• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:54
CET 15:54
KST 23:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC20[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
Starcraft player cRuZa Passed away. List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14559 users

A Change to the Oracle - Page 7

Forum Index > SC2 General
191 CommentsPost a Reply
Prev 1 5 6 7 8 9 10 Next All
Vanadiel
Profile Joined April 2012
France961 Posts
March 14 2016 11:26 GMT
#121
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.
Extenz
Profile Joined October 2011
Italy822 Posts
March 14 2016 12:39 GMT
#122
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.


If you nerf revelation you must buff the obs or protoss relies on a paper unit that can be sniped all day vs ghosts and lurkers.
Fig
Profile Joined March 2010
United States1324 Posts
March 14 2016 12:52 GMT
#123
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.

What you're describing sounds an awful lot like scanning with orbitals
Can't elope with my cantaloupe
Fairwell
Profile Joined July 2011
Austria195 Posts
March 14 2016 12:54 GMT
#124
On March 14 2016 17:21 Salteador Neo wrote:
While I loved the idea at first... Are we even sure this would end the phoenix wars? The counter to the phoenix still seems to be to have more phoenixes (or archons ofc).

Flattening the stalker AA damage to 14 does the exact same thing (a nerf to oracles in PvP), but also helps stalkers vs phoenix (so it might end the phoenix wars) and vs mutas. It sounds like a plain better solution.


As suggested in the other thread this would probably solve a lot of problems with the dreaded mass-muta switches pvz, but alongside all the other issues as well. Thinking about it this seems like an elegant solution to several issues at once.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
March 14 2016 13:27 GMT
#125
I'm just a zerg scrub but I think this change sounds positive for the game, it lacks drawbacks and improves a lot of things that Blizzard values. Good job Theo fleshing it out for us even further.

I don't understand people that claim koreans don't seem to share this "problem", I see tons of stargate openings in PvP.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Vanadiel
Profile Joined April 2012
France961 Posts
March 14 2016 13:29 GMT
#126
On March 14 2016 21:39 Extenz wrote:
Show nested quote +
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.


If you nerf revelation you must buff the obs or protoss relies on a paper unit that can be sniped all day vs ghosts and lurkers.


I don't disagree with that, of course protoss is not too strong at the moment and revelation is an important tool in the late game, so if nerfed other tools would be needed. maybe a bigger range of the observer and a speed buff so it can stay behind and thus safer while detecting cloacked/burrow army.

To answer Fig, I don't really understand the comparaison with scans. The comparaison would be valid only if scan lasted 43 secondes instead of 9, and followed the scanned army during that length of time.

Revelation is 9 range + radius of 6 so there is not a single unit in Zerg arsenal that can deny an oracle to continuously tag an army, and for terran in practice even the 9 range viking can not deny it due to the large radius of the spell and the fact that the oracle is fast enough to avoid the shot of the viking.
weikor
Profile Blog Joined March 2011
Austria580 Posts
March 14 2016 13:44 GMT
#127
This feels like an overall nerf to protoss vs other races.

corruptors, vikings and other AA units deal extra damage vs armored. Youre proposing a change to affect early game PvP timings and builds in a very minor way.

The second major use of the oracle is in lategame situations to cast Revelation. This change will cause your oracle to die more easily in those situations - and personally I feel Protoss needs lategame love anyway.
Fig
Profile Joined March 2010
United States1324 Posts
March 14 2016 13:46 GMT
#128
I think a change to armored might be good, but there are obviously many questions about what people want to be viable. I've always loved the phoenix, but I agree it's not great to watch when it turns into 3 stargate vs 3 stargate mass phoenix with a race to whoever gets range first, with no hope of a comeback.

To avoid derailing the thread, I'll just respond to you in PM Vanadiel.
Can't elope with my cantaloupe
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-03-14 13:52:06
March 14 2016 13:50 GMT
#129
On March 14 2016 22:44 weikor wrote:
This feels like an overall nerf to protoss vs other races.

corruptors, vikings and other AA units deal extra damage vs armored. Youre proposing a change to affect early game PvP timings and builds in a very minor way.

The second major use of the oracle is in lategame situations to cast Revelation. This change will cause your oracle to die more easily in those situations - and personally I feel Protoss needs lategame love anyway.

