• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:48
CEST 15:48
KST 22:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!36Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion BW General Discussion Best Games Kespa era [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6167 users

Community Feedback Update - May 20 - Page 4

Forum Index > SC2 General
211 CommentsPost a Reply
Prev 1 2 3 4 5 6 9 10 11 Next All
Elentos
Profile Blog Joined February 2015
55593 Posts
Last Edited: 2016-05-20 21:10:19
May 20 2016 21:09 GMT
#61
On May 21 2016 06:03 [PkF] Wire wrote:
Show nested quote +
On May 21 2016 05:57 Vanadiel wrote:
While I would agree with Kespa feedback on balance which is representative of the balance of the game in Korea, where we have : Zest > Terran > Protoss > Zerg, the revert to 4 larva would be, in my opinion, a big mistake and something extremely hard to balance.

Now, for protoss, if they are committed to nerfing them, it's reaaaally time to look at revelation and/or tempest. Tempest being 4 supply is ridiculous enough, but the range/energy cost/AOE of revelation is what's make tempest too strong.

revelation is fine, it's an original and rather well done spell. Tempest supply on the other hand makes little sense, a raise in supply has been advocated for for ages...

I don't think revelation should last as long as it does tbh. It's easy to get a tag (and not lose the oracle in the process), and you can't do anything with the tagged part of the army as long as it is tagged (except trying to distract), even when there's no tempests.

I'm not saying it's broken or anything, but in SC2 a minute is an eternity.
Every 60 seconds in Africa, a minute passes.
DalaiiLameR
Profile Joined May 2016
42 Posts
May 20 2016 21:13 GMT
#62
btw, what about a spell for terran, that could temporarely reduce the armor of a unit? maybe for the ghost. this would fix the "terran cant do anything against ultras" without making the ultras to weak, if the energy cost (or cd) would be high enough.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-05-20 21:15:24
May 20 2016 21:13 GMT
#63
I'm not saying it's broken or anything, but in SC2 a minute is an eternity.


It lasts 43 seconds.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 20 2016 21:14 GMT
#64
On May 21 2016 06:09 Elentos wrote:
Show nested quote +
On May 21 2016 06:03 [PkF] Wire wrote:
On May 21 2016 05:57 Vanadiel wrote:
While I would agree with Kespa feedback on balance which is representative of the balance of the game in Korea, where we have : Zest > Terran > Protoss > Zerg, the revert to 4 larva would be, in my opinion, a big mistake and something extremely hard to balance.

Now, for protoss, if they are committed to nerfing them, it's reaaaally time to look at revelation and/or tempest. Tempest being 4 supply is ridiculous enough, but the range/energy cost/AOE of revelation is what's make tempest too strong.

revelation is fine, it's an original and rather well done spell. Tempest supply on the other hand makes little sense, a raise in supply has been advocated for for ages...

I don't think revelation should last as long as it does tbh. It's easy to get a tag (and not lose the oracle in the process), and you can't do anything with the tagged part of the army as long as it is tagged (except trying to distract), even when there's no tempests.

I'm not saying it's broken or anything, but in SC2 a minute is an eternity.

It could be shorter I kinda agree, but as you say it's not a major problem at all.
Elentos
Profile Blog Joined February 2015
55593 Posts
May 20 2016 21:14 GMT
#65
On May 21 2016 06:13 Cyro wrote:
Show nested quote +
I'm not saying it's broken or anything, but in SC2 a minute is an eternity.


It lasts 43 seconds

Even a HotS minute is an eternity.
Every 60 seconds in Africa, a minute passes.
Elentos
Profile Blog Joined February 2015
55593 Posts
May 20 2016 21:15 GMT
#66
On May 21 2016 06:13 DalaiiLameR wrote:
btw, what about a spell for terran, that could temporarely reduce the armor of a unit? maybe for the ghost. this would fix the "terran cant do anything against ultras" without making the ultras to weak, if the energy cost (or cd) would be high enough.

They tried this during beta. Nobody liked it.
Every 60 seconds in Africa, a minute passes.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
May 20 2016 21:15 GMT
#67
On May 21 2016 06:14 Elentos wrote:
Show nested quote +
On May 21 2016 06:13 Cyro wrote:
I'm not saying it's broken or anything, but in SC2 a minute is an eternity.


It lasts 43 seconds

Even a HotS minute is an eternity.


Immortal Barrier also has a 43 second cooldown and people talk about that as if it's really short every day
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Elentos
Profile Blog Joined February 2015
55593 Posts
Last Edited: 2016-05-20 21:18:48
May 20 2016 21:17 GMT
#68
On May 21 2016 06:15 Cyro wrote:
Show nested quote +
On May 21 2016 06:14 Elentos wrote:
On May 21 2016 06:13 Cyro wrote:
I'm not saying it's broken or anything, but in SC2 a minute is an eternity.


