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On April 18 2016 04:14 Foxxan wrote:Show nested quote +On April 18 2016 03:56 [PkF] Wire wrote:On April 18 2016 02:41 HomeWorld wrote: Quick question, what got changed in the past 3 MONTHS ? Answer: nothing. So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time. This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left) To be fair the meta evolved a lot in the meantime, so I can understand why they ended up changing nothing. So balance the game then. Stop look at the meta and balance the game instead? You dont think blizzard can do this? you can't balance something that's evolving. The dust has settled on double robo for P and it indeed seems strong, but Dark has shaken things quite a bit with his heavy baneling usage. I guess we can wait a bit more.
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On April 18 2016 09:48 [PkF] Wire wrote:Show nested quote +On April 18 2016 04:14 Foxxan wrote:On April 18 2016 03:56 [PkF] Wire wrote:On April 18 2016 02:41 HomeWorld wrote: Quick question, what got changed in the past 3 MONTHS ? Answer: nothing. So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time. This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left) To be fair the meta evolved a lot in the meantime, so I can understand why they ended up changing nothing. So balance the game then. Stop look at the meta and balance the game instead? You dont think blizzard can do this? you can't balance something that's evolving. The dust has settled on double robo for P and it indeed seems strong, but Dark has shaken things quite a bit with his heavy baneling usage. I guess we can wait a bit more. Why cant you balance the game instead of the meta? Because its evolving, i dont understand. People get better tactical, strategical mechanical wise but why cant you balance the game instead of the meta?
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On April 18 2016 10:19 Foxxan wrote:Show nested quote +On April 18 2016 09:48 [PkF] Wire wrote:On April 18 2016 04:14 Foxxan wrote:On April 18 2016 03:56 [PkF] Wire wrote:On April 18 2016 02:41 HomeWorld wrote: Quick question, what got changed in the past 3 MONTHS ? Answer: nothing. So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time. This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left) To be fair the meta evolved a lot in the meantime, so I can understand why they ended up changing nothing. So balance the game then. Stop look at the meta and balance the game instead? You dont think blizzard can do this? you can't balance something that's evolving. The dust has settled on double robo for P and it indeed seems strong, but Dark has shaken things quite a bit with his heavy baneling usage. I guess we can wait a bit more. Why cant you balance the game instead of the meta? Because its evolving, i dont understand. People get better tactical, strategical mechanical wise but why cant you balance the game instead of the meta?
Your question doesn't make sense.
The meta is the game, it's just strong strategies for both sides. The meta evolves because everyone's always trying to get an edge. If Build A beats build B, build B is going to evolve to beat build A. This is the cycle.
Balance patches are for when build B is not evolving to beat build A. Look at broodlord infestor - Nothing ever rose up to beat it.
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^
The highest level of strategy in many complex games, metagame refers to any aspect of strategy that involves thinking about what your opponent is thinking you are thinking.
Metagame comes into play in any game where no single strategy is dominant and opposing sides are aware of multiple strategies that can succeed dependent upon opponents' actions. In order to perform at the highest level, it then becomes necessary to think about what your opponent thinks you will do (which may depend on what he thinks you think he thinks he will do, etc.) and to make decisions based on clues regarding what level they are thinking on.
This term is most commonly used to refer to poker and other complex card games, but is increasingly being used in relation to video games with complicated player vs player elements and even traditional sports.
Thats the definition of meta. Maybe you and all others mean something else.
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On April 18 2016 10:19 Foxxan wrote:Show nested quote +On April 18 2016 09:48 [PkF] Wire wrote:On April 18 2016 04:14 Foxxan wrote:On April 18 2016 03:56 [PkF] Wire wrote:On April 18 2016 02:41 HomeWorld wrote: Quick question, what got changed in the past 3 MONTHS ? Answer: nothing. So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time. This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left) To be fair the meta evolved a lot in the meantime, so I can understand why they ended up changing nothing. So balance the game then. Stop look at the meta and balance the game instead? You dont think blizzard can do this? you can't balance something that's evolving. The dust has settled on double robo for P and it indeed seems strong, but Dark has shaken things quite a bit with his heavy baneling usage. I guess we can wait a bit more. Why cant you balance the game instead of the meta? Because its evolving, i dont understand. People get better tactical, strategical mechanical wise but why cant you balance the game instead of the meta?
