• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:33
CEST 14:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)75ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? Farewell Beloved Starcraft (Youtube Videos) BW General Discussion vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9003 users

A Change to the Oracle - Page 7

Forum Index > SC2 General
191 CommentsPost a Reply
Prev 1 5 6 7 8 9 10 Next All
Vanadiel
Profile Joined April 2012
France961 Posts
March 14 2016 11:26 GMT
#121
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.
Extenz
Profile Joined October 2011
Italy822 Posts
March 14 2016 12:39 GMT
#122
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.


If you nerf revelation you must buff the obs or protoss relies on a paper unit that can be sniped all day vs ghosts and lurkers.
Fig
Profile Joined March 2010
United States1324 Posts
March 14 2016 12:52 GMT
#123
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.

What you're describing sounds an awful lot like scanning with orbitals
Can't elope with my cantaloupe
Fairwell
Profile Joined July 2011
Austria195 Posts
March 14 2016 12:54 GMT
#124
On March 14 2016 17:21 Salteador Neo wrote:
While I loved the idea at first... Are we even sure this would end the phoenix wars? The counter to the phoenix still seems to be to have more phoenixes (or archons ofc).

Flattening the stalker AA damage to 14 does the exact same thing (a nerf to oracles in PvP), but also helps stalkers vs phoenix (so it might end the phoenix wars) and vs mutas. It sounds like a plain better solution.


As suggested in the other thread this would probably solve a lot of problems with the dreaded mass-muta switches pvz, but alongside all the other issues as well. Thinking about it this seems like an elegant solution to several issues at once.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
March 14 2016 13:27 GMT
#125
I'm just a zerg scrub but I think this change sounds positive for the game, it lacks drawbacks and improves a lot of things that Blizzard values. Good job Theo fleshing it out for us even further.

I don't understand people that claim koreans don't seem to share this "problem", I see tons of stargate openings in PvP.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Vanadiel
Profile Joined April 2012
France961 Posts
March 14 2016 13:29 GMT
#126
On March 14 2016 21:39 Extenz wrote:
Show nested quote +
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.


If you nerf revelation you must buff the obs or protoss relies on a paper unit that can be sniped all day vs ghosts and lurkers.


I don't disagree with that, of course protoss is not too strong at the moment and revelation is an important tool in the late game, so if nerfed other tools would be needed. maybe a bigger range of the observer and a speed buff so it can stay behind and thus safer while detecting cloacked/burrow army.

To answer Fig, I don't really understand the comparaison with scans. The comparaison would be valid only if scan lasted 43 secondes instead of 9, and followed the scanned army during that length of time.

Revelation is 9 range + radius of 6 so there is not a single unit in Zerg arsenal that can deny an oracle to continuously tag an army, and for terran in practice even the 9 range viking can not deny it due to the large radius of the spell and the fact that the oracle is fast enough to avoid the shot of the viking.
weikor
Profile Blog Joined March 2011
Austria580 Posts
March 14 2016 13:44 GMT
#127
This feels like an overall nerf to protoss vs other races.

corruptors, vikings and other AA units deal extra damage vs armored. Youre proposing a change to affect early game PvP timings and builds in a very minor way.

The second major use of the oracle is in lategame situations to cast Revelation. This change will cause your oracle to die more easily in those situations - and personally I feel Protoss needs lategame love anyway.
Fig
Profile Joined March 2010
United States1324 Posts
March 14 2016 13:46 GMT
#128
I think a change to armored might be good, but there are obviously many questions about what people want to be viable. I've always loved the phoenix, but I agree it's not great to watch when it turns into 3 stargate vs 3 stargate mass phoenix with a race to whoever gets range first, with no hope of a comeback.

To avoid derailing the thread, I'll just respond to you in PM Vanadiel.
Can't elope with my cantaloupe
Elentos
Profile Blog Joined February 2015
55581 Posts
Last Edited: 2016-03-14 13:52:06
March 14 2016 13:50 GMT
#129
On March 14 2016 22:44 weikor wrote:
This feels like an overall nerf to protoss vs other races.

corruptors, vikings and other AA units deal extra damage vs armored. Youre proposing a change to affect early game PvP timings and builds in a very minor way.

The second major use of the oracle is in lategame situations to cast Revelation. This change will cause your oracle to die more easily in those situations - and personally I feel Protoss needs lategame love anyway.

