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Community Feedback Update - May 20 - Page 5

Forum Index > SC2 General
211 CommentsPost a Reply
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seemsgood
Profile Joined January 2016
5527 Posts
May 20 2016 22:33 GMT
#81
ib4 i said they really want to make cyclone becomes mothership core/queen for terran.They just make us feel the Mag-Field upgrade is very attractive and worth to invest in early game.Of course don't expect this change will make cyclones appear more in the mid game.
babyrage
Profile Joined May 2016
31 Posts
Last Edited: 2016-05-20 22:40:25
May 20 2016 22:36 GMT
#82
On May 21 2016 07:28 beefITek wrote:
Funny that no foreigner can play Terran, almost since Wol ... Dreamhack, no terran but Kor. Suddendly, noobs like showtime and nerchio show off why ?? because for foreigners noob level, Zerg and Toss are clearyl to EZ to play.

Yeah, at better level, Kespa, things are different, but we can't rely just on godlike Kor play to balance a game..
The approach is bad, still..

Still you won't see any foreigner Terran performing, Terran will stay the weakest race.


MarineLord? HeroMarine (if he would be active) and MaSa (went Semis @ WCS Spring Circuit and btw as far as Polt)
Btw: Nerchio 3:0 Polt, ShoWTimE 3:0 viOLet
xTJx
Profile Joined May 2014
Brazil419 Posts
May 20 2016 22:48 GMT
#83
Gotta give explanations and compensations for buffs and nerfs, not simply throwing all those ideas and hoping people would understand the though process behind them.

Imo the game is really really boring and repetitive right now. Also Lurkers, Ultras, Liberators and Disruptors are just silly, probably demotivating to lower league players to face them.

If Blizzard wanted to make the game better, they needed to look at the gameplay first, but i doubt this will ever happen.
No prejudices, i hate everyone equally.
JackONeill
Profile Joined September 2013
861 Posts
May 20 2016 22:48 GMT
#84
Marinelord won on the european server against the KR doing reaper allins each time if i remember correctly, no?

As a whole it seems like the dev team is only starting to look at the state of their game.
OF COURSE the community says terran is the weakest, and OF COURSE pro KR players think it's very strong. It's been like that since f**ing 2011.
DH is a good exemple : Polt and Masa are the only NA/EU terran that are good, and even then Polt come from a strong kr background so it's not really surprising.

ATM terran is relying on very agressive builds where bio is supporting the two clearly OP units (liberators and tankivacs), but are pigeonholed into this gamestyle. It's not about balance, it's about diversity. That's where blizz goes the wrong way about this : balance comes second to design and diversity.
Nerf the liberator all you want, hell nerf the tankivac and the reaper too : terran needs some diversity, because right now we see only the same 2 compositions OVER AND OVER.

And OF COURSE blinkprism needs to go.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 20 2016 22:56 GMT
#85
On May 21 2016 07:14 ZigguratOfUr wrote:
Show nested quote +
On May 21 2016 07:10 Dangermousecatdog wrote:
I can understand the first 2 nerfs, but I don't understand the larvae buff. Returning to 4 larvae just seems uninspired and unneccessary. Perhaps like the nonsensical proposed cannon buff, the idea is to promote another style of play in a certain matchup?


The difference is while the cannon buff was a really inelegant and probably ineffective solution to perceived problem, it wasn't that dangerous. Returning to 4 larva seems potentially broken.
Whatever your opinion is on balance to the respective proposed changes were, it is irrelevent to my thinking on blizzards reasoning.
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
May 20 2016 22:56 GMT
#86
On May 21 2016 04:11 JimmyJRaynor wrote:
Show nested quote +
Next Week’s Patch/Map Updates
Split feedback from community and KeSPA pros

We’re seeing another complete split in feedback here. Please let us know if we’re wrong about what the major community feedback is regarding Terran, but what we’re seeing is that our community thinks Terran is the weakest race right now. From another angle, we received KeSPA feedback that said Terran is the strongest, Protoss is also too strong and need more nerfs than just the Immortal nerf, and that Zerg is the clear weakest and could use major buffs.


