• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:08
CET 09:08
KST 17:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!5$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2022 users

Community Feedback Update - March 11 - Page 8

Forum Index > SC2 General
214 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 12 2016 14:22 GMT
#141
On March 12 2016 23:21 ejozl wrote:
Show nested quote +
On March 12 2016 23:18 SC2Toastie wrote:
On March 12 2016 23:15 ejozl wrote:
Okay so here's a thought regarding the Overlord that I think would be super interesting.

Overlord drop should become a unit in itself like the Overseer, it shouldn't be just another Overlord that can drop. Give it a cool name. Then remove the Mineral Costs of both Overseer and Droplord morphs, but make it so neither of them provides Supply.
This makes the effective costs of the units 100/25 and 100/50 respectively. They are easier to get to, which means less dying to DT's, Cloak Banshee's that caught you off guard, but the strats would still be viable and every Overseer you force, is a bigger investment for the Zerg.
The Droplord, would be a bigger investment as well and makes it so you cannot just force reactions from Protoss, while macroing up in your own base and getting super far ahead, as we see currently. However, once you've morphed a Droplord that also means that should the unit die, it's a smaller investment, as you save the 25 Minerals. We'll see less dropping, but you can be more aggressive with them.
It would also be possible to give Droplords 1 armour, just like the Overseer, since it wouldn't break the early game. This would be a small buff to the mass Bane bombs and similar cool tactics.
The Overseer could also receive a small speed buff, pre-Overlord Speed.

If they give no supply they are actually more expensive. Also, seems like a silly and annoying quirk in design when you can destroy your own supply...

Yes they are bigger investments, untill the unit dies.

Which makes it a bigger investment, given time value of resources
Mura Ma Man, Dark Da Dude, Super Shot Sos!
90ti
Profile Joined August 2010
United States100 Posts
March 12 2016 16:01 GMT
#142
On March 12 2016 23:19 SC2Toastie wrote:
Btw the banshee change will make Maru unstoppable... Reconsider ?


forgg's timing pushes with hellbats/banshees back in hots was nigh on unstoppable. Imagining that with speed? Shudder
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 12 2016 16:48 GMT
#143
On March 13 2016 01:01 90ti wrote:
Show nested quote +
On March 12 2016 23:19 SC2Toastie wrote:
Btw the banshee change will make Maru unstoppable... Reconsider ?


forgg's timing pushes with hellbats/banshees back in hots was nigh on unstoppable. Imagining that with speed? Shudder


I've played against speed banshees in the late game, and they're a nightmare. I can't imagine doing that sub lair tech.
Cereal
Elentos
Profile Blog Joined February 2015
55555 Posts
March 12 2016 16:48 GMT
#144
On March 12 2016 22:02 Salteador Neo wrote:
Show nested quote +
On March 12 2016 20:57 Elentos wrote:
On March 12 2016 20:26 Salteador Neo wrote:
Liberator & Banshee
I'd -1 the base range and switch the range upgrade for something else (like an upgrade that gives it bonus damage against massive).

A buff against massive affects like 1 unit per race and seems like a complete waste of resources on a unit with the DPS of the liberator. Not to mention removing all range upgrades and locking it at 4 removes so much utility as a zoning tool, which is really needed especially against Protoss.

Could also remove the AOE from the anti-air attack (has proven problematic in lategame TvZ) but buff the damage to compensate.

That just makes vikings even worse.

What you could also do is keep the base range as it is now (maybe up it to 6) and lower the radius of defender mode, then have the upgrade be one that increases the radius.


All fair points. I thought about reducing the circle of freedom radius a while ago too, but for some reason didn't post it. I agree with you that it would probably be a better solution than removing the range upgrade, overall it's just better than my earlier suggestion.

It might still need the -1 the base AG range tho, atm it just limits mapmaking too much.

But one of the cool things about decreasing the radius would be that it fixes some of those limitations by proxy even if you don't reduce the actual range. At least for liberator harass. Imagine: as it is now, many times liberators go to the edge of the base to just about cover a few mineral patches. If the radius is sufficiently lower, to cover the same area, the liberator will have to have slightly more aggressive positioning. Which in turn makes it easier to pick off. Additionally, lower radius also allows clunkier units (stalkers, queens) to get a bit closer to harassment liberators without bullying each other into the defender mode zone immediately.

