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Community Feedback Update - April 15 - Page 8

Forum Index > SC2 General
212 CommentsPost a Reply
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True_Spike
Profile Joined July 2004
Poland3434 Posts
April 17 2016 09:31 GMT
#141
Game color selection is game changer for me. I'm colorblind in a very specific way and none of the presets were satisfying me - I can't stand losing games because I'm not able to see something on the mini map and so stopped playing altogether.
But now... I'll be back on the ladder in no time
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-04-17 12:26:04
April 17 2016 12:23 GMT
#142
On April 16 2016 03:27 TheoMikkelsen wrote:
While the idea of changing the Immortal Barrier to less cooldown and less damage absorbed does sound cool enough, the intention does seem to be based around an overall nerf and that really troubles me.

To me the immortal right now is the most fundamentally core unit Protoss has right now against all races as it really serves a key role against a variety of units in all matchups that otherwise could be hard to replace.


It is about lategame. Mass immortals are too beefy. Lowering barrier but making cooldown shorter would solve that. I know its difficult to understand thats why i recommand everyone to think about what happens piece by piece, second by second.

In lategame you have more units. That means a single unit receives more damage (you try to snipe immortals). If you lower the barrier, the immortal will die before it can activate the next barrier.

In midgame you have less units. That means a single unit receives less damage. The immortal will survive long enough to activate the next barrier.
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-04-17 12:43:06
April 17 2016 12:41 GMT
#143
On April 16 2016 19:57 dust7 wrote:
Show nested quote +
On April 16 2016 17:49 Avi-Love wrote:
Unfortunately people here are still completely out of touch with the game, parasitic bomb is not imbalance, nor does it have 0 counterplay - atm, good terran players win late game tvz if they get close to max on air armies/ghosts/etc, it's not even debatable.

I think you missed avilo's point. The bulk of all players resides in Gold League or lower, these players are the foundation of this game.

These players can't split like Van Damme and EMP all the Vipers at the same time. They simply lose their complete airforce in 10 seconds. It is not only parasitic bomb, there are a lot of maneuvers in the game that simply end the game if your reaction is not super fast and crisp but on the other hand these maneuvers are not too hard to execute for your opponent.

These mechanics are the cause of frustrated players leaving the game.

A game can be designed such that pro players can distinguish themselves and at the same time the tiniest mistake in lower leagues does not cause the obliteration of the whole army you spent 20 minutes to build up. Unfortunately, SC2 is not such a game.


You miss the point too. Lets say the game was balanced for gold. How would the game look like? and how would it look like at pro level?

Let me answer the first question: Yes, you are right, gold players cant micro like maru, thus marin vs baneling has more randomness and is based more on luck. Engagements are decided more or less by luck because of mistakes or because of the absence of skill. How can we balance that? We would need to make the game slower, units would need less damage, be less rewarding. Overall reduction of game tasks.

Skill would matter less. Bw is a great game because i can beat an opponent with less, when i play smart. But a game that is balanced for gold players, doesnt offer that. It would be extremely difficult to get an edge in such a game.

Sc2 is not as skill based as bw and look what happened. We have more random champions. At some point skill doesnt matter because there is nothing you can do, that makes a difference. Its like a roach battle, where only numbers matter.

If the game is balanced at gold level. What will a proplayer do? People say you have an infinite amount of things to chose from, but they forget that not every action has the same weight. I can micro single roaches, but when my opponent has 3-5 roaches more, i will lose the fight. Micro is not always worth because the ai is so good at it. In bw units were dumb, if i microed my units, i could gain an edge.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2016-04-17 13:36:33
April 17 2016 13:31 GMT
#144
Still, it's incredible to read things like "P open phoenix to deter drops and ravagers". No, we don't : fast 3 gates is far safer vs those kind of all-ins. Do you even play the game ?


I routinely play 1g - nexus - stargate against zerg and it comes too late to deter the scary attacks (including overlord drop). Am surprised to see this comment too.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cloak
Profile Joined October 2009
United States816 Posts
April 17 2016 13:51 GMT
#145
DK is right about basic units having large impacts downstream, and that's why Protoss opens Stargate. Protoss cannot realistically contest ground control with Zerglings until they have a real army but Protoss needs to do some sort pressure to prevent the steamroll.
The more you know, the less you understand.
Hider
Profile Blog Joined May 2010
Denmark9447 Posts
Last Edited: 2016-04-17 13:57:08
April 17 2016 13:56 GMT
#146
You miss the point too. Lets say the game was balanced for gold. How would the game look like? and how would it look like at pro level?


The game can be balanced across all races while maintaing a very high skillcap as long as the skillcap and skillfloorfor all 3 races is similar. The issue right now is that Zerg is the easiest race and protoss seems to be the hardest.

