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Community Feedback Update - May 27

Forum Index > SC2 General
158 CommentsPost a Reply
1 2 3 4 5 6 7 8 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2016-05-27 17:54:49
May 27 2016 17:24 GMT
#1
[image loading]
Source


State of the game before this weeks’ patch
Because we were receiving completely different feedback from our community and the top pros, we really took the time to carefully analyze the state of the game before the patch came out. Our thought is that Protoss was the strongest race especially at the pro level in the last couple weeks, and Terran clearly doesn’t look overpowered right now.

However, all of this can change drastically with this week’s balance patch, so we wanted to ask everyone to look at the game without the previous bias to really gauge the changes over the next few weeks before we continue forward.

Online and UI Features
Because we don’t want to be too quick to judge on balance issues this week, we wanted to focus on giving an update on the online features this week.

Ladder Revamp
Our UI/Online team has been hard at work on the Ladder Revamp as we continue to work through the details of the goals we’ve been discussing with you guys all throughout this year. We don’t have a specific release date yet, but implementation is going smoothly and we’re currently targeting a mid-summer release window. We’ll have a lot more info to come on this front very soon.

Separate MMR per race
We believe this is something that is in much more high demand than some of the other online system requests. Please let us know if we’re wrong here, so that we can adjust our schedule accordingly. This is something we decided to move up in our schedule over other features, and this will be our main focus to work on right after ladder revamp.

Community request to add army supply/worker supply to the UI
We were seeing a lot of request to add these to the default, player UI. We just wanted to confirm the desire for this add. Let’s get discussions going on this so that we can make a call on if we should add this to the game or not.

Skins and Voice Packs
We’ve previously told everyone that these will be coming after the Nova mission packs, and it’s currently looking to be on track. To go a bit more into detail, we’ve made a lot more progress on the content front both in terms of exploring what we can do with Skins and Voice Packs as well as our efforts to alleviate the game performance issues that come with adding more skins to the game. We’re definitely not there yet, but we’re in active development and making progress..

Automated Tournaments Improvements
There has been a shift in scope on this front, as discussions over the past several months have centered around much of the community’s feedback on the desires for features like Clan Tournaments or adding the ability to create your own Private and/or Custom Tournaments. We’re still continuing to talk about Archon and Team Tournaments as one facet of our additions here as well. When we last spoke about improvements to this system, we said that we don’t have any specific plans or timelines around these yet, but we’re currently in the process of discussing the community’s feedback and formulating that into a more concrete plan that prioritizes the highest community asks first. We will definitely share when we have more information here, but we’re currently thinking this will be an area that we will be focusing on next year.
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Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 27 2016 17:29 GMT
#2
All these seem fair enough. The separate army/worker supply is probably a small QoL improvement at the lower levels, and not really relevant higher up.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 27 2016 17:37 GMT
#3
I've read some TLers saying another QoL improvement would be to be able to cast and activate all abilities from your units without having to tab between them. That would be a nice touch if it's not implemented yet (afaik it isn't).
Revolutionist fan
Charoisaur
Profile Joined August 2014
Germany16024 Posts
May 27 2016 17:37 GMT
#4
I only care about seperate MMR per race so please implement that soon.
Many of the coolest moments in sc2 happen due to worker harassment
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-05-27 17:47:33
May 27 2016 17:45 GMT
#5
Last patch was a good step forward, no more tvt games with just mass liberators, thors can do some damage, immortals arent truly immortal anymore. We even saw (1) swarmhost during GSL code A! :D
But, Tempests for just 4 supply is silly, Ultralisks are still insane and the warprism is too cheap for such a fast and powerful unit.

Good to hear the ladder revamp and seperate MMR are on track.
http://www.twitch.tv/pinokotsbeer
Sogetsu
Profile Joined July 2011
514 Posts
May 27 2016 17:46 GMT
#6
Source is missing =P

Well, I am glad they are looking at the separated MMR per race, and the ladder revamp will take a lot anyways, like 3 months...

About the balance, they realized just now that P was OP lol, (ok, at pro lvl). At least they didn't throw weird changes to try right now, and want to evaluate how things develop by themselves but man... the Ultra, Ravager, Adepts still need some tweak IMO, but Lib got nerfed for good.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
May 27 2016 17:55 GMT
#7
On May 28 2016 02:46 Sogetsu wrote:
Source is missing =P


Sorry, was watching scarlett match when it came up so I was rushing. I also forgot to put on community news
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Beelzebub1
Profile Joined May 2015
1004 Posts
May 27 2016 18:08 GMT
#8
Ultralisk needs a tweak, it's useless in ZvP and overpowered in ZvT, a bad dynamic.

Skytoss probably doesn't need a tweak, but it is bullshit, and unbeatable if you are passive, another "don't let them get there" kind of thing.