Protoss is still fine late game if they get there. But more importantly, the nerf to the oracle against Zerg and Terran is barely noticeable anyway due to the oracle's speed, no AA unit that does bonus damage to armored can reliably kill the oracle, unless the Protoss fucks up (or it gets grabbed by vipers in which case it's dead no matter the tag).
Every 60 seconds in Africa, a minute passes.
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
March 14 2016 14:46 GMT
#130
On March 14 2016 02:56 MorroW wrote:
Show nested quote +
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...

tell that to the Ghost thats not light and the Ravager thats not armored. i agree that "lore" (for the lack of better term) is important but sometimes its important for game design to go against it. call me dumb but i actually do think the oracle looks armored, and i thought it was armored for years before i was protoss



Yeah, ghost, hellbat, ravager, it surely won't be the only unit to have a rather deceiving look.

As I said, I don't think your gameplay change is bad at all
No bad days
Shapelog
Profile Joined November 2015
United States5188 Posts
March 14 2016 15:27 GMT
#131
On March 14 2016 19:51 GerichRail wrote:
I ALSO THINK NEED CHANGE COLLOS SUPPLY TO 5 AND DISRUTPOR TO 4 , TO PREVENT MASSING OF DISRUPTORS AND BACK COLLOSI IN SOME GAME_SITUATIONS

Dts should also replace the zealot. 100 mins for a invisible soldier at the 2 min mark that can 1 shot everything at the point would be great. Stops them from having the money to even build a stargate.

Ez fix.

We also should make the lurker be able to move underground at the speed of a upgraded bashee and make stim Give health instead of taking it. Oh and make BC's have nukes!
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-03-14 15:45:59
March 14 2016 15:37 GMT
#132
On March 14 2016 23:46 TwiggyWan wrote:
Show nested quote +
On March 14 2016 02:56 MorroW wrote:
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...

tell that to the Ghost thats not light and the Ravager thats not armored. i agree that "lore" (for the lack of better term) is important but sometimes its important for game design to go against it. call me dumb but i actually do think the oracle looks armored, and i thought it was armored for years before i was protoss



Yeah, ghost, hellbat, ravager, it surely won't be the only unit to have a rather deceiving look.

As I said, I don't think your gameplay change is bad at all

For the record, ravagers not being armored kinda makes sense if you think about it. As roaches they're very compact and highly armored inside of their durable shell. When they become ravagers the shell cracks open in exchange for more firepower, so they lose some armor.
Every 60 seconds in Africa, a minute passes.
Jonsoload
Profile Joined October 2011
Germany62 Posts
March 14 2016 15:48 GMT
#133
Noone said anything about Vikings as a counter measure, where they would have an increased damage output against Oracles by 40%.

I really don't think the proposed change is necessary. If anything, Phoenix openers in PvP rather show how shitty the tools are that Protoss has in the ground-to-air department. This is the same with deflecting Mutas in PvZ. I rather have Blizzard look at the ground options Protoss have to combat Phoenix/ Muta in PvP/PvZ, rather than introduce a change which, for all tense purposes, could produce nothing useful
I want a TC icon,not a race icon of scII :(
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-03-14 16:27:44
March 14 2016 15:53 GMT
#134
On March 15 2016 00:48 Jonsoload wrote:
Noone said anything about Vikings as a counter measure, where they would have an increased damage output against Oracles by 40%.

Because of the speed difference vikings aren't a good counter to oracles even with this change. Maybe they could deflect them, but 6 marines also deflect an oracle, and you actually want those.
Every 60 seconds in Africa, a minute passes.
Adreaver
Profile Joined February 2016
26 Posts
Last Edited: 2016-03-14 16:13:13
March 14 2016 16:10 GMT
#135
On March 14 2016 02:48 thePunGun wrote:
Show nested quote +
I thought about possible changes to improve this match-up, and I believe this is the best “next step” that also wouldn't affect the non-mirror match-ups.

As much as I wanna believe this, it can't be that easy. Every change comes with a price and just saying there is none won't make it true...

Speaking as a Terran, switching Oracle from Light to Armored changes nothing about the matchup for me. Marines and Missile Turrets do the same damage vs Light and Armored, and are what you use to defend early Oracle harass.

