• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:01
CEST 03:01
KST 10:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY Recent recommended BW games
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8243 users

Community Feedback Update - March 11 - Page 9

Forum Index > SC2 General
214 CommentsPost a Reply
Prev 1 7 8 9 10 11 Next All
PPN
Profile Joined August 2011
France248 Posts
Last Edited: 2016-03-13 17:32:16
March 13 2016 17:29 GMT
#161
On March 14 2016 02:04 Big J wrote:
Show nested quote +
On March 14 2016 01:08 ShambhalaWar wrote:
On March 12 2016 21:08 Cyro wrote:
No, for example ZvP : if P defends early drop, then he has agressive options (oracle/dt/warprism/adept), and Zerg defends.

But if zerg has not these agressive options, zerg defends, then defends, then defends, then defends, etc...


Z has more effective tools to end games early-mid right now. If you feel that's too defensive, imagine how other players are feeling


I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


I don't think overlords wouldn't be used, but they might fall out of popularity for some time. They are still good and cheap for counterattacking in the midgame, it's just a lot of APM and at the moment the game isn't so well-figured out that the difference between killing 5 workers and delaying a push or not in the midgame makes that much of a difference.

I have absolutely no clue how Protoss would objectively say they don't have enough options early. Their standards to do any sort of bullshit unpunished has just been held way too high during HotS times. It makes for good gameplay if a race can be punished for teching high, or delaying a steady production build up for a 6 gateway explosion, but some players only ever think that making a lot of bases and workers should be punishable. Well, that's not how spending money works, if you spend it on something that cannot fight now and you get attacked then obviously you could have made a better choice, it doesn't matter whether it is a 2 base, mass gas, build dark shrine build or a 3rd base with 60 drones.


Don't play on words, don't go the easy troll way. When Protoss players say they don't have enough options, they mean early game before they choose their tech path. Forge expand is out of trend also because of Overlord drop and Ravagers. Wtf do you expect us to do against an Overlord drop that can happen right as we are in the middle of researching warpgate & defending with 1 unit besides gateway/gaz 19 -> nexus -> core? Because of how fast the game starts, we don't even have an hallucination ready to scout evo chamber. Basically we are forced to play blind with that risk in mind and/or make an adept and pray evo chamber is not built too deep in so that we may find it.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-03-13 17:40:20
March 13 2016 17:31 GMT
#162
Forge expand is out of trend also because of Overlord drop and Ravagers


Not just those, but also because of the maps. Back in the days of forge expand a 9-square natural entrance was standard. Some of the current ladder maps are 20 squares across. Even if we were playing WOL on those maps, they would be hell for forge expands or dropping a forge soon after a gate expand - you just can't sufficiently wall or cover ground properly with cannons.

Take a look at the natural on Cloud Kingdom, one of my favourite PvZ maps:
[image loading]

100% wallable with forge-gateway-gateway, forge-gateway-core or forge-gateway-pylon-zealot and one cannon could cover the entire wall, two could cover basically the entire wall with a huge zone of overlap.

zerg still managed a 52% winrate there over 1356 international games
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
March 13 2016 17:59 GMT
#163
On March 14 2016 02:29 PPN wrote:
Show nested quote +
On March 14 2016 02:04 Big J wrote:
On March 14 2016 01:08 ShambhalaWar wrote:
On March 12 2016 21:08 Cyro wrote:
No, for example ZvP : if P defends early drop, then he has agressive options (oracle/dt/warprism/adept), and Zerg defends.

But if zerg has not these agressive options, zerg defends, then defends, then defends, then defends, etc...


Z has more effective tools to end games early-mid right now. If you feel that's too defensive, imagine how other players are feeling


I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


I don't think overlords wouldn't be used, but they might fall out of popularity for some time. They are still good and cheap for counterattacking in the midgame, it's just a lot of APM and at the moment the game isn't so well-figured out that the difference between killing 5 workers and delaying a push or not in the midgame makes that much of a difference.

I have absolutely no clue how Protoss would objectively say they don't have enough options early. Their standards to do any sort of bullshit unpunished has just been held way too high during HotS times. It makes for good gameplay if a race can be punished for teching high, or delaying a steady production build up for a 6 gateway explosion, but some players only ever think that making a lot of bases and workers should be punishable. Well, that's not how spending money works, if you spend it on something that cannot fight now and you get attacked then obviously you could have made a better choice, it doesn't matter whether it is a 2 base, mass gas, build dark shrine build or a 3rd base with 60 drones.


