• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:08
CEST 16:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!20Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8270 users

Community Feedback Update - May 27 - Page 2

Forum Index > SC2 General
158 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 27 2016 18:53 GMT
#21
On May 28 2016 02:37 Salteador Neo wrote:
I've read some TLers saying another QoL improvement would be to be able to cast and activate all abilities from your units without having to tab between them. That would be a nice touch if it's not implemented yet (afaik it isn't).

This would indeed be nice, but I think it would raise some questions with hotkeys and stuff, so potentially the whole hotkey menu plus the behavior of the wireframe section would have to be redesigned, or at least modified. Not that it would be impossible, but in comparison to displaying army and worker supply, which is literally just showing one more number on screen that is already available, it would be a much bigger effort.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Dungeontay
Profile Joined December 2015
126 Posts
May 27 2016 18:54 GMT
#22
I absolutely agree with the seperating of the mmr btw the races. I also think that the worker/army supply change would be great!!!
Zzz
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-05-27 19:19:24
May 27 2016 19:15 GMT
#23
If terran wasn't overpowered why did they nerf it without compensation? Why are they pretending the result is going to be anything other than making the race weaker?
ioncreature
Profile Joined February 2016
18 Posts
Last Edited: 2016-05-27 19:18:51
May 27 2016 19:17 GMT
#24
Separate MMR is very good idea. Also I'm waiting for new leagues system.

And yes, I fully agree with previous ideas about increasing of Tempest supply cost (5 should be better that 4)

Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-05-27 19:17:38
May 27 2016 19:17 GMT
#25
I've read some TLers saying another QoL improvement would be to be able to cast and activate all abilities from your units without having to tab between them. That would be a nice touch if it's not implemented yet (afaik it isn't).


Starcraft should originally have been designed around this concept, but it's not really practical.

That said, they could have made some improvements. E.g. given Ghost stim and nerfing its core stats so you could stim bio units while having ghosts selected.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 27 2016 19:19 GMT
#26
tempest supply increase + a slight warp prism nerf and the game reaches the best state it's ever been in.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-05-27 19:23:16
May 27 2016 19:20 GMT
#27
On May 28 2016 04:15 TheWinks wrote:
If terran wasn't overpowered why did they nerf it without compensation? Why are they pretending the result is going to be anything other than making the race weaker?


They nerfed liberators because the way it annihilated zerg air wasn't good design. And they didn't nerf it without compensation--they buffed thor anti-air. Also just because Terran isn't overpowered, it doesn't mean it's perfectly balanced in TvZ.
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
May 27 2016 19:26 GMT
#28
I think separate mmr for races is SUPER NEEDED!

I'm usually around diamond/master with Zerg, and I always lose to gold players if I pick Terran or Protoss. In fact, for playing Terran and Protoss I need to switch from Eu to Na where I don't mind if lose points for free just to enjoy a bit with a race that is not my main.
Vasacast always in my <3
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 27 2016 19:37 GMT
#29
On May 28 2016 02:37 Salteador Neo wrote:
I've read some TLers saying another QoL improvement would be to be able to cast and activate all abilities from your units without having to tab between them. That would be a nice touch if it's not implemented yet (afaik it isn't).


this would mean to have absolutely no overlap on any ability, which is kind of inefficient given the number of abilities there is in the game.

For instance if you're terran, having tanks siege/unsiege liberator's liberation zone on/off and widow mine burrow unburrow, on the same 2 keys (D and F for me) is very efficient, and is worth using tab.

It would also totally prevent you from using The Core, Grid and all the optimized key set up that are based on using a minimal amount of different keys choosen to maximise speed and ergonomy.

All in all it wouldn't be QoL at all, it would be a big mess.

Using proper control groups and tab is not that hard.


If anything, I miss the way you could move only the highlighted units in a control group in Warcraft 3, by using alt+click iirc, it was very usefull when you wanted one type of unit to run away or move to the front line without interfering with the other's move orders...
Dear INno and all the former STX boys.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 27 2016 19:38 GMT
#30
Tempest was originally 6 supply and supposed to be 6 supply especially for the stats on the unit and what it does.

