• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:00
CET 18:00
KST 02:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 285HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1339 users

Call to Action: May 10 Balance Test Map - Page 2

Forum Index > SC2 General
139 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 10 2016 20:25 GMT
#21
I remember DK saying that the Thor could be single target since the Factory has AOE anti air in the WM. I think that reasoning is rubbish since WM are RNG; so, maybe give the Cyclone an AOE anti air against light?
Head Coach Park: "They should buff tanks!"
RoninKenshin
Profile Joined November 2010
Canada97 Posts
May 10 2016 20:27 GMT
#22
Does David Kim lose his job if he doesn't change the game every week?
I'm with e-sports
Loccstana
Profile Blog Joined November 2012
United States833 Posts
Last Edited: 2016-05-10 20:29:01
May 10 2016 20:28 GMT
#23
Cyclone: A 4 supply unit with 120hp and 0 armor
Tempest: A 4 supply unit with 450hp and 2 armor

Is this Blizzard's idea of a joke?
[url]http://i.imgur.com/lw2yN.jpg[/url]
[PkF] Wire
Profile Joined March 2013
France24238 Posts
May 10 2016 20:32 GMT
#24
On May 11 2016 05:27 RoninKenshin wrote:
Does David Kim lose his job if he doesn't change the game every week?

so far he hasn't changed anything for ages. Please remember this is a balance test map, even though some changes have long been tested and are likely to get through nothing is final yet.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-05-10 20:38:10
May 10 2016 20:33 GMT
#25
On May 11 2016 05:27 RoninKenshin wrote:
Does David Kim lose his job if he doesn't change the game every week?


We've had like one set of balance changes in the last half year. That was two protoss nerfs (PO, Adept dmg) and parasitic bomb damage nerf

so, maybe give the Cyclone an AOE anti air against light?


Terran already quite clearly has the best anti-light AA in the early-midgame
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OSCEWiNtER
Profile Joined May 2015
Hungary20 Posts
May 10 2016 20:40 GMT
#26
Protoss perspective, Immortal is too strong so I like the change, it still going to be viable.

As much as everyone hated Colossus, unfortunately this is a good way to go, due to the fact that Zerg can stay only lingbane until Hive, if Colo will be useful hopefully Zergs will be forced to get hydras, lurker etc. more often.

Swarm Host is a please don't for me, I hate that unit with all my heart.

Neutral about the other changes.
My life for Aiur! My love for Starcraft
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 10 2016 20:42 GMT
#27
On May 11 2016 05:27 RoninKenshin wrote:
Does David Kim lose his job if he doesn't change the game every week?


No, but it will be the best for the game if David Kim and Dustin Browder never do anything for sc2 anymore. Bring SC:BW game designers and all will be fine.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-05-10 20:43:15
May 10 2016 20:42 GMT
#28
@OSCEWiNtER - Part of that is due to disruptors not being great against those styles. The disruptor ball is much more effective against slow units and has trouble protecting your army from fast melee because it'll splash onto your own units
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
jinjin5000
Profile Joined May 2010
United States1473 Posts
May 10 2016 20:52 GMT
#29
I am just going to repeat what I said in last few threads- Thor change is a more of a nerf to thor than anything.

Thor loses utility and gains less bursty single target AA that 1 viking almost does as much with while remaining a clunky ground unit that gets outranged by protoss and zerg capital ships.

Its just flat out bad. The damage lategame is even less because of it losing splash since lategame thors hit more than 3+ units. Its a huge nerf.

I said it here:http://www.teamliquid.net/forum/starcraft-2/508722-discussion-on-upcoming-thor-change
FoxDog
Profile Joined October 2007
170 Posts
May 10 2016 21:00 GMT
#30
i wonder if this cyclone buff will bring back the mech streamers that left the game such as htomario, strelok or goody and their communities.
Remember without fear, there is no courage!
Charoisaur
Profile Joined August 2014
Germany16033 Posts
Last Edited: 2016-05-10 21:14:27
May 10 2016 21:10 GMT
#31
haha the most useless unit in the game is 4 supply lol.
i doubt they would be used if they'd cost 100/50 and 1 supply and now they cost as much supply as a tempest.
DK should just remove it when he doesn't want to see it in competitive play just sad the other races got 2 new units and terran only 1
Many of the coolest moments in sc2 happen due to worker harassment
Beelzebub1
Profile Joined May 2015
1004 Posts
May 10 2016 21:15 GMT
#32
On May 11 2016 05:40 OSCEWiNtER wrote:
Protoss perspective, Immortal is too strong so I like the change, it still going to be viable.

