• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:33
CET 03:33
KST 11:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC25[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery Starcraft:Brood War Discord Servers Recommended BW Settings for Mouse and Video [BSL23] RO16 Group Stage
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues
Strategy
Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12659 users

Community Feedback Update - July 21 - Page 2

Forum Index > SC2 General
179 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 21 2016 20:09 GMT
#21
On July 22 2016 04:01 Charoisaur wrote:
Show nested quote +
On July 22 2016 03:47 ZigguratOfUr wrote:
On July 22 2016 02:24 Charoisaur wrote:
I like what I read but I think instead of looking into adept shade and warpprisms they should look into tempests.
why would you nerf fun things that promote multitasking but keep boring turtly stuff in the game?


Tempests are necessary against turtly mass liberator styles, and in PvT you rarely if ever should go over 6 tempests anyways. Tempests are only a problem in ultra-lategame PvZ really.

Lib range should be removed too.
And no there's no downside in massing tempests, the more tempests you have the better.


Definitely not true in normal PvT. You don't want more than enough to one-shot liberators (unless your opponent is going mech). You lose too much DPS and mobility if you build more.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 21 2016 20:12 GMT
#22
On July 22 2016 04:54 Pokebunny wrote:
Show nested quote +
On July 22 2016 02:12 Noonius wrote:
Adept Shade cooldown increase, Warp Prism health nerf, and Ultralisk upgraded armor nerf by 1


why don't they just do it? They keep fiddling with tiny changes that do not actually fix any problems

these are all good changes and the kind of changes I want to see, there aren't major problems imo

agree the state of the game is pretty good right now and those are exactly the kind of changes we need.
andrewlt
Profile Joined August 2009
United States7702 Posts
July 21 2016 20:20 GMT
#23
On July 22 2016 03:47 ZigguratOfUr wrote:
Show nested quote +
On July 22 2016 02:24 Charoisaur wrote:
I like what I read but I think instead of looking into adept shade and warpprisms they should look into tempests.
why would you nerf fun things that promote multitasking but keep boring turtly stuff in the game?


Tempests are necessary against turtly mass liberator styles, and in PvT you rarely if ever should go over 6 tempests anyways. Tempests are only a problem in ultra-lategame PvZ really.


Anything that can counter a turtle unit by outranging them becomes the new turtle unit. It's a neverending downward spiral.
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2016-07-21 20:46:48
July 21 2016 20:27 GMT
#24
On July 22 2016 03:51 striderx2048 wrote:
Show nested quote +
On July 22 2016 02:49 RaFox17 wrote:
Show nested quote +

Nydus being invincible before it´s done makes sense. It tunnels underground so being able to kill it by shooting ground makes zero sense. Seeing that zerg does not have much air presence at the moment i think that having stronger nydus is good for the game.


If we're talking about realistic things, there are quite a few unrealistic things in sc2 anyway. How do use stim then get healed by medivac in real life? I think nydus worm shouldn't be invincible because defender should be awarded for quick reaction. You shouldn't punish defender in all cases. You shouldn't fail (being detected in this case) and still do your thing. It's especially annoying when your army is attacking enemy and you're low on resources, then nydus worm is successful because you don't have money for more than 1-2 zealot/stalker/etc.


How about nydus exit being "cloak" but attackable until it is finished?

Great suggestion, also it's more realistic : you can't seem the exit until the worm has finished to dig.

On July 22 2016 05:12 [PkF] Wire wrote:
Show nested quote +
On July 22 2016 04:54 Pokebunny wrote:
On July 22 2016 02:12 Noonius wrote:
Adept Shade cooldown increase, Warp Prism health nerf, and Ultralisk upgraded armor nerf by 1


why don't they just do it? They keep fiddling with tiny changes that do not actually fix any problems

these are all good changes and the kind of changes I want to see, there aren't major problems imo

agree the state of the game is pretty good right now and those are exactly the kind of changes we need.

Not really, see GSL ? No zerg.

All these changes come in the same direction :
Shade increase : good for terran.
WP nerf : good for terran.
Ultra -1 armor : good for terran.