I am a Random Diamond player and Terran is my favourite race. Terran is also my worst race even though i love it.

Terran is my weakest race BECAUSE my APM is low. You do not need to change the game so that I am better with Terran. I fully accept that Terran can only be played with high APM and I will just struggle along.

Just because Terran is weak for me and my old and slow friends doesn't mean the race is weak for everyone.

So please just balance the game for the top level players and don't worry about slow guys like me.

Show nested quote +
On May 21 2016 04:04 Kafka777 wrote:
Kespa is probably right about their suggestions and obviously they are interested in keeping the game balanced and competitive. They want balance around highest level of game play. It would be silly to balance it around low tier players, that would cause a need to issue balance patches every two weeks.

i agree. i have a 50/50 win percentage with all 3 races. Its just the league i do it in with Terran has a different logo. I don't care. i'm not 12 years old... i can get over losing a video game to a player who might "technically" be slightly worse than me and beatable with a different race.


I never understood the Terran need high APM thing, as a plat player, Diamon in hots with terran I feel the opposite, I like Terran because it dosen't need high amp (at least at my level) I hardly go over the 120 APM in average playing bio, I hate liberator because it is to much amp. For me Protoss seem impossible with all the casting to do it feel it need a lot more APM even more in LOTV, Zerg is just to much apm to macro for me with the injects.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
May 20 2016 23:26 GMT
#87
I never understood the Terran need high APM thing, as a plat player, Diamon in hots with terran I feel the opposite, I like Terran because it dosen't need high amp (at least at my level) I hardly go over the 120 APM in average playing bio


Your playing bio the wrong way then.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
May 20 2016 23:30 GMT
#88
So... larva buff to 4, but remove inject stacking.
Helps with Zerg being up in Korea where they already have almost perfect injects, but nerfs Zerg outside. Seems like the simplest solution worth trying.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 20 2016 23:36 GMT
#89
I really don't care anymore, Blizzard can do whatever it wants and i will still play the game and watch korean sc2.
Simply accepting that blizzard will never actually address things i would care for (or at a too slow pace) was the best thing i did regarding their patch/design philosophy.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
AvonMexicola
Profile Joined November 2011
Netherlands36 Posts
May 20 2016 23:50 GMT
#90
I cannot believe some people actually think that HotS was more fun than LotV. LotV is harder than Hots but my god it is so far superior to it. Maybe Blizz should just stop patching and balance with maps. We went from PvZ is unwinnable for P to PvZ is unwinnable for Z back to PvZ is pretty balanced without patches the past few months.
Life is unfair, kill yourself or get over it
adnap2
Profile Joined December 2014
France26 Posts
Last Edited: 2016-05-20 23:54:28
May 20 2016 23:53 GMT
#91
whats the point of buffing zerg economy/timings. it seems already good and dealing with allins gonna be a nightmare. Another suggestion i dont understand ... I got no problems with warp prism and liberator’s nerf even if i was hoping for an ultra nerf because its gonna be way too strong in tvz.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 20 2016 23:58 GMT
#92
I understand and agree with Kespa's first 2 changes but I'm not sure if I can get behind the third. Honestly, I think Blizzard really backed themselves in a corner with larva injects. Zerg only works on a macro level because of their presence and its very easy to disrupt inject from happening. On the flip side you can't just increase larva because that would break Zerg. I don't really know what the solution to the problem is but its a very real problem.

Nothing in the game has the same ripple effect as distracting/killing queens. You can't buff the queen because it still is a powerful unit on its own. The only thing I could remotely see as a possibility is to increase the amount of larva normally produced but reduce the amount given by inject. However, that might prove too Zerg favored.

