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Community Feedback Update - July 21 - Page 7

Forum Index > SC2 General
179 CommentsPost a Reply
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Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2016-07-24 09:19:48
July 24 2016 09:14 GMT
#121
I don't feel I'm facing less Protoss players than in HotS.


1v1 masters worldwide is 38% terran, 34% zerg and 24% protoss right now

at the start of HOTS protoss was the most popular race (34-37%) and towards the end it was 33/32/32.

Protoss representation has declined by more than 1.3x since the most balanced period and about 1.5x since the start of HOTS

---

There is some shift between regions. Terran is dominating korea numbers with numbers never seen before at 42/30/25% (T/Z/P) representation. EU is the most zerg heavy region with a few percent more zerg than terran; NA has slightly more terran than zerg.

All three have the same protoss representation within a few percentage
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
July 24 2016 09:29 GMT
#122
Finally the warp prism nerf!
"Time won't change anything, I will."
Athenau
Profile Joined March 2015
570 Posts
July 24 2016 12:11 GMT
#123
On July 24 2016 18:14 Cyro wrote:
Show nested quote +
I don't feel I'm facing less Protoss players than in HotS.


1v1 masters worldwide is 38% terran, 34% zerg and 24% protoss right now

at the start of HOTS protoss was the most popular race (34-37%) and towards the end it was 33/32/32.

Protoss representation has declined by more than 1.3x since the most balanced period and about 1.5x since the start of HOTS

---

There is some shift between regions. Terran is dominating korea numbers with numbers never seen before at 42/30/25% (T/Z/P) representation. EU is the most zerg heavy region with a few percent more zerg than terran; NA has slightly more terran than zerg.

All three have the same protoss representation within a few percentage


Worldwide, Protoss is 29% of the non-random playerbase, 25% of masters and 32% of GM (again, excluding random). Relative to their population, they're under-represented in masters and over-represented in GM.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2016-07-24 12:48:53
July 24 2016 12:37 GMT
#124
they're under-represented in masters


Plat through top of masters

P is inflated at bottom leagues, deflated at top (exception of top 0.5% of playerbase); zerg is the opposite. The average zerg player is ranked substantially higher than the average protoss player.

Terran is more stable throughout skill levels
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TT1
Profile Blog Joined December 2008
Canada10011 Posts
July 24 2016 12:53 GMT
#125
are early overlord drops really not an issue in pvz (fast ling drops and early ling bane styles)? i always thought it was broken but it never gets brought up in balance talks..
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
July 24 2016 12:54 GMT
#126
On July 24 2016 21:53 TT1 wrote:
are early overlord drops really not an issue in pvz (fast ling drops and early ling bane styles)? i always thought it was broken but it never gets brought up in balance talks..


Another casualty of the "talk about 5 weeks in a row and then act like it never happened" issue
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 24 2016 13:26 GMT
#127
On July 24 2016 21:53 TT1 wrote:
are early overlord drops really not an issue in pvz (fast ling drops and early ling bane styles)? i always thought it was broken but it never gets brought up in balance talks..

One of the few ways for a zerg to harras P early in the game. Mothership is too strong to nerf drops in my opinion.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2016-07-24 13:57:38
July 24 2016 13:53 GMT
#128
On July 24 2016 22:26 RaFox17 wrote:
Show nested quote +
On July 24 2016 21:53 TT1 wrote:
are early overlord drops really not an issue in pvz (fast ling drops and early ling bane styles)? i always thought it was broken but it never gets brought up in balance talks..

One of the few ways for a zerg to harras P early in the game. Mothership is too strong to nerf drops in my opinion.


It's more aptly described as an all-in than a harass - the usual outcomes are effectively/absolutely killing your opponent or losing the game minutes later
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 24 2016 20:00 GMT
#129
On July 24 2016 22:53 Cyro wrote:
Show nested quote +
On July 24 2016 22:26 RaFox17 wrote:
On July 24 2016 21:53 TT1 wrote:
are early overlord drops really not an issue in pvz (fast ling drops and early ling bane styles)? i always thought it was broken but it never gets brought up in balance talks..

One of the few ways for a zerg to harras P early in the game. Mothership is too strong to nerf drops in my opinion.


