• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:14
CET 19:14
KST 03:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site Gypsy to Korea KK Platform will provide 1 million CNY ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1308 users

Community Feedback Update - March 11 - Page 8

Forum Index > SC2 General
214 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 12 2016 14:22 GMT
#141
On March 12 2016 23:21 ejozl wrote:
Show nested quote +
On March 12 2016 23:18 SC2Toastie wrote:
On March 12 2016 23:15 ejozl wrote:
Okay so here's a thought regarding the Overlord that I think would be super interesting.

Overlord drop should become a unit in itself like the Overseer, it shouldn't be just another Overlord that can drop. Give it a cool name. Then remove the Mineral Costs of both Overseer and Droplord morphs, but make it so neither of them provides Supply.
This makes the effective costs of the units 100/25 and 100/50 respectively. They are easier to get to, which means less dying to DT's, Cloak Banshee's that caught you off guard, but the strats would still be viable and every Overseer you force, is a bigger investment for the Zerg.
The Droplord, would be a bigger investment as well and makes it so you cannot just force reactions from Protoss, while macroing up in your own base and getting super far ahead, as we see currently. However, once you've morphed a Droplord that also means that should the unit die, it's a smaller investment, as you save the 25 Minerals. We'll see less dropping, but you can be more aggressive with them.
It would also be possible to give Droplords 1 armour, just like the Overseer, since it wouldn't break the early game. This would be a small buff to the mass Bane bombs and similar cool tactics.
The Overseer could also receive a small speed buff, pre-Overlord Speed.

If they give no supply they are actually more expensive. Also, seems like a silly and annoying quirk in design when you can destroy your own supply...

Yes they are bigger investments, untill the unit dies.

Which makes it a bigger investment, given time value of resources
Mura Ma Man, Dark Da Dude, Super Shot Sos!
90ti
Profile Joined August 2010
United States100 Posts
March 12 2016 16:01 GMT
#142
On March 12 2016 23:19 SC2Toastie wrote:
Btw the banshee change will make Maru unstoppable... Reconsider ?


forgg's timing pushes with hellbats/banshees back in hots was nigh on unstoppable. Imagining that with speed? Shudder
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 12 2016 16:48 GMT
#143
On March 13 2016 01:01 90ti wrote:
Show nested quote +
On March 12 2016 23:19 SC2Toastie wrote:
Btw the banshee change will make Maru unstoppable... Reconsider ?


forgg's timing pushes with hellbats/banshees back in hots was nigh on unstoppable. Imagining that with speed? Shudder


I've played against speed banshees in the late game, and they're a nightmare. I can't imagine doing that sub lair tech.
Cereal
Elentos
Profile Blog Joined February 2015
55567 Posts
March 12 2016 16:48 GMT
#144
On March 12 2016 22:02 Salteador Neo wrote:
Show nested quote +
On March 12 2016 20:57 Elentos wrote:
On March 12 2016 20:26 Salteador Neo wrote:
Liberator & Banshee
I'd -1 the base range and switch the range upgrade for something else (like an upgrade that gives it bonus damage against massive).

A buff against massive affects like 1 unit per race and seems like a complete waste of resources on a unit with the DPS of the liberator. Not to mention removing all range upgrades and locking it at 4 removes so much utility as a zoning tool, which is really needed especially against Protoss.

Could also remove the AOE from the anti-air attack (has proven problematic in lategame TvZ) but buff the damage to compensate.

That just makes vikings even worse.

What you could also do is keep the base range as it is now (maybe up it to 6) and lower the radius of defender mode, then have the upgrade be one that increases the radius.


All fair points. I thought about reducing the circle of freedom radius a while ago too, but for some reason didn't post it. I agree with you that it would probably be a better solution than removing the range upgrade, overall it's just better than my earlier suggestion.

It might still need the -1 the base AG range tho, atm it just limits mapmaking too much.

But one of the cool things about decreasing the radius would be that it fixes some of those limitations by proxy even if you don't reduce the actual range. At least for liberator harass. Imagine: as it is now, many times liberators go to the edge of the base to just about cover a few mineral patches. If the radius is sufficiently lower, to cover the same area, the liberator will have to have slightly more aggressive positioning. Which in turn makes it easier to pick off. Additionally, lower radius also allows clunkier units (stalkers, queens) to get a bit closer to harassment liberators without bullying each other into the defender mode zone immediately.