Basically, I think with radius based changes to the liberator, you can make it a more "fragile" (as in you can lose it easier) unit, while also making sure that the zoning functions against ground units (specifically vs Protoss) remain largely intact. I think with this you could put the unit into a state where Terran players won't feel like the unit was gibbed while Zerg and Protoss players will still have an easier time dealing with it.

Also, I can very much agree with changing the liberator's AA functionality. I think it way overperforms on that front. I believe somebody once proposed changing the AA weapons of liberators and thors around (rate of fire, splash radius, etc.), maybe that could be looked into.
Every 60 seconds in Africa, a minute passes.
ShuriKn
Profile Joined February 2011
Canada20 Posts
March 12 2016 19:00 GMT
#145
how about mixing the mine upgrade with the siege tank siege/unsiege time needed to replace the tankivacalong with the damage buff, would still requires micro and it would respect the ideology of the unit.

Siege mode has been there since the release of sc1 it should be adjusted to the pace of sc2.
Quand tu allais on revenais.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
March 12 2016 19:20 GMT
#146
On March 13 2016 04:00 ShuriKn wrote:
how about mixing the mine upgrade with the siege tank siege/unsiege time needed to replace the tankivacalong with the damage buff, would still requires micro and it would respect the ideology of the unit.

Siege mode has been there since the release of sc1 it should be adjusted to the pace of sc2.


Well that was an old idea of mine was several years ago, but tbh, tankivacs micro is more fun. It's just transportation thats the main issue.
[PkF] Wire
Profile Joined March 2013
France24232 Posts
March 12 2016 19:59 GMT
#147
On March 13 2016 01:48 InfCereal wrote:
Show nested quote +
On March 13 2016 01:01 90ti wrote:
On March 12 2016 23:19 SC2Toastie wrote:
Btw the banshee change will make Maru unstoppable... Reconsider ?


forgg's timing pushes with hellbats/banshees back in hots was nigh on unstoppable. Imagining that with speed? Shudder


I've played against speed banshees in the late game, and they're a nightmare. I can't imagine doing that sub lair tech.

yeah I think they're really underestimating how good speed banshees are. They outrun everything.
Skyro
Profile Joined May 2010
United States1823 Posts
March 12 2016 20:14 GMT
#148
Is there any reason why Blizz hasn't addressed burrowed Lurkers who are picked up from Phoenixes being dropped back in burrowed state? Isn't this a bug?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 12 2016 21:02 GMT
#149
I like the idea of buffing Banshees and nerfing Liberators.

The Factory clearly needs better AA so it's great they are thinking about it.

I wonder how much HP are they thinking about giving the Cyclone to be worth 4 supply.

I see nothing on the Tank. So what was said last update still stands or have they abandoned the idea of a dmg buff?

If they are only now looking and thinking about the Factory units and their design, makes me wonder what the BETA was about and what have they done all this time. It sounds like if there are going to be significant changes to mech and its viability, they are a long, long way away. So BRB in 6 months
Head Coach Park: "They should buff tanks!"
PressureSC2
Profile Joined January 2016
122 Posts
March 12 2016 23:32 GMT
#150
I would be concerned that if the thor became the general AA that it would still be too slow and may cause turtle mech out of fear of counter-attacks that are just too penalizing.