Currently it is overpowered because it's overly efficient at 4 supply. During one of the HOTS beta patches they lowered it to 4 supply with one of the reasons being "people weren't building them."

It needs to go back to 6 supply.
Sup
washikie
Profile Joined February 2011
United States752 Posts
May 27 2016 19:51 GMT
#31
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.


I don't know haw hard this would be to implement for blizzard but it would be cool if it was possible. I don't have problems with most skins, but the winged zergling skin is a real pain. It makes it harder to figure out how many lings thier actually are I find it especially annoying in zvz.
"when life gives Hero lemons he makes carriers" -Artosis
The Bottle
Profile Joined July 2010
242 Posts
Last Edited: 2016-05-27 20:09:38
May 27 2016 20:02 GMT
#32
How would separate MMR work for Random? Would random be considered a "fourth race" and have its own MMR, or would it be dynamically borrowing from your other three MMRs? (If the latter, then your race would have to be determined as soon as you hit the "ready" button, so that the matching algorithm would use the proper ranking.)

As someone who wants to play random, and used to play random all the time in WoL, I would much prefer the latter scenario, MMR using one of the three individual race MMRs depending on what you roll. However, considering that being a random player gives you the inherent advantage of your race being a mystery to your opponent, that might be a little unfair. So maybe if you're matched against a random player, you should be able to see what they are by going to the "players" menu. I would definitely trade the perk of keeping my race a mystery for the separate MMRs in random. (Besides, I always tell them if they ask what race I am anyway.)

In WoL, while I loved playing random early on, I eventually got really turned off because my Terran games were pulling my MMR too far behind my Zerg games, making my Zerg games a cakewalk, and, of course, my Z games had the opposite effect on my T games, making my T games an embarrassing mess. I think Protoss was the only race with which I was roughly evenly matched.
BaronVonOwn
Profile Joined April 2011
299 Posts
May 27 2016 20:02 GMT
#33
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 27 2016 20:08 GMT
#34
On May 28 2016 05:02 BaronVonOwn wrote:
Show nested quote +
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.

exact same concern here
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 27 2016 20:09 GMT
#35
On May 28 2016 04:51 washikie wrote:
Show nested quote +
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.


I don't know haw hard this would be to implement for blizzard but it would be cool if it was possible. I don't have problems with most skins, but the winged zergling skin is a real pain. It makes it harder to figure out how many lings thier actually are I find it especially annoying in zvz.


I don't it's hard to implement, but people might feel that there's no point in purchasing skins if everyone else just chooses not to see them.
Rehio
Profile Joined March 2011
United States1718 Posts
May 27 2016 20:14 GMT
#36
The fact that they're willing to shift around their development schedule in response to community feedback is amazing to me. I'm really not used to developers/companies being willing to do that sort of thing.
D_K_night
Profile Joined April 2010
Canada615 Posts
May 27 2016 20:15 GMT
#37
On May 28 2016 05:02 BaronVonOwn wrote:
Show nested quote +
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.


That's what low graphics settings is for.

That aside, well no, the entire point of skins and differentiating graphical looks is for other ppl to see them. What's the point of even releasing custom skins if they are not visible?

So no. World of Warcraft players have also asked to disable everyone else's transmorghify options just because they personally found obnoxious that people wanted to customize their own look. Blizzard thankfully did not cave into that.

The paid skins won't be any more obnoxious than the existing WoL collector's edition Thor, the HOTS ultralisk, the marines with bladed rifles, etc.

They are just simple graphical enhancements that make the game look cooler and more unique.
Canada
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2016-05-27 20:18:49
May 27 2016 20:16 GMT
#38
On May 28 2016 05:15 D_K_night wrote:
Show nested quote +
On May 28 2016 05:02 BaronVonOwn wrote:
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.


That's what low graphics settings is for.

That aside, well no, the entire point of skins and differentiating graphical looks is for other ppl to see them. What's the point of even releasing custom skins if they are not visible?

So no. World of Warcraft players have also asked to disable everyone else's transmorghify options just because they personally found obnoxious that people wanted to customize their own look. Blizzard thankfully did not cave into that.