Basically, I think with radius based changes to the liberator, you can make it a more "fragile" (as in you can lose it easier) unit, while also making sure that the zoning functions against ground units (specifically vs Protoss) remain largely intact. I think with this you could put the unit into a state where Terran players won't feel like the unit was gibbed while Zerg and Protoss players will still have an easier time dealing with it.

Also, I can very much agree with changing the liberator's AA functionality. I think it way overperforms on that front. I believe somebody once proposed changing the AA weapons of liberators and thors around (rate of fire, splash radius, etc.), maybe that could be looked into.
Every 60 seconds in Africa, a minute passes.
ShuriKn
Profile Joined February 2011
Canada20 Posts
March 12 2016 19:00 GMT
#145
how about mixing the mine upgrade with the siege tank siege/unsiege time needed to replace the tankivacalong with the damage buff, would still requires micro and it would respect the ideology of the unit.

Siege mode has been there since the release of sc1 it should be adjusted to the pace of sc2.
Quand tu allais on revenais.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
March 12 2016 19:20 GMT
#146
On March 13 2016 04:00 ShuriKn wrote:
how about mixing the mine upgrade with the siege tank siege/unsiege time needed to replace the tankivacalong with the damage buff, would still requires micro and it would respect the ideology of the unit.

Siege mode has been there since the release of sc1 it should be adjusted to the pace of sc2.


Well that was an old idea of mine was several years ago, but tbh, tankivacs micro is more fun. It's just transportation thats the main issue.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
March 12 2016 19:59 GMT
#147
On March 13 2016 01:48 InfCereal wrote:
Show nested quote +
On March 13 2016 01:01 90ti wrote:
On March 12 2016 23:19 SC2Toastie wrote:
Btw the banshee change will make Maru unstoppable... Reconsider ?


forgg's timing pushes with hellbats/banshees back in hots was nigh on unstoppable. Imagining that with speed? Shudder


I've played against speed banshees in the late game, and they're a nightmare. I can't imagine doing that sub lair tech.

yeah I think they're really underestimating how good speed banshees are. They outrun everything.
Skyro
Profile Joined May 2010
United States1823 Posts
March 12 2016 20:14 GMT
#148
Is there any reason why Blizz hasn't addressed burrowed Lurkers who are picked up from Phoenixes being dropped back in burrowed state? Isn't this a bug?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 12 2016 21:02 GMT
#149
I like the idea of buffing Banshees and nerfing Liberators.

The Factory clearly needs better AA so it's great they are thinking about it.

I wonder how much HP are they thinking about giving the Cyclone to be worth 4 supply.

I see nothing on the Tank. So what was said last update still stands or have they abandoned the idea of a dmg buff?

If they are only now looking and thinking about the Factory units and their design, makes me wonder what the BETA was about and what have they done all this time. It sounds like if there are going to be significant changes to mech and its viability, they are a long, long way away. So BRB in 6 months
Head Coach Park: "They should buff tanks!"
PressureSC2
Profile Joined January 2016
122 Posts
March 12 2016 23:32 GMT
#150
I would be concerned that if the thor became the general AA that it would still be too slow and may cause turtle mech out of fear of counter-attacks that are just too penalizing.

That is why the cyclone as a general AA unit seems to make more sense if we want Mech that can risk earlier engagements and force actual battles with fair trades.
liberatorgtb
Profile Joined February 2016
Andorra14 Posts
Last Edited: 2016-03-13 05:19:32
March 13 2016 05:17 GMT
#151
Late game Terran army has been underpowered since always (being Bio drops as the most effective option to win)
This match shows how some things should be redesigned: (almost unbeatable Protoss late game combo)



Banshee speed with no upgrade required and that Liberator nerf range for the early stage seems ok, but Thor really needs a full redesign because mines have splash damage but they're even worse than Thors at mobility. (yep, Cyclone need some change too)

Mech should be viable alone without Bio. Starcraft 2 needs all kind of gameplay, mixing types of armies or not at all. The only thing not viable should be massing just one unit but massing one path (or even type for some situations) feels nice.

