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Teamliquid Map Contest #7 - Page 3

Forum Index > SC2 General
122 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2016-05-01 08:35:11
May 01 2016 08:30 GMT
#41
+ Show Spoiler +
On April 30 2016 10:03 Kinshini wrote:
The submission period is really horrible as it collides with finals week and there isn't a lot of time to prepare and not only that the editor is severely bugged as melee map can't be updated and it may not be fixed by the next update. What is the meaning of the contest if all mac users can't test and gather feedbacks from players I thought the community is looking for well balanced and visually stunning maps that is good for the growth of the game from all map makers.

Editor Bug: Unable to update map
http://us.battle.net/sc2/en/forum/topic/20743724332

Known Issues 3.2.2
http://us.battle.net/sc2/en/forum/topic/2267599524
If you wish to get help.. you should ask for it in a way that is more conducive to achieve anything, mac users get little to no help.
You describe a happenstance that probably can be fixed, there are a lot of things you can try (that you did not mention having done) :
(for instance)
Wiping sc2 memory cache via the console
Removing objects/other signaled in your map status/info window/module
Re authorizing sc2 access to your folders
Reinstalling
etc

this, depending on your "problem"...

"not enough rights"
_fool
Profile Joined February 2011
Netherlands684 Posts
May 01 2016 10:13 GMT
#42
(OP using Daedalus Point as an example for any map... [shudders])

Good luck, map maker guys! Ohana means family!
"News is to the mind what sugar is to the body"
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 01 2016 17:31 GMT
#43
I'll make my formal submission eventually, but there's nothing new from me. The most I have is this:
+ Show Spoiler +
[image loading]

I updated Lightning Eater slightly, adding a new path blocked by rocks leading to the middle golds. I'll be using the same maps I used for Blizzard's event some months back, which they had no interest in. Hopefully TL will get them to reconsider
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 01 2016 17:35 GMT
#44
On May 02 2016 02:31 NewSunshine wrote:
I used for Blizzard's event some months back, which they had no interest in. Hopefully TL will get them to reconsider

Yeah, it is a very tricky situation atm, because we have those maps which are very interesting but because we don't know the reasons of why they were disliked by the Devs we can't make changes to them to comply with their feedback, but at the same time it would be a pity to simply ditch them because they are really nice maps.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-05-01 18:39:03
May 01 2016 18:37 GMT
#45
Exactly. I felt I had a couple ok-ish submissions but I'm not sure how many to scrap / which ones to keep / which ones to try to iterate on.

Not only that, but I feel like Blizz didn't really look that closely at all the maps (1 of the 2 maps chosen was pseudo-announced within a few days (!) of the submissions, the other we heard word about not too long after. With the incredible # of good maps submitted I don't see how they could have really looked and playtested too much to eliminate all the others and choose those in such a short time.) soo if the TL map contest's judges choose some maps and say good things about them then Blizz might actually look at a map they didn't give a fair shake before.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-05-01 20:11:55
May 01 2016 20:10 GMT
#46
On May 02 2016 02:35 Uvantak wrote:
Show nested quote +
On May 02 2016 02:31 NewSunshine wrote:
I used for Blizzard's event some months back, which they had no interest in. Hopefully TL will get them to reconsider

Yeah, it is a very tricky situation atm, because we have those maps which are very interesting but because we don't know the reasons of why they were disliked by the Devs we can't make changes to them to comply with their feedback, but at the same time it would be a pity to simply ditch them because they are really nice maps.