As much as everyone hated Colossus, unfortunately this is a good way to go, due to the fact that Zerg can stay only lingbane until Hive, if Colo will be useful hopefully Zergs will be forced to get hydras, lurker etc. more often.

Swarm Host is a please don't for me, I hate that unit with all my heart.

Neutral about the other changes.


Bro +1 to you for playing Protoss and actually seeing reality on the Immortal nerf, I'm literally applauding you.

I didn't even think about that for the Colossus change (which I'm more then fine with for the Immortal nerf) but I will be pleased if that's how it happens, personally I've always felt that Dark's PvZ style will be phased out in the meta sooner rather then later anyways and would love ZvP to go back to the early days of being based around the Lurker and Templars.
Xamo
Profile Joined April 2012
Spain883 Posts
Last Edited: 2016-05-10 21:17:32
May 10 2016 21:16 GMT
#33
On May 11 2016 05:28 Loccstana wrote:
Cyclone: A 4 supply unit with 120hp and 0 armor
Tempest: A 4 supply unit with 450hp and 2 armor

Is this Blizzard's idea of a joke?


Cyclone: DPS 25.4 min 150 gas 100
Tempest: DPS 12.7 min 300 gas 200

So cyclone has 2x DPS and 1/2 cost, so DPS/cost is 4x better than tempest. Tempest has x4 HP in compensation. Having the same supply is not imbalanced under this point of view.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Charoisaur
Profile Joined August 2014
Germany16033 Posts
Last Edited: 2016-05-10 21:21:51
May 10 2016 21:20 GMT
#34
On May 11 2016 06:16 Xamo wrote:
Show nested quote +
On May 11 2016 05:28 Loccstana wrote:
Cyclone: A 4 supply unit with 120hp and 0 armor
Tempest: A 4 supply unit with 450hp and 2 armor

Is this Blizzard's idea of a joke?


Cyclone: DPS 25.4 min 150 gas 100
Tempest: DPS 12.7 min 300 gas 200

So cyclone has 2x DPS and 1/2 cost, so DPS/cost is 4x better than tempest. Tempest has x4 HP in compensation. Having the same supply is not imbalanced under this point of view.

except cyclones die immediately when coming into range of other units and can so only shoot a few times while a tempest can almost infinitely shoot at an army with their 15 range + being able to kite.

if both units had 15 range your comparison would be accurate
Many of the coolest moments in sc2 happen due to worker harassment
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 10 2016 21:21 GMT
#35
On May 11 2016 05:52 jinjin5000 wrote:
I am just going to repeat what I said in last few threads- Thor change is a more of a nerf to thor than anything.

Thor loses utility and gains less bursty single target AA that 1 viking almost does as much with while remaining a clunky ground unit that gets outranged by protoss and zerg capital ships.

Its just flat out bad. The damage lategame is even less because of it losing splash since lategame thors hit more than 3+ units. Its a huge nerf.

I said it here:http://www.teamliquid.net/forum/starcraft-2/508722-discussion-on-upcoming-thor-change



Thor is never used and has no utility anyway, so might as well try this. It can't be worse than it is now.

The capital ships are not the issue, you'll still do what you're doing now : counter them with vikings.

On the other hand, corruptors and medivac die much faster from a thor with this change, so maybe this will impact both TvZ (compensating the liberator nerf) and TvT (making mech viable against marine tankivacs)

There has been a lot of comments on the Thor change but very few facts were actually brought into the discussion, we need to stop talking and start testing.
Dear INno and all the former STX boys.
Universum
Profile Joined January 2011
Canada192 Posts
May 10 2016 21:23 GMT
#36
Can I just have back the HOTS Thor with the two possible modes ? Also, lower cooldown on swarm host attack.
You often learn more from losing than winning. Don't rage, it's a game!
Charoisaur
Profile Joined August 2014
Germany16033 Posts
May 10 2016 21:24 GMT
#37
On May 11 2016 06:21 Gwavajuice wrote:
Show nested quote +
On May 11 2016 05:52 jinjin5000 wrote:
I am just going to repeat what I said in last few threads- Thor change is a more of a nerf to thor than anything.

Thor loses utility and gains less bursty single target AA that 1 viking almost does as much with while remaining a clunky ground unit that gets outranged by protoss and zerg capital ships.

Its just flat out bad. The damage lategame is even less because of it losing splash since lategame thors hit more than 3+ units. Its a huge nerf.

I said it here:http://www.teamliquid.net/forum/starcraft-2/508722-discussion-on-upcoming-thor-change



Thor is never used and has no utility anyway, so might as well try this. It can't be worse than it is now.

The capital ships are not the issue, you'll still do what you're doing now : counter them with vikings.