Midgame and further, you have either Vikings, Liberators, and Cyclones to zone out/kill Oracles. Vikings would gain bonus damage but are slow, so not super relevant.

Also, I generally don't see Oracles past the early game unless they pop by to drop a revelation on my army and zip away again.

Can't speak to ZvP as I don't play Zerg, but it's a complete non-issue for Terran.
Adreaver
Profile Joined February 2016
26 Posts
March 14 2016 16:20 GMT
#136
On March 14 2016 21:52 Fig wrote:
Show nested quote +
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.

What you're describing sounds an awful lot like scanning with orbitals

Orbital scans are restricted to the area scanned, are much shorter than revelation, and have an economic cost (every scan is one less MULE). If you had to Chrono Boost the Oracle to use and maintain Revelation then I could see a fair comparison, otherwise its apples:oranges.
JimmyJRaynor
Profile Blog Joined April 2010
Canada18051 Posts
Last Edited: 2016-03-14 16:43:44
March 14 2016 16:43 GMT
#137
i hate to sound like a totally insensitve, dick-faced asshole but here goes...
will any one at platinum or lower even notice this change?

if so many high level players like it.. and platinum and below can't tell the difference... i say "stick it in a PTR and test it out Mr. Kim."
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
fLyiNgDroNe
Profile Joined September 2005
Belgium4151 Posts
March 14 2016 17:01 GMT
#138
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Good point! However, we have shooting pylons (!!!), so who cares now.
Drone is a way of living
Penev
Profile Joined October 2012
28536 Posts
March 14 2016 22:04 GMT
#139
On March 15 2016 00:27 Shapelog wrote:
Show nested quote +
On March 14 2016 19:51 GerichRail wrote:
I ALSO THINK NEED CHANGE COLLOS SUPPLY TO 5 AND DISRUTPOR TO 4 , TO PREVENT MASSING OF DISRUPTORS AND BACK COLLOSI IN SOME GAME_SITUATIONS

Dts should also replace the zealot. 100 mins for a invisible soldier at the 2 min mark that can 1 shot everything at the point would be great. Stops them from having the money to even build a stargate.

Ez fix.

We also should make the lurker be able to move underground at the speed of a upgraded bashee and make stim Give health instead of taking it. Oh and make BC's have nukes!

Seriously, BC's should have nukes
I Protoss winner, could it be?
Hanfy
Profile Joined January 2011
Germany15 Posts
March 15 2016 01:52 GMT
#140
Also Please nerf revelation its bullshit in the later stages of PvZ. Zerg got no anti caster and it can be casted before u can abduct it or anything else so Tempest can do free damage and you can't do anything about it.
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Lambo vs Shameless
TBD vs GgMaChine
Rogue vs PercivalLIVE!
WardiTV779
ComeBackTV 448
Rex109
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 149
Rex 109
Classic 19
StarCraft: Brood War
Britney 33097
Calm 3669
Rain 1665
Jaedong 1480
EffOrt 814
Mini 755
Shuttle 637
Light 397
Larva 335
Zeus 228
[ Show more ]
Stork 220
Rush 185
firebathero 154
hero 92
Snow 74
Killer 54
Sea.KH 54
Pusan 53
Hyun 47
PianO 43
ToSsGirL 35
Barracks 32
sorry 27
Movie 24
Hm[arnc] 23
Aegong 22
Terrorterran 22
910 17
Trap 17
soO 15
Noble 14
scan(afreeca) 13
Sacsri 12
Free 10
Dota 2
Gorgc6835
Dendi1697
monkeys_forever317
420jenkins115
Counter-Strike
kRYSTAL_40
Other Games
singsing2113
olofmeister1433
B2W.Neo966
Liquid`RaSZi563
FrodaN352
Lowko350
hiko215
crisheroes178
Mew2King100
QueenE99
ArmadaUGS75
KnowMe68
Liquid`VortiX38
Railgan6
Organizations
StarCraft: Brood War
lovetv 10
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1831
League of Legends
• Jankos2308
• TFBlade747
Upcoming Events
OSC
1h 6m
OSC
8h 6m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
21h 6m
OSC
23h 6m
OSC
1d 8h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 19h
WardiTV Invitational
1d 21h
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Invitational
2 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.