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On April 16 2016 05:16 Dodgin wrote: I'm still not going to play again until a balance change goes through
I wish there were an easier way for me to ... (was going to say "discover when Blizzard made a sensible change for Protoss' diversity.")
Hmm. I just thought about this:
http://wiki.teamliquid.net/starcraft2/Patches
Now, I can actually just ignore the scene and come back when it looks like Protoss finally received some kind of design change. Until then, I guess it's just time to move on.
Just to put my 2 cents in here as well:
- Protoss open phoenix because of mutas, not because of ravagers / lings (voids / immos would be better versus ravagers, chargelots versus lings)
- A small change isn't going to increase Protoss diversity in PvZ. Phoenix into PICA will still be the only style, even if ravagers / drops get changed. A change to stalkers, mutas, or some other way to lessen the effect of mutas would be needed -- no matter how you slice it, that's going to be a large change.
- Don't buff the colossus. We didn't like it before, we still don't like it now.
With a nerfed Barrier and a buffed colossus Protoss gets even closer to HotS status: why do you think people would continue to play the race?
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seeing how hopeless terran players are against top tier protoss like Zest and Dear I feel TvP is a bigger problem than pvz.
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Hmm, give the colossus a speed buff and make it less sluggish and clunky. I want little colossi charging around the map harassing worker lines.
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On April 16 2016 05:55 Charoisaur wrote: seeing how hopeless terran players are against top tier protoss like Zest and Dear I feel TvP is a bigger problem than pvz.
Helpless? Could you give a link to matches?
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I dont really get why realeses a "community" feedback every week when he obviously doesnt listen to the community at all.
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We also saw an interesting suggestion this week: The theory on this suggestion was that PvZ is only problematic for Protoss only at lower skill levels.
My attempt at summarizing what's going on in their mind. Because I'm having a hard time following their logic.
-> PvZ doing the roller coaster between 40-45% at pro level since launch -> "TvP is the most pressing issue, let's nerf Adept and Photon Overcharge" -> "err.. the numbers are still bad and Protoss is plummeting even more" (no shit) -> "maybe maps are too 'diverse', let's dirty fix them and have even more 'diverse' maps next season" (???) -> "maybe we should nerf Ravager and Overlord drop which are forcing Protoss to open Phoenix, it's totally unrelated to Mutas, we swear" (???) -> "we hear voices in our mind from pros that PvZ is actually Protoss favored, maybe we should nerf Immortals" (???) -> "nah maybe it's only an issue with newbies missing their Disruptor shots" (lol what?) -> "maybe we should buff Collossi and Swarm host" (???)
I don't even... WTF Blizzard.
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On April 16 2016 05:55 Charoisaur wrote: seeing how hopeless terran players are against top tier protoss like Zest and Dear I feel TvP is a bigger problem than pvz.
What, Terran seems to be doing just fine in TvP. PvZ isn't even an issue except for early game or maps as shown at the highest levels in KR. The only issue in PvZ is that Phoenix is really the only good option other then silly two base all ins.
TvP seems fine, Zest is playing godlike right now and should come to no surprise that he destroyed Taeja, not due to balance. TvP doesn't seem bad from what I see, seems they both win half the time.
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This pathetic nonsense, a pitiful mixture of excuses, doubts, uncertainties and justifications, every week is freaking glorious. We think X may be broken, but we are not sure about that so may be we will put this on the testmap or may be not, we have not decided yet because korean pros think its not a good idea, so we'll do nothing and next week will continue pouring our doubts about some other random stuff being broken on you, or may be not, we are not so sure, we will go and ask some pros, may be they are some korean pros, noone knows for sure. We call this communication. Best regards, blizzard. p.s. gonna doublepost this on reddit.
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On April 16 2016 02:55 Glorfindel! wrote:Show nested quote +On April 16 2016 02:42 b0ub0u wrote: I still think that the Liberator anti-ground need to be tweaked. At least at my level (Diamond) it is amazing how this unit can affect a game. They disrupt my mining so much it is crazy!