Because balance decisions lie downstream of the Meta
In other words, the game is balanced first by players, then by blizzard.
The game-balance done by players is referred to as the 'meta' and it is accomplished as players hone their skills with particular units and abilities. The collective skillsets of all players generally define what is possible in any given starcraft match.
The game-balance done by Blizzard is the nerfs and buffs that come in response to anomalies in the meta. Conceptually, when it is determined that a particular race has some sort of unfair weakness or advantage in a particular aspect of the game, Blizzard makes the adjustments that they deem appropriate to address that case.
But, those perceptions can fluctuate quickly, because while Blizzard is testing and learning, so are players. Players can discover and unlock new ways to play the game that change the balance of the game. Imagine if Boxer never started using dropships, and no one really imagined using them tactically like they do today, but then Dream suddenly started doing it out of nowhere. It would completely change everything about the way the game is understood, and would upend whatever conversations Blizzard had been having at the time.
Of course, Starcraft is much too mature for anything that extreme to come along, but the same process still takes place with these finer details. It is mostly the players that are unbalanced. Players are extremely innovative and learn quickly.
I'm quite happy that Blizzard is cautious about changing things and isn't interfering too quickly or overreacting to seemingly problematic aspects of the game. It's a lot more fun to watch the players themselves invent new ways to exploit units and spells and then win games until someone else figures out how to take them down. Right now, I think LOTV is too young and players aren't quite good enough at it yet to really come to any strict balance conclusions, except when there are glaring issues like the mass adept right after release.
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On April 17 2016 21:41 todespolka wrote:Show nested quote +On April 16 2016 19:57 dust7 wrote:On April 16 2016 17:49 Avi-Love wrote: Unfortunately people here are still completely out of touch with the game, parasitic bomb is not imbalance, nor does it have 0 counterplay - atm, good terran players win late game tvz if they get close to max on air armies/ghosts/etc, it's not even debatable. I think you missed avilo's point. The bulk of all players resides in Gold League or lower, these players are the foundation of this game. These players can't split like Van Damme and EMP all the Vipers at the same time. They simply lose their complete airforce in 10 seconds. It is not only parasitic bomb, there are a lot of maneuvers in the game that simply end the game if your reaction is not super fast and crisp but on the other hand these maneuvers are not too hard to execute for your opponent. These mechanics are the cause of frustrated players leaving the game. A game can be designed such that pro players can distinguish themselves and at the same time the tiniest mistake in lower leagues does not cause the obliteration of the whole army you spent 20 minutes to build up. Unfortunately, SC2 is not such a game. You miss the point too. Lets say the game was balanced for gold. How would the game look like? and how would it look like at pro level? Let me answer the first question: Yes, you are right, gold players cant micro like maru, thus marin vs baneling has more randomness and is based more on luck. Engagements are decided more or less by luck because of mistakes or because of the absence of skill. How can we balance that? We would need to make the game slower, units would need less damage, be less rewarding. Overall reduction of game tasks. Skill would matter less. Bw is a great game because i can beat an opponent with less, when i play smart. But a game that is balanced for gold players, doesnt offer that. It would be extremely difficult to get an edge in such a game. Sc2 is not as skill based as bw and look what happened. We have more random champions. At some point skill doesnt matter because there is nothing you can do, that makes a difference. Its like a roach battle, where only numbers matter. If the game is balanced at gold level. What will a proplayer do? People say you have an infinite amount of things to chose from, but they forget that not every action has the same weight. I can micro single roaches, but when my opponent has 3-5 roaches more, i will lose the fight. Micro is not always worth because the ai is so good at it. In bw units were dumb, if i microed my units, i could gain an edge. Please note that I did not say the game should be balanced for gold level. In fact, the word balance did not even come up in my post. All I claimed was that
A game can be designed such that pro players can distinguish themselves and at the same time the tiniest mistake in lower leagues does not cause the obliteration of the whole army you spent 20 minutes to build up. which has nothing to do with balance, at any level.