On the other hand, corruptors and medivac die much faster from a thor with this change, so maybe this will impact both TvZ (compensating the liberator nerf) and TvT (making mech viable against marine tankivacs)

There has been a lot of comments on the Thor change but very few facts were actually brought into the discussion, we need to stop talking and start testing.

thor is sometimes used as anti-muta especially when opening mech. it's only use gets now taken away and replaced with something which probably won't do much.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16033 Posts
May 10 2016 21:28 GMT
#38
I just don't understand why cyclones have to be buffed and nerfed at the same time. they are such garbage currently why can't he just straight up buff them without a compensation nerf?
Many of the coolest moments in sc2 happen due to worker harassment
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
May 10 2016 21:30 GMT
#39
For swarmhost, I am fine with the tests. Less cost = more swarm hosts = maybe players can divide the waves a bit so technically not as long of a cooldown.
In that way, I don't think swarmhost should have increased supply because it interferes with the "'more swarmhost" type thing. Maybe blizzard doesn't want as much supporting units with the SH?

For cyclone, I want a consistant damage dealer on my terran army, not an annoying early game one trick pony that can now come out earlier so it can die earlier as well. And the supply nerf? It won't even be a big impact because nobody's ever gonna build such a crap unit. Take off the lock on and make it more tanky. Give it some beef. It could increase in tech requirement as compensation or something. DK likes compensations right?
I am drone! My dream is Hatchery!
jinjin5000
Profile Joined May 2010
United States1473 Posts
Last Edited: 2016-05-10 21:34:50
May 10 2016 21:30 GMT
#40
On May 11 2016 06:21 Gwavajuice wrote:
Show nested quote +
On May 11 2016 05:52 jinjin5000 wrote:
I am just going to repeat what I said in last few threads- Thor change is a more of a nerf to thor than anything.

Thor loses utility and gains less bursty single target AA that 1 viking almost does as much with while remaining a clunky ground unit that gets outranged by protoss and zerg capital ships.

Its just flat out bad. The damage lategame is even less because of it losing splash since lategame thors hit more than 3+ units. Its a huge nerf.

I said it here:http://www.teamliquid.net/forum/starcraft-2/508722-discussion-on-upcoming-thor-change



Thor is never used and has no utility anyway, so might as well try this. It can't be worse than it is now.

The capital ships are not the issue, you'll still do what you're doing now : counter them with vikings.

On the other hand, corruptors and medivac die much faster from a thor with this change, so maybe this will impact both TvZ (compensating the liberator nerf) and TvT (making mech viable against marine tankivacs)

There has been a lot of comments on the Thor change but very few facts were actually brought into the discussion, we need to stop talking and start testing.


have you played balance test map for past few weeks? Thor may do well against isolated single target scenarios, but in army fights where this change was intended-to give factory ground AA- it completely fails in that purpose- unless its TvT where it is against sieged liberators-but there exists pdd.

You are saying that things are back to where they are- capital ships and other air to ground units need to be dealt with vikings, not thors. Then what in world is this change supposed to change? The single target thor change is supposed to bring the single target AA onto factory to replace the air interaction to extent. Think about it.

All this change does is remove the anti-muta niche of thors in mech composition for worse lategame combat and better single target combat in isolation.

Its time to start testing YOURSELF and stop talking
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#105
goblin vs Kelazhur
TriGGeR vs Krystianer
RotterdaM670
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 670
Harstem 293
TKL 184
BRAT_OK 81
MindelVK 16
StarCraft: Brood War
Sea 3917
Rain 2297
Jaedong 911
Shuttle 412
Larva 395
Stork 367
Hyuk 162
Soulkey 140
Mong 84
Hyun 71
[ Show more ]
Snow 46
Backho 44
ToSsGirL 34
JYJ 29
yabsab 24
Rock 20
Free 19
Yoon 19
scan(afreeca) 14
IntoTheRainbow 13
GoRush 12
ivOry 8
SilentControl 6
eros_byul 1
Dota 2
qojqva1918
syndereN298
Counter-Strike
fl0m2711
kRYSTAL_41
Super Smash Bros
Mew2King113
Other Games
singsing1677
Grubby1536
FrodaN1510
hiko921
crisheroes166
KnowMe128
ArmadaUGS94
Liquid`Hasu61
Trikslyr54
rubinoeu5
Organizations
Other Games
BasetradeTV145
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 45
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 10
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV532
League of Legends
• TFBlade1573
• Stunt499
• Shiphtur321
Upcoming Events
Replay Cast
7h
RongYI Cup
18h
herO vs Maru
Replay Cast
1d 7h
uThermal 2v2 Circuit
1d 19h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-02-05
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.