• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:34
CEST 12:34
KST 19:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202550RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Revival patreon money discussion thread Power Rank - Esports World Cup 2025 Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week The GOAT ranking of GOAT rankings
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Ginuda's JaeDong Interview Series [Update] ShieldBattery: 1v1 Fastest Support! BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 841 users

LotV Design Changes announced - Page 35

Forum Index > SC2 General
907 CommentsPost a Reply
Prev 1 33 34 35 36 37 46 Next All
Penev
Profile Joined October 2012
28475 Posts
August 17 2016 16:43 GMT
#681
On August 18 2016 01:10 mick007 wrote:
Hello.
I have some design questions that i have expressed in this thread, but i was told to post it there, so here i go

I will copy paste what i have previously post, hope you don't mind the wall of text

+ Show Spoiler +
Hello.
I would like to talk about the design changes currently planned for LOTV, specifically the Zealot and the Reaper.


But first, let me "introduce" myself.
I have little knownledge about the duel aspect of Starcraft 2 : i used to play heart of the swarm with a friend, playing 2v2. We managed to reach master, so i'm not a total noob , but again, i have little to no knowledge about 1v1 buld order etc..
I"m talking mostly from a "spectator" point of view, and from a "designer" point of view.

So, now, about the redesign of the game.

From my understanding, the dev team is trying to achieve 2 things :
1. They want to make mech play viable, and by doing so, they need to rebalance many units. Hence the redesign of the Cyclone and all the "more subtle" changes to other units (armored ravager, Tempest changes, Broodlord slight nerf range...).
2. They also want to "buff" the less used units (Raven, Infestors, Battlecruisers...) by giving them light buff here and there. Hopefully, it should be enough to make them usefull again. (Even if Carrier still seems "mehh" to me ^^)

However, i don't understand why nothing is done about the Zealot and the Reaper. Right now those 2 units seem lost in the design space of the game : Zealot has been replaced by the Adept in 95% scenario, and reapers have little use after the early game (use mainly to scout and harass, until your opponent have enough defense to counter it.)

The change to zealot don't seem usefull to me : it provides no boost for the early game, and i feel, in the beginning of the game, players will still choose between Adept (harass potential, ok tank unit, good dps vs light unit) , Stalker (light armored bonus, range, can be micro, blink potential for the mid game) or a mix of the two.

I'm not talking about the Reaper, because honestly, i have no idea how to turn this unit into something usefull for mid/late game. Buffing a fast unit who ignore terrain height can be a recipe for disaster.


Unless i'm completely wrong about Zealots and Reapers, don't you think a little redesign for those 2 units could be helpful ? It would create more choices for Terran and Protoss players early, thus adding (hopefully) new strategy to the game.

I'm throwing ideas here and there, but what about looking into the singleplayer aspect of the game. Like adding 1 or 2 new upgrades to these 2 units based on their respective add-on ? Crazy suggestion, but you will get my point : give base Zealots the charge ability (nerf the ability lightly if needed) and replace the Charge upgrade by a Whirlwind upgrade similar to this one


Well, that's it
This post is more about design than anything else.
I would like to hear your opinions about this.
Honestly, as a SC2 spectator and a gamer who enjoy game design, i would like to ask the Dev Team about this "concern" of me. Unfortunatly, i can't :x


And sorry for my poor english, i'm a french guy

Thank you for reading this.


I have recieved some good answers, and i was about to ask this : (basically, a question to the SC2 community)

Do you think that slightly changing the zealot and the adept like this would be ok ? :

1. Slighly buff the Zealot tanking ability to make them the early "tanking" unit gateway.
2. Slighly nerf the Adept tanking ability to compensate the Zealot "buff" (which also reflect the adept nature of a "weaker" but higher damage unit)

I'm not giving numbers, because again, i have little clue about balance.

Thank you

what about stop buffing units and start nerfing?

just nerf the hp of the adept
I Protoss winner, could it be?
mick007
Profile Joined February 2012
Belgium5 Posts
August 17 2016 17:03 GMT
#682
what about stop buffing units and start nerfing?

just nerf the hp of the adept


I agree that nerfing is part of the balance, but i'm trying to find a proper balance from a design point of view. Even if you nerf the adept, would you suddenly consider warping Zealots instead of Adept for the early game? (Considering you don't "kill" the adept with some heavy nerf ^^)
I mean, adept is a range unit, with good dps, "ok" tanking ability and the ability to harass with their shade.
The zealot has nothing like that. It's slow, melee range, good damage i suppose, but still a unit that suffer a lot from kiting. The adept looks more versatil overall.
As i said in my previous post, we can toy with the statistics of the unit (less hp, less shield, more armor...) or we can add new ability (we can look at the single player campaign for this)

That's why i'm asking more for a "rebalance" from a design point of view. Turn the zealot into "your early tank unit that can still do ok damage". And slighly nerf the adept to counterbalance this.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
Last Edited: 2016-08-17 17:08:15
August 17 2016 17:07 GMT
#683
Delete pls wrong thread
Pugfarmer
Profile Joined April 2014
70 Posts
August 17 2016 17:29 GMT
#684
On August 18 2016 01:40 Clbull wrote:
There is an instant win TvZ all-in build where you make Reactor Factory at the start and spam Cyclones (and Hellions when you don't have the gas for Cyclones) and just rush your opponent while he's on two bases.