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Make the Colossus great again!
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1. Does Blizzard read TL?
2. Trying to shoot down Disruptor Purification Nova would be fun.
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On April 18 2016 14:12 ZerglingSoup wrote:Show nested quote +On April 18 2016 10:19 Foxxan wrote:On April 18 2016 09:48 [PkF] Wire wrote:On April 18 2016 04:14 Foxxan wrote:On April 18 2016 03:56 [PkF] Wire wrote:On April 18 2016 02:41 HomeWorld wrote: Quick question, what got changed in the past 3 MONTHS ? Answer: nothing. So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time. This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left) To be fair the meta evolved a lot in the meantime, so I can understand why they ended up changing nothing. So balance the game then. Stop look at the meta and balance the game instead? You dont think blizzard can do this? you can't balance something that's evolving. The dust has settled on double robo for P and it indeed seems strong, but Dark has shaken things quite a bit with his heavy baneling usage. I guess we can wait a bit more. Why cant you balance the game instead of the meta? Because its evolving, i dont understand. People get better tactical, strategical mechanical wise but why cant you balance the game instead of the meta? Because balance decisions lie downstream of the Meta In other words, the game is balanced first by players, then by blizzard. The game-balance done by players is referred to as the 'meta' and it is accomplished as players hone their skills with particular units and abilities. The collective skillsets of all players generally define what is possible in any given starcraft match. The game-balance done by Blizzard is the nerfs and buffs that come in response to anomalies in the meta. Conceptually, when it is determined that a particular race has some sort of unfair weakness or advantage in a particular aspect of the game, Blizzard makes the adjustments that they deem appropriate to address that case. But, those perceptions can fluctuate quickly, because while Blizzard is testing and learning, so are players. Players can discover and unlock new ways to play the game that change the balance of the game. Imagine if Boxer never started using dropships, and no one really imagined using them tactically like they do today, but then Dream suddenly started doing it out of nowhere. It would completely change everything about the way the game is understood, and would upend whatever conversations Blizzard had been having at the time. Of course, Starcraft is much too mature for anything that extreme to come along, but the same process still takes place with these finer details. It is mostly the players that are unbalanced. Players are extremely innovative and learn quickly. I'm quite happy that Blizzard is cautious about changing things and isn't interfering too quickly or overreacting to seemingly problematic aspects of the game. It's a lot more fun to watch the players themselves invent new ways to exploit units and spells and then win games until someone else figures out how to take them down. Right now, I think LOTV is too young and players aren't quite good enough at it yet to really come to any strict balance conclusions, except when there are glaring issues like the mass adept right after release. What is meta to you? Is it the description i did above or is it something else? If it is the description i did above, then if you balance the meta that means the game is never truly balanced. If you want to succeed in getting a truly balanced game or as balanced as possible, it would be blizzards job to try and balance the game instead.
If boxer didnt use dropships back then but some terran 10years after in broodwar did. The meta would change dramatically. Now, as a company, its their job to really try and think of all possibilities if they want to attain balance. What if a company forsee dropships way back then, made balance changes no one understood but 10years later everyone said "ohh alright i get it now".
Thats dull to me, someone comes up with some creative strategy just to have it nerfed later on. Wouldnt it be awesome if companies tried 10x harder to not care about the meta but instead of the game, then we wouldnt get situations like that.
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I feel like even though the way people play the game has been changing drastically, and affecting balance significantly, it is still no excuse for nothing being changed in around 3 months. Sure if you give the players enough time they will learn to play around the bad design, but that doesn't mean that the game is well designed. The more you are forced to bend your playstyle around bad balancing decisions the less fun it is.
I don't wan't to have to open something like 3-rax reaper every TvT or be inevitably behind. Sure, if you force the players to play like this, they will have too much commitment to StarCraft to stop playing the game and they will adapt to this and make the game "balanced", but they will enjoy it less. A day will come when they will have had enough and they will switch to other games that are more worth their time.