Protoss is still fine late game if they get there. But more importantly, the nerf to the oracle against Zerg and Terran is barely noticeable anyway due to the oracle's speed, no AA unit that does bonus damage to armored can reliably kill the oracle, unless the Protoss fucks up (or it gets grabbed by vipers in which case it's dead no matter the tag).
Every 60 seconds in Africa, a minute passes.
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
March 14 2016 14:46 GMT
#130
On March 14 2016 02:56 MorroW wrote:
Show nested quote +
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...

tell that to the Ghost thats not light and the Ravager thats not armored. i agree that "lore" (for the lack of better term) is important but sometimes its important for game design to go against it. call me dumb but i actually do think the oracle looks armored, and i thought it was armored for years before i was protoss



Yeah, ghost, hellbat, ravager, it surely won't be the only unit to have a rather deceiving look.

As I said, I don't think your gameplay change is bad at all
No bad days
Shapelog
Profile Joined November 2015
United States5188 Posts
March 14 2016 15:27 GMT
#131
On March 14 2016 19:51 GerichRail wrote:
I ALSO THINK NEED CHANGE COLLOS SUPPLY TO 5 AND DISRUTPOR TO 4 , TO PREVENT MASSING OF DISRUPTORS AND BACK COLLOSI IN SOME GAME_SITUATIONS

Dts should also replace the zealot. 100 mins for a invisible soldier at the 2 min mark that can 1 shot everything at the point would be great. Stops them from having the money to even build a stargate.

Ez fix.

We also should make the lurker be able to move underground at the speed of a upgraded bashee and make stim Give health instead of taking it. Oh and make BC's have nukes!
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
Elentos
Profile Blog Joined February 2015
55581 Posts
Last Edited: 2016-03-14 15:45:59
March 14 2016 15:37 GMT
#132
On March 14 2016 23:46 TwiggyWan wrote:
Show nested quote +
On March 14 2016 02:56 MorroW wrote:
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...

tell that to the Ghost thats not light and the Ravager thats not armored. i agree that "lore" (for the lack of better term) is important but sometimes its important for game design to go against it. call me dumb but i actually do think the oracle looks armored, and i thought it was armored for years before i was protoss



Yeah, ghost, hellbat, ravager, it surely won't be the only unit to have a rather deceiving look.

As I said, I don't think your gameplay change is bad at all

For the record, ravagers not being armored kinda makes sense if you think about it. As roaches they're very compact and highly armored inside of their durable shell. When they become ravagers the shell cracks open in exchange for more firepower, so they lose some armor.
Every 60 seconds in Africa, a minute passes.
Jonsoload
Profile Joined October 2011
Germany62 Posts
March 14 2016 15:48 GMT
#133
Noone said anything about Vikings as a counter measure, where they would have an increased damage output against Oracles by 40%.

I really don't think the proposed change is necessary. If anything, Phoenix openers in PvP rather show how shitty the tools are that Protoss has in the ground-to-air department. This is the same with deflecting Mutas in PvZ. I rather have Blizzard look at the ground options Protoss have to combat Phoenix/ Muta in PvP/PvZ, rather than introduce a change which, for all tense purposes, could produce nothing useful
I want a TC icon,not a race icon of scII :(
Elentos
Profile Blog Joined February 2015
55581 Posts
Last Edited: 2016-03-14 16:27:44
March 14 2016 15:53 GMT
#134
On March 15 2016 00:48 Jonsoload wrote:
Noone said anything about Vikings as a counter measure, where they would have an increased damage output against Oracles by 40%.

Because of the speed difference vikings aren't a good counter to oracles even with this change. Maybe they could deflect them, but 6 marines also deflect an oracle, and you actually want those.
Every 60 seconds in Africa, a minute passes.
Adreaver
Profile Joined February 2016
26 Posts
Last Edited: 2016-03-14 16:13:13
March 14 2016 16:10 GMT
#135
On March 14 2016 02:48 thePunGun wrote:
Show nested quote +
I thought about possible changes to improve this match-up, and I believe this is the best “next step” that also wouldn't affect the non-mirror match-ups.

As much as I wanna believe this, it can't be that easy. Every change comes with a price and just saying there is none won't make it true...

Speaking as a Terran, switching Oracle from Light to Armored changes nothing about the matchup for me. Marines and Missile Turrets do the same damage vs Light and Armored, and are what you use to defend early Oracle harass.

Midgame and further, you have either Vikings, Liberators, and Cyclones to zone out/kill Oracles. Vikings would gain bonus damage but are slow, so not super relevant.

Also, I generally don't see Oracles past the early game unless they pop by to drop a revelation on my army and zip away again.