There is nothing that the Zerg player can do to hold it. Mass lings are too weak to kill the Cyclones, Roaches get hard-countered, Spine Crawlers get hard-countered, and a combination of lings, roaches and spines isn't really possible without weaker overall army numbers.

Even if you do survive, you're still on two bases, you likely sacrificed drones to hold, and your Terran opponent is now on two bases, likely producing more Cyclones and Hellions, and is now teching up to his third base and to Starport.


This is correct.
Beelzebub1
Profile Joined May 2015
1004 Posts
August 17 2016 17:37 GMT
#685
On August 18 2016 01:40 Clbull wrote:
There is an instant win TvZ all-in build where you make Reactor Factory at the start and spam Cyclones (and Hellions when you don't have the gas for Cyclones) and just rush your opponent while he's on two bases.

There is nothing that the Zerg player can do to hold it. Mass lings are too weak to kill the Cyclones, Roaches get hard-countered, Spine Crawlers get hard-countered, and a combination of lings, roaches and spines isn't really possible without weaker overall army numbers.

Even if you do survive, you're still on two bases, you likely sacrificed drones to hold, and your Terran opponent is now on two bases, likely producing more Cyclones and Hellions, and is now teching up to his third base and to Starport.


Things can always be toned down,but the unit actually has to be well designed and tested out at the higher levels for the correct nerfs/tuning to be given, why don't people understand this?
Penev
Profile Joined October 2012
28475 Posts
Last Edited: 2016-08-17 18:03:34
August 17 2016 17:40 GMT
#686
On August 18 2016 01:40 Clbull wrote:
There is an instant win TvZ all-in build where you make Reactor Factory at the start and spam Cyclones (and Hellions when you don't have the gas for Cyclones) and just rush your opponent while he's on two bases.

There is nothing that the Zerg player can do to hold it. Mass lings are too weak to kill the Cyclones, Roaches get hard-countered, Spine Crawlers get hard-countered, and a combination of lings, roaches and spines isn't really possible without weaker overall army numbers.

Even if you do survive, you're still on two bases, you likely sacrificed drones to hold, and your Terran opponent is now on two bases, likely producing more Cyclones and Hellions, and is now teching up to his third base and to Starport.

mass ling too weak against them, just on their own without hellions even? that's not good

On August 18 2016 02:37 Beelzebub1 wrote:
Show nested quote +
On August 18 2016 01:40 Clbull wrote:
There is an instant win TvZ all-in build where you make Reactor Factory at the start and spam Cyclones (and Hellions when you don't have the gas for Cyclones) and just rush your opponent while he's on two bases.

There is nothing that the Zerg player can do to hold it. Mass lings are too weak to kill the Cyclones, Roaches get hard-countered, Spine Crawlers get hard-countered, and a combination of lings, roaches and spines isn't really possible without weaker overall army numbers.

Even if you do survive, you're still on two bases, you likely sacrificed drones to hold, and your Terran opponent is now on two bases, likely producing more Cyclones and Hellions, and is now teching up to his third base and to Starport.


Things can always be toned down,but the unit actually has to be well designed and tested out at the higher levels for the correct nerfs/tuning to be given, why don't people understand this?

there's nothing in his post that says he doesn't understand that, he just gives information about the current unit
I Protoss winner, could it be?
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2016-08-17 17:52:00
August 17 2016 17:48 GMT
#687
one of the most interesting nuances introduced by these changes is the (+8 bonus to mechanical) on landed viking damage. probes and SCVs are mechanical whereas drones are not. and of course zero zerg units are mechanical.

it'll be really cool to see how landed Vikings get used; specifically in scrappy 10+ minutes slug-fest games where both players are not any where close to pre-planned builds or compositions.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-08-17 17:59:10
August 17 2016 17:58 GMT
#688
On August 18 2016 02:40 Penev wrote:
Show nested quote +
On August 18 2016 01:40 Clbull wrote:
There is an instant win TvZ all-in build where you make Reactor Factory at the start and spam Cyclones (and Hellions when you don't have the gas for Cyclones) and just rush your opponent while he's on two bases.