This is why changes such as +2 armor to Ultralisks were so atrocious because they just buffed the core stats of the biggest amove unit. Zerg need worse core stats and more stuff that rewards micro.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2016-04-17 14:11:11
April 17 2016 14:02 GMT
#147
On April 17 2016 22:56 Hider wrote:
Show nested quote +
You miss the point too. Lets say the game was balanced for gold. How would the game look like? and how would it look like at pro level?


The game can be balanced across all races while maintaing a very high skillcap as long as the skillcap and skillfloorfor all 3 races is similar. The issue right now is that Zerg is the easiest race and protoss seems to be the hardest.

This is why changes such as +2 armor to Ultralisks were so atrocious because they just buffed the core stats of the biggest amove unit. Zerg need worse core stats and more stuff that rewards micro.

That's an assumption, nothing more.

edit: to be more clear, both your statement about the relative difficulty (what difficulty are we talking about here? Overall? Army control? Macro? Knowledge?)

AND

that it is even possible to have three unique races with three similar skill floors and skill ceilings at any stage of the game
I doubt it is btw
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
lohdon
Profile Blog Joined September 2014
170 Posts
April 17 2016 16:37 GMT
#148
Blizzard promised to keep patching regularly after release but so far we had only one single balance change in 6 months. It really seems like either these updates are just a farce to keep throwing around changes that won't get implemented anyway or they are just wasting their time with these tests. I feel like that if they aren't willing to make big design changes anymore then LOTV can only be viewed as a huge disappointment.
HomeWorld
Profile Joined December 2011
Romania903 Posts
April 17 2016 17:41 GMT
#149
Quick question, what got changed in the past 3 MONTHS ? Answer: nothing.
So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time.
This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left)
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2016-04-17 18:04:08
April 17 2016 18:03 GMT
#150
On April 17 2016 14:03 JimmyJRaynor wrote:
Show nested quote +
On April 17 2016 04:15 Tresher wrote:
On April 17 2016 00:54 JimmyJRaynor wrote:
On April 17 2016 00:40 TronJovolta wrote:
On April 16 2016 08:51 Beelzebub1 wrote:
On April 16 2016 08:47 PinoKotsBeer wrote:
On April 16 2016 08:33 armazingerz1 wrote:
On April 16 2016 08:14 Charoisaur wrote:
On April 16 2016 08:08 armazingerz1 wrote:
The problem with liberators is that's the cheapest, easiest and most effective way to harass in the whole game. They kill some workers very fast, then they stop you from mining for a long time and make you some casualties when trying to kill it. And it's SO easy to produce and use. Nerfing the AA damage won't fix that, I don't think that reducing the reticule would be solution either (because it's hard to deploy them properly while defending), I would go with a range reduction plus a slight rate of fire reduction, so you would lose lesser workers and you would take lesser casualties while killing him.

that's one of the misconception non-terran players have. Liberators are far from being little commitment because every liberator is a medivac you didn't make and you have to divide your starport production between medivacs and liberators.
Every liberator you lose is huge because if you remake them you probably won't have enough medivacs to sufficiently heal your army and if you don't remake you won't have their zoning potential in your army.


That's quite a little commitment if you consider that P and Z players have to build a specific building and air units to deal with it or asume casualties. It's by far the riskless way to harass

oh noes! you have to make units to counter stuff. if only lings could fly as well....or wait, a flying ultralisk. so you dont have to build anything else.


This is a dumb response to a valid point .

Not saying Liberators are imbalanced means you play Terran and you like Liberators being imbalanced. Just like Zergs like to think that Zerg end game isn't OP vs. Terran with the Ultralisk.

Liberators are ez mode damage, just like Ultralisks are a move bio stompers.

The solution is to nerf Liberator AA capabilities so 25 + Mutalisks don't get a moved by 6 Liberators and remove the extra armor or nerf Chitinous Plating.

Oh. and then while they're at it, they can actually do what they said they were going to do with the tanks because in reality nobody besides David thinks that tankivacs is cool and the entire community just wants tanks that do their job better.

Boom, there you go, ZvT the best and most balanced match up to watch and play again, problem solved.


I love all you retards that think you can speak for everybody. I fucking love Legacy. I love tankivacs. I main T. I think the Ultra buff is fine.

Plenty of active players are thoroughly enjoying the game.


i'd ease up on using "retards" to describe these people.. i'd say they are narcissists. that said, i basically agree.

i'm having fun. what i love is the implication that they are somehow smarter. and have a deeper understanding of everything. the guys who've been playing for years and say they've hated the game for years.. they're the best of all!

this is a great game.. Greg Black and David Kim are doing a great job.

