• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:42
CET 11:42
KST 19:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast How much money terran looses from gas steal? BGH Auto Balance -> http://bghmmr.eu/ Which mirror match you like most or least? Gypsy to Korea
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5656 users

A Change to the Oracle - Page 7

Forum Index > SC2 General
191 CommentsPost a Reply
Prev 1 5 6 7 8 9 10 Next All
Vanadiel
Profile Joined April 2012
France961 Posts
March 14 2016 11:26 GMT
#121
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.
Extenz
Profile Joined October 2011
Italy822 Posts
March 14 2016 12:39 GMT
#122
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.


If you nerf revelation you must buff the obs or protoss relies on a paper unit that can be sniped all day vs ghosts and lurkers.
Fig
Profile Joined March 2010
United States1324 Posts
March 14 2016 12:52 GMT
#123
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.

What you're describing sounds an awful lot like scanning with orbitals
Can't elope with my cantaloupe
Fairwell
Profile Joined July 2011
Austria195 Posts
March 14 2016 12:54 GMT
#124
On March 14 2016 17:21 Salteador Neo wrote:
While I loved the idea at first... Are we even sure this would end the phoenix wars? The counter to the phoenix still seems to be to have more phoenixes (or archons ofc).

Flattening the stalker AA damage to 14 does the exact same thing (a nerf to oracles in PvP), but also helps stalkers vs phoenix (so it might end the phoenix wars) and vs mutas. It sounds like a plain better solution.


As suggested in the other thread this would probably solve a lot of problems with the dreaded mass-muta switches pvz, but alongside all the other issues as well. Thinking about it this seems like an elegant solution to several issues at once.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
March 14 2016 13:27 GMT
#125
I'm just a zerg scrub but I think this change sounds positive for the game, it lacks drawbacks and improves a lot of things that Blizzard values. Good job Theo fleshing it out for us even further.

I don't understand people that claim koreans don't seem to share this "problem", I see tons of stargate openings in PvP.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Vanadiel
Profile Joined April 2012
France961 Posts
March 14 2016 13:29 GMT
#126
On March 14 2016 21:39 Extenz wrote:
Show nested quote +
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.


If you nerf revelation you must buff the obs or protoss relies on a paper unit that can be sniped all day vs ghosts and lurkers.


I don't disagree with that, of course protoss is not too strong at the moment and revelation is an important tool in the late game, so if nerfed other tools would be needed. maybe a bigger range of the observer and a speed buff so it can stay behind and thus safer while detecting cloacked/burrow army.

To answer Fig, I don't really understand the comparaison with scans. The comparaison would be valid only if scan lasted 43 secondes instead of 9, and followed the scanned army during that length of time.

Revelation is 9 range + radius of 6 so there is not a single unit in Zerg arsenal that can deny an oracle to continuously tag an army, and for terran in practice even the 9 range viking can not deny it due to the large radius of the spell and the fact that the oracle is fast enough to avoid the shot of the viking.
weikor
Profile Blog Joined March 2011
Austria580 Posts
March 14 2016 13:44 GMT
#127
This feels like an overall nerf to protoss vs other races.

corruptors, vikings and other AA units deal extra damage vs armored. Youre proposing a change to affect early game PvP timings and builds in a very minor way.

The second major use of the oracle is in lategame situations to cast Revelation. This change will cause your oracle to die more easily in those situations - and personally I feel Protoss needs lategame love anyway.
Fig
Profile Joined March 2010
United States1324 Posts
March 14 2016 13:46 GMT
#128
I think a change to armored might be good, but there are obviously many questions about what people want to be viable. I've always loved the phoenix, but I agree it's not great to watch when it turns into 3 stargate vs 3 stargate mass phoenix with a race to whoever gets range first, with no hope of a comeback.

To avoid derailing the thread, I'll just respond to you in PM Vanadiel.
Can't elope with my cantaloupe
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-03-14 13:52:06
March 14 2016 13:50 GMT
#129
On March 14 2016 22:44 weikor wrote:
This feels like an overall nerf to protoss vs other races.

corruptors, vikings and other AA units deal extra damage vs armored. Youre proposing a change to affect early game PvP timings and builds in a very minor way.