Can't tell if Cyclone buff made a difference, Swarm Host buff is just polishing a useless piece of junk, change the way the unit works or remove it, it's just bad.

All I really care about is an Abathur voice pack really, the balance of the game is fine for the time being, be patient and let the metagame develop, Dark's Ling/Bling drop style has already been pretty much figured out, that alone should show the game is evolving.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-05-27 18:13:02
May 27 2016 18:12 GMT
#9
The latest patch was a really good step in the right direction. The only huge problem remaining right now is Tempest at 4 supply. Tempest needs to be at 6 supply, this alone would make TvP late game more balanced and make mech semi-usable in TvP at least at casual level.

Separate MMR per race is a good idea as is showing worker count and army count in game.

For ladder revamp I really hope you go for lots of ranks within each league instead of just 3. The whole point is that everyone should have something to strive for on ladder, and after years of playing most people are stuck in their current league. By having 5-10 ranks per league everyone can get a goal that is actually achievable without having to quit their jobs and forsake their studies.
Beelzebub1
Profile Joined May 2015
1004 Posts
May 27 2016 18:14 GMT
#10
On May 28 2016 03:12 MockHamill wrote:
The latest patch was a really good step in the right direction. The only huge problem remaining right now is Tempest at 4 supply. Tempest needs to be at 6 supply, this alone would make TvP late game more balanced and make mech semi-usable in TvP at least at casual level.

Separate MMR per race is a good idea as is showing worker count and army count in game.

For ladder revamp I really hope you go for lots of ranks within each league instead of just 3. The whole point is that everyone should have something to strive for on ladder, and after years of playing most people are stuck in their current league. By having 5-10 ranks per league everyone can get a goal that is actually achievable without having to quit their jobs and forsake their studies.


Completely agree about the Tempest, that unit and the Cyclone being the same supply must be some kind of joke. Once a Protoss is allowed to mass 12 + of them in a defensive macro game and put some Carriers with it, it's pretty much undefeated in a 1v1 fight against almost any other composition.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-05-27 18:21:25
May 27 2016 18:19 GMT
#11
On May 28 2016 03:14 Beelzebub1 wrote:
Show nested quote +
On May 28 2016 03:12 MockHamill wrote:
The latest patch was a really good step in the right direction. The only huge problem remaining right now is Tempest at 4 supply. Tempest needs to be at 6 supply, this alone would make TvP late game more balanced and make mech semi-usable in TvP at least at casual level.

Separate MMR per race is a good idea as is showing worker count and army count in game.

For ladder revamp I really hope you go for lots of ranks within each league instead of just 3. The whole point is that everyone should have something to strive for on ladder, and after years of playing most people are stuck in their current league. By having 5-10 ranks per league everyone can get a goal that is actually achievable without having to quit their jobs and forsake their studies.


Completely agree about the Tempest, that unit and the Cyclone being the same supply must be some kind of joke. Once a Protoss is allowed to mass 12 + of them in a defensive macro game and put some Carriers with it, it's pretty much undefeated in a 1v1 fight against almost any other composition.


MMM and Vikings SHRED Tempests.

This "make Tempests and win" thing you're talking about doesn't exist. Protoss needs Tempests, Storm, Archons, Zealots, etc. for Tempests to be viable at all. They're slow as hell and have awful DPS.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Beelzebub1
Profile Joined May 2015
1004 Posts
May 27 2016 18:22 GMT
#12
On May 28 2016 03:19 DinoMight wrote:
Show nested quote +
On May 28 2016 03:14 Beelzebub1 wrote:
On May 28 2016 03:12 MockHamill wrote:
The latest patch was a really good step in the right direction. The only huge problem remaining right now is Tempest at 4 supply. Tempest needs to be at 6 supply, this alone would make TvP late game more balanced and make mech semi-usable in TvP at least at casual level.

Separate MMR per race is a good idea as is showing worker count and army count in game.

For ladder revamp I really hope you go for lots of ranks within each league instead of just 3. The whole point is that everyone should have something to strive for on ladder, and after years of playing most people are stuck in their current league. By having 5-10 ranks per league everyone can get a goal that is actually achievable without having to quit their jobs and forsake their studies.


Completely agree about the Tempest, that unit and the Cyclone being the same supply must be some kind of joke. Once a Protoss is allowed to mass 12 + of them in a defensive macro game and put some Carriers with it, it's pretty much undefeated in a 1v1 fight against almost any other composition.


MMM and Vikings SHRED Tempests.

This "make Tempests and win" thing you're talking about doesn't exist. Protoss needs Tempests, Storm, Archons, Zealots, etc. for Tempests to be viable at all. They're slow as hell and have awful DPS.