Zerg get only buff for early/mid game ZvP, while if they need buff it's rather to deal vs protoss lategame (honestly never seen pro games where a zerg beat Protoss on late game, but i would be glad if someone has some games to learn how to win vs them).

Sure ZvT is too ultra centric for Zerg but zerg have nothing else that is reliable and good vs terran army.
Terran have two counters for ultras, and some may say it's hard to control it's possible. GSL results prove it.

Want less ultras based army to help the casual terran ? Then buff the other things to give zerg a way to play without ultras.

Else just -1 for ultras is just nerfing the weakest race.
scoo2r
Profile Joined December 2015
Canada91 Posts
July 21 2016 20:46 GMT
#25
This seemed like a solid update, a mix of needed fixes and things on the radar that will probably be addressed, and the prospect of bigger changes based on summit feedback.
Another day, another depot.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 21 2016 21:56 GMT
#26
We were given a tease of potentially large changes coming down from the summit, but I won't hold my breath. With their comments on the state of the game, they still think it looks fine. I hope I end up being wrongfully surprised.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 21 2016 22:03 GMT
#27
On July 22 2016 05:27 Tyrhanius wrote:
Show nested quote +
On July 22 2016 03:51 striderx2048 wrote:
On July 22 2016 02:49 RaFox17 wrote:
Show nested quote +

Nydus being invincible before it´s done makes sense. It tunnels underground so being able to kill it by shooting ground makes zero sense. Seeing that zerg does not have much air presence at the moment i think that having stronger nydus is good for the game.


If we're talking about realistic things, there are quite a few unrealistic things in sc2 anyway. How do use stim then get healed by medivac in real life? I think nydus worm shouldn't be invincible because defender should be awarded for quick reaction. You shouldn't punish defender in all cases. You shouldn't fail (being detected in this case) and still do your thing. It's especially annoying when your army is attacking enemy and you're low on resources, then nydus worm is successful because you don't have money for more than 1-2 zealot/stalker/etc.


How about nydus exit being "cloak" but attackable until it is finished?

Great suggestion, also it's more realistic : you can't seem the exit until the worm has finished to dig.

Show nested quote +
On July 22 2016 05:12 [PkF] Wire wrote:
On July 22 2016 04:54 Pokebunny wrote:
On July 22 2016 02:12 Noonius wrote:
Adept Shade cooldown increase, Warp Prism health nerf, and Ultralisk upgraded armor nerf by 1


why don't they just do it? They keep fiddling with tiny changes that do not actually fix any problems

these are all good changes and the kind of changes I want to see, there aren't major problems imo

agree the state of the game is pretty good right now and those are exactly the kind of changes we need.

Not really, see GSL ? No zerg.

All these changes come in the same direction :
Shade increase : good for terran.
WP nerf : good for terran.
Ultra -1 armor : good for terran.

Zerg get only buff for early/mid game ZvP, while if they need buff it's rather to deal vs protoss lategame (honestly never seen pro games where a zerg beat Protoss on late game, but i would be glad if someone has some games to learn how to win vs them).

Sure ZvT is too ultra centric for Zerg but zerg have nothing else that is reliable and good vs terran army.
Terran have two counters for ultras, and some may say it's hard to control it's possible. GSL results prove it.

Want less ultras based army to help the casual terran ? Then buff the other things to give zerg a way to play without ultras.

Else just -1 for ultras is just nerfing the weakest race.


For Terrans that means the game is balanced .
When I think of something else, something will go here
usopsama
Profile Joined April 2008
6502 Posts
July 21 2016 22:07 GMT
#28
They completely ignored the necessary tank buff.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-07-21 22:52:26
July 21 2016 22:51 GMT
#29
Tempests need a nerf. There's no downside to simply "just making more tempests." IT's as bad as mass ravens was in HOTS, and in HOTS mass ravens was the counter to this infinite late game massing of tempests, but with PDD/Raven nerfs now mass tempests is an autowin if the game "gets there."

It needs to be addressed, and still hasn't been.

The most obvious disappointment is how there's still not even a single word about Mech viability and fixing mech which they broke in LOTV.