There are so many thing in the game that are so ridiculous and need blizzard's immediate attention. Things like the new armor ultras, parasitic bomb, liberators, new Protoss immortal shield, pylon overcharge, mass air for all races, lack of mech anti-air, ravagers, invincible nydus, tankevacs (A siege unit that can quickly re position... literally defeats the purpose of the unit...) . There's so many areas that, while technically are ALL OP and can be balanced since all races can use them, force a specific meta, a meta so specific it leaves no room for any other playstyles. Boring to play and to watch.
If blizzard were to fix these things, players would still develop "a meta", but now they would have multiple playstyles, all viable available to them. A game of strategy should have strategic diversity. I don't want to see the same thing every time. I don't want to lose games because I refuse to conform my playstyle to really bad balancing and design.
3 MONTHS without any significant change is unacceptable. I don't care about balance test maps, community feedback updates that result in no changes, or updates that focus on bug fixes. I wan't, for ONCE, a balance update that fixes the things that clearly have no place in the game of StarCraft. I wan't to be able to play mech without getting absolutely destroyed by doom drops, endless streams of better, cheaper units, or mass air, because blizzard things the solution to mech being unpopular is to practically remove it rather than work out a way to fix it.
Balance test maps don't tell you much... update the game, look at how everyone reacts, then make fixes... please Blizzard, this game has so much potential and I implore you to not drive it into the ground like you have been doing for these past 3 months...
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I never thought that Chess would begin to appeal to me more than playing Starcraft. I always saw Starcraft as Chess 2.0, including all of its glory, strategy, application of intellect, pride in one's ELO rating, but with lots of bells and whistles added. However, the state of the game has left me longing for the "S" in RTS.
Sometimes, I feel like my Queen can jump over pawns to capture. Other times, I feel like my opponent has two Queens because one of my units was intercepted before scouting the right fog of war. Then, there are times where it feels like we are both starting out without Knights and Bishops, and it is hard to recognize the game anymore, because it is very difficult to cover all the pawns that used to be covered on the board/map.
If Starcraft is not going to cover the Strategy genre, what market/niche is it going to cater to? Because the other games would appear to have everything else covered (action, social aspect, ease of pickup, free to play, etc.). Hate to say it, and it is unfortunate that it has come to this, but maybe it is time for some drastic real world change for Starcraft to rise again as a franchise.
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On April 19 2016 20:44 PressureSC2 wrote: I never thought that Chess would begin to appeal to me more than playing Starcraft. I always saw Starcraft as Chess 2.0, including all of its glory, strategy, application of intellect, pride in one's ELO rating, but with lots of bells and whistles added. However, the state of the game has left me longing for the "S" in RTS.
Sometimes, I feel like my Queen can jump over pawns to capture. Other times, I feel like my opponent has two Queens because one of my units was intercepted before scouting the right fog of war. Then, there are times where it feels like we are both starting out without Knights and Bishops, and it is hard to recognize the game anymore, because it is very difficult to cover all the pawns that used to be covered on the board/map.
If Starcraft is not going to cover the Strategy genre, what market/niche is it going to cater to? Because the other games would appear to have everything else covered (action, social aspect, ease of pickup, free to play, etc.). Hate to say it, and it is unfortunate that it has come to this, but maybe it is time for some drastic real world change for Starcraft to rise again as a franchise. It is very easy to play chess online these days.
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On April 19 2016 07:26 SwiftCrane wrote: I feel like even though the way people play the game has been changing drastically, and affecting balance significantly, it is still no excuse for nothing being changed in around 3 months. Sure if you give the players enough time they will learn to play around the bad design, but that doesn't mean that the game is well designed. The more you are forced to bend your playstyle around bad balancing decisions the less fun it is.
I don't wan't to have to open something like 3-rax reaper every TvT or be inevitably behind. Sure, if you force the players to play like this, they will have too much commitment to StarCraft to stop playing the game and they will adapt to this and make the game "balanced", but they will enjoy it less. A day will come when they will have had enough and they will switch to other games that are more worth their time.
