Well, at this point any changes are welcome~~
Community Feedback Update - March 11 - Page 3
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OsaX Nymloth
Poland3244 Posts
Well, at this point any changes are welcome~~ | ||
andrewlt
United States7702 Posts
Map diversity - It still amazes me that they are putting all these complications about rocks and crap into maps while simultaneously claiming that having a non-standard amount of resources in expansions will make the heads of casual players explode. | ||
JimmyJRaynor
Canada16700 Posts
On March 12 2016 05:55 Big J wrote: Mech: Please try to nerf tankivacs somehow and give compensation buffs to the siege tank in other forms. TvT is really not in a good spot right now. +1 like how about Medivacs can't boost when carrying a heavy payload outside its body. When a Siege Tank lands it should take 1 cool down period before it can fire its first shot. And, Tanks do 40/60 damage. Also, when the THor lands it should not be able to insta-fire. It should take 1 attack cool-down period before it can fire its first shot. the above Medivac mechanics change weakens both the Thor and Tank. Buff the Thor in some way to make up for it. Avilo is requesting better AA for the Thor. Maybe that is a way to go. This makes Terran slightly less mobile and puts the Thor and Tank into the slow-moving//hard-hitting category to a greater extent. Again, i'm having fun with the game as it stands now. I think the changes i'm spit-balling here make the game slightly better. | ||
FFW_Rude
France10201 Posts
Medivac can tankivac only if there's a BC near them. I know that's stupid. But i want to see battlecruisers. | ||
DeadByDawn
United Kingdom476 Posts
On March 12 2016 06:09 andrewlt wrote: Banshee vs Liberator - Why? The liberator is a far more interesting unit than the banshee. A unit that has to switch between attacking air only vs attacking ground only and has to completely root itself to a spot to attack ground is far more interesting than an A-move unit. Don't they ever learn? Map diversity - It still amazes me that they are putting all these complications about rocks and crap into maps while simultaneously claiming that having a non-standard amount of resources in expansions will make the heads of casual players explode. Early in the game the Banshee is not an a-move unit. It is a micro rewarding harassment unit, it has cloak and is quite fragile. Players dodge shots and scans. Back in WoL I used to love taking on pre-stim marines by microing it. | ||
JimmyJRaynor
Canada16700 Posts
On March 12 2016 06:17 FFW_Rude wrote: I want to see battlecruiser. That's all. Medivac can tankivac only if there's a BC near them. I know that's stupid. But i want to see battlecruisers. Battlecruisers have a giant magnet under them and the Medivac and BC can stack in mid air. When the magnet is activated the BC becomes like a giant MRI machine and provides detection to the player for cloaked mechanical units as it pulls up the Tank. ![]() | ||
Hider
Denmark9377 Posts
Please don't nerf the liberator at this point. The banshee buff does nothing for standard Terran play, while the strong liberator is necessary in PvT, the matchup does not need a Terran nerf. Well I think that if buff protoss AA options the Liberator nerf wouldn't be needed. | ||
SetGuitarsToKill
Canada28396 Posts
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CheddarToss
534 Posts
On March 12 2016 06:30 Hider wrote: Well I think that if buff protoss AA options the Liberator nerf wouldn't be needed. Buffing Stalker AA damage has been needed since forever. I don't know why Blizzard thinks that Stalkers need to do the same amount of damage vs ground and vs air. It's not like there aren't already units in the game that have differing DPS vs ground and vs air. | ||
Penev
28477 Posts
AA from the Factory Rework the Cyclone please | ||
PinoKotsBeer
Netherlands1385 Posts
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seemsgood
5527 Posts
LUL. | ||
Big J
Austria16289 Posts
On March 12 2016 06:30 Hider wrote: Well I think that if buff protoss AA options the Liberator nerf wouldn't be needed. I see no problem in PvT that would require action besides giving more options. Nerfing the liberator is plainly making Terran weaker, buffing banshees does absolutely nothing, buffing Protoss antiair is probably equivalent to nerfing liberators, if not even better for protoss because it helps with medivacs as well (that obviously depends on the exact buff you have in mind). | ||
Elentos
55550 Posts
On March 12 2016 04:17 Athenau wrote: Every time I've seen speed banshees they seem incredibly strong. The cost-effectiveness a good player can squeeze out of them is insane. I wouldn't underestimate the potential of this change. You still can't use them as part of a proper composition to the extent you can with liberators. You need twice as many starports to make banshees at the same rate as liberators. I mean, I could see them used against Zerg, but since they tickle ultras you have to get liberators eventually anyway. Against Protoss you need the zoning the liberator provides, banshees are too fragile. | ||
Big J
Austria16289 Posts
On March 12 2016 06:09 andrewlt wrote: Map diversity - It still amazes me that they are putting all these complications about rocks and crap into maps while simultaneously claiming that having a non-standard amount of resources in expansions will make the heads of casual players explode. Sorry, if I have to play on a map that isn't 8 mineral fields 1500 minerals per patch, or 6 high yield mineral fields 1500 minerals per patch I will die. That's the only accepted standard. Forever and eternal. | ||
Tosster
Poland299 Posts
So why do we have these fucking crap map pool for so long? | ||
Nerchio
Poland2633 Posts
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DeadByDawn
United Kingdom476 Posts
On March 12 2016 06:34 CheddarToss wrote: Buffing Stalker AA damage has been needed since forever. I don't know why Blizzard thinks that Stalkers need to do the same amount of damage vs ground and vs air. It's not like there aren't already units in the game that have differing DPS vs ground and vs air. Not a chance with blink. Too hard not to make them OP when they can just blink under air units. | ||
seemsgood
5527 Posts
And talk about liberator too strong vs protoss ground or protoss ground AA is too weak.I think liberator is doing a good job compare with what tank suppose to be right now.It zone the shit out every ground unit, just like BW siege tank.So it's not about damage or protoss's AA.Counterplay of protoss vs liberator is way too hard. We keep its strength which is zone ability while nerf it's AOE circle to make counterplay easier. Also with new factory AA, we can torn down it AA ablity too. This unit is the BW siege tank vs protoss which is good but also the goliath as the same time. It's wayy too versatile but not a jack of all trade kind. | ||
seemsgood
5527 Posts
On March 12 2016 06:34 CheddarToss wrote: Buffing Stalker AA damage has been needed since forever. I don't know why Blizzard thinks that Stalkers need to do the same amount of damage vs ground and vs air. It's not like there aren't already units in the game that have differing DPS vs ground and vs air. Because if you want to counter mass air, you must go mass air.That how this game was designed. | ||
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