The second major use of the oracle is in lategame situations to cast Revelation. This change will cause your oracle to die more easily in those situations - and personally I feel Protoss needs lategame love anyway.

Protoss is still fine late game if they get there. But more importantly, the nerf to the oracle against Zerg and Terran is barely noticeable anyway due to the oracle's speed, no AA unit that does bonus damage to armored can reliably kill the oracle, unless the Protoss fucks up (or it gets grabbed by vipers in which case it's dead no matter the tag).
Every 60 seconds in Africa, a minute passes.
TwiggyWan
Profile Blog Joined December 2013
France336 Posts
March 14 2016 14:46 GMT
#130
On March 14 2016 02:56 MorroW wrote:
Show nested quote +
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...

tell that to the Ghost thats not light and the Ravager thats not armored. i agree that "lore" (for the lack of better term) is important but sometimes its important for game design to go against it. call me dumb but i actually do think the oracle looks armored, and i thought it was armored for years before i was protoss



Yeah, ghost, hellbat, ravager, it surely won't be the only unit to have a rather deceiving look.

As I said, I don't think your gameplay change is bad at all
No bad days
Shapelog
Profile Joined November 2015
United States5188 Posts
March 14 2016 15:27 GMT
#131
On March 14 2016 19:51 GerichRail wrote:
I ALSO THINK NEED CHANGE COLLOS SUPPLY TO 5 AND DISRUTPOR TO 4 , TO PREVENT MASSING OF DISRUPTORS AND BACK COLLOSI IN SOME GAME_SITUATIONS

Dts should also replace the zealot. 100 mins for a invisible soldier at the 2 min mark that can 1 shot everything at the point would be great. Stops them from having the money to even build a stargate.

Ez fix.

We also should make the lurker be able to move underground at the speed of a upgraded bashee and make stim Give health instead of taking it. Oh and make BC's have nukes!
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-03-14 15:45:59
March 14 2016 15:37 GMT
#132
On March 14 2016 23:46 TwiggyWan wrote:
Show nested quote +
On March 14 2016 02:56 MorroW wrote:
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...

tell that to the Ghost thats not light and the Ravager thats not armored. i agree that "lore" (for the lack of better term) is important but sometimes its important for game design to go against it. call me dumb but i actually do think the oracle looks armored, and i thought it was armored for years before i was protoss



Yeah, ghost, hellbat, ravager, it surely won't be the only unit to have a rather deceiving look.

As I said, I don't think your gameplay change is bad at all

For the record, ravagers not being armored kinda makes sense if you think about it. As roaches they're very compact and highly armored inside of their durable shell. When they become ravagers the shell cracks open in exchange for more firepower, so they lose some armor.
Every 60 seconds in Africa, a minute passes.
Jonsoload
Profile Joined October 2011
Germany62 Posts
March 14 2016 15:48 GMT
#133
Noone said anything about Vikings as a counter measure, where they would have an increased damage output against Oracles by 40%.

I really don't think the proposed change is necessary. If anything, Phoenix openers in PvP rather show how shitty the tools are that Protoss has in the ground-to-air department. This is the same with deflecting Mutas in PvZ. I rather have Blizzard look at the ground options Protoss have to combat Phoenix/ Muta in PvP/PvZ, rather than introduce a change which, for all tense purposes, could produce nothing useful
I want a TC icon,not a race icon of scII :(
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-03-14 16:27:44
March 14 2016 15:53 GMT
#134
On March 15 2016 00:48 Jonsoload wrote:
Noone said anything about Vikings as a counter measure, where they would have an increased damage output against Oracles by 40%.

Because of the speed difference vikings aren't a good counter to oracles even with this change. Maybe they could deflect them, but 6 marines also deflect an oracle, and you actually want those.
Every 60 seconds in Africa, a minute passes.
Adreaver
Profile Joined February 2016
26 Posts
Last Edited: 2016-03-14 16:13:13
March 14 2016 16:10 GMT
#135
On March 14 2016 02:48 thePunGun wrote:
Show nested quote +
I thought about possible changes to improve this match-up, and I believe this is the best “next step” that also wouldn't affect the non-mirror match-ups.

As much as I wanna believe this, it can't be that easy. Every change comes with a price and just saying there is none won't make it true...

