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Call to Action: May 10 Balance Test Map - Page 2

Forum Index > SC2 General
139 CommentsPost a Reply
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Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 10 2016 20:25 GMT
#21
I remember DK saying that the Thor could be single target since the Factory has AOE anti air in the WM. I think that reasoning is rubbish since WM are RNG; so, maybe give the Cyclone an AOE anti air against light?
Head Coach Park: "They should buff tanks!"
RoninKenshin
Profile Joined November 2010
Canada97 Posts
May 10 2016 20:27 GMT
#22
Does David Kim lose his job if he doesn't change the game every week?
I'm with e-sports
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2016-05-10 20:29:01
May 10 2016 20:28 GMT
#23
Cyclone: A 4 supply unit with 120hp and 0 armor
Tempest: A 4 supply unit with 450hp and 2 armor

Is this Blizzard's idea of a joke?
[url]http://i.imgur.com/lw2yN.jpg[/url]
[PkF] Wire
Profile Joined March 2013
France24239 Posts
May 10 2016 20:32 GMT
#24
On May 11 2016 05:27 RoninKenshin wrote:
Does David Kim lose his job if he doesn't change the game every week?

so far he hasn't changed anything for ages. Please remember this is a balance test map, even though some changes have long been tested and are likely to get through nothing is final yet.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-05-10 20:38:10
May 10 2016 20:33 GMT
#25
On May 11 2016 05:27 RoninKenshin wrote:
Does David Kim lose his job if he doesn't change the game every week?


We've had like one set of balance changes in the last half year. That was two protoss nerfs (PO, Adept dmg) and parasitic bomb damage nerf

so, maybe give the Cyclone an AOE anti air against light?


Terran already quite clearly has the best anti-light AA in the early-midgame
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OSCEWiNtER
Profile Joined May 2015
Hungary20 Posts
May 10 2016 20:40 GMT
#26
Protoss perspective, Immortal is too strong so I like the change, it still going to be viable.

As much as everyone hated Colossus, unfortunately this is a good way to go, due to the fact that Zerg can stay only lingbane until Hive, if Colo will be useful hopefully Zergs will be forced to get hydras, lurker etc. more often.

Swarm Host is a please don't for me, I hate that unit with all my heart.

Neutral about the other changes.
My life for Aiur! My love for Starcraft
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 10 2016 20:42 GMT
#27
On May 11 2016 05:27 RoninKenshin wrote:
Does David Kim lose his job if he doesn't change the game every week?


No, but it will be the best for the game if David Kim and Dustin Browder never do anything for sc2 anymore. Bring SC:BW game designers and all will be fine.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-05-10 20:43:15
May 10 2016 20:42 GMT
#28
@OSCEWiNtER - Part of that is due to disruptors not being great against those styles. The disruptor ball is much more effective against slow units and has trouble protecting your army from fast melee because it'll splash onto your own units
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jinjin5000
Profile Joined May 2010
United States1555 Posts
May 10 2016 20:52 GMT
#29
I am just going to repeat what I said in last few threads- Thor change is a more of a nerf to thor than anything.

Thor loses utility and gains less bursty single target AA that 1 viking almost does as much with while remaining a clunky ground unit that gets outranged by protoss and zerg capital ships.

Its just flat out bad. The damage lategame is even less because of it losing splash since lategame thors hit more than 3+ units. Its a huge nerf.

I said it here:http://www.teamliquid.net/forum/starcraft-2/508722-discussion-on-upcoming-thor-change
FoxDog
Profile Joined October 2007
170 Posts
May 10 2016 21:00 GMT
#30
i wonder if this cyclone buff will bring back the mech streamers that left the game such as htomario, strelok or goody and their communities.
Remember without fear, there is no courage!
Charoisaur
Profile Joined August 2014
Germany16086 Posts
Last Edited: 2016-05-10 21:14:27
May 10 2016 21:10 GMT
#31
haha the most useless unit in the game is 4 supply lol.
i doubt they would be used if they'd cost 100/50 and 1 supply and now they cost as much supply as a tempest.
DK should just remove it when he doesn't want to see it in competitive play just sad the other races got 2 new units and terran only 1
Many of the coolest moments in sc2 happen due to worker harassment
Beelzebub1
Profile Joined May 2015
1005 Posts
May 10 2016 21:15 GMT
#32
On May 11 2016 05:40 OSCEWiNtER wrote:
Protoss perspective, Immortal is too strong so I like the change, it still going to be viable.