The paid skins won't be any more obnoxious than the existing WoL collector's edition Thor, the HOTS ultralisk, the marines with bladed rifles, etc.

They are just simple graphical enhancements that make the game look cooler and more unique.

people can buy custom skins if they want to enhance their game experience. If I can avoid to see silly skins I'm all for it. Especially since some of them are confusing -winged lings not to name them.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 27 2016 20:20 GMT
#39
On May 28 2016 05:16 [PkF] Wire wrote:
Show nested quote +
On May 28 2016 05:15 D_K_night wrote:
On May 28 2016 05:02 BaronVonOwn wrote:
On May 28 2016 03:36 [PkF] Wire wrote:
I really wish they would add a "standard skins only" option. The ability to customize colors on ladder was a really nice first step, I'd like to be able to standardize the games further more.

yeah... I'm a little concerned that paid skins could be obnoxious and over-the-top to get people to buy them. I don't want every ladder game to look and sound like some arcade map or campaign mission. Hopefully there will be a graphics option to disable custom skins.


That's what low graphics settings is for.

That aside, well no, the entire point of skins and differentiating graphical looks is for other ppl to see them. What's the point of even releasing custom skins if they are not visible?

So no. World of Warcraft players have also asked to disable everyone else's transmorghify options just because they personally found obnoxious that people wanted to customize their own look. Blizzard thankfully did not cave into that.

The paid skins won't be any more obnoxious than the existing WoL collector's edition Thor, the HOTS ultralisk, the marines with bladed rifles, etc.

They are just simple graphical enhancements that make the game look cooler and more unique.

people can buy custom skins if they want to enhance their game experience. If I can avoid to see silly skins I'm all for it. Especially since some of them are confusing -winged lings not to name them.


Half the point of skins is to rub them in your opponent's face.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
Last Edited: 2016-05-27 20:30:01
May 27 2016 20:29 GMT
#40
I don't understand the issue. The skins don't need to be goofy or obnoxious, they can be sensible. If one day I see a Jackson's revenge battlecruiser or taldarim immortal I'm still gonna recognize the unit and it will not influence my gaming experience.

Mutant Zergling wings are a different matter, that's just over the top and decrease clarity.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group B
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
PiGStarcraft1019
BRAT_OK 108
3DClanTV 55
LiquipediaDiscussion
Escore
10:00
Season 3 Week 7
escodisco3571
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft965
mouzHeroMarine 385
Rex 109
BRAT_OK 92
StarCraft: Brood War
Britney 59536
Mini 992
EffOrt 792
actioN 307
Rush 141
Mong 125
Pusan 94
Barracks 85
soO 64
hero 59
[ Show more ]
Sharp 57
Sexy 51
ToSsGirL 41
Terrorterran 40
Liquid`Ret 36
HiyA 30
Free 21
scan(afreeca) 19
Noble 16
Sacsri 14
Rock 13
ZZZero.O 0
Dota 2
qojqva1906
KheZu242
Counter-Strike
fl0m4616
zeus152
edward20
Other Games
singsing2275
hiko690
B2W.Neo593
Lowko436
crisheroes341
byalli274
Liquid`VortiX227
Hui .180
djWHEAT125
ArmadaUGS110
Mew2King83
Livibee81
Organizations
StarCraft 2
IntoTheiNu 1469
ComeBackTV 411
[ Show 15 non-featured ]
StarCraft 2
• Migwel
• IndyKCrew
• AfreecaTV YouTube
• Kozan
• intothetv
StarCraft: Brood War
• Michael_bg 2
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota2102
League of Legends
• Jankos1787
• Nemesis1739
• TFBlade679
• Stunt365
Other Games
• WagamamaTV234
Upcoming Events
Big Brain Bouts
1h 52m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
19h 52m
PiG Sty Festival
21h 52m
herO vs Krystianer
Solar vs Cure
IPSL
1d 1h
Sparkling Tuna Cup
1d 19h
PiG Sty Festival
1d 21h
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
OSC
2 days
Afreeca Starleague
2 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
2 days
[ Show More ]
The Patches Monday
3 days
Afreeca Starleague
3 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-13
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W7
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.