LotV Design Changes announced - Page 33
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Sapphire.lux
Romania2620 Posts
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breaker1328
Canada295 Posts
On the other hand, the new hydras look so strong vs protoss gateway armies now it's almost sickening to watch them shred through adepts/zealots/stalkers even off of creep. Of course there will be more of an answer to the PICA that lower level protoss players like myself have been using to beat zerg for months that I'm sure zerg players are happy about. I haven't played in over a month but when I load the game up this weekend it's going to be on the test maps for sure. I'm really excited to try this stuff out. Since I'm mainly watching the games at this point I don't really have any specific gripes that should really mean anything as far as it comes to playing them and I'm not sure if I'm excited because this is a big dump of new changes or because the changes are actually good from a player's perspective. Anyway, my opinion so far is mostly positive. Can't wait to see the pros get a hold of this thing. | ||
seemsgood
5527 Posts
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Danglars
United States12133 Posts
Libs are ok. You can still mass to counteract mutas. Cyclone changes, Thors, idk how much that will changes and how many newly created gaps will be filled. Thors are still slow to build slow to move and hard to make useful. Cyclones still seem too weak to fill the new roles. I'm keen on trying the new custom games mods. | ||
Vanadiel
France961 Posts
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GrandSmurf
Netherlands462 Posts
On August 17 2016 16:43 Vanadiel wrote: I did watched nathanias stream for a bit, in one in particular he did not crossed the map once in the first 12 minutes and had 6 or 7 CCs, while the Zerg could not do anything against it and had no hope to put pressure. Roach seemed completely useless and hydra / infestor while hoping for good neural parasite seemed to be the only non Hive tech to survive when the mech army push. In general I try to keep an open mind and hope to be proven wrong, but it was a lot of turtle and boring play to me. so people have to get used to the new balance. who would have thought.. oO | ||
Daswollvieh
5553 Posts
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Vanadiel
France961 Posts
On August 17 2016 17:28 GrandSmurf wrote: so people have to get used to the new balance. who would have thought.. oO Not the question of balance I'm having issues, it's the design behind it that I dislike. | ||
jinjin5000
United States1397 Posts
Thors do have advantage of their dps being burst, but as the capital ships pop out, they start to trade poorly as thors are super clunky and low dps Cyclone should be able to fill in that role but blizzard seems to direct it to it being anti ground unit... even when it was introduced at beginning of lotv to serve as mobile anti air mech unit. For zerg, the hydras feel very nice, mobile, and powerful as they should be. Good change, may be tad strong vs protoss. | ||
Athenau
569 Posts
Cyclone should be able to fill in that role but blizzard seems to direct it to it being anti ground unit... even when it was introduced at beginning of lotv to serve as mobile anti air mech unit. When did they say this? Certainly not when they first introduced it at Blizzcon. | ||
lestye
United States4149 Posts
On August 17 2016 11:45 Pugfarmer wrote: Yea I really think they just needed to tone down liberator AA, inc thor Aa, dec ultra armor, make adept shade uncancelablr, and inc tempest supply. I'd really like to make shade uncancellable too. Its just obnoxious you have to plan around him being two places at once. Too much of a safety net with how much you get out of it. | ||
seemsgood
5527 Posts
You can consider it's retarded goliath and of course blizzard won't let their beloved tengu got overlapped by cyclone. | ||
Vanadiel
France961 Posts
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-Kyo-
Japan1926 Posts
skype: lilkyolil add some info about who you are/why you are adding please ![]() | ||
PressureSC2
122 Posts
However, there is one area of concern that I can presently see. When more than a few factories are built, the immediate and obvious path for an opponent would appear to be massing air units. Factory/Starport options to deal with Z/P air (assuming a considerable investment in factory production buildings) appear to be somewhat lacking. Perhaps the Thor would need some additional movement speed, and maybe also a small decrease in its size (model) so that it can path and more easily acquire the range necessary to fire upon more clumped air units. Otherwise, I could see a lot of micro against Terran to move in, fire, withdraw by both tempests and broodlords with no sufficient answer from heavy factory based play. Thors are currently too clunky to go head to head at the present time with most units that they are intended to battle. It would be very interesting to see some ground vs. ground battles (predominantly), by having "ground options" to battle mech. If the air transition is too powerful, players will circumvent any "balanced" ground response, and Terran players may be tempted to simply bypass the risk of short-lived factory play to go directly into Starports or avoid the same issue by simply playing bio. This is just my view based on what I have seen so far of course. A further redesigned (mobile) Thor would be interesting to see. It is difficult to fight siege from the air with only turrets (any stationary defense no matter how strong), and I feel that the Thor is currently somewhere between a mobile unit, and a stationary turret. With mobility, and better pathing/stacking, it may fill the hole left by the absense of another unit that existed in BW that I will not mention here... ![]() | ||
seemsgood
5527 Posts
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VisionFlare
12 Posts
Did i miss something? I haven't seen SH being used in any of the tournaments i've watched, so this is a serious question. | ||
Vanadiel
France961 Posts
On August 17 2016 22:12 VisionFlare wrote: The new role of the Swarm Host in Legacy of the Void seems to be good, but unit balance has made it impossible to confirm this. Did i miss something? I haven't seen SH being used in any of the tournaments i've watched, so this is a serious question. It has been used... like twice from Rogue, as far as I remember. | ||
Deleted User 137586
7859 Posts
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Tuczniak
1561 Posts
On August 17 2016 22:12 VisionFlare wrote: It's that they still think their design could work and people didn't make them because of their cost. Which is both true. The mistake with their SH change was that it left a hole in zerg HotS lategame, not that new SH had terrible design. The cost was also wrong, but they changed it now.The new role of the Swarm Host in Legacy of the Void seems to be good, but unit balance has made it impossible to confirm this. Did i miss something? I haven't seen SH being used in any of the tournaments i've watched, so this is a serious question. | ||
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