Community Feedback Update - May 20 - Page 5
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seemsgood
5527 Posts
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babyrage
31 Posts
On May 21 2016 07:28 beefITek wrote: Funny that no foreigner can play Terran, almost since Wol ... Dreamhack, no terran but Kor. Suddendly, noobs like showtime and nerchio show off why ?? because for foreigners noob level, Zerg and Toss are clearyl to EZ to play. Yeah, at better level, Kespa, things are different, but we can't rely just on godlike Kor play to balance a game.. The approach is bad, still.. Still you won't see any foreigner Terran performing, Terran will stay the weakest race. MarineLord? HeroMarine (if he would be active) and MaSa (went Semis @ WCS Spring Circuit and btw as far as Polt) Btw: Nerchio 3:0 Polt, ShoWTimE 3:0 viOLet | ||
xTJx
Brazil419 Posts
Imo the game is really really boring and repetitive right now. Also Lurkers, Ultras, Liberators and Disruptors are just silly, probably demotivating to lower league players to face them. If Blizzard wanted to make the game better, they needed to look at the gameplay first, but i doubt this will ever happen. | ||
JackONeill
861 Posts
As a whole it seems like the dev team is only starting to look at the state of their game. OF COURSE the community says terran is the weakest, and OF COURSE pro KR players think it's very strong. It's been like that since f**ing 2011. DH is a good exemple : Polt and Masa are the only NA/EU terran that are good, and even then Polt come from a strong kr background so it's not really surprising. ATM terran is relying on very agressive builds where bio is supporting the two clearly OP units (liberators and tankivacs), but are pigeonholed into this gamestyle. It's not about balance, it's about diversity. That's where blizz goes the wrong way about this : balance comes second to design and diversity. Nerf the liberator all you want, hell nerf the tankivac and the reaper too : terran needs some diversity, because right now we see only the same 2 compositions OVER AND OVER. And OF COURSE blinkprism needs to go. | ||
Dangermousecatdog
United Kingdom7084 Posts
On May 21 2016 07:14 ZigguratOfUr wrote: Whatever your opinion is on balance to the respective proposed changes were, it is irrelevent to my thinking on blizzards reasoning.The difference is while the cannon buff was a really inelegant and probably ineffective solution to perceived problem, it wasn't that dangerous. Returning to 4 larva seems potentially broken. | ||
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Nakajin
Canada8989 Posts
On May 21 2016 04:11 JimmyJRaynor wrote: I am a Random Diamond player and Terran is my favourite race. Terran is also my worst race even though i love it. Terran is my weakest race BECAUSE my APM is low. You do not need to change the game so that I am better with Terran. I fully accept that Terran can only be played with high APM and I will just struggle along. Just because Terran is weak for me and my old and slow friends doesn't mean the race is weak for everyone. So please just balance the game for the top level players and don't worry about slow guys like me. i agree. i have a 50/50 win percentage with all 3 races. Its just the league i do it in with Terran has a different logo. I don't care. i'm not 12 years old... i can get over losing a video game to a player who might "technically" be slightly worse than me and beatable with a different race. I never understood the Terran need high APM thing, as a plat player, Diamon in hots with terran I feel the opposite, I like Terran because it dosen't need high amp (at least at my level) I hardly go over the 120 APM in average playing bio, I hate liberator because it is to much amp. For me Protoss seem impossible with all the casting to do it feel it need a lot more APM even more in LOTV, Zerg is just to much apm to macro for me with the injects. | ||
Hider
Denmark9377 Posts
I never understood the Terran need high APM thing, as a plat player, Diamon in hots with terran I feel the opposite, I like Terran because it dosen't need high amp (at least at my level) I hardly go over the 120 APM in average playing bio Your playing bio the wrong way then. | ||
Nazara
United Kingdom235 Posts
Helps with Zerg being up in Korea where they already have almost perfect injects, but nerfs Zerg outside. Seems like the simplest solution worth trying. | ||
The_Red_Viper
19533 Posts
Simply accepting that blizzard will never actually address things i would care for (or at a too slow pace) was the best thing i did regarding their patch/design philosophy. | ||
AvonMexicola
Netherlands36 Posts
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adnap2
France26 Posts
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chipmonklord17
United States11944 Posts
Nothing in the game has the same ripple effect as distracting/killing queens. You can't buff the queen because it still is a powerful unit on its own. The only thing I could remotely see as a possibility is to increase the amount of larva normally produced but reduce the amount given by inject. However, that might prove too Zerg favored. Also I kind of agree with the people discussing revelation earlier. It needs some form of change as there is zero counter play associated with it. My suggestion has always been to remove its detection aspect, as the economy changes between HotS and LotV has made it more likely that a player will already have both a stargate and a robo. This would decrease immortal production and make stargate have SOME weakness as an opener PvZ | ||
xongnox
540 Posts
While in foreignland protoss>>T, Protoss>=Z, Z=>T. Tbh, since Life retirement, we only have one god-tier zerg for multiple god-tier terran (Maru, TY, then Dream, inno, Cure not so far) and protoss (Zest, Classic, maybe herO & Stats not far ), and no other zerg is even close to Dark level. I think a Lib anti-ground nerf could be great... if we compensate it by a ground/opening buff, like merging Shield and Stim in one cheap upgrade, or even delete Shield upgrade, marines coming with it naturally. In a area of adepts, adepts shadows, photonpylons, oracles, buffedqueens, ravagers, tankivacs and liberators, pre-upgraded marines are incredibly UP. So UP every terran open 1/1/1 these days, cause non-upgraded marines are simply plain shit. Then, with the new eco, we have games where shield is finishing with the 2/2, when tier3 is halfway done... ridiculous isn't it ? This would make sense, and this would help earl-game TvP, where most of the TvP issues reside. | ||