What exactly happened at the community summit for there to be not a single mention of mech in their next community update? It's really disappointing. "Big Changes are coming." Where? ?????? When??????
Sup
xTJx
Profile Joined May 2014
Brazil419 Posts
July 21 2016 22:52 GMT
#30
Flash, Bisu and probably Jaedong are back to Broodwar. Since this is the final version of SC2 and it's boring af, i say give us Broodwar ladder servers so we can have fun again.
No prejudices, i hate everyone equally.
FOXHOUND2
Profile Joined July 2016
5 Posts
July 21 2016 23:48 GMT
#31
I think this is the 5th time i read the idea of "removing dmg liberator" but still not doing anything, and it's so obvious, dont be afraid blizzard, if u can nerf protoss 20 times, you can nerf 1 terran unit. I agree with other mates, dont remove abilities that show multitask like adept shadow, remove the turtle style from the game, it is boring, and you already show that longer games are killing starcraft (lotv is way faster eco/ and the swarmhosts removal). Try to change some abilities that are already in the game, like the timewarp, who uses it since the patch? I mean queens can moonwalk through the area before the slow effect.. dont kill abilities, just try to change them in a usefull way, not helping turtle like the "gg upgrade" of liberators in tvp.
Keep up the good work.
ihatevideogames
Profile Joined August 2015
570 Posts
July 22 2016 00:52 GMT
#32
As a Terran, I hate being on a timer in both TvZ and TvP.

Pro scene be damned, it's just not fucking fun at all to not be able to play the lategame whatsoever.

Also, when was the last time someone made a BC in a pro game? The BC is currently worse than the fucking swarm host.

I still remember the BC damage nerf in early days of WOL, even when noone whined about it.
Pugfarmer
Profile Joined April 2014
70 Posts
July 22 2016 02:31 GMT
#33
BC is not worse than swarm host
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2016-07-22 02:44:39
July 22 2016 02:43 GMT
#34
"If ZvT is problematic, we can definitely look into removing the +light damage of Liberators"

Sure, so terran cant beat phoenix and carrier's interceptors anymore. So terran will be even more limited in viable units/builds. Sounds fántástic!!, the joy of seeing more bio games. [sarcasm]
http://www.twitch.tv/pinokotsbeer
Beliskner
Profile Joined August 2015
111 Posts
July 22 2016 02:53 GMT
#35
On July 22 2016 05:12 [PkF] Wire wrote:
Show nested quote +
On July 22 2016 04:54 Pokebunny wrote:
On July 22 2016 02:12 Noonius wrote:
Adept Shade cooldown increase, Warp Prism health nerf, and Ultralisk upgraded armor nerf by 1


why don't they just do it? They keep fiddling with tiny changes that do not actually fix any problems

these are all good changes and the kind of changes I want to see, there aren't major problems imo

agree the state of the game is pretty good right now and those are exactly the kind of changes we need.


I agree, and I think the meta still hasn't settled properly, Terrans are definitely starting to work out late gate v zerg a bit better. Almost to the point where the Ultra nerf might not even be necessary. Seeing lots of games where a proper ghost transition will absolutely obliterate Ultras, and then brood lords too. Nerfing the armor 1 point will effectively double the dps of marines against Ultras, I still think when Terran sees Ultras they need to think of tech switching to ghosts, not to just add in a few more marauders and bully their way through. It's hard to see without testing but 1 armor can be a big change.
Icekin
Profile Joined December 2014
88 Posts
July 22 2016 03:27 GMT
#36
Early zvp is still a nightmare for protoss...why not addressing this too..
avilo
Profile Blog Joined November 2007
United States4100 Posts
July 22 2016 03:33 GMT
#37
On July 22 2016 11:53 Beliskner wrote:
Show nested quote +
On July 22 2016 05:12 [PkF] Wire wrote:
On July 22 2016 04:54 Pokebunny wrote:
On July 22 2016 02:12 Noonius wrote:
Adept Shade cooldown increase, Warp Prism health nerf, and Ultralisk upgraded armor nerf by 1


why don't they just do it? They keep fiddling with tiny changes that do not actually fix any problems

these are all good changes and the kind of changes I want to see, there aren't major problems imo

agree the state of the game is pretty good right now and those are exactly the kind of changes we need.