There is nothing that the Zerg player can do to hold it. Mass lings are too weak to kill the Cyclones, Roaches get hard-countered, Spine Crawlers get hard-countered, and a combination of lings, roaches and spines isn't really possible without weaker overall army numbers.

Even if you do survive, you're still on two bases, you likely sacrificed drones to hold, and your Terran opponent is now on two bases, likely producing more Cyclones and Hellions, and is now teching up to his third base and to Starport.

mass ling to weak against them, just on their own without hellions even? that's not good

Show nested quote +
On August 18 2016 02:37 Beelzebub1 wrote:
On August 18 2016 01:40 Clbull wrote:
There is an instant win TvZ all-in build where you make Reactor Factory at the start and spam Cyclones (and Hellions when you don't have the gas for Cyclones) and just rush your opponent while he's on two bases.

There is nothing that the Zerg player can do to hold it. Mass lings are too weak to kill the Cyclones, Roaches get hard-countered, Spine Crawlers get hard-countered, and a combination of lings, roaches and spines isn't really possible without weaker overall army numbers.

Even if you do survive, you're still on two bases, you likely sacrificed drones to hold, and your Terran opponent is now on two bases, likely producing more Cyclones and Hellions, and is now teching up to his third base and to Starport.

Things can always be toned down,but the unit actually has to be well designed and tested out at the higher levels for the correct nerfs/tuning to be given, why don't people understand this?

there's nothing in his post that says he doesn't understand that, he just gives information about the current unit

I like the new Cyclone from a design point of view. It's surprisingly tanky, it's designed to counter armoured units, and it has the ability to Lock On to air targets.

The problem is that it's too expensive to mass produce, and its damage potential is far too powerful. If they tone down the amount of damage the unit does by about 60%, halve the cost of the unit, and perhaps allow Lock On to be autocast once more, it will be a good core Terran Mech unit.
Penev
Profile Joined October 2012
28475 Posts
Last Edited: 2016-08-17 18:22:51
August 17 2016 18:14 GMT
#689
On August 18 2016 02:58 Clbull wrote:
Show nested quote +
On August 18 2016 02:40 Penev wrote:
On August 18 2016 01:40 Clbull wrote:
There is an instant win TvZ all-in build where you make Reactor Factory at the start and spam Cyclones (and Hellions when you don't have the gas for Cyclones) and just rush your opponent while he's on two bases.

There is nothing that the Zerg player can do to hold it. Mass lings are too weak to kill the Cyclones, Roaches get hard-countered, Spine Crawlers get hard-countered, and a combination of lings, roaches and spines isn't really possible without weaker overall army numbers.

Even if you do survive, you're still on two bases, you likely sacrificed drones to hold, and your Terran opponent is now on two bases, likely producing more Cyclones and Hellions, and is now teching up to his third base and to Starport.

mass ling to weak against them, just on their own without hellions even? that's not good

On August 18 2016 02:37 Beelzebub1 wrote:
On August 18 2016 01:40 Clbull wrote:
There is an instant win TvZ all-in build where you make Reactor Factory at the start and spam Cyclones (and Hellions when you don't have the gas for Cyclones) and just rush your opponent while he's on two bases.

There is nothing that the Zerg player can do to hold it. Mass lings are too weak to kill the Cyclones, Roaches get hard-countered, Spine Crawlers get hard-countered, and a combination of lings, roaches and spines isn't really possible without weaker overall army numbers.

Even if you do survive, you're still on two bases, you likely sacrificed drones to hold, and your Terran opponent is now on two bases, likely producing more Cyclones and Hellions, and is now teching up to his third base and to Starport.

Things can always be toned down,but the unit actually has to be well designed and tested out at the higher levels for the correct nerfs/tuning to be given, why don't people understand this?

there's nothing in his post that says he doesn't understand that, he just gives information about the current unit

I like the new Cyclone from a design point of view. It's surprisingly tanky, it's designed to counter armoured units, and it has the ability to Lock On to air targets.

The problem is that it's too expensive to mass produce, and its damage potential is far too powerful. If they tone down the amount of damage the unit does by about 60%, halve the cost of the unit, and perhaps allow Lock On to be autocast once more, it will be a good core Terran Mech unit.

Interesting but wouldn't it be better if it's made into an effective AA unit? And do something else with the Thor..
I Protoss winner, could it be?
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2016-08-17 18:50:23
August 17 2016 18:25 GMT
#690
On August 18 2016 02:58 Clbull wrote:
(talking Cyclone) The problem is that it's too expensive to mass produce, and its damage potential is far too powerful.


if your assessment is correct then isn't this the exact kind of conflict Blizzard wants to force interesting decision making... kinda like MULE v. Scan.

i like how they allow Cyclones to be reactored. it provides Blizzard lots of ways to nerf the Cyclone including its production rate.