Eh, No. Greg Black was also the reason why Red Alert 3 was a mess balance wise and it had some potential. Maybe he is doing great job with Co-op mode yes but not the multiplayer. In fact SC 2 has similar problems RA 3 had:

- Air Units too strong while Anti-Air is too weak
- Listening too much to the wrong people (In RA 3 they listen too much to noobs,in SC 2 they listen too much to pros)
- One race underpowered compared to the others being too strong
- Overnerfing Units/strategies
Im sure there are more points that I can´t remember now.

And if DK would be doing a good job there wouldn´t be a lot of complains from the playerbase. Sure there are biased played but a large percentage of people are also worth listening too. Look at some Threads on US B.net. While there are a lot of said biased players its also the most active forum. People there are telling the devs they need to stop bufing harass Units, need to focus more on the general playerbase etc.
But a lot of players also got scared off when DK said "the best moments in SC 2 history come from worker harassment" . I think that made a lot of people stop playing SC 2 similar to the Infestor/BL era where a HUGE amount of players lost their faith and their interest in this game.


given the limited resources Black had at his disposal at EALA as the studio was being dismantled due to funding cuts he did a great job with RA3.

the ConquerCup results pretty much show that at the top level RA3 was pretty well balanced. I don't know if Technique is still around on this board. Ask him.. he can give you a detailed 30 page report on RA3s balance. Maybe not perfectly balanced.. but perfectly balancing a 3-race-diverse-race RTS in less than 1 year is nearly impossible. MAYBE Imperial Warriors were slightly at an advantage over PKs... maybe and if so.. its slight. Greg BLack did a fucking phenomenal job balancing RA3. PHENOMENAL.

i've already outlined why the entire genre is in decline. it has nothing to do with the quality of any single title within the genre.

your comments are like saying.. "you know if pacman were a better game every North American citiy and town would still have arcades in every shopping mall and arcade cabinets would be in every corner store and billiard hall just like 1983 ". THe giant macro forces at work causing the decline of the genre are far bigger than DK, BLack, ATVI... or even ATVI and MS and EA combined. And its these kind of giant macro forces that buried the entire arcade industry in NA.

Maybe my words were a bit harsh. But please don´t misunderstand me. I think Greg Black is a great guy and yes he did a great job at balancing the game (Even with C&C 3). Just some decisions were questionable. I don´t hate him or the game (both RA 3 and SC 2).

Im just worried about SC 2 and its future. I don´t want it to suffer the same fate RA 3 had.
Extreme Force
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 17 2016 18:56 GMT
#151
On April 18 2016 02:41 HomeWorld wrote:
Quick question, what got changed in the past 3 MONTHS ? Answer: nothing.
So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time.
This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left)

To be fair the meta evolved a lot in the meantime, so I can understand why they ended up changing nothing.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 17 2016 19:14 GMT
#152
On April 18 2016 03:56 [PkF] Wire wrote:
Show nested quote +
On April 18 2016 02:41 HomeWorld wrote:
Quick question, what got changed in the past 3 MONTHS ? Answer: nothing.
So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time.
This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left)

To be fair the meta evolved a lot in the meantime, so I can understand why they ended up changing nothing.

So balance the game then. Stop look at the meta and balance the game instead? You dont think blizzard can do this?
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
April 17 2016 19:15 GMT
#153
On April 17 2016 23:02 The_Red_Viper wrote:
Show nested quote +
On April 17 2016 22:56 Hider wrote:
You miss the point too. Lets say the game was balanced for gold. How would the game look like? and how would it look like at pro level?


The game can be balanced across all races while maintaing a very high skillcap as long as the skillcap and skillfloorfor all 3 races is similar. The issue right now is that Zerg is the easiest race and protoss seems to be the hardest.

This is why changes such as +2 armor to Ultralisks were so atrocious because they just buffed the core stats of the biggest amove unit. Zerg need worse core stats and more stuff that rewards micro.

That's an assumption, nothing more.

edit: to be more clear, both your statement about the relative difficulty (what difficulty are we talking about here? Overall? Army control? Macro? Knowledge?)

AND

that it is even possible to have three unique races with three similar skill floors and skill ceilings at any stage of the game
I doubt it is btw
first statement is very true. Protoss doing alright at the top means that game is not very imbalanced there.
However the distribution of Protoss and Zerg players across the leagues and especially at lower leagues points at the relative difficulty of races being a problem, not balance.
Charoisaur
Profile Joined August 2014
Germany16086 Posts
April 17 2016 21:16 GMT
#154
On April 18 2016 04:15 Nazara wrote:
Show nested quote +
On April 17 2016 23:02 The_Red_Viper wrote:
On April 17 2016 22:56 Hider wrote:
You miss the point too. Lets say the game was balanced for gold. How would the game look like? and how would it look like at pro level?


The game can be balanced across all races while maintaing a very high skillcap as long as the skillcap and skillfloorfor all 3 races is similar. The issue right now is that Zerg is the easiest race and protoss seems to be the hardest.

