Community Feedback Update - March 11 - Page 2
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Aocowns
Norway6070 Posts
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SidianTheBard
United States2474 Posts
Either way, hopefully the map turns out to be fun for the players after the final version comes out and fingers crossed it won't be too imba. I would imagine blizzard would update aesthetics to LOTV textures and might possibly do a few balance tweaks as well. ps. The map thread is actually a little outdated, there are rocks that block between the close bases so speedling openers shouldn't wreck protoss that bad. Overview: + Show Spoiler + | ||
Hider
Denmark9377 Posts
I still hope they buff siege tanks, cus I really want to play a proper mech. If they move zerg drops to lair, I would like to see it being buffed. Maybe +0.5 movement speed or something like that. Also they need to nerf reaper early game and give it a midgame upgrade. | ||
Terranist
United States2496 Posts
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JimmyJRaynor
Canada16699 Posts
On March 12 2016 05:13 Aocowns wrote: great, super fast banshees being more common, thats gonna make laddering even more fun rip rumour is SjoW is coming out of retirement. | ||
Foxxan
Sweden3427 Posts
or Cyclone better AA unit. I like this potential to. But harder to picture this one since no idea is yet mentioned. Really think if factory gets good AA, it could potentially do alot for mech in general. Dont like the banshee or liberator-what should i produce. I know its probably very far off, but looking at the viking instead and redesigning it so the terran player chooses between viking/liberator could be alot more fun. Making the viking more dynamic. | ||
DeadByDawn
United Kingdom476 Posts
However, stop bloody talking about it and do it - I think that you are moving in the right direction but now we need to see it in action. | ||
Hider
Denmark9377 Posts
This all looks good, maybe Thor is not the correct AA option due to its incredible immobility but overall I find myself agreeing with most points lately. Well it depends. If it is supposed to counter other immobile air units like Brood, Carriers and Tempests, it doesn't need much more mobility. That said, I am generally not a fun of slow moving units as I think they just become unmicroable. | ||
Charoisaur
Germany15955 Posts
With bio you won't ever make banshees outside of the early game because you have no techlabbed starport | ||
coolmiyo
51 Posts
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Hider
Denmark9377 Posts
On March 12 2016 05:30 Charoisaur wrote: What's the point in buffing banshees when mech is not viable. With bio you won't ever make banshees outside of the early game because you have no techlabbed starport And banshee's will also not be able to do anything that bio cannot do with medivacs. Maybe there will be a few "cheesy" builds where the protoss player doesn't have observer speed to deal with banshee's. But banshee's have no natural synergy with bio play. For banshee's to ever work with mech, it will also need a gas reduction, since otherwise you will just be cutting into tank count which means you cannot take bases as fast. I feel that a lot of the issues that David Kim is bringing up are very easy to predict in advance. The Thor change is something I had wanted to see years ago. Tank delay increase is something I suggested around 6 months ago. Same with banshee speed requring armory tech. | ||
Charoisaur
Germany15955 Posts
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Frudgey
Canada3367 Posts
On March 12 2016 05:28 DeadByDawn wrote: This all looks good, maybe Thor is not the correct AA option due to its incredible immobility but overall I find myself agreeing with most points lately. However, stop bloody talking about it and do it - I think that you are moving in the right direction but now we need to see it in action. I think my only concern is if they take out Thor's AA splash damage, that it might add more incentive to use Liberators, to which I think there enough incentive to use them. It could also encourage the use of mines to combat air units. This is merely speculation on my end though. | ||
Dungeontay
126 Posts
I believe than rather nerfing the Liberators range, you simply could change them to Tech Lab requirement. This would open up a lot of new builds, for example Liberator into Banshee, while you already upgrade Cloak. This idea mainly focuses on TvZ and TvT though. I also think that rather changing the overlord drop requirements, Blizz should nerf the Ravager instead. That change seems the most reasonable to me right now, because it helps out in two different matchups. Overall I'm very happy how things are going right now, gj blizzard! | ||
Charoisaur
Germany15955 Posts
Medanks just need to be removed. | ||
Dungeontay
126 Posts
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Charoisaur
Germany15955 Posts
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QzYSc2
Netherlands281 Posts
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DeadByDawn
United Kingdom476 Posts
On March 12 2016 05:37 Dungeontay wrote: You can say what you want, but one has to give credit to blizzard for making the new expansion that awesome. The balance issues arent that massiv ... snip ... Overall I'm very happy how things are going right now, gj blizzard! Indeed, nice to hear it said occasionally! I am not getting as much time to play due to work pressures but loving watching the games lately and enjoying when I do play. Once I get some time I intend to do a personal 'grind to masters'! At the moment balance problems are just niggles - let's see in 6 months if there is enough diversity to keep the interest. If not then I plan to random to enjoy the game more fully albeit at the loss of my 'Starship Trooper' fantasies. | ||
Big J
Austria16289 Posts
I think drops is the better option, mainly because nerfing the dps of the ravager affects TvZ and ZvZ as well, while early drops are hardly seen in those matchups. But the cooldown nerf on the bile is also a good idea, just be watchful about those other matchups. Maps ![]() Cyclone I think a costreduction would be better than a health buff in combination with the supply nerf. But interesting direction one way or the other. Liberator & Banshee Please don't nerf the liberator at this point. The banshee buff does nothing for standard Terran play, while the strong liberator is necessary in PvT, the matchup does not need a Terran nerf. Even though I agree with the general context of not just buffing a well-performing race, I think there is no need to consider this when talking about a lategame upgrade for a rarely lategame playable unit like the banshee. Just test the buff imo, don't try to replace one strategy with another here. AA from the factory Then I want a ground-to-air counter tool for Zerg that is at least as strong as marines. Factory might be lacking anti-air, but Terran is not and any Terran playstyle can field enough antiair. The problem is not anti-air, the problem is the anti-antiair in my opinion. Parasitic Bomb and Storms counter Vikings way too well, making it too hard to counter Protoss and Zerg lategame capital ships. Mech: Please try to nerf tankivacs somehow and give compensation buffs to the siege tank in other forms. TvT is really not in a good spot right now. | ||
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