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Community Feedback Update - July 21 - Page 4

Forum Index > SC2 General
179 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
geokilla
Profile Joined May 2011
Canada8255 Posts
July 22 2016 13:42 GMT
#61
Again Blizzard doesn't know how to fix their game. The problem is the pickup range for Warp Prism, not their health!
Charoisaur
Profile Joined August 2014
Germany16095 Posts
July 22 2016 14:08 GMT
#62
On July 22 2016 11:31 Pugfarmer wrote:
BC is not worse than swarm host

Swarmhosts have been used in competitive play.
Rogue made SHs vs Dark, Byul made SHs vs Patience, snute played around a bit with swarmhosts...
When have you seen BCs in competitive play?
Many of the coolest moments in sc2 happen due to worker harassment
Tyrhanius
Profile Joined April 2011
France947 Posts
July 22 2016 14:10 GMT
#63
On July 22 2016 18:04 [PkF] Wire wrote:
Show nested quote +
On July 22 2016 17:23 Cascade wrote:
On July 22 2016 05:27 Tyrhanius wrote:
On July 22 2016 03:51 striderx2048 wrote:
On July 22 2016 02:49 RaFox17 wrote:
Show nested quote +

Nydus being invincible before it´s done makes sense. It tunnels underground so being able to kill it by shooting ground makes zero sense. Seeing that zerg does not have much air presence at the moment i think that having stronger nydus is good for the game.


If we're talking about realistic things, there are quite a few unrealistic things in sc2 anyway. How do use stim then get healed by medivac in real life? I think nydus worm shouldn't be invincible because defender should be awarded for quick reaction. You shouldn't punish defender in all cases. You shouldn't fail (being detected in this case) and still do your thing. It's especially annoying when your army is attacking enemy and you're low on resources, then nydus worm is successful because you don't have money for more than 1-2 zealot/stalker/etc.


How about nydus exit being "cloak" but attackable until it is finished?

Great suggestion, also it's more realistic : you can't seem the exit until the worm has finished to dig.

It sounds tempting at first glance, but I think it'll be a buff to the nydus timing in practice. It's close to impossible to cover all your base in detection, so the nydus will effectively be as invincible as it is now, only that there is a fair chance that you wont see the blur in the ground, which means that you wont even have your defense in place to try to burst down the nydus before the queens come out.

Only way that it'll be easier is if you scout it in time to get a raven and then spot the blur on the ground in time to get the raven and DPS there in time to take it out. Not sure that is a likely counter?

yeah sounds good but really it's harder to deal with than the current one, for which you can at least prepare well

Yeah i admit it seems cool and fun but must be OP ^^
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37117 Posts
July 22 2016 14:53 GMT
#64
I would love to see BCs become more viable. I would love to see zerg getting a buff as long as it doesn't affect terran balance too much. Ultras are already so annoying to deal with as they are... I'm also very pro to the proposed protoss changes as I feel adepts and warp prisms really do need some adjusting. But when are they going to fix the tempest? -.-
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
July 22 2016 15:06 GMT
#65
Another way to nerf ultras other than the obvious -1armor would be... to limit queen transfuse to buildings only -.-

Mass queens turtle into invincible ultras is getting boring already. And watching 60 pop of bio never killing an ultra because of armor+transfuses is just lame as an spectator.
Revolutionist fan
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 22 2016 15:36 GMT
#66
On July 22 2016 23:53 Seeker wrote:
I would love to see BCs become more viable. I would love to see zerg getting a buff as long as it doesn't affect terran balance too much. Ultras are already so annoying to deal with as they are... I'm also very pro to the proposed protoss changes as I feel adepts and warp prisms really do need some adjusting. But when are they going to fix the tempest? -.-

at least increasing tempests supply is indeed something they should really be considering and have never -correct me if I'm wrong- talked about
JackONeill
Profile Joined September 2013
861 Posts
July 22 2016 15:42 GMT
#67
On July 23 2016 00:06 Salteador Neo wrote:
Another way to nerf ultras other than the obvious -1armor would be... to limit queen transfuse to buildings only -.-

Mass queens turtle into invincible ultras is getting boring already. And watching 60 pop of bio never killing an ultra because of armor+transfuses is just lame as an spectator.



Upping the energy requirement for transfuse to 75 would be fair in exchange for the queen buff. This way queens don't snowball to lategame that much, because it's abusive and boring.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
July 22 2016 15:53 GMT
#68
On July 22 2016 23:08 Charoisaur wrote:
Show nested quote +
On July 22 2016 11:31 Pugfarmer wrote:
BC is not worse than swarm host

Swarmhosts have been used in competitive play.
Rogue made SHs vs Dark, Byul made SHs vs Patience, snute played around a bit with swarmhosts...
When have you seen BCs in competitive play?