As much as everyone hated Colossus, unfortunately this is a good way to go, due to the fact that Zerg can stay only lingbane until Hive, if Colo will be useful hopefully Zergs will be forced to get hydras, lurker etc. more often.

Swarm Host is a please don't for me, I hate that unit with all my heart.

Neutral about the other changes.


Bro +1 to you for playing Protoss and actually seeing reality on the Immortal nerf, I'm literally applauding you.

I didn't even think about that for the Colossus change (which I'm more then fine with for the Immortal nerf) but I will be pleased if that's how it happens, personally I've always felt that Dark's PvZ style will be phased out in the meta sooner rather then later anyways and would love ZvP to go back to the early days of being based around the Lurker and Templars.
Xamo
Profile Joined April 2012
Spain886 Posts
Last Edited: 2016-05-10 21:17:32
May 10 2016 21:16 GMT
#33
On May 11 2016 05:28 Loccstana wrote:
Cyclone: A 4 supply unit with 120hp and 0 armor
Tempest: A 4 supply unit with 450hp and 2 armor

Is this Blizzard's idea of a joke?


Cyclone: DPS 25.4 min 150 gas 100
Tempest: DPS 12.7 min 300 gas 200

So cyclone has 2x DPS and 1/2 cost, so DPS/cost is 4x better than tempest. Tempest has x4 HP in compensation. Having the same supply is not imbalanced under this point of view.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
Last Edited: 2016-05-10 21:21:51
May 10 2016 21:20 GMT
#34
On May 11 2016 06:16 Xamo wrote:
Show nested quote +
On May 11 2016 05:28 Loccstana wrote:
Cyclone: A 4 supply unit with 120hp and 0 armor
Tempest: A 4 supply unit with 450hp and 2 armor

Is this Blizzard's idea of a joke?


Cyclone: DPS 25.4 min 150 gas 100
Tempest: DPS 12.7 min 300 gas 200

So cyclone has 2x DPS and 1/2 cost, so DPS/cost is 4x better than tempest. Tempest has x4 HP in compensation. Having the same supply is not imbalanced under this point of view.

except cyclones die immediately when coming into range of other units and can so only shoot a few times while a tempest can almost infinitely shoot at an army with their 15 range + being able to kite.

if both units had 15 range your comparison would be accurate
Many of the coolest moments in sc2 happen due to worker harassment
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 10 2016 21:21 GMT
#35
On May 11 2016 05:52 jinjin5000 wrote:
I am just going to repeat what I said in last few threads- Thor change is a more of a nerf to thor than anything.

Thor loses utility and gains less bursty single target AA that 1 viking almost does as much with while remaining a clunky ground unit that gets outranged by protoss and zerg capital ships.

Its just flat out bad. The damage lategame is even less because of it losing splash since lategame thors hit more than 3+ units. Its a huge nerf.

I said it here:http://www.teamliquid.net/forum/starcraft-2/508722-discussion-on-upcoming-thor-change



Thor is never used and has no utility anyway, so might as well try this. It can't be worse than it is now.

The capital ships are not the issue, you'll still do what you're doing now : counter them with vikings.

On the other hand, corruptors and medivac die much faster from a thor with this change, so maybe this will impact both TvZ (compensating the liberator nerf) and TvT (making mech viable against marine tankivacs)

There has been a lot of comments on the Thor change but very few facts were actually brought into the discussion, we need to stop talking and start testing.
Dear INno and all the former STX boys.
Universum
Profile Joined January 2011
Canada192 Posts
May 10 2016 21:23 GMT
#36
Can I just have back the HOTS Thor with the two possible modes ? Also, lower cooldown on swarm host attack.
You often learn more from losing than winning. Don't rage, it's a game!
Charoisaur
Profile Joined August 2014
Germany16086 Posts
May 10 2016 21:24 GMT
#37
On May 11 2016 06:21 Gwavajuice wrote:
Show nested quote +
On May 11 2016 05:52 jinjin5000 wrote:
I am just going to repeat what I said in last few threads- Thor change is a more of a nerf to thor than anything.