Maybe in a vacuum, I'm not saying Tempests alone kick the shit out of everything, " and put some Carriers with it" with storm, it's pretty much 100 apm auto win unless you want to Viper yank everything for 20 minutes straight while you mine the map out.
TronJovolta
Profile Joined April 2013
United States323 Posts
May 27 2016 18:24 GMT
#13
yes yes yes to separate mmr. i enjoy all races in lotv, but suck balls /w P & Z.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 27 2016 18:24 GMT
#14
On May 28 2016 03:14 Beelzebub1 wrote:
Show nested quote +
On May 28 2016 03:12 MockHamill wrote:
The latest patch was a really good step in the right direction. The only huge problem remaining right now is Tempest at 4 supply. Tempest needs to be at 6 supply, this alone would make TvP late game more balanced and make mech semi-usable in TvP at least at casual level.

Separate MMR per race is a good idea as is showing worker count and army count in game.

For ladder revamp I really hope you go for lots of ranks within each league instead of just 3. The whole point is that everyone should have something to strive for on ladder, and after years of playing most people are stuck in their current league. By having 5-10 ranks per league everyone can get a goal that is actually achievable without having to quit their jobs and forsake their studies.


Completely agree about the Tempest, that unit and the Cyclone being the same supply must be some kind of joke. Once a Protoss is allowed to mass 12 + of them in a defensive macro game and put some Carriers with it, it's pretty much undefeated in a 1v1 fight against almost any other composition.


If you allow protoss to get 12+ tempests and carriers in PvT, it's kind of your fault. No protoss is expected to have money for such expensive army.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-05-27 18:27:16
May 27 2016 18:24 GMT
#15
How many pro games in the last month or 2 had "12+" tempests and "some carriers"?

You just don't hear "Oh well s/he was losing or even but there are some tempests now so they will win the game" very often either. Tempests are generally lategame units and are most effective and most commonly built when the player is already ahead
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 27 2016 18:28 GMT
#16
On May 28 2016 02:29 ZigguratOfUr wrote:
All these seem fair enough. The separate army/worker supply is probably a small QoL improvement at the lower levels, and not really relevant higher up.



I never thought of this change myself but it surely would have helped me a ton when I was bronze to gold, and it could even help me today when I forgot to hit that scv hotkey for some reasons

All in all a good change that could help increasing the player base by making it more casual...
Dear INno and all the former STX boys.
Charoisaur
Profile Joined August 2014
Germany16024 Posts
May 27 2016 18:29 GMT
#17
On May 28 2016 03:24 Shield wrote:
Show nested quote +
On May 28 2016 03:14 Beelzebub1 wrote:
On May 28 2016 03:12 MockHamill wrote:
The latest patch was a really good step in the right direction. The only huge problem remaining right now is Tempest at 4 supply. Tempest needs to be at 6 supply, this alone would make TvP late game more balanced and make mech semi-usable in TvP at least at casual level.

Separate MMR per race is a good idea as is showing worker count and army count in game.

For ladder revamp I really hope you go for lots of ranks within each league instead of just 3. The whole point is that everyone should have something to strive for on ladder, and after years of playing most people are stuck in their current league. By having 5-10 ranks per league everyone can get a goal that is actually achievable without having to quit their jobs and forsake their studies.


Completely agree about the Tempest, that unit and the Cyclone being the same supply must be some kind of joke. Once a Protoss is allowed to mass 12 + of them in a defensive macro game and put some Carriers with it, it's pretty much undefeated in a 1v1 fight against almost any other composition.


If you allow protoss to get 12+ tempests and carriers in PvT, it's kind of your fault. No protoss is expected to have money for such expensive army.

yeah "don't let him get there or you lose"
In my opinion in a strategy game you should have more options than being forced to allin every game before a certain unit composition hits the field.

Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16024 Posts
May 27 2016 18:30 GMT
#18
On May 28 2016 03:24 Cyro wrote:
How many pro games in the last month or 2 had "12+" tempests and "some carriers"?

You just don't hear "Oh well s/he was losing or even but there are some tempests now so they will win the game" very often either. Tempests are generally lategame units and are most effective and most commonly built when the player is already ahead

that's because every terran/zerg allins before mass tempests hits the field because they know it can't be defeated.
Many of the coolest moments in sc2 happen due to worker harassment
Aegwynn
Profile Joined September 2015
Italy460 Posts
May 27 2016 18:31 GMT
#19
Visible and seperate MMR for race would be a huge improvement. I don't want to play on NA to play Terran. There a lot of players like me as well.
Another idea: Why there isn't custom in-game tournaments? You would create tournaments just like challonge does but in-game. So its more reachable to everyone, you can see sc profile of the players, you can also implement the brackets of serious tournaments so the players that are currently in game can follow.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
May 27 2016 18:36 GMT
#20
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.
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