Community Feedback Update - July 21 - Page 3
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blooblooblahblah
Australia4163 Posts
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BronzeKnee
United States5217 Posts
On July 22 2016 02:12 Noonius wrote: why don't they just do it? They keep fiddling with tiny changes that do not actually fix any problems Because they literally do not know what they are doing. And when someone doesn't know what to do, they do nothing. You'd think the people getting paid to design the game, would design the game, but then you'd be wrong. Instead Blizzard is polling the players, because players could never be biased... right? But there is no vision, no direction, they just throw ideas into the game. MOBA skillshots sounded cool so they made the cut for LOTV because the polling game designers figured out that lots of people play LOL so it would work. Blizzard should have hired pollsters to balance and design the game. But they'd probably not hire the competent pollsters because they can't find game designers who understand game design. I really like Starcraft, but the whole "design the game by flying by the seat of your pants" crap has been old since WOL, and polling players is not the answer. On July 22 2016 13:18 Sapphire.lux wrote: Yep. First we had BLs 10 range, then tempests 15 range, not libs 14 range. The same happened with Tank 13 range and SH 75e6 range. Blizz really has a problem with all this outsieging the siege concept. You can say the same thing regarding unit speeds... Blizzard's philosophy that buffing things is better than nerfing things has led to this and was a flawed philosophy from the start. The TheDwf elegantly pointed that out in his Razzia of the Blizzsters. | ||
mCon.Hephaistas
Netherlands891 Posts
So either give them their economic advantage back (this will probably require an ravager/ultra nerf aswell) or make ling bane a bit more cost efficient. | ||
AleXusher
280 Posts
On July 22 2016 02:49 JackONeill wrote: The weekly disappointment update. | ||
Uni1987
Netherlands642 Posts
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Sweetness.751
United States225 Posts
On July 22 2016 02:27 PinoKotsBeer wrote: Cyclone 4 supply 120 hp, adept got 150 health, oracle kills a cyclone... Ya with no micro......not to mention an Oracle costs more and is higher tech. That doesn't seem like a problem to me. Zealot also beats a Hydra with no micro. Your points are pitiful. Try again. | ||
SetGuitarsToKill
Canada28396 Posts
On July 22 2016 15:17 Uni1987 wrote: The game is pretty balanced on a pro level right now, no? not if you're a korean zerg or a foreign terran | ||
Deleted User 132135
702 Posts
for TvZ Terran unites too many superior elements: - T is the offensive race what allows them to play win/continue vs. the continue/lose of zerg, giving them the offenders advantage throughout long periods of the game. - T is the best mobile race what allows them to punish small positioning mistakes and stay on top of things and barely get punihed themselves. - T has the best defence with units like PF, mines, liberators, cheap turrets, bunkers and tanks combined with the macro ability mule, which is the best defensive ability to have after an attack as it provides free income without any downside (zerg has larva but needs to spend $ to rebuild drones, chrono the same) makes them pretty much unattackable as it is always cost inefficient. To compensate for all that, blizzard simply gave ravagers to zerg. An op tier 1 unit that is the only way to attack terran at all and the only unit that makes sense to build until you reach T3 with capped/nearly capped upgrades. - less mobility of zerg. - disabling zergs natural strength of quickly switching units/tech. - creating instability in the matchup as ravagers can be used to overpower terran in situations where terran has lost few too many units in the process before. Also other op things to compensate for the above mentioned T op by design like 8 ar ultra. The result is a matchup that by definition wont be possible to balance and to make fun to play. Never. GL trying tho, as I know you neither understand nor will listen. | ||
Dirk_Diggler
19 Posts
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Deleted User 132135
702 Posts
On July 22 2016 16:44 Dirk_Diggler wrote: I have to admit, Dayvie & the crew are doing a pretty good job. Nothing will be perfect, but they are always trying to bring all parties interested/invested into the fold, they listen, and the game has reached an enjoyable equilibrium (balance wise) in many respects. I think we should all just be happy, try to get better at the game, and/or try to get more people to try playing it. Sure thing mate. 8) | ||