It's more aptly described as an all-in than a harass - the usual outcomes are effectively/absolutely killing your opponent or losing the game minutes later

So almost the same as adept harras without the part of the attacker dying if it fails
beheamoth
Profile Joined December 2015
44 Posts
July 24 2016 20:45 GMT
#130
right now i think sc2 is in a perfect place. the shoutcraft has shown this
RaFox17
Profile Joined May 2013
Finland4581 Posts
July 24 2016 20:58 GMT
#131
On July 25 2016 05:45 beheamoth wrote:
right now i think sc2 is in a perfect place. the shoutcraft has shown this

It showed that people would like to see more foreigners vs. koreans against each other. Hopefully the rules are different for next year.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2016-07-24 21:07:41
July 24 2016 20:59 GMT
#132
On July 25 2016 05:00 RaFox17 wrote:
Show nested quote +
On July 24 2016 22:53 Cyro wrote:
On July 24 2016 22:26 RaFox17 wrote:
On July 24 2016 21:53 TT1 wrote:
are early overlord drops really not an issue in pvz (fast ling drops and early ling bane styles)? i always thought it was broken but it never gets brought up in balance talks..

One of the few ways for a zerg to harras P early in the game. Mothership is too strong to nerf drops in my opinion.


It's more aptly described as an all-in than a harass - the usual outcomes are effectively/absolutely killing your opponent or losing the game minutes later

So almost the same as adept harras without the part of the attacker dying if it fails


4-8 adepts w/ warp prism - harass

10 gates and no tech on 40-50 probes - not harass
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
parkufarku
Profile Blog Joined March 2014
882 Posts
July 24 2016 21:12 GMT
#133
On July 22 2016 03:51 striderx2048 wrote:
Show nested quote +
On July 22 2016 02:49 RaFox17 wrote:
Show nested quote +

Nydus being invincible before it´s done makes sense. It tunnels underground so being able to kill it by shooting ground makes zero sense. Seeing that zerg does not have much air presence at the moment i think that having stronger nydus is good for the game.


If we're talking about realistic things, there are quite a few unrealistic things in sc2 anyway. How do use stim then get healed by medivac in real life? I think nydus worm shouldn't be invincible because defender should be awarded for quick reaction. You shouldn't punish defender in all cases. You shouldn't fail (being detected in this case) and still do your thing. It's especially annoying when your army is attacking enemy and you're low on resources, then nydus worm is successful because you don't have money for more than 1-2 zealot/stalker/etc.


How about nydus exit being "cloak" but attackable until it is finished?


That's stupid because T will just scan & kill it immediately. The way this would work is if Nydus being cloaked does not alert the enemy player that Nydus is coming. Then it would make sense. Seeing as how stuff happening underground is not detectable to our everyday senses.
Elentos
Profile Blog Joined February 2015
55555 Posts
July 24 2016 21:22 GMT
#134
On July 25 2016 06:12 parkufarku wrote:
Show nested quote +
On July 22 2016 03:51 striderx2048 wrote:
On July 22 2016 02:49 RaFox17 wrote:
Show nested quote +

Nydus being invincible before it´s done makes sense. It tunnels underground so being able to kill it by shooting ground makes zero sense. Seeing that zerg does not have much air presence at the moment i think that having stronger nydus is good for the game.


If we're talking about realistic things, there are quite a few unrealistic things in sc2 anyway. How do use stim then get healed by medivac in real life? I think nydus worm shouldn't be invincible because defender should be awarded for quick reaction. You shouldn't punish defender in all cases. You shouldn't fail (being detected in this case) and still do your thing. It's especially annoying when your army is attacking enemy and you're low on resources, then nydus worm is successful because you don't have money for more than 1-2 zealot/stalker/etc.


How about nydus exit being "cloak" but attackable until it is finished?


That's stupid because T will just scan & kill it immediately. The way this would work is if Nydus being cloaked does not alert the enemy player that Nydus is coming. Then it would make sense. Seeing as how stuff happening underground is not detectable to our everyday senses.

Which would actually just make it stronger than the current nydus because then you couldn't set up the defense you need until the units pop out.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
July 24 2016 21:55 GMT
#135
The nydus simply shouldn't be designed as an allin mechanic. It always was in sc2 though which makes it so troublesome.
Get zerg drops in a good place and the nydus is redundant anyway
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Aegwynn
Profile Joined September 2015
Italy460 Posts
July 24 2016 22:16 GMT
#136
On July 25 2016 06:55 The_Red_Viper wrote:
The nydus simply shouldn't be designed as an allin mechanic. It always was in sc2 though which makes it so troublesome.
Get zerg drops in a good place and the nydus is redundant anyway

I agree, the problem is if you pay 200/300 for a canal, it has to be an all-in. The price should be heavily reduced and should be vulnerable again
parkufarku
Profile Blog Joined March 2014
882 Posts
July 24 2016 22:51 GMT
#137
On July 25 2016 06:22 Elentos wrote:
Show nested quote +
On July 25 2016 06:12 parkufarku wrote:
On July 22 2016 03:51 striderx2048 wrote:
On July 22 2016 02:49 RaFox17 wrote:
Show nested quote +

Nydus being invincible before it´s done makes sense. It tunnels underground so being able to kill it by shooting ground makes zero sense. Seeing that zerg does not have much air presence at the moment i think that having stronger nydus is good for the game.