This is why changes such as +2 armor to Ultralisks were so atrocious because they just buffed the core stats of the biggest amove unit. Zerg need worse core stats and more stuff that rewards micro.

That's an assumption, nothing more.

edit: to be more clear, both your statement about the relative difficulty (what difficulty are we talking about here? Overall? Army control? Macro? Knowledge?)

AND

that it is even possible to have three unique races with three similar skill floors and skill ceilings at any stage of the game
I doubt it is btw
first statement is very true. Protoss doing alright at the top means that game is not very imbalanced there.
However the distribution of Protoss and Zerg players across the leagues and especially at lower leagues points at the relative difficulty of races being a problem, not balance.

i don't think race distribution has anything to do with difficulty to play. A player with platin skill level will always be in platinum regardless of balance or difficulty to play.
i think it has more to do with how fun a race is to play. If a race isn't very fun to play many players will quit playing and that influences the distribution.
Many of the coolest moments in sc2 happen due to worker harassment
HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2016-04-17 22:49:34
April 17 2016 22:33 GMT
#155
On April 18 2016 03:56 [PkF] Wire wrote:
Show nested quote +
On April 18 2016 02:41 HomeWorld wrote:
Quick question, what got changed in the past 3 MONTHS ? Answer: nothing.
So many community updates ... many countless balance test maps played ... and ?! nothing. Wasted time.
This game stopped evolving a long time ago. I'm so afraid that Blizzard is still supporting WCS and peer tournaments just to save face... (and the marginal income if there's any left)

To be fair the meta evolved a lot in the meantime, so I can understand why they ended up changing nothing.

So, lets say that 0.01 % of current SC2 player base (and I'm being way too generous on that estimation ) is doing "alright" (NOT TRUE) due to current "meta" shifts (which if we are to be honest,there wasn't much "shifting" since last installment), that would be the "pro" players, right? What about the rest?
Well, you see where this is going, and probably realize why this game has fallen into the deepest, darkest, hole of "no joy".
Nonetheless, the game is still fixable, but not how it's done currently (now and then, there's a guy or two who sporadically makes some mind boggling changes to random units and brag about it on battle net forum claiming BALANCE).
Admittedly, they got the PR part good, see the multitude of "community updates" or "calls for action" , just to instill the false sentiment that something is going on, that they care, when in reality nothing gets changed (excepting some QoL stuff that are trivial to implement)
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 17 2016 22:36 GMT
#156
On April 17 2016 12:33 Cyro wrote:
Show nested quote +
In plat its almost all T and Z, mostly cuz P is hard as sht to play


It's similar all the way to the top of the ladder aside from GM being a bit more balanced out

Show nested quote +

Masters:
Z - 34.61%
P - 22.43%
T - 36.80%


EU/NA stats have more zerg & less terran


Where are all the "protoss is easy" guys? I still think protoss' air is too in team games though.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
April 17 2016 22:40 GMT
#157
On April 18 2016 06:16 Charoisaur wrote:i don't think race distribution has anything to do with difficulty to play. A player with platin skill level will always be in platinum regardless of balance or difficulty to play.
i think it has more to do with how fun a race is to play. If a race isn't very fun to play many players will quit playing and that influences the distribution.
http://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=-2
This would imply that low level players dislike Zerg, but like Protoss.
Unless you are a very, very good player, then Protoss is fun to play again.

Quite a big assumption imo.

If the race isn't fun to play, this may be because of two factors:
1. balance
2. how easy the race is

If Protoss is UP, then we would clearly see it in Pro level, or even Grandmaster level. However this is not the case, so the race must be harder to get into, and is harder to learn. That's why Protoss players don't advance as easily from Bronze as for example the Zerg, which are a minority in Bronze and Silver.
Xamo
Profile Joined April 2012
Spain886 Posts
April 17 2016 22:57 GMT
#158
On April 16 2016 03:48 TT1 wrote:
plz buff the colossus, id come back to sc2. old ppl like me get arthritis from microing disruptors

I am SO MUCH identified with this post...
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 17 2016 23:47 GMT
#159
On April 18 2016 07:57 Xamo wrote:
Show nested quote +
On April 16 2016 03:48 TT1 wrote:
plz buff the colossus, id come back to sc2. old ppl like me get arthritis from microing disruptors

I am SO MUCH identified with this post...

ha ha same, I loved the colo, a-move power !
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 17 2016 23:56 GMT
#160
On April 18 2016 08:47 [PkF] Wire wrote:
Show nested quote +
On April 18 2016 07:57 Xamo wrote:
On April 16 2016 03:48 TT1 wrote:
plz buff the colossus, id come back to sc2. old ppl like me get arthritis from microing disruptors

I am SO MUCH identified with this post...

ha ha same, I loved the colo, a-move power !


Maybe this is what protoss needs not to be the least played race but PvP was so stupid with colossi...
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