SpecKROELLchen
Germany151 Posts
Another thing could be that just one or max 2 liberators can shoot in overlapping zones, so you can still cover large areas but not make the ultimative 12 liberator zone. But i think if the liberator is nerfed there terran even more needs an lategame buff. | ||
Cascade
Australia5405 Posts
On July 22 2016 05:27 Tyrhanius wrote: Great suggestion, also it's more realistic : you can't seem the exit until the worm has finished to dig. It sounds tempting at first glance, but I think it'll be a buff to the nydus timing in practice. It's close to impossible to cover all your base in detection, so the nydus will effectively be as invincible as it is now, only that there is a fair chance that you wont see the blur in the ground, which means that you wont even have your defense in place to try to burst down the nydus before the queens come out. Only way that it'll be easier is if you scout it in time to get a raven and then spot the blur on the ground in time to get the raven and DPS there in time to take it out. Not sure that is a likely counter? | ||
[PkF] Wire
France24202 Posts
On July 22 2016 05:27 Tyrhanius wrote: Great suggestion, also it's more realistic : you can't seem the exit until the worm has finished to dig. Not really, see GSL ? No zerg. All these changes come in the same direction : Shade increase : good for terran. WP nerf : good for terran. Ultra -1 armor : good for terran. Zerg get only buff for early/mid game ZvP, while if they need buff it's rather to deal vs protoss lategame (honestly never seen pro games where a zerg beat Protoss on late game, but i would be glad if someone has some games to learn how to win vs them). Sure ZvT is too ultra centric for Zerg but zerg have nothing else that is reliable and good vs terran army. Terran have two counters for ultras, and some may say it's hard to control it's possible. GSL results prove it. Want less ultras based army to help the casual terran ? Then buff the other things to give zerg a way to play without ultras. Else just -1 for ultras is just nerfing the weakest race. shade increase would also help Z tremendously. As for ultras I would hold on that change for the time being but we all know it'll probably happen at some point. It's hard to assess Z in Korea with GSL/SSL because we shouldn't forget the matches prior to the main events (qualifiers etc) happened before the queen/spore patch that is not just a slight buff. For instance in Proleague Z looked much stronger after the patch. I would like them to keep very calm and patient about nerfs/buffs, just the way they're doing things. | ||
[PkF] Wire
France24202 Posts
On July 22 2016 17:23 Cascade wrote: It sounds tempting at first glance, but I think it'll be a buff to the nydus timing in practice. It's close to impossible to cover all your base in detection, so the nydus will effectively be as invincible as it is now, only that there is a fair chance that you wont see the blur in the ground, which means that you wont even have your defense in place to try to burst down the nydus before the queens come out. Only way that it'll be easier is if you scout it in time to get a raven and then spot the blur on the ground in time to get the raven and DPS there in time to take it out. Not sure that is a likely counter? yeah sounds good but really it's harder to deal with than the current one, for which you can at least prepare well | ||
beheamoth
44 Posts
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nubHunter
Spain44 Posts
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Pugfarmer
70 Posts
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JackONeill
861 Posts
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Cascade
Australia5405 Posts
On July 22 2016 21:09 JackONeill wrote: He also tried to cover up his matchfixing, I don't think he's very good at covering things up anymore. Maybe the match fixing was just a diversion to cover up something much deeper?? :o Maybe he KNOWS something no mortal starcraft player was supposed to know! | ||
Koivusto
Finland542 Posts
Dev. team introduced a new ability, teleport, for BCs at the start of Lotv but with little gain. It was a good effort but now I feel that you guys could start making baby steps towards giving BCs the same kind of vitality in games as ultras or tempests have. Ask community again for suggestions? Maybe give teleport range and a lower cost for it to become a large scale blink. Thanks for your hard work! | ||
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