iamCHOMP
Profile Joined December 2015
Canada15 Posts
March 13 2016 07:27 GMT
#152
Make Thors fire when in Medivac. Lol wut
colossus0445
Profile Joined December 2015
8 Posts
March 13 2016 12:42 GMT
#153
The reason why many korean user is approve of droplord nerfing is that protoss is not free to choose build and forced to choose build by zerg because of droplord.
of caurse, ravager is one of the reasons. But it is not big reason. Because if protoss know ravager push, they can defend this push and knowing ravager push is not difficult.
but protoss is hard to know droplord push and to depend this push. Because droplord push is very early time!
Especially queen drop in early game is notorious in korean protoss users.
so many korean user vote droplord nerfing more than ravager nerfing now.
well, I just came to explain in more detail about the reason why many korean user is approve of droplord nerfing.
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
March 13 2016 13:28 GMT
#154
On March 12 2016 09:24 Cyro wrote:
Show nested quote +
On March 12 2016 09:20 MiCroLiFe wrote:
yes terran is doin so good at the moment. link to any foreginer terran winning anyone good?


WCS winter world:
TvZ: 19-16 (54.3%)

Code S:
TvZ: 15-9 (62.5%)

Ting open:
TvZ: 28-29 (49.1%)

Dreamhack:
TvZ: 16-14 (53.3%)

KR masters is 42% terran.


as i said, link any foreginer terran that win anyone good.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
PPN
Profile Joined August 2011
France248 Posts
March 13 2016 14:15 GMT
#155
On March 13 2016 22:28 MiCroLiFe wrote:
Show nested quote +
On March 12 2016 09:24 Cyro wrote:
On March 12 2016 09:20 MiCroLiFe wrote:
yes terran is doin so good at the moment. link to any foreginer terran winning anyone good?


WCS winter world:
TvZ: 19-16 (54.3%)

Code S:
TvZ: 15-9 (62.5%)

Ting open:
TvZ: 28-29 (49.1%)

Dreamhack:
TvZ: 16-14 (53.3%)

KR masters is 42% terran.


as i said, link any foreginer terran that win anyone good.

I don't know if Polt has stayed long enough in America for the community to recognizes him as a Korean or a foreigner, so let's skip him. HeRoMaRinE, Kelazhur and Major are doing ok in their local tournaments. Also MarineLord trashing Korea in NationWars in all matchups. Now can you please go whine somewhere else?

Zerg:
- no idea why they think that both Overlord drop and Ravagers cannot be nerfed at the same time but ok I guess? Overlord drop looks to me like the most pressing issue if I had to choose indeed, Protoss BOs are ridiculously skewed because of this eventuality.

Terran:
- I don't think lowering Banshee speed tech is a good idea. I'd rather try inverting tech lab requirement between Liberator and Banshee. I've always thought that being able to produce Liberators 2 by 2 makes any other air options kinda bad. What is the point of Vikings and Banshees if Liberators on top of its own role is kinda decent at doing almost the same job as them?
- Cyclone change looks uncalled for but hell, why not.

Protoss:
- Mana and some other players suggested the return of Shield Battery to make Protoss defense less reliant on Photon Overcharge. Building is already in campaign. Having recharge as manually cast spell a la BW would be worth a try IMO.
ejozl
Profile Joined October 2010
Denmark3484 Posts
March 13 2016 15:20 GMT
#156
On March 13 2016 23:15 PPN wrote:
Protoss:
- Mana and some other players suggested the return of Shield Battery to make Protoss defense less reliant on Photon Overcharge. Building is already in campaign. Having recharge as manually cast spell a la BW would be worth a try IMO.

Protoss was so much fun with powerful Overcharge, it was silly how strong it was, but I really think the game would benefit greatly, if each race just received some defensive structure to prevent people from randomly dying.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
March 13 2016 16:08 GMT
#157
On March 12 2016 21:08 Cyro wrote:
Show nested quote +
No, for example ZvP : if P defends early drop, then he has agressive options (oracle/dt/warprism/adept), and Zerg defends.

But if zerg has not these agressive options, zerg defends, then defends, then defends, then defends, etc...


Z has more effective tools to end games early-mid right now. If you feel that's too defensive, imagine how other players are feeling


I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?
colossus0445
Profile Joined December 2015
8 Posts
March 13 2016 16:25 GMT
#158
I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game. 