Speaking as a Terran, switching Oracle from Light to Armored changes nothing about the matchup for me. Marines and Missile Turrets do the same damage vs Light and Armored, and are what you use to defend early Oracle harass.

Midgame and further, you have either Vikings, Liberators, and Cyclones to zone out/kill Oracles. Vikings would gain bonus damage but are slow, so not super relevant.

Also, I generally don't see Oracles past the early game unless they pop by to drop a revelation on my army and zip away again.

Can't speak to ZvP as I don't play Zerg, but it's a complete non-issue for Terran.
Adreaver
Profile Joined February 2016
26 Posts
March 14 2016 16:20 GMT
#136
On March 14 2016 21:52 Fig wrote:
Show nested quote +
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.

What you're describing sounds an awful lot like scanning with orbitals

Orbital scans are restricted to the area scanned, are much shorter than revelation, and have an economic cost (every scan is one less MULE). If you had to Chrono Boost the Oracle to use and maintain Revelation then I could see a fair comparison, otherwise its apples:oranges.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
Last Edited: 2016-03-14 16:43:44
March 14 2016 16:43 GMT
#137
i hate to sound like a totally insensitve, dick-faced asshole but here goes...
will any one at platinum or lower even notice this change?

if so many high level players like it.. and platinum and below can't tell the difference... i say "stick it in a PTR and test it out Mr. Kim."
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
fLyiNgDroNe
Profile Joined September 2005
Belgium4057 Posts
March 14 2016 17:01 GMT
#138
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Good point! However, we have shooting pylons (!!!), so who cares now.
Drone is a way of living
Penev
Profile Joined October 2012
28522 Posts
March 14 2016 22:04 GMT
#139
On March 15 2016 00:27 Shapelog wrote:
Show nested quote +
On March 14 2016 19:51 GerichRail wrote:
I ALSO THINK NEED CHANGE COLLOS SUPPLY TO 5 AND DISRUTPOR TO 4 , TO PREVENT MASSING OF DISRUPTORS AND BACK COLLOSI IN SOME GAME_SITUATIONS

Dts should also replace the zealot. 100 mins for a invisible soldier at the 2 min mark that can 1 shot everything at the point would be great. Stops them from having the money to even build a stargate.

Ez fix.

We also should make the lurker be able to move underground at the speed of a upgraded bashee and make stim Give health instead of taking it. Oh and make BC's have nukes!

Seriously, BC's should have nukes
I Protoss winner, could it be?
Hanfy
Profile Joined January 2011
Germany15 Posts
March 15 2016 01:52 GMT
#140
Also Please nerf revelation its bullshit in the later stages of PvZ. Zerg got no anti caster and it can be casted before u can abduct it or anything else so Tempest can do free damage and you can't do anything about it.
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
10:00
Grand Final
Kim Chul Min (afreeca) 1197
LiquipediaDiscussion
The PondCast
10:00
Episode 87
CranKy Ducklings19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 203
Nina 153
ProTech143
SortOf 114
StarCraft: Brood War
Horang2 12444
Sea 2943
Bisu 1869
BeSt 252
Mini 242
Light 189
Snow 133
Soulkey 122
EffOrt 112
Rush 109
[ Show more ]
Backho 86
Last 84
Soma 71
ToSsGirL 61
ZerO 54
Hm[arnc] 52
Sharp 37
sorry 35
sSak 29
Bale 25
Shinee 22
NotJumperer 22
Barracks 21
Free 20
Shine 18
Nal_rA 17
GoRush 11
SilentControl 7
soO 6
Dota 2
BananaSlamJamma220
XcaliburYe97
League of Legends
JimRising 391
Reynor54
Counter-Strike
olofmeister1468
shoxiejesuss1283
kennyS608
edward33
Other Games
singsing1585
Liquid`RaSZi654
ceh9653
Happy229
crisheroes161
Fuzer 140
Livibee126
Sick125
Mew2King90
ZerO(Twitch)8
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH330
• LUISG 26
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Team League
1h 18m
BASILISK vs Team Liquid
OSC
1h 18m
OSC
7h 18m
Replay Cast
13h 18m
WardiTV Team League
1d 1h
Big Brain Bouts
1d 6h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 23h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
2 days
BSL
2 days
[ Show More ]
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.