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Active: 2530 users

A Change to the Oracle - Page 2

Forum Index > SC2 General
191 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
March 13 2016 18:24 GMT
#21
I think totally worth it
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
bartus88
Profile Blog Joined October 2010
Netherlands491 Posts
March 13 2016 18:28 GMT
#22
Having a few disagreeing voices would have been good for the article I think; 8/9 are positive and only 1 is neutral. I would like to hear from pro-players who are opposed to this.
Random master race
g2s
Profile Joined November 2010
22 Posts
March 13 2016 18:36 GMT
#23
On March 14 2016 03:28 bartus88 wrote:
Having a few disagreeing voices would have been good for the article I think; 8/9 are positive and only 1 is neutral. I would like to hear from pro-players who are opposed to this.


They all died 4 minutes after this post to zerglingrushes.
Inb4 DK "we think the oracle change will also be good for protoss in pvz, lets explore and wait and see what happends in july".
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
March 13 2016 18:37 GMT
#24
How did an apostrophe in a plural word make it to the front page of TL lol.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 13 2016 18:51 GMT
#25
Sick thread with a simple and genius proposal. Thumbs up.
Revolutionist fan
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-03-13 18:53:53
March 13 2016 18:52 GMT
#26
Oracles having armored tag would likely balance the power between the stargate route and the non-stargate routes. For example: instead of needing three stalkers per mineral line in early game, you could perhaps get away with two (stalkers have ten base damage and fourteen damage to armored).


Flattening stalker AA damage as suggested in other threads (to stabilize vs PvZ muta) would also have the same effect against oracle+phoenix without affecting other stuff much right now
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OSCEWiNtER
Profile Joined May 2015
Hungary20 Posts
March 13 2016 18:53 GMT
#27
Amazing write up, as a rather Blink Robo def player, this would be heaven! :D
My life for Aiur! My love for Starcraft
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 13 2016 18:55 GMT
#28
On March 14 2016 03:52 Cyro wrote:
Show nested quote +
Oracles having armored tag would likely balance the power between the stargate route and the non-stargate routes. For example: instead of needing three stalkers per mineral line in early game, you could perhaps get away with two (stalkers have ten base damage and fourteen damage to armored).


Flattening stalker AA damage as suggested in other threads (to stabilize vs PvZ muta) would also have the same effect vs oracle


And help stalkers fend off phoenixes easier too (let's see if i get it right this time heh).
Revolutionist fan
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 13 2016 18:56 GMT
#29
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Tell me why a CC cant land on a burrowed ling hten.
Moderator
Musicus
Profile Joined August 2011
Germany23576 Posts
March 13 2016 18:57 GMT
#30
On March 14 2016 03:56 stuchiu wrote:
Show nested quote +
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Tell me why a CC cant land on a burrowed ling hten.


asking the hard hitting questions, true journalist
Maru and Serral are probably top 5.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2016-03-13 19:04:49
March 13 2016 18:58 GMT
#31
On March 14 2016 03:03 MorroW wrote:
Show nested quote +
On March 14 2016 02:59 CursOr wrote:
Simple, elegant change. Morrow is hands down one of the smartest players around.

But, giving the oracle an armored tag, won't it start with 1 armor and then make it more difficult for marines to shoot/stop in early game? I believe it still takes 6? If it took 8 or so, might that throw of PvT and make oracle rushing super powerful again (ala maximus black?) If this is wrong, please tell me

attribute Armored is different from Armor.
voidray is an example of an armored unit that has 0 armor. its just coincidence that most Armored units have 1 base armor http://wiki.teamliquid.net/starcraft2/Void_Ray_(Heart_of_the_Swarm)

And there we go. I thought all armored units started with 1 armor. Thanks yo.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 13 2016 18:59 GMT
#32
On March 14 2016 03:57 Musicus wrote:
Show nested quote +
On March 14 2016 03:56 stuchiu wrote:
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Tell me why a CC cant land on a burrowed ling hten.


asking the hard hitting questions, true journalist


I dont know why when a widow mine goes into an assimilator/refinery/extractor it doesnt explode like the movies.
Moderator
Musicus
Profile Joined August 2011
Germany23576 Posts
March 13 2016 19:03 GMT
#33
On March 14 2016 03:59 stuchiu wrote:
Show nested quote +
On March 14 2016 03:57 Musicus wrote:
On March 14 2016 03:56 stuchiu wrote:
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Tell me why a CC cant land on a burrowed ling hten.


asking the hard hitting questions, true journalist


I dont know why when a widow mine goes into an assimilator/refinery/extractor it doesnt explode like the movies.


I guess vespene gas is not inflammable and instead suffocates the explosion?

But a drone that morphs into a spore, while being shot by a mine, also doesn't explode, so I don't know.
Maru and Serral are probably top 5.
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-03-13 19:28:06
March 13 2016 19:04 GMT
#34
Would that not make oracle openings useless? and wont we end with another useless unit?