I agree, and I think the meta still hasn't settled properly, Terrans are definitely starting to work out late gate v zerg a bit better. Almost to the point where the Ultra nerf might not even be necessary. Seeing lots of games where a proper ghost transition will absolutely obliterate Ultras, and then brood lords too. Nerfing the armor 1 point will effectively double the dps of marines against Ultras, I still think when Terran sees Ultras they need to think of tech switching to ghosts, not to just add in a few more marauders and bully their way through. It's hard to see without testing but 1 armor can be a big change.


Ultralisk nerf is 100% necessary. I'm surprised they're not doing -2 aka a full revert to the HOTS ultralisk.
Sup
Beliskner
Profile Joined August 2015
111 Posts
July 22 2016 03:53 GMT
#38
On July 22 2016 12:33 avilo wrote:
Show nested quote +
On July 22 2016 11:53 Beliskner wrote:
On July 22 2016 05:12 [PkF] Wire wrote:
On July 22 2016 04:54 Pokebunny wrote:
On July 22 2016 02:12 Noonius wrote:
Adept Shade cooldown increase, Warp Prism health nerf, and Ultralisk upgraded armor nerf by 1


why don't they just do it? They keep fiddling with tiny changes that do not actually fix any problems

these are all good changes and the kind of changes I want to see, there aren't major problems imo

agree the state of the game is pretty good right now and those are exactly the kind of changes we need.


I agree, and I think the meta still hasn't settled properly, Terrans are definitely starting to work out late gate v zerg a bit better. Almost to the point where the Ultra nerf might not even be necessary. Seeing lots of games where a proper ghost transition will absolutely obliterate Ultras, and then brood lords too. Nerfing the armor 1 point will effectively double the dps of marines against Ultras, I still think when Terran sees Ultras they need to think of tech switching to ghosts, not to just add in a few more marauders and bully their way through. It's hard to see without testing but 1 armor can be a big change.


Ultralisk nerf is 100% necessary. I'm surprised they're not doing -2 aka a full revert to the HOTS ultralisk.


You're surprised they're not reverting Ultras back to the point where they were essentially considered a Joke?
90ti
Profile Joined August 2010
United States100 Posts
July 22 2016 04:07 GMT
#39
Lol terrans not used to ultras not being complete garbage. Lib ground dmg is still way to strong. The range is ok as long as maps are designed so that it is actually reachable. Difference vs tempests is that they are super massable and cheap.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 22 2016 04:18 GMT
#40
On July 22 2016 05:20 andrewlt wrote:
Show nested quote +
On July 22 2016 03:47 ZigguratOfUr wrote:
On July 22 2016 02:24 Charoisaur wrote:
I like what I read but I think instead of looking into adept shade and warpprisms they should look into tempests.
why would you nerf fun things that promote multitasking but keep boring turtly stuff in the game?


Tempests are necessary against turtly mass liberator styles, and in PvT you rarely if ever should go over 6 tempests anyways. Tempests are only a problem in ultra-lategame PvZ really.


Anything that can counter a turtle unit by outranging them becomes the new turtle unit. It's a neverending downward spiral.

Yep. First we had BLs 10 range, then tempests 15 range, not libs 14 range. The same happened with Tank 13 range and SH 75e6 range.

Blizz really has a problem with all this outsieging the siege concept.
Head Coach Park: "They should buff tanks!"
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech97
RuFF_SC2 80
SpeCial 29
EnDerr 10
StarCraft: Brood War
GuemChi 2004
Artosis 722
Barracks 95
Force[name] 4
League of Legends
JimRising 572
Counter-Strike
taco 507
Other Games
summit1g8023
tarik_tv5827
Day[9].tv787
PiGStarcraft288
C9.Mang0261
NeuroSwarm93
ViBE53
Mew2King38
[ Show 10 non-featured ]
StarCraft 2
• davetesta37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Day9tv787
Upcoming Events
Ultimate Battle
9h 27m
OSC
11h 27m
OSC
20h 57m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 7h
WardiTV Invitational
1d 9h
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d 14h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 17h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
[ Show More ]
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
4 days
The PondCast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.