Only time I can remember.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 22 2016 15:53 GMT
#69
On July 22 2016 22:42 geokilla wrote:
Again Blizzard doesn't know how to fix their game. The problem is the pickup range for Warp Prism, not their health!

Well, the high health makes it very forgiving to do WP shit. With lower HP, lower level Ps should loose them more often.

Removing the +light damage of Liberators would take away the only interesting aspect of the unit for me: an alternative to the Thor as anti Muta. The main problem i think is the huge anti ground dmg, and that it's in direct conflict with the siege tank as a role; true that the tank is crap right now. So buff the Tank and nerf the anti ground of the Lib.
Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2016-07-22 16:01:53
July 22 2016 15:57 GMT
#70
On July 23 2016 00:36 [PkF] Wire wrote:
Show nested quote +
On July 22 2016 23:53 Seeker wrote:
I would love to see BCs become more viable. I would love to see zerg getting a buff as long as it doesn't affect terran balance too much. Ultras are already so annoying to deal with as they are... I'm also very pro to the proposed protoss changes as I feel adepts and warp prisms really do need some adjusting. But when are they going to fix the tempest? -.-

at least increasing tempests supply is indeed something they should really be considering and have never -correct me if I'm wrong- talked about

Yeah. There are a few popular topics that they are ignoring for some reason. Tempests, mech and Nidus for example. Maybe they have no fix in mind and it's part of the "major redesign" the summit talked about.
Head Coach Park: "They should buff tanks!"
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2016-07-22 16:12:46
July 22 2016 16:02 GMT
#71
On July 23 2016 00:57 Sapphire.lux wrote:
Show nested quote +
On July 23 2016 00:36 [PkF] Wire wrote:
On July 22 2016 23:53 Seeker wrote:
I would love to see BCs become more viable. I would love to see zerg getting a buff as long as it doesn't affect terran balance too much. Ultras are already so annoying to deal with as they are... I'm also very pro to the proposed protoss changes as I feel adepts and warp prisms really do need some adjusting. But when are they going to fix the tempest? -.-

at least increasing tempests supply is indeed something they should really be considering and have never -correct me if I'm wrong- talked about

Yeah. The are a few popular topics that they are ignoring for some reason. Tempests, mech and Nidus for example. Maybe they have no fix in mind and it's part of the "major redesign" the summit talked about.

I actually think current Nydus is fine. I think they don't communicate too much about mech because it's really hard to make mech playable without strengthening cancerous boring styles. Tempests though, I don't understand why they don't at least acknowledge the issue. It plagues P lategame.

btw I hope the major redesign is more about WCS / game content (coop ladder, explanatory videos ingame etc) than the game itself. The game is in a pretty good state right now.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 22 2016 16:04 GMT
#72
On July 23 2016 00:53 Sapphire.lux wrote:
Show nested quote +
On July 22 2016 22:42 geokilla wrote:
Again Blizzard doesn't know how to fix their game. The problem is the pickup range for Warp Prism, not their health!

Well, the high health makes it very forgiving to do WP shit. With lower HP, lower level Ps should loose them more often.

Removing the +light damage of Liberators would take away the only interesting aspect of the unit for me: an alternative to the Thor as anti Muta. The main problem i think is the huge anti ground dmg, and that it's in direct conflict with the siege tank as a role; true that the tank is crap right now. So buff the Tank and nerf the anti ground of the Lib.


There should never have been an anti ground attack for the liberator to begin with. I would go as far as to say that every single new unit they added in lotv was a design failure.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2016-07-22 16:07:17
July 22 2016 16:06 GMT
#73
On July 23 2016 01:04 The_Red_Viper wrote:
Show nested quote +
On July 23 2016 00:53 Sapphire.lux wrote:
On July 22 2016 22:42 geokilla wrote:
Again Blizzard doesn't know how to fix their game. The problem is the pickup range for Warp Prism, not their health!

Well, the high health makes it very forgiving to do WP shit. With lower HP, lower level Ps should loose them more often.

Removing the +light damage of Liberators would take away the only interesting aspect of the unit for me: an alternative to the Thor as anti Muta. The main problem i think is the huge anti ground dmg, and that it's in direct conflict with the siege tank as a role; true that the tank is crap right now. So buff the Tank and nerf the anti ground of the Lib.