In general , I really like how they went overboard with a lot of these changes. It makes for a very interesting few months as Blizzard massages this mish-mash of crazy units into a proper, competitive RTS.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ilililililililiii
Profile Joined October 2013
United States93 Posts
Last Edited: 2016-08-17 19:10:34
August 17 2016 19:07 GMT
#691
id rather see dts have cloak cooldown and in the mid/late game the upgrade does perma cloak with blink

they seem gimmicky early game imo.(you drop mules and lose sometimes) But it could really balance out with this strong late game.
stilt
Profile Joined October 2012
France2749 Posts
Last Edited: 2016-08-17 19:23:44
August 17 2016 19:23 GMT
#692
This is gonna be rough but I am very happy with this patch, big change happen, let's the revolution begin!
Dingodile
Profile Joined December 2011
4133 Posts
August 17 2016 19:36 GMT
#693
They have to stop buffing every unit. If they continue so than all units will be one hit units in 2 years.
Grubby | ToD | Moon | Lyn | Sky
ilililililililiii
Profile Joined October 2013
United States93 Posts
Last Edited: 2016-08-17 20:19:22
August 17 2016 20:17 GMT
#694
On August 18 2016 04:36 Dingodile wrote:
They have to stop buffing every unit. If they continue so than all units will be one hit units in 2 years.


most of these changes are to make the unit more useful or change the utility of the unit. The buffs we do see seem to just make the unit be used more, as opposed to rarely being used.
royalroadweed
Profile Joined April 2013
United States8301 Posts
August 17 2016 20:43 GMT
#695
I think hellion banshee is now a legit opening in all 3 match ups.
"Nerfing Toss can just make them stronger"
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 17 2016 21:12 GMT
#696
Or just make Cyclone (from reactor) require Armory. So it will be spammable mid-late game unit instead of early-mid
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
August 17 2016 21:28 GMT
#697
let's just remove all pretenses and rename the Banshee to the Orca, the Hellion to the Raider Buggy, and the Cyclone to the Pitbull.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ihatevideogames
Profile Joined August 2015
570 Posts
August 17 2016 21:39 GMT
#698
On August 18 2016 06:28 JimmyJRaynor wrote:
let's just remove all pretenses and rename the Banshee to the Orca, the Hellion to the Raider Buggy, and the Cyclone to the Pitbull.


I fucking wish the Cyclone was nearly as versatile as the Pitbull.

And Terran needs a proper Mammoth Tank.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
August 17 2016 21:41 GMT
#699
The siege tank seems so "right". Is it just me?
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2016-08-17 21:47:19
August 17 2016 21:46 GMT
#700
On August 18 2016 06:39 ihatevideogames wrote:
Show nested quote +
On August 18 2016 06:28 JimmyJRaynor wrote:
let's just remove all pretenses and rename the Banshee to the Orca, the Hellion to the Raider Buggy, and the Cyclone to the Pitbull.

I fucking wish the Cyclone was nearly as versatile as the Pitbull.
And Terran needs a proper Mammoth Tank.


This is top secret information that i probably should not even be posting in here...
the secret leader of the Defenders of Man is Kane and he'll be played by Dustin Browder in Part 3 of the Nova mission packs.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 33 34 35 36 37 46 Next All
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 3
Reynor vs ZounLIVE!
Solar vs SHINLIVE!
Classic vs ShoWTimE
Cure vs Rogue
EWC_Arena5257
ComeBackTV 1542
EWC_Arena_2865
Hui .392
TaKeTV 316
3DClanTV 240
Berry_CruncH228
JimRising 170
Rex138
CranKy Ducklings90
Reynor88
mcanning62
SpeCial35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena5257
EWC_Arena_2865
Hui .392
JimRising 170
Rex 138
Reynor 88
mcanning 62
SpeCial 35
StarCraft: Brood War
Sea 7023
Bisu 1232
BeSt 1025
firebathero 1006
Jaedong 655
Hyuk 588
ggaemo 423
EffOrt 257
ToSsGirL 208
Zeus 186
[ Show more ]
Leta 163
actioN 160
Stork 135
Soma 131
Mind 101
Hyun 95
Last 94
ZerO 83
JulyZerg 66
Sharp 53
Soulkey 46
sorry 37
Sacsri 37
soO 33
NaDa 31
yabsab 15
Noble 14
ivOry 4
Britney 0
Dota 2
XcaliburYe254
BananaSlamJamma201
League of Legends
febbydoto9
Counter-Strike
shoxiejesuss454
x6flipin390
allub268
Other Games
singsing1955
ceh9727
Fuzer 193
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick1221
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
lovetv 0
[ Show 14 non-featured ]
StarCraft 2
• LUISG 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt555
Other Games
• WagamamaTV199
Upcoming Events
Esports World Cup
1d
OSC
1d 3h
CranKy Ducklings
1d 23h
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.