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Community Feedback Update - May 27 - Page 2

Forum Index > SC2 General
158 CommentsPost a Reply
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Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 27 2016 18:53 GMT
#21
On May 28 2016 02:37 Salteador Neo wrote:
I've read some TLers saying another QoL improvement would be to be able to cast and activate all abilities from your units without having to tab between them. That would be a nice touch if it's not implemented yet (afaik it isn't).

This would indeed be nice, but I think it would raise some questions with hotkeys and stuff, so potentially the whole hotkey menu plus the behavior of the wireframe section would have to be redesigned, or at least modified. Not that it would be impossible, but in comparison to displaying army and worker supply, which is literally just showing one more number on screen that is already available, it would be a much bigger effort.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Dungeontay
Profile Joined December 2015
126 Posts
May 27 2016 18:54 GMT
#22
I absolutely agree with the seperating of the mmr btw the races. I also think that the worker/army supply change would be great!!!
Zzz
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-05-27 19:19:24
May 27 2016 19:15 GMT
#23
If terran wasn't overpowered why did they nerf it without compensation? Why are they pretending the result is going to be anything other than making the race weaker?
ioncreature
Profile Joined February 2016
18 Posts
Last Edited: 2016-05-27 19:18:51
May 27 2016 19:17 GMT
#24
Separate MMR is very good idea. Also I'm waiting for new leagues system.

And yes, I fully agree with previous ideas about increasing of Tempest supply cost (5 should be better that 4)

Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-05-27 19:17:38
May 27 2016 19:17 GMT
#25
I've read some TLers saying another QoL improvement would be to be able to cast and activate all abilities from your units without having to tab between them. That would be a nice touch if it's not implemented yet (afaik it isn't).


Starcraft should originally have been designed around this concept, but it's not really practical.

That said, they could have made some improvements. E.g. given Ghost stim and nerfing its core stats so you could stim bio units while having ghosts selected.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
May 27 2016 19:19 GMT
#26
tempest supply increase + a slight warp prism nerf and the game reaches the best state it's ever been in.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-27 19:23:16
May 27 2016 19:20 GMT
#27
On May 28 2016 04:15 TheWinks wrote:
If terran wasn't overpowered why did they nerf it without compensation? Why are they pretending the result is going to be anything other than making the race weaker?


They nerfed liberators because the way it annihilated zerg air wasn't good design. And they didn't nerf it without compensation--they buffed thor anti-air. Also just because Terran isn't overpowered, it doesn't mean it's perfectly balanced in TvZ.
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
May 27 2016 19:26 GMT
#28
I think separate mmr for races is SUPER NEEDED!

I'm usually around diamond/master with Zerg, and I always lose to gold players if I pick Terran or Protoss. In fact, for playing Terran and Protoss I need to switch from Eu to Na where I don't mind if lose points for free just to enjoy a bit with a race that is not my main.
Vasacast always in my <3
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 27 2016 19:37 GMT
#29
On May 28 2016 02:37 Salteador Neo wrote:
I've read some TLers saying another QoL improvement would be to be able to cast and activate all abilities from your units without having to tab between them. That would be a nice touch if it's not implemented yet (afaik it isn't).


this would mean to have absolutely no overlap on any ability, which is kind of inefficient given the number of abilities there is in the game.

For instance if you're terran, having tanks siege/unsiege liberator's liberation zone on/off and widow mine burrow unburrow, on the same 2 keys (D and F for me) is very efficient, and is worth using tab.

It would also totally prevent you from using The Core, Grid and all the optimized key set up that are based on using a minimal amount of different keys choosen to maximise speed and ergonomy.

All in all it wouldn't be QoL at all, it would be a big mess.

Using proper control groups and tab is not that hard.


If anything, I miss the way you could move only the highlighted units in a control group in Warcraft 3, by using alt+click iirc, it was very usefull when you wanted one type of unit to run away or move to the front line without interfering with the other's move orders...
Dear INno and all the former STX boys.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 27 2016 19:38 GMT
#30
Tempest was originally 6 supply and supposed to be 6 supply especially for the stats on the unit and what it does.

Currently it is overpowered because it's overly efficient at 4 supply. During one of the HOTS beta patches they lowered it to 4 supply with one of the reasons being "people weren't building them."

It needs to go back to 6 supply.
Sup
washikie
Profile Joined February 2011
United States752 Posts
May 27 2016 19:51 GMT
#31
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.


I don't know haw hard this would be to implement for blizzard but it would be cool if it was possible. I don't have problems with most skins, but the winged zergling skin is a real pain. It makes it harder to figure out how many lings thier actually are I find it especially annoying in zvz.
"when life gives Hero lemons he makes carriers" -Artosis
The Bottle
Profile Joined July 2010
242 Posts
Last Edited: 2016-05-27 20:09:38
May 27 2016 20:02 GMT
#32
How would separate MMR work for Random? Would random be considered a "fourth race" and have its own MMR, or would it be dynamically borrowing from your other three MMRs? (If the latter, then your race would have to be determined as soon as you hit the "ready" button, so that the matching algorithm would use the proper ranking.)