There should never have been an anti ground attack for the liberator to begin with. I would go as far as to say that every single new unit they added in lotv was a design failure.

well the same can be argued for HotS units... Strangely enough the game is currently pretty good and enjoyable. But yeah, no one will convince me that the game wouldn't be better with WoL units, current eco, projectile fungal and some of the sensible adjustments we got over the years.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 22 2016 16:10 GMT
#74
On July 23 2016 01:02 [PkF] Wire wrote:
Show nested quote +
On July 23 2016 00:57 Sapphire.lux wrote:
On July 23 2016 00:36 [PkF] Wire wrote:
On July 22 2016 23:53 Seeker wrote:
I would love to see BCs become more viable. I would love to see zerg getting a buff as long as it doesn't affect terran balance too much. Ultras are already so annoying to deal with as they are... I'm also very pro to the proposed protoss changes as I feel adepts and warp prisms really do need some adjusting. But when are they going to fix the tempest? -.-

at least increasing tempests supply is indeed something they should really be considering and have never -correct me if I'm wrong- talked about

Yeah. The are a few popular topics that they are ignoring for some reason. Tempests, mech and Nidus for example. Maybe they have no fix in mind and it's part of the "major redesign" the summit talked about.

I actually think current Nydus is fine. I think they don't communicate too much about mech because it's really hard to make mech playable without strengthening cancerous boring styles. Tempests though, I don't understand why they don't at least acknowledge the issue. It plagues P lategame.

btw I hope the major redesign is more about WCS / game content (coop ladder etc) than the game itself. The game is in a pretty good state right now.

I don't know, maybe the Nidus is ok, i find it unreasonable in combination with queen heal. The mech cancer i think has always been about air units more then factory, ravens and now libs. Focus on the basics on Tank-hellion-antiair and move away from expensive energy units or flying units and try to emulate BW in this regard, or TvT WoL for that matter.

The Tempest is just pain and it ha always been IMO. I think they just have no solution.
Head Coach Park: "They should buff tanks!"
todespolka
Profile Joined November 2012
221 Posts
July 22 2016 16:13 GMT
#75
On July 22 2016 02:12 Noonius wrote:
Show nested quote +
Adept Shade cooldown increase, Warp Prism health nerf, and Ultralisk upgraded armor nerf by 1


why don't they just do it? They keep fiddling with tiny changes that do not actually fix any problems


As long as the changes have a visible effect, its enough. Bigger changes dont solve the issiue, they make it worse.

If you make small changes, you know the cause of an effect.

If you change a lot of variables, you cant know which variables caused what. Even if you change only one variable, it can change a lot of things.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 22 2016 16:16 GMT
#76
On July 23 2016 01:04 The_Red_Viper wrote:
Show nested quote +
On July 23 2016 00:53 Sapphire.lux wrote:
On July 22 2016 22:42 geokilla wrote:
Again Blizzard doesn't know how to fix their game. The problem is the pickup range for Warp Prism, not their health!

Well, the high health makes it very forgiving to do WP shit. With lower HP, lower level Ps should loose them more often.

Removing the +light damage of Liberators would take away the only interesting aspect of the unit for me: an alternative to the Thor as anti Muta. The main problem i think is the huge anti ground dmg, and that it's in direct conflict with the siege tank as a role; true that the tank is crap right now. So buff the Tank and nerf the anti ground of the Lib.


There should never have been an anti ground attack for the liberator to begin with. I would go as far as to say that every single new unit they added in lotv was a design failure.

As far as the Lib goes, i think it's a problem in high level thinking/design here, big words i know. If you look at some of the units introduced, they have always tried to out-siege the sieger: BLs(11 range) in WOL, Tempests(15 range) introduced in hots and SH(275 range), and Libs (14 anti ground) in LOTV. So what i personally see as a problem, it seems Blizz sees as a solution: long range flying units.

IMO these units have done nothing but promote terrible gameplay for both players and spectators, but seeing how it seems to be a core design philosophy, it's probably not going to change. The late game is domed to always be terrible in SC2.
Head Coach Park: "They should buff tanks!"
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 22 2016 16:19 GMT
#77
On July 23 2016 01:06 [PkF] Wire wrote:
Show nested quote +
On July 23 2016 01:04 The_Red_Viper wrote:
On July 23 2016 00:53 Sapphire.lux wrote:
On July 22 2016 22:42 geokilla wrote:
Again Blizzard doesn't know how to fix their game. The problem is the pickup range for Warp Prism, not their health!

Well, the high health makes it very forgiving to do WP shit. With lower HP, lower level Ps should loose them more often.

Removing the +light damage of Liberators would take away the only interesting aspect of the unit for me: an alternative to the Thor as anti Muta. The main problem i think is the huge anti ground dmg, and that it's in direct conflict with the siege tank as a role; true that the tank is crap right now. So buff the Tank and nerf the anti ground of the Lib.


There should never have been an anti ground attack for the liberator to begin with. I would go as far as to say that every single new unit they added in lotv was a design failure.

well the same can be argued for HotS units... Strangely enough the game is currently pretty good and enjoyable. But yeah, no one will convince me that the game wouldn't be better with WoL units, current eco, projectile fungal and some of the sensible adjustments we got over the years.

