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Community Feedback Update - March 11 - Page 2

Forum Index > SC2 General
214 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
March 11 2016 20:13 GMT
#21
great, super fast banshees being more common, thats gonna make laddering even more fun rip
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
SidianTheBard
Profile Joined October 2010
United States2474 Posts
March 11 2016 20:17 GMT
#22
Appreciate the kind words, thanks for the shoutout! I don't play sc2 much at all anymore (a little bit of co-op here and there) but I still watch streams and map make all the time. Korhal Carnage was designed back in HOTS so I'm a little nervous how it'll do in LOTV.

Either way, hopefully the map turns out to be fun for the players after the final version comes out and fingers crossed it won't be too imba. I would imagine blizzard would update aesthetics to LOTV textures and might possibly do a few balance tweaks as well.

ps. The map thread is actually a little outdated, there are rocks that block between the close bases so speedling openers shouldn't wreck protoss that bad.

Overview:
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Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Hider
Profile Blog Joined May 2010
Denmark9422 Posts
Last Edited: 2016-03-11 20:26:46
March 11 2016 20:18 GMT
#23
I am interested in seeing how they plan to create seperate roles for Vikings and Thors. Ideally I would like to see Vikings and Liberators being merged into one (splash with slightly better single target than the current liberator). This could open up a role for the Cyclone to counter armored air units and the Thor to be used vs massive air units ( tier 3).

I still hope they buff siege tanks, cus I really want to play a proper mech.

If they move zerg drops to lair, I would like to see it being buffed. Maybe +0.5 movement speed or something like that.

Also they need to nerf reaper early game and give it a midgame upgrade.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
March 11 2016 20:19 GMT
#24
These updates are like a dog chasing its own tail now. Nothing on tanks and now we are back to talking about ravagers and factory based AA like it is the end of beta again. Terran should get back on track and stick to the original design philosphy of variable compositions instead of simply marine tank medivac openings every time.
The Show of a Lifetime
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2016-03-11 20:32:31
March 11 2016 20:23 GMT
#25
Well i guess they read Avilo's thread about mech and AA. I just hope we get stronger Terran ground and weaker Terran air. Some how , some way please buff the Tank, the Thor and the Cyclone and weaken Terran Air units to compensate for it. I really like the map diversity and I'm glad it is a continued goal of the design team to use diverse maps in the ladder map pool.

On March 12 2016 05:13 Aocowns wrote:
great, super fast banshees being more common, thats gonna make laddering even more fun rip


rumour is SjoW is coming out of retirement.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 11 2016 20:26 GMT
#26
Thor AA singletarget i like that potential alot.
or
Cyclone better AA unit. I like this potential to. But harder to picture this one since no idea is yet mentioned.

Really think if factory gets good AA, it could potentially do alot for mech in general.

Dont like the banshee or liberator-what should i produce.
I know its probably very far off, but looking at the viking instead and redesigning it so the terran player chooses between viking/liberator could be alot more fun.
Making the viking more dynamic.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 11 2016 20:28 GMT
#27
This all looks good, maybe Thor is not the correct AA option due to its incredible immobility but overall I find myself agreeing with most points lately.

However, stop bloody talking about it and do it - I think that you are moving in the right direction but now we need to see it in action.
Hider
Profile Blog Joined May 2010
Denmark9422 Posts
Last Edited: 2016-03-11 20:29:35
March 11 2016 20:29 GMT
#28
This all looks good, maybe Thor is not the correct AA option due to its incredible immobility but overall I find myself agreeing with most points lately.


Well it depends. If it is supposed to counter other immobile air units like Brood, Carriers and Tempests, it doesn't need much more mobility. That said, I am generally not a fun of slow moving units as I think they just become unmicroable.
Charoisaur
Profile Joined August 2014
Germany16035 Posts
March 11 2016 20:30 GMT
#29
What's the point in buffing banshees when mech is not viable.
With bio you won't ever make banshees outside of the early game because you have no techlabbed starport
Many of the coolest moments in sc2 happen due to worker harassment
coolmiyo
Profile Joined February 2016
51 Posts
March 11 2016 20:30 GMT
#30
avilo update lol
Hider
Profile Blog Joined May 2010
Denmark9422 Posts
Last Edited: 2016-03-11 20:36:45
March 11 2016 20:32 GMT
#31
On March 12 2016 05:30 Charoisaur wrote:
What's the point in buffing banshees when mech is not viable.
With bio you won't ever make banshees outside of the early game because you have no techlabbed starport


And banshee's will also not be able to do anything that bio cannot do with medivacs. Maybe there will be a few "cheesy" builds where the protoss player doesn't have observer speed to deal with banshee's. But banshee's have no natural synergy with bio play. For banshee's to ever work with mech, it will also need a gas reduction, since otherwise you will just be cutting into tank count which means you cannot take bases as fast.