Also I kind of agree with the people discussing revelation earlier. It needs some form of change as there is zero counter play associated with it. My suggestion has always been to remove its detection aspect, as the economy changes between HotS and LotV has made it more likely that a player will already have both a stargate and a robo. This would decrease immortal production and make stargate have SOME weakness as an opener PvZ
xongnox
Profile Joined November 2011
540 Posts
May 21 2016 00:13 GMT
#93
I feel like in Korea, we have something like this recently : Protoss >> Terran (see Zest); Zerg >= Protoss (see Dark); Terran >= Zerg.
While in foreignland protoss>>T, Protoss>=Z, Z=>T.

Tbh, since Life retirement, we only have one god-tier zerg for multiple god-tier terran (Maru, TY, then Dream, inno, Cure not so far) and protoss (Zest, Classic, maybe herO & Stats not far ), and no other zerg is even close to Dark level.

I think a Lib anti-ground nerf could be great... if we compensate it by a ground/opening buff, like merging Shield and Stim in one cheap upgrade, or even delete Shield upgrade, marines coming with it naturally. In a area of adepts, adepts shadows, photonpylons, oracles, buffedqueens, ravagers, tankivacs and liberators, pre-upgraded marines are incredibly UP. So UP every terran open 1/1/1 these days, cause non-upgraded marines are simply plain shit.

Then, with the new eco, we have games where shield is finishing with the 2/2, when tier3 is halfway done... ridiculous isn't it ?

This would make sense, and this would help earl-game TvP, where most of the TvP issues reside.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-05-21 00:46:27
May 21 2016 00:35 GMT
#94
or even delete Shield upgrade, marines coming with it naturally. In a area of adepts, adepts shadows, photonpylons, oracles, buffedqueens, ravagers, tankivacs and liberators, pre-upgraded marines are incredibly UP


Proxy rax would be very good then. I'm all for amping up early game aggression (3 base at 3:30 games are not as entertaining to watch IMO..) but more changes would be nice as well
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Beelzebub1
Profile Joined May 2015
1005 Posts
May 21 2016 00:42 GMT
#95
Liberator nerf is probably mildly unnecessary, although most Korean level ZvT the Zerg get's handily raped, that's usually because when one of the few strong Terran players get sent out the match up is usually something silly like Maru vs Departure or Solar or some other Zerg that they are clearly better then. I don't think it's fair to keep nerfing Terran at this point, the Liberator tone down was probably the best and most appropriate move to be made. Although lately it seems like Terrans are becoming much more skilled using Ghosts and preparing for the Ultralisk transition and the new Snipe makes short work of Zerg's tier 3 units so Terran seems to have a bit of an edge late game and of course a shit load of powerful all ins.

I'm still not sold that they are imbalanced or anything, some of these maps are complete shit and lend themselves well to powerful medivac harass or banshee all in play (Ulrena, Endion) so I think better maps will balance ZvT by themselves. Maps have always been centrifugal in this match ups balance, more so then then others in my opinion.

Warp Prisms in their current form are literally retarded, a (quick) flying Pylon that costs no gas and can warp 8 + Adepts into your base and pick units up from a distance? Rofl? Especially now that Mutalisks are pretty much phased out of both match ups due to the strength of their hard counters being pretty much standard openers. Remind me how the Prism doesn't deserve a good nerf bat smack, theres literally no down side to building it, you will do damage, always. IF anyone has a reasonable idea for why this unit shouldn't be nerfed, I'm all ears.

Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-05-21 00:56:46
May 21 2016 00:48 GMT
#96
so I think better maps will balance ZvT by themselves. Maps have always been centrifugal in this match ups balance, more so then then others in my opinion


The vs Zerg matchups are very map dependant for P too

Especially now that Mutalisks are pretty much phased out of both match ups due to the strength of their hard counters being pretty much standard openers


For PvZ the mutalisk is one of the main reasons for phoenix being standard, you can't play chargelot-immortal into muta.

Muta switches actually happen often, the stuff that you never see is straight obvious mutalisk play
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Nakajin
Profile Blog Joined September 2014
Canada8991 Posts
Last Edited: 2016-05-21 01:31:59
May 21 2016 01:28 GMT
#97
On May 21 2016 08:26 Hider wrote:
Show nested quote +
I never understood the Terran need high APM thing, as a plat player, Diamon in hots with terran I feel the opposite, I like Terran because it dosen't need high amp (at least at my level) I hardly go over the 120 APM in average playing bio


Your playing bio the wrong way then.