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


In korea, many zerg user often use overlord drop in lair tech. Because it is useful for distributed gaze in middle game enough. So i think that this think is unfounded.
also, zerg can attack at early game without droplord, such as ravager push and nydus worm, zergling push in pvz.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-03-13 17:25:21
March 13 2016 17:04 GMT
#159
On March 14 2016 01:08 ShambhalaWar wrote:
Show nested quote +
On March 12 2016 21:08 Cyro wrote:
No, for example ZvP : if P defends early drop, then he has agressive options (oracle/dt/warprism/adept), and Zerg defends.

But if zerg has not these agressive options, zerg defends, then defends, then defends, then defends, etc...


Z has more effective tools to end games early-mid right now. If you feel that's too defensive, imagine how other players are feeling


I think he means zerg should have early game options for aggression, I agree that zerg should have early options like every other race. There should be diversity in strategy, otherwise both t and p will know without scout, "oh zerg is defending and expanding, cause what else can zerg do?" Plus, defending all the time is really boring, makes for not a fun game.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


I don't think overlords wouldn't be used, but they might fall out of popularity for some time. They are still good and cheap for counterattacking in the midgame, it's just a lot of APM and at the moment the game isn't so well-figured out that the difference between killing 5 workers and delaying a push or not in the midgame makes that much of a difference.

I have absolutely no clue how Protoss would objectively say they don't have enough options early. Their standards to do any sort of bullshit unpunished has just been held way too high during HotS times. It makes for good gameplay if a race can be punished for teching high, or delaying a steady production build up for a 6 gateway explosion, but some players only ever think that making a lot of bases and workers should be punishable. Well, that's not how spending money works, if you spend it on something that cannot fight now and you get attacked then obviously you could have made a better choice, it doesn't matter whether it is a 2 base, mass gas dark shrine build or a 3rd base with 60 drones.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2016-03-13 17:47:26
March 13 2016 17:12 GMT
#160
On March 13 2016 22:28 MiCroLiFe wrote:
Show nested quote +
On March 12 2016 09:24 Cyro wrote:
On March 12 2016 09:20 MiCroLiFe wrote:
yes terran is doin so good at the moment. link to any foreginer terran winning anyone good?


WCS winter world:
TvZ: 19-16 (54.3%)

Code S:
TvZ: 15-9 (62.5%)

Ting open:
TvZ: 28-29 (49.1%)

Dreamhack:
TvZ: 16-14 (53.3%)

KR masters is 42% terran.


as i said, link any foreginer terran that win anyone good.


If terran is the strongest race at the highest level of play, it doesn't make sense to buff them further because weaker players are having trouble.

With a huge drop off in ability and/or represenation at lower levels, you might be able to consider changes like the zerg inject change (that allows you to cast it 3 times on the same hatchery without having to time it each time as the duration expires) which basically exist to make the race easier, but not directly stronger.

Does anybody else think if they nerf overlord drop back to lair again, nobody will use it AGAIN, just like we already know nobody used it before?


So how do you want to strengthen PvZ early game while keeping drop and nerfed photon overcharge?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#110
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RotterdaM1030
TKL 227
IndyStarCraft 136
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1030
TKL 227
IndyStarCraft 136
ProTech118
UpATreeSC 106
StarCraft: Brood War
Britney 24890
EffOrt 613
Mini 519
firebathero 188
Light 186
ggaemo 182
Mind 37
Aegong 31
yabsab 29
IntoTheRainbow 15
Dota 2
Gorgc7517
Counter-Strike
fl0m4337
Heroes of the Storm
Liquid`Hasu110
MindelVK15
Other Games
Grubby2063
singsing1698
B2W.Neo908
Beastyqt614
byalli424
crisheroes197
mouzStarbuck169
DeMusliM117
Hui .113
ArmadaUGS113
C9.Mang0104
QueenE92
Trikslyr55
Organizations
Other Games
gamesdonequick1179
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 69
• musti20045 27
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV640
• lizZardDota242
League of Legends
• Nemesis3883
Other Games
• imaqtpie856
• Shiphtur230
Upcoming Events
RSL Revival
15h 47m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
20h 47m
BSL
1d 1h
RSL Revival
1d 15h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 17h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.