That is why the cyclone as a general AA unit seems to make more sense if we want Mech that can risk earlier engagements and force actual battles with fair trades.
liberatorgtb
Profile Joined February 2016
Andorra14 Posts
Last Edited: 2016-03-13 05:19:32
March 13 2016 05:17 GMT
#151
Late game Terran army has been underpowered since always (being Bio drops as the most effective option to win)
This match shows how some things should be redesigned: (almost unbeatable Protoss late game combo)



Banshee speed with no upgrade required and that Liberator nerf range for the early stage seems ok, but Thor really needs a full redesign because mines have splash damage but they're even worse than Thors at mobility. (yep, Cyclone need some change too)

Mech should be viable alone without Bio. Starcraft 2 needs all kind of gameplay, mixing types of armies or not at all. The only thing not viable should be massing just one unit but massing one path (or even type for some situations) feels nice.

iamCHOMP
Profile Joined December 2015
Canada15 Posts
March 13 2016 07:27 GMT
#152
Make Thors fire when in Medivac. Lol wut
colossus0445
Profile Joined December 2015
8 Posts
March 13 2016 12:42 GMT
#153
The reason why many korean user is approve of droplord nerfing is that protoss is not free to choose build and forced to choose build by zerg because of droplord.
of caurse, ravager is one of the reasons. But it is not big reason. Because if protoss know ravager push, they can defend this push and knowing ravager push is not difficult.
but protoss is hard to know droplord push and to depend this push. Because droplord push is very early time!
Especially queen drop in early game is notorious in korean protoss users.
so many korean user vote droplord nerfing more than ravager nerfing now.
well, I just came to explain in more detail about the reason why many korean user is approve of droplord nerfing.
MiCroLiFe
Profile Joined March 2012
Norway274 Posts
March 13 2016 13:28 GMT
#154
On March 12 2016 09:24 Cyro wrote:
Show nested quote +
On March 12 2016 09:20 MiCroLiFe wrote:
yes terran is doin so good at the moment. link to any foreginer terran winning anyone good?


WCS winter world:
TvZ: 19-16 (54.3%)

Code S:
TvZ: 15-9 (62.5%)

Ting open:
TvZ: 28-29 (49.1%)

Dreamhack:
TvZ: 16-14 (53.3%)

KR masters is 42% terran.


as i said, link any foreginer terran that win anyone good.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
PPN
Profile Joined August 2011
France248 Posts
March 13 2016 14:15 GMT
#155
On March 13 2016 22:28 MiCroLiFe wrote:
Show nested quote +
On March 12 2016 09:24 Cyro wrote:
On March 12 2016 09:20 MiCroLiFe wrote:
yes terran is doin so good at the moment. link to any foreginer terran winning anyone good?


WCS winter world:
TvZ: 19-16 (54.3%)

Code S:
TvZ: 15-9 (62.5%)

Ting open:
TvZ: 28-29 (49.1%)

Dreamhack:
TvZ: 16-14 (53.3%)

KR masters is 42% terran.


as i said, link any foreginer terran that win anyone good.

I don't know if Polt has stayed long enough in America for the community to recognizes him as a Korean or a foreigner, so let's skip him. HeRoMaRinE, Kelazhur and Major are doing ok in their local tournaments. Also MarineLord trashing Korea in NationWars in all matchups. Now can you please go whine somewhere else?

Zerg:
- no idea why they think that both Overlord drop and Ravagers cannot be nerfed at the same time but ok I guess? Overlord drop looks to me like the most pressing issue if I had to choose indeed, Protoss BOs are ridiculously skewed because of this eventuality.

Terran:
- I don't think lowering Banshee speed tech is a good idea. I'd rather try inverting tech lab requirement between Liberator and Banshee. I've always thought that being able to produce Liberators 2 by 2 makes any other air options kinda bad. What is the point of Vikings and Banshees if Liberators on top of its own role is kinda decent at doing almost the same job as them?
- Cyclone change looks uncalled for but hell, why not.

Protoss:
- Mana and some other players suggested the return of Shield Battery to make Protoss defense less reliant on Photon Overcharge. Building is already in campaign. Having recharge as manually cast spell a la BW would be worth a try IMO.
ejozl
Profile Joined October 2010
Denmark3449 Posts
March 13 2016 15:20 GMT
#156
On March 13 2016 23:15 PPN wrote:
Protoss:
- Mana and some other players suggested the return of Shield Battery to make Protoss defense less reliant on Photon Overcharge. Building is already in campaign. Having recharge as manually cast spell a la BW would be worth a try IMO.