I guess, I mean of course I am not gm but I don't see where the APM go, I just shift click the drop I do and apart from that my army is rarely split in more then 2 groups. I don't want to say it's easy it just feel more about position then APM (at least for me). A soon as I go out of bio (Gost, Liberator, viking or tank but I am starting to be better with that one) I just get destroyed nearly most of the time. And it seem like protoss is like that from the start there seems to be to many thing to control, I played less with zerg but the macro seem to need a lot of apm.

But maybe I am just a scrub who is not able to play with complex units
Writerhttp://i.imgur.com/9p6ufcB.jpg
bObA
Profile Joined May 2012
France300 Posts
May 21 2016 01:57 GMT
#98
On May 21 2016 05:01 Dungeontay wrote:
I dont know which other options than liberators terran has, to counter ultralisks. Ghosts suck dick, as the snipe ability just gets cancelled with every fungel, and the split up ghosts, that didnt get hit, dont kill the ultras off. I dont even know what to do in TvZ if this patch is coming online. Alone the AAdamage nerf will have a lot of impact on the TvZ late game...


Nerf liberator ground attack would be a bad idea indeed. To have nerfed the anti air damage is already hard because that will be harder to have a counter against ultras and we will need more vikings to kill corruptors but that means less liberators...
And one or two fungals and the game is sealed...

To have nerfed so hard marauders and buff so hard ultras was a bad move imo.
I don't understand how it is possible to say terran is strongest than zerg.
Terran vs zerg is balanced imo until ultras come into games.. Terran has to find a way to kill zerg before late game as he should do against protoss death ball on hots.

Regarding protoss I think that's good immortals get nerf this unit is a joke.
War prism needs a nerf because this unit is so easy to micro : ultra fast, very easy to pick up units with them, and you can warp so many units everywhere on the map.
This is a very cheap unit for this core role in every single protoss strategy.
Beelzebub1
Profile Joined May 2015
1005 Posts
May 21 2016 02:00 GMT
#99
On May 21 2016 09:48 Cyro wrote:
Show nested quote +
so I think better maps will balance ZvT by themselves. Maps have always been centrifugal in this match ups balance, more so then then others in my opinion


The vs Zerg matchups are very map dependant for P too

Show nested quote +
Especially now that Mutalisks are pretty much phased out of both match ups due to the strength of their hard counters being pretty much standard openers


For PvZ the mutalisk is one of the main reasons for phoenix being standard, you can't play chargelot-immortal into muta.

Muta switches actually happen often, the stuff that you never see is straight obvious mutalisk play


True, I just think it hits the ZvT match up a bit harder. When Protoss is playing vs Zerg on a difficult to take a third kind of map they still have lots of powerful 2 base options, Immortal/Adept being the first that comes to mind, it's hard to stop that push even if the Protoss player tells you it's coming, so they can tilt win rates a bit more evenly. With Terran and Zerg, Terran favored maps usually lop the win rates over to Terran and vice versa with Zerg. This is all purely my opinion though I'm not spouting it as fact.

And I know (about the Mutalisk and Phoenix relationship) but Phoenixes have been fine tuned into Mutalisk killing machines AND they are very potent units in and of themselves, them being on the field pretty much makes Spire wasted resources unless the Protoss foolishly looses all of his Phoenix due to some silly mistake. It's standard to open Phoenix not only because it nullifies Mutalisks but also because it's damn good, same with Terran being able to easily deflect Mutalisk pressure with a few Liberators.

Both races medium tier tech units that are already standard in every composition both hard counter the unit very well, making it pretty much extinct in everything but ZvZ (ZvT if you count building 8 of them to defend drops as standard).
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
May 21 2016 02:04 GMT
#100
Mutas have been buffed repeatedly until the game wouldn't work properly without OP mutalisk counters. I've gone into this in lots of detail before
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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