There are so many thing in the game that are so ridiculous and need blizzard's immediate attention. Things like the new armor ultras, parasitic bomb, liberators, new Protoss immortal shield, pylon overcharge, mass air for all races, lack of mech anti-air, ravagers, invincible nydus, tankevacs (A siege unit that can quickly re position... literally defeats the purpose of the unit...) . There's so many areas that, while technically are ALL OP and can be balanced since all races can use them, force a specific meta, a meta so specific it leaves no room for any other playstyles. Boring to play and to watch.
If blizzard were to fix these things, players would still develop "a meta", but now they would have multiple playstyles, all viable available to them. A game of strategy should have strategic diversity. I don't want to see the same thing every time. I don't want to lose games because I refuse to conform my playstyle to really bad balancing and design.
3 MONTHS without any significant change is unacceptable. I don't care about balance test maps, community feedback updates that result in no changes, or updates that focus on bug fixes. I wan't, for ONCE, a balance update that fixes the things that clearly have no place in the game of StarCraft. I wan't to be able to play mech without getting absolutely destroyed by doom drops, endless streams of better, cheaper units, or mass air, because blizzard things the solution to mech being unpopular is to practically remove it rather than work out a way to fix it.
Balance test maps don't tell you much... update the game, look at how everyone reacts, then make fixes... please Blizzard, this game has so much potential and I implore you to not drive it into the ground like you have been doing for these past 3 months...
I could not agree more. The last month I have hardly played a single game. That comes from someone with 16K ladder games. I am a terran player and I am so tired of LoTV I dont know how to find the passion to play anymore.
TvT feels like a mess with Tank drops being extremly powerful (punishing gas less expands, instant-killing late game situations)
TvP is a turtle feast vs super strong Gateway + Immortal armies until you have enough broken liberators to fight. Then late game comes and it is Psystorm + Tempest laser wars vs base-trading Terrans. Might be balanced but I cant say I enjoy it at all compared to HoTS.
TvZ is the best matchup expect a few things, Liberators being so strong against mutalisk and Ultralisk being the biggest hard counter I might have ever seen in a game. Like 2 Ultralisk can turn the tide against 90 marines. I feel like I am really playing on a timer in this matchup. Had been so much more fun if the midgame was not a fight about killing the Zerg before Ultralisks are out. That is not what the game should be about IMO. Might be balanced aswell. But incredible boring. "This game I won cause my harass was nice and he was not allowed to tech to hive" vs "This game I failed some harass, he could Ultras + Fungals without taking much damage so I lost".
Just try things. I dont care. Weaken liberators, make the marauder stronger agagain. Rethink the whole Ultralisk change. Do we really need Pylon Charge in the game anymore when Protoss has acesss to Adepts? Cause of ravagers? Well - can try changing that. Try things out. This "balance test map number 34 without changes" is really not my cup of tea atleast.
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Canada16699 Posts
On April 19 2016 07:26 SwiftCrane wrote: Balance test maps don't tell you much... update the game, look at how everyone reacts, then make fixes... please Blizzard, this game has so much potential and I implore you to not drive it into the ground like you have been doing for these past 3 months...
a guy with 1 post.. who sounds like he's been playing Starcraft for years wants the game to boil down to 1 building that pumps out less than 10 different units. It warms my meckanical heart to know little Avi has the grassroots support of "the people".
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In the end, it all comes that to this :
DK and Blizzard feel LOTV is a complete product, that only needs balance work. The community feels that the game is still riddled with obvious bad designed stuff that needs immediate attention. Therefore the community feedback updates are stale and pointless since the very basis of the discussion is different between blizz/DK and the community.
But seriously. Band aid photon overcharge, disurptors, tankivacs, liberators, überNydus, parasitic bomb, cyclone, non viable mech, pointless thors, TvT marine tankivacs vs marine tankivacs, PvP disruptor ping pong, ravagers, reapers, adept shade, immortal barrier, revelation, 4 supply tempest, useless BC and raven, speedbanshees, liberator range abuse... Take your fucking pick DK/blizzard. You can't just sit on your ass while looking at koreans somehow making terrible designed stuff look somewhat nice but while dumbing down any strategic aspect of the games. Instead of witchhunting hackers, which are pretty much non existant in this game compared to others, changing UIs, adding skins, or selling more mission packs (hmmm let's milk the dry-titted cow), fix the terrible design of the game.