If oracle openings disappear we will be back to wol state. No idea if people remember wol. You could not open with stargate because of dark templar rushes. You had no way to detect them. The oracle might still exist but if oracle can't deal enough damage, justify its cost so early in the game, nobody will open with an oracle and because of late detection players will avoid stargate openings at all.

Oracle can kill workers fast because it needs to justify its prize. The impact of an oracle in later stages of the game is very small. This change just seems to make the game easier, more predictable, for proplayers. We all admire partings oracle micro and how much he can get out of it, we wont see that anymore. On the otherside if oracles get actually +1 armor it will be much stronger against marins.

But if you play the game in dia league or lower you can just put a turret in every match. You dont need to cut every corner like a proplayer to have a chance. Its even better for you because you have not the reaction of a proplayer and a turret will help you with all kind of harassment. If people try to copy proplayers they just do more and bigger mistakes. I wish they would just add a second queen or a macro hatch when they can't inject in time instead of complaining on forums about macro mechanics or getting frustrated.

EDIT: Are phoenix wars not very rare? I havent seen a single game yet! Arent the phoenixes the problem?

Also i only commented on oracle getting armored tag.
Clear World
Profile Joined April 2015
125 Posts
Last Edited: 2016-03-13 19:06:02
March 13 2016 19:04 GMT
#35
On March 14 2016 03:56 stuchiu wrote:
Show nested quote +
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Tell me why a CC cant land on a burrowed ling hten.


Just because there exist some situations in which gameplay interaction has to go aganist visual presenation, that doesn't mean visual presentation should be something ignore just for 'balance' sake.

Visual presentation is desired to quickly clue in the players to what is happeneing or what this unit. Just imagine making Parasitic Bomb look like guardian shield (a bubble sphere). It would be confusing on why it is even dealing damage anyone. Or what about, make the Thor a light unit. If the point of the tag is for balance sake, why bother giving a name that implies a certain apperence.
:p <-- this is my sarcasm face
ejozl
Profile Joined October 2010
Denmark3463 Posts
March 13 2016 19:05 GMT
#36
Should've asked Nerchio's thoughts, he would've definitely have disagreed!

Grand Arbiter MorroW has spoken!, I feel a little bad for the sorry Terrans out there, who doesn't have MorroW to vouch for their shitty mirror matchup.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2016-03-13 19:06:41
March 13 2016 19:05 GMT
#37
On March 14 2016 03:36 g2s wrote:
Show nested quote +
On March 14 2016 03:28 bartus88 wrote:
Having a few disagreeing voices would have been good for the article I think; 8/9 are positive and only 1 is neutral. I would like to hear from pro-players who are opposed to this.


They all died 4 minutes after this post to zerglingrushes.
Inb4 DK "we think the oracle change will also be good for protoss in pvz, lets explore and wait and see what happends in july".


Wait what july and Zerg in the same sentence..did David Kim just announce a July Zerg comebaaack?
...sorry, got carried away there for a second by a golden mouse flashback
"You cannot teach a man anything, you can only help him find it within himself."
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
March 13 2016 19:07 GMT
#38
On March 14 2016 04:04 Clear World wrote:
Show nested quote +
On March 14 2016 03:56 stuchiu wrote:
On March 14 2016 02:48 TwiggyWan wrote:
The change would probably be good but visually the unit does not look armored at all...


Tell me why a CC cant land on a burrowed ling hten.


Just because there exist some situations in which gameplay interaction has to go aganist visual presenation, that doesn't mean visual presentation should be something ignore just for 'balance' sake.

Visual presentation is desired to quickly clue in the players to what is happeneing or what this unit. Just imagine making Parasitic Bomb look like guardian shield (a bubble sphere). It would be confusing on why it is even dealing damage anyone. Or what about, make the Thor a light unit. If the point of the tag is for balance sake, why bother giving a name that implies a certain apperence.


why is a hellbat healable by a medivac and a hellion not?
Moderator
Nathanias
Profile Blog Joined April 2010
United States290 Posts
March 13 2016 19:08 GMT
#39
Personally I don't see any negatives to this except sniping oracles with vikings in tvP lategame would be easier. If it prevents phoenix wars (which remind me of muta vs muta which was also terrible) then I think Protoss players who are already having a hard enough time getting penetrated by zergs around the world then it's a good change.
CommentatorNever give up, Never surrender
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2016-03-13 19:11:55
March 13 2016 19:10 GMT
#40
I don't buy visual representation to clue in players to know what a unit does. Not for a game as hardcore as Starcraft.

Nor do I think it matters as an eSport. Among the popular eSports, Dota2 and LoL are both visually a complete mess and it has little to no detraction as spectator games.
Moderator
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