Personally i think widow mines aren't that bad and vipers could be easily changed a bit to be fairly interesting units as well.
I also don't like the "new economy" all that much, i really think blizzard should have tried more economy models, some which give you an actual economy advantage for taking more bases.
In general i want them to try more big changes, all the time. We need a ptr or something where we can test those changes and see if it is good/bad for the game. The biggest thing i want to see actually tested by the community is another pathing. It would look better and it also would probably make deathballs way, way weaker which is a good thing. But blizzard said they tested it and it didn't change the game, i call bs on that one personally.

I want to be positive about the game, but in reality blizzard simply doesn't deliver at all. It's hard to be positive when you don't see any big changes while blizzard said they are open to it, etc. From time to time there is a balance map which nobody plays anyway and in the weekly updates we don't really talk about all of the issues the community brings up over and over again. It's mostly balance talk when the design would be a lot more interesting and meaningful for the enjoyment of the game. Balance might be interesting when there are HUGE problems, i doubt there are any atm.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 22 2016 16:28 GMT
#78
On July 23 2016 01:19 The_Red_Viper wrote:
Show nested quote +
On July 23 2016 01:06 [PkF] Wire wrote:
On July 23 2016 01:04 The_Red_Viper wrote:
On July 23 2016 00:53 Sapphire.lux wrote:
On July 22 2016 22:42 geokilla wrote:
Again Blizzard doesn't know how to fix their game. The problem is the pickup range for Warp Prism, not their health!

Well, the high health makes it very forgiving to do WP shit. With lower HP, lower level Ps should loose them more often.

Removing the +light damage of Liberators would take away the only interesting aspect of the unit for me: an alternative to the Thor as anti Muta. The main problem i think is the huge anti ground dmg, and that it's in direct conflict with the siege tank as a role; true that the tank is crap right now. So buff the Tank and nerf the anti ground of the Lib.


There should never have been an anti ground attack for the liberator to begin with. I would go as far as to say that every single new unit they added in lotv was a design failure.

well the same can be argued for HotS units... Strangely enough the game is currently pretty good and enjoyable. But yeah, no one will convince me that the game wouldn't be better with WoL units, current eco, projectile fungal and some of the sensible adjustments we got over the years.

Personally i think widow mines aren't that bad and vipers could be easily changed a bit to be fairly interesting units as well.
I also don't like the "new economy" all that much, i really think blizzard should have tried more economy models, some which give you an actual economy advantage for taking more bases.
In general i want them to try more big changes, all the time. We need a ptr or something where we can test those changes and see if it is good/bad for the game. The biggest thing i want to see actually tested by the community is another pathing. It would look better and it also would probably make deathballs way, way weaker which is a good thing. But blizzard said they tested it and it didn't change the game, i call bs on that one personally.

I want to be positive about the game, but in reality blizzard simply doesn't deliver at all. It's hard to be positive when you don't see any big changes while blizzard said they are open to it, etc. From time to time there is a balance map which nobody plays anyway and in the weekly updates we don't really talk about all of the issues the community brings up over and over again. It's mostly balance talk when the design would be a lot more interesting and meaningful for the enjoyment of the game. Balance might be interesting when there are HUGE problems, i doubt there are any atm.

I am one that thinks the game need significant changes in design on units and unit interactions and synergy, but it's very possible that Blizz sees the game as exactly as what they wanted it to be. There are people that think the game is fantastic right now to. Unfortunately for those people and Blizz, the people that are loving the game right now are a lot fewer then the ones that are critical and the ones that moved away.

My point is that we should not expect big changes, as they might not be seen as needed by the devs. If this is what they wanted all along, they are happy.
Head Coach Park: "They should buff tanks!"
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 22 2016 17:51 GMT
#79
God I hope those birthday minerals are not here for a full week...
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2016-07-22 18:03:05
July 22 2016 18:02 GMT
#80
IMO these units have done nothing but promote terrible gameplay for both players and spectators, but seeing how it seems to be a core design philosophy, it's probably not going to change. The late game is domed to always be terrible in SC2.


As a general rule, there should imo only be two types of units with range over 8-9

1. Immobile/positional units (Siege Tanks/Liberators/Lurkers

2. Skillshot abilities (Psi Storm, Disrutor, Fungal Growth).

When core units have long range but are balanced around being slow, it creates terrible and deathbally gameplay. You would think they learned that w/ the Collosus and Broodlord in WOL.... But they didn't, and then you think they learned that with the introduction of the Tempest in HOTS....... Still nothing.

Either you make units immobile and very cost-effective or you make them fast and responsive. You don't go for the middle of the road approach as Blizzard too often does in their unit design.
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