If we're talking about realistic things, there are quite a few unrealistic things in sc2 anyway. How do use stim then get healed by medivac in real life? I think nydus worm shouldn't be invincible because defender should be awarded for quick reaction. You shouldn't punish defender in all cases. You shouldn't fail (being detected in this case) and still do your thing. It's especially annoying when your army is attacking enemy and you're low on resources, then nydus worm is successful because you don't have money for more than 1-2 zealot/stalker/etc.


How about nydus exit being "cloak" but attackable until it is finished?


That's stupid because T will just scan & kill it immediately. The way this would work is if Nydus being cloaked does not alert the enemy player that Nydus is coming. Then it would make sense. Seeing as how stuff happening underground is not detectable to our everyday senses.

Which would actually just make it stronger than the current nydus because then you couldn't set up the defense you need until the units pop out.


Seeing as how weak Z air is right now especially vs. Libs, this Nydus buff would be needed AND then some more nerfs to Terran air dominance.
parkufarku
Profile Blog Joined March 2014
882 Posts
July 24 2016 22:52 GMT
#138
On July 25 2016 07:16 Aegwynn wrote:
Show nested quote +
On July 25 2016 06:55 The_Red_Viper wrote:
The nydus simply shouldn't be designed as an allin mechanic. It always was in sc2 though which makes it so troublesome.
Get zerg drops in a good place and the nydus is redundant anyway

I agree, the problem is if you pay 200/300 for a canal, it has to be an all-in. The price should be heavily reduced and should be vulnerable again


Price should be free or 50 minerals, and invulnerable. There's no point in having a vulnerable Nydus when top players have top senses and can kill it immediately, especially with sensor tower detecting any stray overlords and such.
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2016-07-24 23:07:14
July 24 2016 23:05 GMT
#139
On July 25 2016 07:51 parkufarku wrote:
Show nested quote +
On July 25 2016 06:22 Elentos wrote:
On July 25 2016 06:12 parkufarku wrote:
On July 22 2016 03:51 striderx2048 wrote:
On July 22 2016 02:49 RaFox17 wrote:
Show nested quote +

Nydus being invincible before it´s done makes sense. It tunnels underground so being able to kill it by shooting ground makes zero sense. Seeing that zerg does not have much air presence at the moment i think that having stronger nydus is good for the game.


If we're talking about realistic things, there are quite a few unrealistic things in sc2 anyway. How do use stim then get healed by medivac in real life? I think nydus worm shouldn't be invincible because defender should be awarded for quick reaction. You shouldn't punish defender in all cases. You shouldn't fail (being detected in this case) and still do your thing. It's especially annoying when your army is attacking enemy and you're low on resources, then nydus worm is successful because you don't have money for more than 1-2 zealot/stalker/etc.


How about nydus exit being "cloak" but attackable until it is finished?


That's stupid because T will just scan & kill it immediately. The way this would work is if Nydus being cloaked does not alert the enemy player that Nydus is coming. Then it would make sense. Seeing as how stuff happening underground is not detectable to our everyday senses.

Which would actually just make it stronger than the current nydus because then you couldn't set up the defense you need until the units pop out.


Seeing as how weak Z air is right now especially vs. Libs, this Nydus buff would be needed AND then some more nerfs to Terran air dominance.

If you buff the nydus like this you mainly buff nydus all-ins which isn't what the game needs. It's not just a late game harassment option and so it shouldn't be approached like it.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2016-07-25 00:53:36
July 25 2016 00:42 GMT
#140
The problem with the nydus is that it overlaps with drops so much. I don't see a reason to have it in the game at all tbh.
As i said multiple times already, the nydus is an allin mechanic and i don't see why we need such a mechanic.

So either we redesign it completely (in a way it doesn't overlap with drops anymore) or simply remove it altogether.
Drops should be changed a bit so it's more viable though (like faster overlords)

What could the nydus do? One idea i have right now would be simply changing it to bw status. I don't know if it is needed in sc2 though. Another one would be to make it more of a retreat mechanism for slower units like lurkers, hydras, roaches, ultras, queens, etc (simple change would be to make the worm cost a lot less and nothing can escape the worm, just enter)
Not 100% sure if that is needed either though.

Still i don't see why we need the allin nydus, remove it from the game if you don't have a better purpose for it.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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