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So while blizzard waits for people to play better to make any adjustments whatsoever. Isnt this a never ending cycle? People will improve and improve.
Or maybe it has to do with the fact that humans's skills grow large at first but then it gets "diminish returns"? Example: A beginner starts playing table tennis. His skill will grow alot at first and after a while if he wants to improve it will go very slowly.
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On April 19 2016 21:37 JackONeill wrote: In the end, it all comes that to this :
DK and Blizzard feel LOTV is a complete product, that only needs balance work. The community feels that the game is still riddled with obvious bad designed stuff that needs immediate attention. Therefore the community feedback updates are stale and pointless since the very basis of the discussion is different between blizz/DK and the community.
But seriously. Band aid photon overcharge, disurptors, tankivacs, liberators, überNydus, parasitic bomb, cyclone, non viable mech, pointless thors, TvT marine tankivacs vs marine tankivacs, PvP disruptor ping pong, ravagers, reapers, adept shade, immortal barrier, revelation, 4 supply tempest, useless BC and raven, speedbanshees, liberator range abuse... Take your fucking pick DK/blizzard. You can't just sit on your ass while looking at koreans somehow making terrible designed stuff look somewhat nice but while dumbing down any strategic aspect of the games. Instead of witchhunting hackers, which are pretty much non existant in this game compared to others, changing UIs, adding skins, or selling more mission packs (hmmm let's milk the dry-titted cow), fix the terrible design of the game.
This pretty much sums up everything 100% for me.
The only thing I would add is that if I do not actually enjoy playing this game as a competitive strategy game, I will surely not be spectating it because it "feels cool". There are way cooler action-packed things to spectate if I am looking for pure entertainment on a tube. I enjoyed spectating HOTS because I would learn strategy/meta that I could implement in my own games.
No interest in playing, no interest in viewing. I completely understand that it may be different for others, for example, that have only ever spectated and have ladder anxiety, etc. I am not spectating chess games right now, for the mere reason that I am not currently trying to learn, improve my ELO, and get better at chess at this moment. Why would it be enjoyable for me to spectate it?
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Show nested quote +On April 19 2016 07:26 SwiftCrane wrote: Balance test maps don't tell you much... update the game, look at how everyone reacts, then make fixes... please Blizzard, this game has so much potential and I implore you to not drive it into the ground like you have been doing for these past 3 months... a guy with 1 post.. who sounds like he's been playing Starcraft for years wants the game to boil down to 1 building that pumps out less than 10 different units. It warms my meckanical heart to know little Avi has the grassroots support of "the people".
While I have not been part of the StarCraft community for nearly as long as others like yourself, and am by no means the best player out there having played only around 2600 games and reached somewhere around mid diamond, I do not see how this invalidates my opinions, which I must admit I can only assume you are trying to do by your rather ironic tone.
Yes, it's true, it is my first teamliquid post. I started playing in 2014 and only turned to the community for advice on the battle.net forums. I'm hardly a veteran in the community, so I am really at a loss as to what made you think that I "sound like I've been playing StarCraft for years", even so, I am fairly sure that at the current skill level I am, beating masters league players at a rate not far from 30% when I do manage to encounter them, I have a chance to voice my opinion about the state of the game and not be dismissed simply due to the fact that I haven't had the chance to play this game as long as everyone else.
This matter aside, I find it strange that you think that I want the game to "boil down to 1 building that pumps out less than 10 different units". I would really be grateful if you explained how you got in all practicality "I want the game to be only mech" (which is evidently what you are referring to), from essentially "I want MANY DIFFERENT viable playstyles".
You then proceed to mock a streamer with a large following who has been supporting StarCraft ever since StarCraft 1, and refer to his supporters as "the people" in what I perceive as Ironic air quotes.