Can't speak to ZvP as I don't play Zerg, but it's a complete non-issue for Terran.
Adreaver
Profile Joined February 2016
26 Posts
March 14 2016 16:20 GMT
#136
On March 14 2016 21:52 Fig wrote:
Show nested quote +
On March 14 2016 20:26 Vanadiel wrote:
I like this change, although I am a little bit disappointed in the sense that I expected a post proposing a nerf to revelation. Honestly, I feel that it's too strong at the moment, the low cost / high duration / high range / large AOE make that you can have continually vision on your opponent army even to invisible units without any risk to the oracle.

What you're describing sounds an awful lot like scanning with orbitals

Orbital scans are restricted to the area scanned, are much shorter than revelation, and have an economic cost (every scan is one less MULE). If you had to Chrono Boost the Oracle to use and maintain Revelation then I could see a fair comparison, otherwise its apples:oranges.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17649 Posts
Last Edited: 2016-03-14 16:43:44
March 14 2016 16:43 GMT
#137
i hate to sound like a totally insensitve, dick-faced asshole but here goes...
will any one at platinum or lower even notice this change?

if so many high level players like it.. and platinum and below can't tell the difference... i say "stick it in a PTR and test it out Mr. Kim."
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
fLyiNgDroNe
Profile Joined September 2005
Belgium4105 Posts
March 14 2016 17:01 GMT
#138
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Good point! However, we have shooting pylons (!!!), so who cares now.
Drone is a way of living
Penev
Profile Joined October 2012
28530 Posts
March 14 2016 22:04 GMT
#139
On March 15 2016 00:27 Shapelog wrote:
Show nested quote +
On March 14 2016 19:51 GerichRail wrote:
I ALSO THINK NEED CHANGE COLLOS SUPPLY TO 5 AND DISRUTPOR TO 4 , TO PREVENT MASSING OF DISRUPTORS AND BACK COLLOSI IN SOME GAME_SITUATIONS

Dts should also replace the zealot. 100 mins for a invisible soldier at the 2 min mark that can 1 shot everything at the point would be great. Stops them from having the money to even build a stargate.

Ez fix.

We also should make the lurker be able to move underground at the speed of a upgraded bashee and make stim Give health instead of taking it. Oh and make BC's have nukes!

Seriously, BC's should have nukes
I Protoss winner, could it be?
Hanfy
Profile Joined January 2011
Germany15 Posts
March 15 2016 01:52 GMT
#140
Also Please nerf revelation its bullshit in the later stages of PvZ. Zerg got no anti caster and it can be casted before u can abduct it or anything else so Tempest can do free damage and you can't do anything about it.
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
12:30
Offline Playoffs
herO vs Classic
Maru vs Serral
WardiTV886
RotterdaM686
ComeBackTV 504
TaKeTV 193
IntoTheiNu 112
SteadfastSC53
EnkiAlexander 28
CosmosSc2 17
IndyStarCraft 1
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 801
RotterdaM 686
uThermal 342
SortOf 204
Rex 94
SteadfastSC 53
SHIN 37
CosmosSc2 17
IndyStarCraft 1
StarCraft: Brood War
Britney 43236
Horang2 1474
Jaedong 981
EffOrt 935
Leta 715
BeSt 531
ggaemo 192
Mong 97
Sharp 96
Killer 75
[ Show more ]
Hyun 62
Mind 58
Aegong 57
Movie 48
sSak 35
sorry 28
Hm[arnc] 26
JYJ 18
Sacsri 14
Noble 9
Dota 2
XaKoH 525
XcaliburYe234
syndereN115
Counter-Strike
kennyS1846
pashabiceps1008
kRYSTAL_89
Heroes of the Storm
Khaldor243
Other Games
singsing1775
B2W.Neo1135
Lowko547
crisheroes314
Pyrionflax282
byalli240
Hui .185
DeMusliM164
Organizations
Dota 2
PGL Dota 2 - Main Stream11432
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3188
Upcoming Events
BSL22 NKC (BSL vs China)
1h 27m
Bonyth vs TerrOr
eOnzErG vs Dewalt
XuanXuan vs TBD
Douyu Cup 2020
16h 27m
BSL22 NKC (BSL vs China)
1d 1h
Mihu vs TBD
Online Event
1d 2h
RSL Revival
1d 13h
WardiTV Weekly
1d 22h
RSL Revival
2 days
RSL Revival
3 days
Bombastic Starleague
3 days
Kung Fu Cup
3 days
[ Show More ]
OSC
4 days
CrankTV Team League
4 days
Bombastic Starleague
5 days
Replay Cast
5 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.