
• TFBlade719
Upcoming Events
Tenacious Turtle Tussle
4h 11m
The PondCast
15h 11m
OSC
17h 11m
WardiTV Invitational
1d 16h
Online Event
1d 21h
RSL Revival
2 days
RSL Revival
2 days
WardiTV Invitational
2 days
Afreeca Starleague
3 days
Snow vs Soma
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Invitational
3 days
CrankTV Team League
3 days
RSL Revival
3 days
Wardi Open
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.