I feel that a lot of the issues that David Kim is bringing up are very easy to predict in advance.

The Thor change is something I had wanted to see years ago. Tank delay increase is something I suggested around 6 months ago. Same with banshee speed requring armory tech.
Charoisaur
Profile Joined August 2014
Germany16035 Posts
March 11 2016 20:34 GMT
#32
So what's with the tank damage buff. That's the most important thing for mech
Many of the coolest moments in sc2 happen due to worker harassment
Frudgey
Profile Joined September 2012
Canada3367 Posts
March 11 2016 20:34 GMT
#33
On March 12 2016 05:28 DeadByDawn wrote:
This all looks good, maybe Thor is not the correct AA option due to its incredible immobility but overall I find myself agreeing with most points lately.

However, stop bloody talking about it and do it - I think that you are moving in the right direction but now we need to see it in action.

I think my only concern is if they take out Thor's AA splash damage, that it might add more incentive to use Liberators, to which I think there enough incentive to use them.

It could also encourage the use of mines to combat air units. This is merely speculation on my end though.
It is better to die for The Emperor than live for yourself.
Dungeontay
Profile Joined December 2015
126 Posts
March 11 2016 20:37 GMT
#34
You can say what you want, but one has to give credit to blizzard for making the new expansion that awesome. The balance issues arent that massiv but I dislike the Terran-nerf-ideas.

I believe than rather nerfing the Liberators range, you simply could change them to Tech Lab requirement. This would open up a lot of new builds, for example Liberator into Banshee, while you already upgrade Cloak. This idea mainly focuses on TvZ and TvT though.

I also think that rather changing the overlord drop requirements, Blizz should nerf the Ravager instead. That change seems the most reasonable to me right now, because it helps out in two different matchups.

Overall I'm very happy how things are going right now, gj blizzard!
Zzz
Charoisaur
Profile Joined August 2014
Germany16035 Posts
March 11 2016 20:37 GMT
#35
Also no words on medanks. Hopefully they aren't settled with the ridicolous 3 second delay.
Medanks just need to be removed.
Many of the coolest moments in sc2 happen due to worker harassment
Dungeontay
Profile Joined December 2015
126 Posts
March 11 2016 20:38 GMT
#36
ups, i fucked up my grammar....
Zzz
Charoisaur
Profile Joined August 2014
Germany16035 Posts
March 11 2016 20:40 GMT
#37
If thors AA becomes single target mech will have no answer to mutas
Many of the coolest moments in sc2 happen due to worker harassment
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
March 11 2016 20:42 GMT
#38
sky terran will be broken vs zerg if you dont need a fusion core for banshee speed.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 11 2016 20:48 GMT
#39
On March 12 2016 05:37 Dungeontay wrote:
You can say what you want, but one has to give credit to blizzard for making the new expansion that awesome. The balance issues arent that massiv
... snip ...
Overall I'm very happy how things are going right now, gj blizzard!

Indeed, nice to hear it said occasionally! I am not getting as much time to play due to work pressures but loving watching the games lately and enjoying when I do play. Once I get some time I intend to do a personal 'grind to masters'!

At the moment balance problems are just niggles - let's see in 6 months if there is enough diversity to keep the interest. If not then I plan to random to enjoy the game more fully albeit at the loss of my 'Starship Trooper' fantasies.
Big J
Profile Joined March 2011
Austria16289 Posts
March 11 2016 20:55 GMT
#40
Drops or Ravager nerf
I think drops is the better option, mainly because nerfing the dps of the ravager affects TvZ and ZvZ as well, while early drops are hardly seen in those matchups.
But the cooldown nerf on the bile is also a good idea, just be watchful about those other matchups.

Maps


Cyclone
I think a costreduction would be better than a health buff in combination with the supply nerf. But interesting direction one way or the other.

Liberator & Banshee
Please don't nerf the liberator at this point. The banshee buff does nothing for standard Terran play, while the strong liberator is necessary in PvT, the matchup does not need a Terran nerf.
Even though I agree with the general context of not just buffing a well-performing race, I think there is no need to consider this when talking about a lategame upgrade for a rarely lategame playable unit like the banshee. Just test the buff imo, don't try to replace one strategy with another here.

AA from the factory
Then I want a ground-to-air counter tool for Zerg that is at least as strong as marines. Factory might be lacking anti-air, but Terran is not and any Terran playstyle can field enough antiair. The problem is not anti-air, the problem is the anti-antiair in my opinion. Parasitic Bomb and Storms counter Vikings way too well, making it too hard to counter Protoss and Zerg lategame capital ships.

Mech:
Please try to nerf tankivacs somehow and give compensation buffs to the siege tank in other forms. TvT is really not in a good spot right now.
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