I think what it was, was that Blizzard had 2 maps of their own already that they wanted to push, and that left them with only 2 choices. From there they probably wanted to pick the two maps that stood out the most to them. So I don't think the fact my(or your) maps weren't chosen means they won't be open to the idea of using them later, if they make it to the finalists anyway, because I think they were already set for maps last season, however good or bad those maps were.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 01 2016 20:22 GMT
#47
glad TLMC is going well! looking forward to new maps and BTTV!
WhalesFromSpace
Profile Joined March 2012
390 Posts
Last Edited: 2016-05-02 19:46:27
May 01 2016 22:24 GMT
#48
I am always interested in these contests, but the time to design, test, and aesthetically refine a quality map is larger than 2 weeks. I could only ever imagine being able to participate in such contests if I had a map almost finished already, or somehow the contest period directly aligned with my vacation.

edit: didn't notice the iteration period, that is a nice contest feature
Nihility
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 01 2016 22:36 GMT
#49
On May 02 2016 07:24 WhalesFromSpace wrote:
I am always interested in these contests, but the time to design, test, and aesthetically refine a quality map is larger than 2 weeks. I could only ever imagine being able to participate in such contests if I had a map almost finished already, or somehow the contest period directly aligned with my vacation.

Well once upon a time, people just made maps for the fun of it, and were coming up with new stuff every week, before TLMC was even a thing. This was a better time.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
fluidrone
Profile Blog Joined January 2015
France1478 Posts
May 02 2016 11:55 GMT
#50
Thank you for lobbying casters/players to showcase the maps <3

also
"Not enough eye candy!"
"not enough rights"
opisska
Profile Blog Joined February 2011
Poland8852 Posts
May 02 2016 11:59 GMT
#51
The categories a little meh, as they reinforce the kind of 1-dimensional map thinking that Blizzard has been showing for many years. On the other hand, Blizzard giving out substantial cash to this is great news, they do still really care!
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Hockleberry
Profile Joined April 2016
63 Posts
May 02 2016 21:56 GMT
#52
Another resource for map-making

http://www.sc2mapster.com/forums/development/terrain/14658-terraining-exercises-global-information-idea-thread/

It is a bunch of exercises people have done over at sC2Mapster. Still ongoing. You can get feedback and look at everyone's amazing skills! Some of the top arcade maps are made by people who participate in that thread.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 02 2016 22:09 GMT
#53
Hopefully map makers make something more protoss friendly than the current map pool. Something like Dusk Towers or Orbital Shipyard will be really nice.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 02 2016 23:23 GMT
#54
On May 03 2016 07:09 Shield wrote:
Hopefully map makers make something more protoss friendly than the current map pool. Something like Dusk Towers or Orbital Shipyard will be really nice.

pls no turtle maps D:

i remember seeing somewhere (in the map cave probably) that blizz didn't even consider maps submitted close to the deadline for the previous contest, that they had already made their selections in advance. so hopefully that means most people whose maps didn't get selected last time still have a completely fair shot at this one.
vibeo gane,
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
May 02 2016 23:51 GMT
#55
On May 03 2016 08:23 -NegativeZero- wrote:
Show nested quote +
On May 03 2016 07:09 Shield wrote:
Hopefully map makers make something more protoss friendly than the current map pool. Something like Dusk Towers or Orbital Shipyard will be really nice.

pls no turtle maps D:

i remember seeing somewhere (in the map cave probably) that blizz didn't even consider maps submitted close to the deadline for the previous contest, that they had already made their selections in advance. so hopefully that means most people whose maps didn't get selected last time still have a completely fair shot at this one.

I think I said that. I tracked how many views my map images got and every single one of them was from me.
ModeratorI am still alive, somehow
TL+ Member
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 04 2016 12:28 GMT
#56
--- Nuked ---
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2016-05-04 20:09:12
May 04 2016 20:09 GMT
#57
We'd rather you not. Please submit your best version.
Moderator
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 04 2016 20:32 GMT
#58
--- Nuked ---
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-05-04 21:30:37
May 04 2016 21:29 GMT
#59
It's a shame that based on the past, Blizzard will just choose the worst maps irrespective of what the public vote for, and then say "but you voted and this is what you get, why complain?"

Then again i love seeing new interesting maps.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 06 2016 13:10 GMT
#60
--- Nuked ---
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