Thor loses utility and gains less bursty single target AA that 1 viking almost does as much with while remaining a clunky ground unit that gets outranged by protoss and zerg capital ships.

Its just flat out bad. The damage lategame is even less because of it losing splash since lategame thors hit more than 3+ units. Its a huge nerf.

I said it here:http://www.teamliquid.net/forum/starcraft-2/508722-discussion-on-upcoming-thor-change



Thor is never used and has no utility anyway, so might as well try this. It can't be worse than it is now.

The capital ships are not the issue, you'll still do what you're doing now : counter them with vikings.

On the other hand, corruptors and medivac die much faster from a thor with this change, so maybe this will impact both TvZ (compensating the liberator nerf) and TvT (making mech viable against marine tankivacs)

There has been a lot of comments on the Thor change but very few facts were actually brought into the discussion, we need to stop talking and start testing.

thor is sometimes used as anti-muta especially when opening mech. it's only use gets now taken away and replaced with something which probably won't do much.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16086 Posts
May 10 2016 21:28 GMT
#38
I just don't understand why cyclones have to be buffed and nerfed at the same time. they are such garbage currently why can't he just straight up buff them without a compensation nerf?
Many of the coolest moments in sc2 happen due to worker harassment
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
May 10 2016 21:30 GMT
#39
For swarmhost, I am fine with the tests. Less cost = more swarm hosts = maybe players can divide the waves a bit so technically not as long of a cooldown.
In that way, I don't think swarmhost should have increased supply because it interferes with the "'more swarmhost" type thing. Maybe blizzard doesn't want as much supporting units with the SH?

For cyclone, I want a consistant damage dealer on my terran army, not an annoying early game one trick pony that can now come out earlier so it can die earlier as well. And the supply nerf? It won't even be a big impact because nobody's ever gonna build such a crap unit. Take off the lock on and make it more tanky. Give it some beef. It could increase in tech requirement as compensation or something. DK likes compensations right?
I am drone! My dream is Hatchery!
jinjin5000
Profile Joined May 2010
United States1555 Posts
Last Edited: 2016-05-10 21:34:50
May 10 2016 21:30 GMT
#40
On May 11 2016 06:21 Gwavajuice wrote:
Show nested quote +
On May 11 2016 05:52 jinjin5000 wrote:
I am just going to repeat what I said in last few threads- Thor change is a more of a nerf to thor than anything.

Thor loses utility and gains less bursty single target AA that 1 viking almost does as much with while remaining a clunky ground unit that gets outranged by protoss and zerg capital ships.

Its just flat out bad. The damage lategame is even less because of it losing splash since lategame thors hit more than 3+ units. Its a huge nerf.

I said it here:http://www.teamliquid.net/forum/starcraft-2/508722-discussion-on-upcoming-thor-change



Thor is never used and has no utility anyway, so might as well try this. It can't be worse than it is now.

The capital ships are not the issue, you'll still do what you're doing now : counter them with vikings.

On the other hand, corruptors and medivac die much faster from a thor with this change, so maybe this will impact both TvZ (compensating the liberator nerf) and TvT (making mech viable against marine tankivacs)

There has been a lot of comments on the Thor change but very few facts were actually brought into the discussion, we need to stop talking and start testing.


have you played balance test map for past few weeks? Thor may do well against isolated single target scenarios, but in army fights where this change was intended-to give factory ground AA- it completely fails in that purpose- unless its TvT where it is against sieged liberators-but there exists pdd.

You are saying that things are back to where they are- capital ships and other air to ground units need to be dealt with vikings, not thors. Then what in world is this change supposed to change? The single target thor change is supposed to bring the single target AA onto factory to replace the air interaction to extent. Think about it.

All this change does is remove the anti-muta niche of thors in mech composition for worse lategame combat and better single target combat in isolation.

Its time to start testing YOURSELF and stop talking
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