I sincerely hope I misconstrued your post because from my point of view it was a condescending, poorly constructed and poorly thought out argument. And while I may ignore your poor attitude because I know better, it might turn away newcomers from this game that is in great need of them. On top of that I find this type of attitude insulting to those involved in this community for a long time who are willing to accept newcomers and want to see the game improve.
This game has very real issues and blizzard's method of fixing those issues isn't working. I don't want only mech, and contrary to popular belief neither does avilo. I want diversity in strategy, the possibility of bio, mech and air in every matchup, the possibility of roach hydra, ling bane muta and so many more combinations to be viable in their own unique ways.
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On April 19 2016 21:37 JackONeill wrote: In the end, it all comes that to this :
DK and Blizzard feel LOTV is a complete product, that only needs balance work. The community feels that the game is still riddled with obvious bad designed stuff that needs immediate attention. Therefore the community feedback updates are stale and pointless since the very basis of the discussion is different between blizz/DK and the community.
But seriously. Band aid photon overcharge, disurptors, tankivacs, liberators, überNydus, parasitic bomb, cyclone, non viable mech, pointless thors, TvT marine tankivacs vs marine tankivacs, PvP disruptor ping pong, ravagers, reapers, adept shade, immortal barrier, revelation, 4 supply tempest, useless BC and raven, speedbanshees, liberator range abuse... Take your fucking pick DK/blizzard. You can't just sit on your ass while looking at koreans somehow making terrible designed stuff look somewhat nice but while dumbing down any strategic aspect of the games. Instead of witchhunting hackers, which are pretty much non existant in this game compared to others, changing UIs, adding skins, or selling more mission packs (hmmm let's milk the dry-titted cow), fix the terrible design of the game.
This so much. We can only hope that Blizzard read this and re-think their approach to the game.
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Canada16699 Posts
i hope they read this and keep doing what they're already doing.
On April 19 2016 21:37 JackONeill wrote: In the end, it all comes that to this :
DK and Blizzard feel LOTV is a complete product, that only needs balance work. The community feels that the game is still riddled with obvious bad designed stuff that needs immediate attention. Therefore the community feedback updates are stale and pointless since the very basis of the discussion is different between blizz/DK and the community.
But seriously. Band aid photon overcharge, disurptors, tankivacs, liberators, überNydus, parasitic bomb, cyclone, non viable mech, pointless thors, TvT marine tankivacs vs marine tankivacs, PvP disruptor ping pong, ravagers, reapers, adept shade, immortal barrier, revelation, 4 supply tempest, useless BC and raven, speedbanshees, liberator range abuse... Take your fucking pick DK/blizzard. You can't just sit on your ass while looking at koreans somehow making terrible designed stuff look somewhat nice but while dumbing down any strategic aspect of the games. Instead of witchhunting hackers, which are pretty much non existant in this game compared to others, changing UIs, adding skins, or selling more mission packs (hmmm let's milk the dry-titted cow), fix the terrible design of the game.
Rain likes it. i like it. i know lots of people that like it. last time i watched Huk play.. he liked it. http://www.teamliquid.net/blogs/507812-my-thoughts-on-lotv#16
there is a guy who originally didn't like LotV... kept an open mind... tried it.. and ended up liking it more than WoL and HotS.
don't speak for the community
On April 20 2016 01:02 SwiftCrane wrote: This game has very real issues and blizzard's method of fixing those issues isn't working. I don't want only mech, and contrary to popular belief neither does avilo. I want diversity in strategy, the possibility of bio, mech and air in every matchup, the possibility of roach hydra, ling bane muta and so many more combinations to be viable in their own unique ways.
thanks for your reply. i don't think the game has "very real issues".
given it is a 3 race diverse race RTS i think LotV comes as close as one can reasonably expect to facilitating the viability of many diverse strats. Blizzard is doing exactly what they should do and letting the game evolve as players learn more.
I want stronger Terran ground and weaker Terran Air ( i think avilo wants that as well?). I'm not expecting it in a matter of weeks or even months though. I figure it'll take 1.5 years after release to balance the game because it takes the best players a few months to really wrap their minds around the game.
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