Don't play on words, don't go the easy troll way. When Protoss players say they don't have enough options, they mean early game before they choose their tech path. Forge expand is out of trend also because of Overlord drop and Ravagers. Wtf do you expect us to do against an Overlord drop that can happen right as we are in the middle of researching warpgate & defending with 1 unit besides gateway/gaz 19 -> nexus -> core? Because of how fast the game starts, we don't even have an hallucination ready to scout evo chamber. Basically we are forced to play blind with that risk in mind and/or make an adept and pray evo chamber is not built too deep in so that we may find it.


Wait, that is the argument? FFE? Lol, yeah. Make it viable in PvP first if you actually think that FFE makes for truely different and better gameplay and don't steal lifetime of non-Protoss players with that sleepinfusing, unstrategical and uninteractive build order.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-03-13 18:36:37
March 13 2016 18:34 GMT
#164
There's a lot of depth in forge-nexus or nexus-forge openings at any high level of play
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
March 13 2016 18:54 GMT
#165
On March 14 2016 03:34 Cyro wrote:
There's a lot of depth in forge-nexus or nexus-forge openings at any high level of play

There's a lot of depth in anything in high level of play. The game is just fundamentally good enough.
NyxNax
Profile Joined March 2014
United States227 Posts
March 13 2016 19:08 GMT
#166
Id love to see the thor just straight up redesigned. Make it HALF the size, cheaper and move faster. Adjust its attacks. Done. Goliath 2.0
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-03-13 20:14:20
March 13 2016 20:11 GMT
#167
On March 14 2016 03:54 Big J wrote:
Show nested quote +
On March 14 2016 03:34 Cyro wrote:
There's a lot of depth in forge-nexus or nexus-forge openings at any high level of play

There's a lot of depth in anything in high level of play. The game is just fundamentally good enough.


You called it
sleepinfusing, unstrategical and uninteractive
a couple posts ago.

So it has a ton of depth and interaction with what your opponent is doing + allows completely different styles of play that are completely unique to the matchup but isn't worthy of mention? FFE was one of the best things to happen to broodwar and WOL PvZ IMO.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-03-13 20:19:59
March 13 2016 20:18 GMT
#168
On March 14 2016 05:11 Cyro wrote:
Show nested quote +
On March 14 2016 03:54 Big J wrote:
On March 14 2016 03:34 Cyro wrote:
There's a lot of depth in forge-nexus or nexus-forge openings at any high level of play

There's a lot of depth in anything in high level of play. The game is just fundamentally good enough.


You called it
Show nested quote +
sleepinfusing, unstrategical and uninteractive
a couple posts ago.

So? Just because players are very good doesn't mean the strategies they play play a big role in that. I can show you games so incredibly good (for their time at least) to justify any viable strategy that ever existed in SC2. Broodlord/Infestor made for some of the best gameplay ever on Korean level, so time to bring it back? Of course not. It's not the specific strategy that made the games incredible, but the incredible players in an overall very good game.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
March 13 2016 20:20 GMT
#169
Thor with a Rocketlauncher plox! Just like the Goliath... But with a Big Fat Gun to deal the big flat damage! Oh yiss...
Once rode a waterslide with PartinG and TaeJa ✌
Skyro
Profile Joined May 2010
United States1823 Posts
March 13 2016 20:55 GMT
#170
I don't understand sure why so many are advocating for Goliath 2.0 when Vikings basically are Goliath 2.0. The only real difference is separate weapon upgrades, so why not advocate for that and give Thor a different role?
PressureSC2
Profile Joined January 2016
122 Posts
March 13 2016 21:00 GMT
#171
On March 14 2016 04:08 NyxNax wrote:
Id love to see the thor just straight up redesigned. Make it HALF the size, cheaper and move faster. Adjust its attacks. Done. Goliath 2.0


This could also work instead of cyclone redesign.
Elentos
Profile Blog Joined February 2015
55567 Posts
March 13 2016 21:01 GMT
#172
On March 14 2016 05:55 Skyro wrote:
I don't understand sure why so many are advocating for Goliath 2.0 when Vikings basically are Goliath 2.0. The only real difference is separate weapon upgrades, so why not advocate for that and give Thor a different role?

Well, there's the difference that the viking isn't built from the factory (which is where people would want a decent AA unit to be from what I gather) and also the cumbersome switching between ground and air mode.
Every 60 seconds in Africa, a minute passes.
Skyro
Profile Joined May 2010
United States1823 Posts
March 13 2016 21:05 GMT
#173
On March 14 2016 06:01 Elentos wrote:
Show nested quote +
On March 14 2016 05:55 Skyro wrote:
I don't understand sure why so many are advocating for Goliath 2.0 when Vikings basically are Goliath 2.0. The only real difference is separate weapon upgrades, so why not advocate for that and give Thor a different role?