As someone who wants to play random, and used to play random all the time in WoL, I would much prefer the latter scenario, MMR using one of the three individual race MMRs depending on what you roll. However, considering that being a random player gives you the inherent advantage of your race being a mystery to your opponent, that might be a little unfair. So maybe if you're matched against a random player, you should be able to see what they are by going to the "players" menu. I would definitely trade the perk of keeping my race a mystery for the separate MMRs in random. (Besides, I always tell them if they ask what race I am anyway.)

In WoL, while I loved playing random early on, I eventually got really turned off because my Terran games were pulling my MMR too far behind my Zerg games, making my Zerg games a cakewalk, and, of course, my Z games had the opposite effect on my T games, making my T games an embarrassing mess. I think Protoss was the only race with which I was roughly evenly matched.
BaronVonOwn
Profile Joined April 2011
299 Posts
May 27 2016 20:02 GMT
#33
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
May 27 2016 20:08 GMT
#34
On May 28 2016 05:02 BaronVonOwn wrote:
Show nested quote +
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.

exact same concern here
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 27 2016 20:09 GMT
#35
On May 28 2016 04:51 washikie wrote:
Show nested quote +
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.


I don't know haw hard this would be to implement for blizzard but it would be cool if it was possible. I don't have problems with most skins, but the winged zergling skin is a real pain. It makes it harder to figure out how many lings thier actually are I find it especially annoying in zvz.


I don't it's hard to implement, but people might feel that there's no point in purchasing skins if everyone else just chooses not to see them.
Rehio
Profile Joined March 2011
United States1718 Posts
May 27 2016 20:14 GMT
#36
The fact that they're willing to shift around their development schedule in response to community feedback is amazing to me. I'm really not used to developers/companies being willing to do that sort of thing.
D_K_night
Profile Joined April 2010
Canada615 Posts
May 27 2016 20:15 GMT
#37
On May 28 2016 05:02 BaronVonOwn wrote:
Show nested quote +
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.


That's what low graphics settings is for.

That aside, well no, the entire point of skins and differentiating graphical looks is for other ppl to see them. What's the point of even releasing custom skins if they are not visible?

So no. World of Warcraft players have also asked to disable everyone else's transmorghify options just because they personally found obnoxious that people wanted to customize their own look. Blizzard thankfully did not cave into that.

The paid skins won't be any more obnoxious than the existing WoL collector's edition Thor, the HOTS ultralisk, the marines with bladed rifles, etc.

They are just simple graphical enhancements that make the game look cooler and more unique.
Canada
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2016-05-27 20:18:49
May 27 2016 20:16 GMT
#38
On May 28 2016 05:15 D_K_night wrote:
Show nested quote +
On May 28 2016 05:02 BaronVonOwn wrote:
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.


That's what low graphics settings is for.

That aside, well no, the entire point of skins and differentiating graphical looks is for other ppl to see them. What's the point of even releasing custom skins if they are not visible?

So no. World of Warcraft players have also asked to disable everyone else's transmorghify options just because they personally found obnoxious that people wanted to customize their own look. Blizzard thankfully did not cave into that.

The paid skins won't be any more obnoxious than the existing WoL collector's edition Thor, the HOTS ultralisk, the marines with bladed rifles, etc.

They are just simple graphical enhancements that make the game look cooler and more unique.

people can buy custom skins if they want to enhance their game experience. If I can avoid to see silly skins I'm all for it. Especially since some of them are confusing -winged lings not to name them.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 27 2016 20:20 GMT
#39
On May 28 2016 05:16 [PkF] Wire wrote:
Show nested quote +
On May 28 2016 05:15 D_K_night wrote:
On May 28 2016 05:02 BaronVonOwn wrote:
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.


That's what low graphics settings is for.

That aside, well no, the entire point of skins and differentiating graphical looks is for other ppl to see them. What's the point of even releasing custom skins if they are not visible?

So no. World of Warcraft players have also asked to disable everyone else's transmorghify options just because they personally found obnoxious that people wanted to customize their own look. Blizzard thankfully did not cave into that.

The paid skins won't be any more obnoxious than the existing WoL collector's edition Thor, the HOTS ultralisk, the marines with bladed rifles, etc.

They are just simple graphical enhancements that make the game look cooler and more unique.

people can buy custom skins if they want to enhance their game experience. If I can avoid to see silly skins I'm all for it. Especially since some of them are confusing -winged lings not to name them.


Half the point of skins is to rub them in your opponent's face.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
Last Edited: 2016-05-27 20:30:01
May 27 2016 20:29 GMT
#40
I don't understand the issue. The skins don't need to be goofy or obnoxious, they can be sensible. If one day I see a Jackson's revenge battlecruiser or taldarim immortal I'm still gonna recognize the unit and it will not influence my gaming experience.

Mutant Zergling wings are a different matter, that's just over the top and decrease clarity.
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