It lasts 43 seconds

Even a HotS minute is an eternity.


Immortal Barrier also has a 43 second cooldown and people talk about that as if it's really short every day

Tbh I've not seen any serious person say that the barrier cooldown is short. It really isn't. It's about as long as it should be for an ability that strong.
Every 60 seconds in Africa, a minute passes.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-05-20 21:18:27
May 20 2016 21:18 GMT
#69
On May 21 2016 06:15 Elentos wrote:
Show nested quote +
On May 21 2016 06:13 DalaiiLameR wrote:
btw, what about a spell for terran, that could temporarely reduce the armor of a unit? maybe for the ghost. this would fix the "terran cant do anything against ultras" without making the ultras to weak, if the energy cost (or cd) would be high enough.

They tried this during beta. Nobody liked it.

No one liked it because it was awful and poorly implemented. Also, an armor reducing effect designed specifically to cancel out an armor buff is just dumb.
Vanadiel
Profile Joined April 2012
France961 Posts
Last Edited: 2016-05-20 21:20:47
May 20 2016 21:18 GMT
#70
On May 21 2016 06:03 [PkF] Wire wrote:
Show nested quote +
On May 21 2016 05:57 Vanadiel wrote:
While I would agree with Kespa feedback on balance which is representative of the balance of the game in Korea, where we have : Zest > Terran > Protoss > Zerg, the revert to 4 larva would be, in my opinion, a big mistake and something extremely hard to balance.

Now, for protoss, if they are committed to nerfing them, it's reaaaally time to look at revelation and/or tempest. Tempest being 4 supply is ridiculous enough, but the range/energy cost/AOE of revelation is what's make tempest too strong.

revelation is fine, it's an original and rather well done spell. Tempest supply on the other hand makes little sense, a raise in supply has been advocated for for ages...


The design of revelation is okay, I agree. But not the number. it's a 50 energy spell that last one entire minute, meaning that you can almost continuously tag an army with a single oracle because when the spell ends you're almost back to 50 energy anyway. It's a 9 range so not a single Zerg unit can prevent it, it has an AOE of 5 which is enough to tag an entire army, gives the spell an effective range of 14 and you detect all the cloaked units during that time. Either the range, the AOE or the time the spell is active must be diminished.

As said like this, to me it's already quite problematic. But the combo with Tempest... There is literally no counter-play.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-05-20 21:25:44
May 20 2016 21:23 GMT
#71
It lasts 43 seconds and has about 60% uptime IIRC, not sure on the exact energy regeneration stat. If you nerf energy specifically then people will just use 4-5 oracles instead of 2-3.

Oracle detection is pretty bad in some other situations - playing stargate into DT worked much better with the old revelation.

The revelation spell was specifically added to give protoss reliable detection to tech paths that were not robotics facility, so i'm sad to see it go this way and then get talks of nerfs.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JimmyJRaynor
Profile Blog Joined April 2010
Canada17747 Posts
Last Edited: 2016-05-20 21:27:06
May 20 2016 21:25 GMT
#72
On May 21 2016 05:27 DinoMight wrote:
This game has become absurdly stupid.
I miss hots, really.

nothing is stopping you from playing it and building your own community of like minded people similar to the community around brood war. i have low league friends that still play WoL 2v2s because they feel the expansions are too complex.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ejozl
Profile Joined October 2010
Denmark3532 Posts
Last Edited: 2016-05-20 21:39:25
May 20 2016 21:38 GMT
#73
Please don't do any major balance skewing changes, clearly it is not known which is a clear stronger race and furthermore we do not know if the right response is used currently. Instead of trying to balance a balanced game, try to change some design for the better or improve how much the best players wins by.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Aegwynn
Profile Joined September 2015
Italy460 Posts
May 20 2016 21:42 GMT
#74
On May 21 2016 06:03 [PkF] Wire wrote:
Show nested quote +
On May 21 2016 05:57 Vanadiel wrote:
While I would agree with Kespa feedback on balance which is representative of the balance of the game in Korea, where we have : Zest > Terran > Protoss > Zerg, the revert to 4 larva would be, in my opinion, a big mistake and something extremely hard to balance.

Now, for protoss, if they are committed to nerfing them, it's reaaaally time to look at revelation and/or tempest. Tempest being 4 supply is ridiculous enough, but the range/energy cost/AOE of revelation is what's make tempest too strong.

revelation is fine, it's an original and rather well done spell. Tempest supply on the other hand makes little sense, a raise in supply has been advocated for for ages...