Cyro
United Kingdom20285 Posts
or even delete Shield upgrade, marines coming with it naturally. In a area of adepts, adepts shadows, photonpylons, oracles, buffedqueens, ravagers, tankivacs and liberators, pre-upgraded marines are incredibly UP Proxy rax would be very good then. I'm all for amping up early game aggression (3 base at 3:30 games are not as entertaining to watch IMO..) but more changes would be nice as well | ||
Beelzebub1
1004 Posts
I'm still not sold that they are imbalanced or anything, some of these maps are complete shit and lend themselves well to powerful medivac harass or banshee all in play (Ulrena, Endion) so I think better maps will balance ZvT by themselves. Maps have always been centrifugal in this match ups balance, more so then then others in my opinion. Warp Prisms in their current form are literally retarded, a (quick) flying Pylon that costs no gas and can warp 8 + Adepts into your base and pick units up from a distance? Rofl? Especially now that Mutalisks are pretty much phased out of both match ups due to the strength of their hard counters being pretty much standard openers. Remind me how the Prism doesn't deserve a good nerf bat smack, theres literally no down side to building it, you will do damage, always. IF anyone has a reasonable idea for why this unit shouldn't be nerfed, I'm all ears. | ||
Cyro
United Kingdom20285 Posts
so I think better maps will balance ZvT by themselves. Maps have always been centrifugal in this match ups balance, more so then then others in my opinion The vs Zerg matchups are very map dependant for P too Especially now that Mutalisks are pretty much phased out of both match ups due to the strength of their hard counters being pretty much standard openers For PvZ the mutalisk is one of the main reasons for phoenix being standard, you can't play chargelot-immortal into muta. Muta switches actually happen often, the stuff that you never see is straight obvious mutalisk play | ||
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Nakajin
Canada8989 Posts
I guess, I mean of course I am not gm but I don't see where the APM go, I just shift click the drop I do and apart from that my army is rarely split in more then 2 groups. I don't want to say it's easy it just feel more about position then APM (at least for me). A soon as I go out of bio (Gost, Liberator, viking or tank but I am starting to be better with that one) I just get destroyed nearly most of the time. And it seem like protoss is like that from the start there seems to be to many thing to control, I played less with zerg but the macro seem to need a lot of apm. But maybe I am just a scrub who is not able to play with complex units | ||
bObA
France300 Posts
On May 21 2016 05:01 Dungeontay wrote: I dont know which other options than liberators terran has, to counter ultralisks. Ghosts suck dick, as the snipe ability just gets cancelled with every fungel, and the split up ghosts, that didnt get hit, dont kill the ultras off. I dont even know what to do in TvZ if this patch is coming online. Alone the AAdamage nerf will have a lot of impact on the TvZ late game... Nerf liberator ground attack would be a bad idea indeed. To have nerfed the anti air damage is already hard because that will be harder to have a counter against ultras and we will need more vikings to kill corruptors but that means less liberators... And one or two fungals and the game is sealed... To have nerfed so hard marauders and buff so hard ultras was a bad move imo. I don't understand how it is possible to say terran is strongest than zerg. Terran vs zerg is balanced imo until ultras come into games.. Terran has to find a way to kill zerg before late game as he should do against protoss death ball on hots. Regarding protoss I think that's good immortals get nerf this unit is a joke. War prism needs a nerf because this unit is so easy to micro : ultra fast, very easy to pick up units with them, and you can warp so many units everywhere on the map. This is a very cheap unit for this core role in every single protoss strategy. | ||
Beelzebub1
1004 Posts
On May 21 2016 09:48 Cyro wrote: The vs Zerg matchups are very map dependant for P too For PvZ the mutalisk is one of the main reasons for phoenix being standard, you can't play chargelot-immortal into muta. Muta switches actually happen often, the stuff that you never see is straight obvious mutalisk play True, I just think it hits the ZvT match up a bit harder. When Protoss is playing vs Zerg on a difficult to take a third kind of map they still have lots of powerful 2 base options, Immortal/Adept being the first that comes to mind, it's hard to stop that push even if the Protoss player tells you it's coming, so they can tilt win rates a bit more evenly. With Terran and Zerg, Terran favored maps usually lop the win rates over to Terran and vice versa with Zerg. This is all purely my opinion though I'm not spouting it as fact. And I know (about the Mutalisk and Phoenix relationship) but Phoenixes have been fine tuned into Mutalisk killing machines AND they are very potent units in and of themselves, them being on the field pretty much makes Spire wasted resources unless the Protoss foolishly looses all of his Phoenix due to some silly mistake. It's standard to open Phoenix not only because it nullifies Mutalisks but also because it's damn good, same with Terran being able to easily deflect Mutalisk pressure with a few Liberators. Both races medium tier tech units that are already standard in every composition both hard counter the unit very well, making it pretty much extinct in everything but ZvZ (ZvT if you count building 8 of them to defend drops as standard). | ||
Cyro
United Kingdom20285 Posts
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