I have even seen people rushing to the range upgrade and then they deny my ability to mine minerals completely. I have seen Oracles and DTs going into my mineral lines, killing all my workers. It disrupts my mining so much it is crazy!!!  Really like the suggestions this time.
You do know that Widow mines and Turrets can stop a Oracles. While toss needs 3 stalkers to kill a lib while losing 2, or a cannon is out of range.
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Colossi need a SMALL buff. Otherwise why even have them in the game? They need a role, but be careful not to make them ridiculous again
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On April 16 2016 02:39 SetGuitarsToKill wrote:- We also saw an interesting suggestion this week: The theory on this suggestion was that PvZ is only problematic for Protoss only at lower skill levels.
- If this is true, we could target the difficulty of usage of Disruptors by giving a bit more strength to Colossi to make it a more attractive, less micro-intensive option. This seemed like a great suggestion.
Define "lower skill levels", is it everyone below Code S?
No its not a great suggestion, just like moving the Prion gold base to the natural was not a "genius suggestion".
The fact that anyone think that disruptor micro would be the problem to PvZ AND that buffing the collossi would help in any way is just beyond my comprehension.
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Is ZvZ really that bad? To me it seems kinda the same as before, you just should never skip the baneling nest i guess?
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Swarm hosts should go back to functioning how they were in hots but with a 25% increased cooldown, make players have to click "disperse locusts" imstead of it being automatic and also make the locust cost money. Like ear set of locust costs 5 minerals or something like that.
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The section on PvZ diversity is pretty frustrating considering I wrote a whole post about the topic and their reply tells me they have no idea what they're talking about -.-. Nerfing ravagers and early drops to change diversity? what...the...fuck
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On April 16 2016 06:46 The_Red_Viper wrote:Is ZvZ really that bad? To me it seems kinda the same as before, you just should never skip the baneling nest i guess? It's more of a coinflip because of overlord scouting. With more workers in LotV all ins come quicker, but you're overlords don't get across the map to scout any faster so it's harder to check for nats, gas counts, etc
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On April 16 2016 05:55 Charoisaur wrote: seeing how hopeless terran players are against top tier protoss like Zest and Dear I feel TvP is a bigger problem than pvz.
In this case they should nerf Zest, he's a monster.
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On April 16 2016 06:49 WhaleOFaTALE1 wrote: Swarm hosts should go back to functioning how they were in hots but with a 25% increased cooldown, make players have to click "disperse locusts" imstead of it being automatic and also make the locust cost money. Like ear set of locust costs 5 minerals or something like that. then they would be even more useless than they are now
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On April 16 2016 06:34 blade55555 wrote:Show nested quote +On April 16 2016 05:55 Charoisaur wrote: seeing how hopeless terran players are against top tier protoss like Zest and Dear I feel TvP is a bigger problem than pvz. What, Terran seems to be doing just fine in TvP. PvZ isn't even an issue except for early game or maps as shown at the highest levels in KR. The only issue in PvZ is that Phoenix is really the only good option other then silly two base all ins. TvP seems fine, Zest is playing godlike right now and should come to no surprise that he destroyed Taeja, not due to balance. TvP doesn't seem bad from what I see, seems they both win half the time. you may be right but when watching Zest play it looks like there's nothing his opponents can do. Like in his game vs TaeJa on dusk towers he just killed TaeJa who was massing units on 3 bases while being on 5 bases with 2 stargates and a fleet beacon on the way. If it stays just Zest it's of course fine but if more players catch up to his level it could become problematic.
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On April 16 2016 06:46 The_Red_Viper wrote:Is ZvZ really that bad? To me it seems kinda the same as before, you just should never skip the baneling nest i guess? no OL scouting, short rush distance with shitty gimmicky maps and 13/12 being much better than 9pool ever was all helped making ZvZ pretty random at high level
also metagame that allows "random" mutalisk switches I guess
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