Revelation would indeed be a cool ability if it lasted 10-20 seconds instead of an hour...
seemsgood
Profile Joined January 2016
5527 Posts
May 20 2016 21:44 GMT
#75
A Warp Prism nerf

Always welcome any solution to buff terran's early game.
An additional nerf to the Liberator’s targeting its anti-ground mode

I knew this day will come,not surprise.
Zerg Larva inject buff back to giving 4 per

FUCK OFF SOLAR!
coolmiyo
Profile Joined February 2016
51 Posts
May 20 2016 22:05 GMT
#76
i think the larva change is a game changing change...
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
May 20 2016 22:10 GMT
#77
I can understand the first 2 nerfs, but I don't understand the larvae buff. Returning to 4 larvae just seems uninspired and unneccessary. Perhaps like the nonsensical proposed cannon buff, the idea is to promote another style of play in a certain matchup?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
May 20 2016 22:14 GMT
#78
On May 21 2016 07:10 Dangermousecatdog wrote:
I can understand the first 2 nerfs, but I don't understand the larvae buff. Returning to 4 larvae just seems uninspired and unneccessary. Perhaps like the nonsensical proposed cannon buff, the idea is to promote another style of play in a certain matchup?


The difference is while the cannon buff was a really inelegant and probably ineffective solution to perceived problem, it wasn't that dangerous. Returning to 4 larva seems potentially broken.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-05-20 22:23:17
May 20 2016 22:19 GMT
#79
Warp prism change - yes, it's been too strong for a while, the pick up range needs to be toned down.
Liberator - Terran is already the weakest race atm, nerfing Terran more will make a lot of people lose interest in SC2.
Cyclone - 4 supply is an outright nerf and slap in the face to anyone that knows anything about SC2.
Larva inject - nope, not happening. Will ruin the game. You cannot re-buff this because chrono/mule are weakened in LOTV.
Swarmhost - what? Nerfing cyclone for no reason, but bringing back this awful unit? yeah...

I have no words. Or rather i do have words, but i'd rather not say them because it's all been said before, and it's all quite depressing to me.

edit:
actually saw dinomight's comment and 100% agree

On May 21 2016 05:27 DinoMight wrote:
This game has become absurdly stupid.

I miss hots, really.


Imo, i'd rather have HOTS back with balance changes such as raven/tempest/air nerfs. Then at least we'd have mech play back and none of the 8 armor / invincible nydus worm / reaper all-ins every game =/
Sup
beefITek
Profile Joined June 2011
France54 Posts
May 20 2016 22:28 GMT
#80
Funny that no foreigner can play Terran, almost since Wol ... Dreamhack, no terran but Kor. Suddendly, noobs like showtime and nerchio show off why ?? because for foreigners noob level, Zerg and Toss are clearyl to EZ to play.

Yeah, at better level, Kespa, things are different, but we can't rely just on godlike Kor play to balance a game..
The approach is bad, still..

Still you won't see any foreigner Terran performing, Terran will stay the weakest race.

User was temp banned for this post.
Prev 1 2 3 4 5 6 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group C
herO vs Krystianer
Solar vs Cure
IntoTheiNu 1100
PiGStarcraft1028
TaKeTV 257
BRAT_OK 76
3DClanTV 46
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #148
CranKy Ducklings79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1028
Rex 133
BRAT_OK 76
MindelVK 30
SHIN 20
StarCraft: Brood War
Britney 65577
Jaedong 4269
BeSt 763
Hyuk 737
Pusan 734
firebathero 703
EffOrt 454
Zeus 319
ZerO 251
Rush 250
[ Show more ]
Barracks 202
Last 177
Leta 171
Mong 152
hero 149
PianO 80
[sc1f]eonzerg 55
ToSsGirL 54
Sharp 49
Free 43
Sexy 43
HiyA 38
Bonyth 32
Bale 24
zelot 20
Sacsri 16
Rock 14
Noble 8
Icarus 8
Dota 2
The International58368
singsing4949
Dendi571
KheZu179
Counter-Strike
fl0m4055
Super Smash Bros
Mew2King99
Other Games
B2W.Neo706
Lowko424
Liquid`VortiX47
ArmadaUGS39
Trikslyr26
Chillindude16
ZerO(Twitch)8
Organizations
StarCraft 2
ComeBackTV 463
[ Show 14 non-featured ]
StarCraft 2
• HappyZerGling 43
• CranKy Ducklings SOOP6
• mYiSmile13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1779
League of Legends
• Jankos1901
• Nemesis227
Upcoming Events
IPSL
2h 12m
Sparkling Tuna Cup
20h 12m
PiG Sty Festival
22h 12m
Maru vs Shameless
Reynor vs TriGGeR
IPSL
1d 2h
OSC
1d 10h
Afreeca Starleague
1d 20h
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
1d 21h
The Patches Monday
2 days
Afreeca Starleague
2 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.