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Hi Everyone
Dayvie is out today, so I (Rackle) will be making the post in his honor. Please see his update below:
Zerg The Balance Test Map will come out next week, and since the changes are very small, we’d love to aim to patch one or both of the changes that will be tested. Let’s focus on the changes to the balance test map this week.
After completing these small changes, we should be able to gauge how they’ve worked out, and then discuss potential further moves as needed.
Ultralisk strength We’ve heard the community’s feedback and worry that when the early game Zerg is stronger in Zerg vs. Terran Ultralisks may become an issue in the late game. We will definitely keep a close watch on this. The popularly suggested armor nerf of 1 or 2 points post-upgrade seems like a solid suggestion.
Common questions from the Ladder Revamp announcement Let’s go over a few things that many players have brought up in more detail:
Separate MMR per race As we’ve mentioned before, this will be one of the top priority items that we’ll start working on once the Ladder Revamp goes live.
MMR vs. Division Points These numbers are different. Division points are points used within the division to calculate rank. They also takes activity into account through the bonus pool system. MMR, on the other hand, reflects the current skill of the player.
Promotion progress bar We wanted to clear up that this bar shows the progress within the current tier that the player is in, and not the league. For example, if my progress bar at Diamond 3 becomes full, I will move into Diamond 2.
How Grandmaster demotions/promotions work Every day at a set time, players on the border of GM will be demoted out of GM and be placed into a new “Contender” ladder. The remaining players who will fill out the Contender ladder will be the best Masters-level players whose MMRs are high enough to have a shot at getting into GM that day. Once the contender ladder is filled, players can play games to try and raise their MMR for 3 hours. After the 3-hour mark, all promotions will happen simultaneously to fill up the empty slots in GM league. The Contender ladder is located within the Ladder tab of the Profile, and will refresh every 5 minutes. Any player logged into StarCraft II can view its player listing and follow the competition to see which players might make it into GM that day. We also removed the bonus pool from GM league and replaced it with an activity requirement of 10 games every 3 weeks.
General Comments As we've discussed before, the main goal for this ladder revamp pass was to have a better sense of accuracy and transparency. This is why we're displaying MMR, adding League Tiers, refreshing the GM league daily, and the progress bar towards promotion. We also have aesthetic changes we're currently working on that you can look forward to such as: new promotion fanfare, updated league badges and portrait borders, or new division banners. We still have a lot more info to come, so thanks for working together on this feature with us.
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pretty cool that even when DK is getting a well deserved vacation he assigns someone else to continue with community feedback... " ...And it's whispered that soon, if we all call the tune,Then the piper will lead us to reason... " David Kim is the piper.
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Avilo should be happy to see this potential Ultralisk Nerf, contender ladder hmm.... interesting.
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I'm concerned that the amount you would have to buff Zerg to make an ultralisk nerf not destroy all aspects of Zerg in ZvT would end up breaking ZvP as well.
Gotta wait for the patch itself to see obviously
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Nooo, keep the Ultralisk super strong, instead buff late game options for Terran. Don't give in to people who just wants to Marine Marauder every game all day, maybe the majority of Terrans wants that to be the case as of now, but that's only because the other Terrans left the game.
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We are probably going to get a worthless spore root time buff and an ultra nerf.... I preffer they let the game as it is insteed of "buffing" it blizzard style!
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Very sensible : help Z early game, probably with the spore buff (and the queen AA range buff maybe ?) while nerfing the ultra that had become too strong vs T.
Throw in 5/6 supply tempests and removal of lib range and the game becomes great again.
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wow what about the noskillarators strength and the contradiction in skill using that unit in the mid stages o_O I thought yous at Blizzard wanted there to be more skilled based units instead of shift click units that do insane amounts of damage?
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On June 25 2016 03:17 NomaKasd wrote: wow what about the noskillarators strength and the contradiction in skill using that unit in the mid stages o_O I thought yous at Blizzard wanted there to be more skilled based units instead of shift click units that do insane amounts of damage?
Oh the irony...
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On June 25 2016 03:12 chipmonklord17 wrote: I'm concerned that the amount you would have to buff Zerg to make an ultralisk nerf not destroy all aspects of Zerg in ZvT would end up breaking ZvP as well.
Gotta wait for the patch itself to see obviously
There's some match-up specific nerfs or buffs that can be done. Like nerfing liberator splash radius to make muta play better.