Well, there's the difference that the viking isn't built from the factory (which is where people would want a decent AA unit to be from what I gather) and also the cumbersome switching between ground and air mode.


Being built from a different structure is a good thing from a unit diversity standpoint.
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-03-13 21:13:57
March 13 2016 21:13 GMT
#174
On March 14 2016 06:05 Skyro wrote:
Show nested quote +
On March 14 2016 06:01 Elentos wrote:
On March 14 2016 05:55 Skyro wrote:
I don't understand sure why so many are advocating for Goliath 2.0 when Vikings basically are Goliath 2.0. The only real difference is separate weapon upgrades, so why not advocate for that and give Thor a different role?

Well, there's the difference that the viking isn't built from the factory (which is where people would want a decent AA unit to be from what I gather) and also the cumbersome switching between ground and air mode.


Being built from a different structure is a good thing from a unit diversity standpoint.

It's still an air unit which the goliath wasn't. I'm pretty sure people got bothered by the fact that only air armies can beat air armies a while ago already.
Every 60 seconds in Africa, a minute passes.
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2016-03-13 21:31:08
March 13 2016 21:25 GMT
#175
On March 14 2016 05:55 Skyro wrote:
I don't understand sure why so many are advocating for Goliath 2.0 when Vikings basically are Goliath 2.0. The only real difference is separate weapon upgrades, so why not advocate for that and give Thor a different role?

Vikings in ground mode should just benefit from Vehicle ground weapons and get 1 base armor.
Also i don´t see any role for the Thor anymore. It´s role is occupied by other Units. Battle Hellions as Meatshields and Anti-air splash by Liberators. Even it´s ground burst damage is terrible and Tanks are just better at that because of the horrible Attack delay.

Some quick thoughts about this Update regarding Mech:

- Widow Mines are unreliable. They should be Anti-flanking tools not Anti-Air.
- It would be very sad if they scrapped the Siege tank damage buff they proposed. It would be great if they do it with the Numbers they wanted.
- Cyclone change is not good. It should cost 2 supply with lower costs but also the Lock on should be adjusted with that. Right now it´s a Wall of Text in the tooltip which makes it really difficult to calculate the actual damage it does. The only other Unit that has this horrible damage chart is the Void Ray. Cyclones should be the main/all purpose Anti-Air Unit of Mech/Factory Units. I think the speed of this Unit is okay it should at least catch up with most Air Units unlike the Thor.
- As said above I don´t know where the Thor could fit in and i guess the balance team is in the same situation.
- Liberators and Banshees. Hmm difficult. I think the Liberator anti-ground mode overlaps a bit with Banshees. While Banshhes are more of a Harass Unit, Liberators are used for that too. Maybe they can push the Units more in their specific roles so that Liberators aren´t used for harass at all.

All in all I think splitting between Mech and Bio would be better to adjust than just a mix of those two playstyles. Against the common thought of Bio and Mech would be hard to balance if they were split or even a complete rework of the game to make it work, I think this would be more the case when these were split.

EDIT: One thought about maps. I think what SC 2 needs is a Starcraft equivalent of Dust2 in Counter Strike. 1 or 2 of this kind of map that´s balanced, fun to play etc would greatly help. Sure some people would get sick of it too but I still think 1 or 2 balanced maps that can be played over years would make it much better. There is a reason Dust2 has made it into several versions of CS.
Extreme Force
ShambhalaWar
Profile Joined August 2013
United States930 Posts
March 13 2016 22:20 GMT
#176
On March 14 2016 02:04 Big J wrote:
Show nested quote +
On March 14 2016 01:08 ShambhalaWar wrote:
On March 12 2016 21:08 Cyro wrote:
No, for example ZvP : if P defends early drop, then he has agressive options (oracle/dt/warprism/adept), and Zerg defends.

But if zerg has not these agressive options, zerg defends, then defends, then defends, then defends, etc...


Z has more effective tools to end games early-mid right now. If you feel that's too defensive, imagine how other players are feeling


I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


I don't think overlords wouldn't be used, but they might fall out of popularity for some time. They are still good and cheap for counterattacking in the midgame, it's just a lot of APM and at the moment the game isn't so well-figured out that the difference between killing 5 workers and delaying a push or not in the midgame makes that much of a difference.



As transports overlords are horrendous, when compared to their counterparts in other races.

1) They are slow, too slow to run away from almost anything in the game (even with the speed upgrade) 2) They cannot heal units 3) The don't have boosters 4) You cannot warp in or create a ton of units at their location.

They have maybe 10% of he utility of any other transport in the game, which is way drop harass mid game is almost non-existent. By mid-game most overlords near someone's base have already been sniped or sac'd for a scout. Maybe if one was converted as a transport early game, and for some reason wasn't hunted down after first use, I've seen people return to using it.