Protoss was so much fun with powerful Overcharge, it was silly how strong it was, but I really think the game would benefit greatly, if each race just received some defensive structure to prevent people from randomly dying.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
March 13 2016 16:08 GMT
#157
On March 12 2016 21:08 Cyro wrote:
Show nested quote +
No, for example ZvP : if P defends early drop, then he has agressive options (oracle/dt/warprism/adept), and Zerg defends.

But if zerg has not these agressive options, zerg defends, then defends, then defends, then defends, etc...


Z has more effective tools to end games early-mid right now. If you feel that's too defensive, imagine how other players are feeling


I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?
colossus0445
Profile Joined December 2015
8 Posts
March 13 2016 16:25 GMT
#158
I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game. 

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


In korea, many zerg user often use overlord drop in lair tech. Because it is useful for distributed gaze in middle game enough. So i think that this think is unfounded.
also, zerg can attack at early game without droplord, such as ravager push and nydus worm, zergling push in pvz.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-03-13 17:25:21
March 13 2016 17:04 GMT
#159
On March 14 2016 01:08 ShambhalaWar wrote:
Show nested quote +
On March 12 2016 21:08 Cyro wrote:
No, for example ZvP : if P defends early drop, then he has agressive options (oracle/dt/warprism/adept), and Zerg defends.

But if zerg has not these agressive options, zerg defends, then defends, then defends, then defends, etc...


Z has more effective tools to end games early-mid right now. If you feel that's too defensive, imagine how other players are feeling


I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


I don't think overlords wouldn't be used, but they might fall out of popularity for some time. They are still good and cheap for counterattacking in the midgame, it's just a lot of APM and at the moment the game isn't so well-figured out that the difference between killing 5 workers and delaying a push or not in the midgame makes that much of a difference.

I have absolutely no clue how Protoss would objectively say they don't have enough options early. Their standards to do any sort of bullshit unpunished has just been held way too high during HotS times. It makes for good gameplay if a race can be punished for teching high, or delaying a steady production build up for a 6 gateway explosion, but some players only ever think that making a lot of bases and workers should be punishable. Well, that's not how spending money works, if you spend it on something that cannot fight now and you get attacked then obviously you could have made a better choice, it doesn't matter whether it is a 2 base, mass gas dark shrine build or a 3rd base with 60 drones.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2016-03-13 17:47:26
March 13 2016 17:12 GMT
#160
On March 13 2016 22:28 MiCroLiFe wrote:
Show nested quote +
On March 12 2016 09:24 Cyro wrote:
On March 12 2016 09:20 MiCroLiFe wrote:
yes terran is doin so good at the moment. link to any foreginer terran winning anyone good?


WCS winter world:
TvZ: 19-16 (54.3%)

Code S:
TvZ: 15-9 (62.5%)

Ting open:
TvZ: 28-29 (49.1%)

Dreamhack:
TvZ: 16-14 (53.3%)

KR masters is 42% terran.


as i said, link any foreginer terran that win anyone good.


If terran is the strongest race at the highest level of play, it doesn't make sense to buff them further because weaker players are having trouble.

With a huge drop off in ability and/or represenation at lower levels, you might be able to consider changes like the zerg inject change (that allows you to cast it 3 times on the same hatchery without having to time it each time as the duration expires) which basically exist to make the race easier, but not directly stronger.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


So how do you want to strengthen PvZ early game while keeping drop and nerfed photon overcharge?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 136
StarCraft: Brood War
Flash 2447
Sea 436
Soma 282
ToSsGirL 34
Sharp 33
zelot 31
Leta 30
NotJumperer 12
Dota 2
NeuroSwarm64
League of Legends
JimRising 628
Reynor84
Other Games
summit1g11943
Livibee494
C9.Mang0119
Mew2King70
Organizations
Other Games
gamesdonequick571
Counter-Strike
PGL140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota238
League of Legends
• Stunt639
Other Games
• Shiphtur221
Upcoming Events
The PondCast
1h 53m
LAN Event
6h 53m
OSC
13h 53m
Replay Cast
14h 53m
OSC
1d 3h
LAN Event
1d 6h
Korean StarCraft League
1d 18h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.