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Hey Blizzard, how about a buff to the battlecruiser, raven, thor, banshee, and cyclone? When is the last time you seen these units used in a pro-game? I just watched over 100 vods from the last month, and I saw zero effective usage of any of these units.
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On June 25 2016 03:35 ZigguratOfUr wrote:Show nested quote +On June 25 2016 03:12 chipmonklord17 wrote: I'm concerned that the amount you would have to buff Zerg to make an ultralisk nerf not destroy all aspects of Zerg in ZvT would end up breaking ZvP as well.
Gotta wait for the patch itself to see obviously There's some match-up specific nerfs or buffs that can be done. Like nerfing liberator splash radius to make muta play better.
Its definitely doable I think but it will be a very thin line between fixing ZvT and breaking ZvP or TvP depending on how else they compensate in the match up. I just hope changes get pushed through before code S starts up. I don't want a Zergless ro16
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On June 25 2016 03:45 chipmonklord17 wrote:Show nested quote +On June 25 2016 03:35 ZigguratOfUr wrote:On June 25 2016 03:12 chipmonklord17 wrote: I'm concerned that the amount you would have to buff Zerg to make an ultralisk nerf not destroy all aspects of Zerg in ZvT would end up breaking ZvP as well.
Gotta wait for the patch itself to see obviously There's some match-up specific nerfs or buffs that can be done. Like nerfing liberator splash radius to make muta play better. Its definitely doable I think but it will be a very thin line between fixing ZvT and breaking ZvP or TvP depending on how else they compensate in the match up. I just hope changes get pushed through before code S starts up. I don't want a Zergless ro16 you can actually buff Z vs harass both vs T and Z. Both the queen AA range and the spore root time buff make sense and I guess that's the two changes we're gonna test next week. If they go through that will help Z tremendously, though a shade cooldown nerf would still be needed.
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Nerfing Z with the current winrate, well well, I guess it could be the tilt which makes me stop sc2. (I don't think it will, i survived to the protoss post sh nerf...) The race is currently the weakest out of the 3 in the top kor level and by a fair margin right know and there are no propositions for buff, just for nerf. The community has always been terrible but seriously DK, you are bad, really bad, I don't even ask you for a better design, just a more balanced MU at top level and you're not even able to do this. T_T I don't know, nerfing ultra, ravagers eggs (8armors) liberators and stopping tankivacs would be nice, same goes for tempests/adepts/phoenix, just one of this nerf for P and T could be tried but no, nerf zerg late game...
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Watching HomeStory Cup right now, so far Terran won 8 of 11 ZvT series, including HeroMarine beating TRUE 3-0. Be careful Blizzard, we don't want to give code S scrubs undeserved victories, better nerf them ultras.
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China6326 Posts
I don't see the point of having divisions with the tier system.
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finally something about ultralisks
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I have played this game since BW and if there's one thing i know ... its that David Kim has no idea how zerg works. Its been obivous since WoL , the race is either to strong or to weak.
He cant balance Zerg if his life would depend on that.
Buffing 1 range for queens wont help Zerg early and mid game, that is focused around defending drops/tankivacs and Liberators without Mutalisk... because 1 broken unit that comes way to early ( we all know liberator should be late game and not reactored ) Queens DPS is still bad so nope...
Now nerfing 1-2 armor from Ultralisk takes away the only way for zerg to close the game , if by some miracle he defended all the bullshit.
Also it might bring back MMMM with no other unit being made.
Prepare for even more one sided matches until he understands that Zerg needs 4 larva and LBM back.
Until then guess, he will listen to the Terran whiners as usual.
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On June 25 2016 03:13 ejozl wrote: Nooo, keep the Ultralisk super strong, instead buff late game options for Terran. Don't give in to people who just wants to Marine Marauder every game all day, maybe the majority of Terrans wants that to be the case as of now, but that's only because the other Terrans left the game. If they buff or redesign Colossus as well to give Protoss an equally strong late game, then this might push SC2 into a new renaissance.
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On June 25 2016 04:06 digmouse wrote: I don't see the point of having divisions with the tier system. i think they're just trying to give people more of an idea of how the skill curve progresses so mid level players won't be as frustrated getting stomped by someone who's in the same league but seems much stronger
personally i don't care but other people care so i suppose they have to be catered to
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