What's the point if you can just make a nydus.

I've seen Scarlett use bane drops recently in direct engagements zvp, and some use for harass of mineral lines, but I think such strats are only good early game. Subverting forcefield through drops is a good utility, but that fell out a long time ago. I think the only reason it is back is because of the stage at which it is available in the game.

We used to have drop at lair tech, take a trip back in time to that moment... and you see a tech that nobody used. If you told people back then that, "We are going to buff drops by taking away ventral sacs and allowing you to convert one at a time for a net higher gas cost," people would have considered this a nerf instead of a buff.

And people still wouldn't have used drops.
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-03-14 00:43:04
March 14 2016 00:39 GMT
#177
There's a few builds that use drops I like... You would be eliminating an entire build with this move and for what reason I do not know, I would like to hear specifically why you feel this is necessary, the builds are not incredibly imbalanced. Protoss typically dont even play that well against drops, a single scout can stop whatever it may be. Protoss can work on their defense, and if they have problems than buff the MSC. You probably overnerfed the MSC honestly. Focus on that, don't take away the fun from the game.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 14 2016 12:17 GMT
#178
On March 14 2016 06:01 Elentos wrote:
Show nested quote +
On March 14 2016 05:55 Skyro wrote:
I don't understand sure why so many are advocating for Goliath 2.0 when Vikings basically are Goliath 2.0. The only real difference is separate weapon upgrades, so why not advocate for that and give Thor a different role?

Well, there's the difference that the viking isn't built from the factory (which is where people would want a decent AA unit to be from what I gather) and also the cumbersome switching between ground and air mode.

And also that fighting air with air makes for less interesting unit dynamics. That's why it's more interesting watching marines chasing Mutas, Goliaths chasing Carriers, Hidras Phoenixes, etc.
Head Coach Park: "They should buff tanks!"
Gwavajuice
Profile Joined June 2014
France1810 Posts
March 14 2016 12:30 GMT
#179
The debate about mech pollutes everything is high-jacking the main issue of Terrans : TvT is at its lamest since sc2 release, and it's 100% because of tankivacs.

I don't see how buffing thors will solve this (unless you make thors ridiculously OP in all match ups) .

And thinking the solution necessarily has to come from a buff of a factory unit is equally senseless.

It's not about a bio vs mech issue (anyway, since when medivacs and tanks are bio units?) it's about a design that is showing its limits more and more every day.

This is the #1 ermegency for Terrans, who gives a flying f to thors and banshees when you can have 10 sieged tanks in medivacs, supported by 50 stimed marines, and can drop them anywhere you want?
Dear INno and all the former STX boys.
Elentos
Profile Blog Joined February 2015
55567 Posts
Last Edited: 2016-03-14 12:34:38
March 14 2016 12:33 GMT
#180
On March 14 2016 21:30 Gwavajuice wrote:
The debate about mech pollutes everything is high-jacking the main issue of Terrans : TvT is at its lamest since sc2 release, and it's 100% because of tankivacs.

I don't see how buffing thors will solve this (unless you make thors ridiculously OP in all match ups) .

And thinking the solution necessarily has to come from a buff of a factory unit is equally senseless.

It's not about a bio vs mech issue (anyway, since when medivacs and tanks are bio units?) it's about a design that is showing its limits more and more every day.

This is the #1 ermegency for Terrans, who gives a flying f to thors and banshees when you can have 10 sieged tanks in medivacs, supported by 50 stimed marines, and can drop them anywhere you want?

You must have missed that part of HotS where, if you didn't die in the battle of gas first build orders, you died to a doom drop with unsieged tanks at some point. That was atrocious as hell.
Every 60 seconds in Africa, a minute passes.
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft640
RuFF_SC2 129
SpeCial 126
ProTech124
StarCraft: Brood War
Shuttle 639
ggaemo 95
scan(afreeca) 21
Dota 2
monkeys_forever351
LuMiX0
Super Smash Bros
AZ_Axe339
Other Games
summit1g11532
C9.Mang0301
ArmadaUGS215
crisheroes120
ViBE90
Organizations
Other Games
BasetradeTV64
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 75
• HeavenSC 37
• davetesta27
• Airneanach15
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• tFFMrPink 8
Upcoming Events
RSL Revival
8h 59m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
10h 59m
BSL
17h 59m
Replay Cast
22h 59m
Replay Cast
1d 7h
Afreeca Starleague
1d 8h
Light vs Calm
Royal vs Mind
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
OSC
1d 22h
Sparkling Tuna Cup
2 days
[ Show More ]
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
Replay Cast
5 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.