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Community Feedback Update - March 11 - Page 3

Forum Index > SC2 General
214 CommentsPost a Reply
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OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
March 11 2016 20:58 GMT
#41
Protoss could get double nerf, zerg can't. Wat?
Well, at this point any changes are welcome~~
Twitter: @osaxnymloth
andrewlt
Profile Joined August 2009
United States7702 Posts
March 11 2016 21:09 GMT
#42
Banshee vs Liberator - Why? The liberator is a far more interesting unit than the banshee. A unit that has to switch between attacking air only vs attacking ground only and has to completely root itself to a spot to attack ground is far more interesting than an A-move unit. Don't they ever learn?

Map diversity - It still amazes me that they are putting all these complications about rocks and crap into maps while simultaneously claiming that having a non-standard amount of resources in expansions will make the heads of casual players explode.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2016-03-11 21:19:44
March 11 2016 21:16 GMT
#43
On March 12 2016 05:55 Big J wrote:
Mech:
Please try to nerf tankivacs somehow and give compensation buffs to the siege tank in other forms. TvT is really not in a good spot right now.

+1
like how about Medivacs can't boost when carrying a heavy payload outside its body. When a Siege Tank lands it should take 1 cool down period before it can fire its first shot. And, Tanks do 40/60 damage. Also, when the THor lands it should not be able to insta-fire. It should take 1 attack cool-down period before it can fire its first shot.

the above Medivac mechanics change weakens both the Thor and Tank. Buff the Thor in some way to make up for it. Avilo is requesting better AA for the Thor. Maybe that is a way to go.

This makes Terran slightly less mobile and puts the Thor and Tank into the slow-moving//hard-hitting category to a greater extent.

Again, i'm having fun with the game as it stands now. I think the changes i'm spit-balling here make the game slightly better.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2016-03-11 21:18:02
March 11 2016 21:17 GMT
#44
I want to see battlecruiser. That's all.

Medivac can tankivac only if there's a BC near them. I know that's stupid. But i want to see battlecruisers.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 11 2016 21:21 GMT
#45
On March 12 2016 06:09 andrewlt wrote:
Banshee vs Liberator - Why? The liberator is a far more interesting unit than the banshee. A unit that has to switch between attacking air only vs attacking ground only and has to completely root itself to a spot to attack ground is far more interesting than an A-move unit. Don't they ever learn?

Map diversity - It still amazes me that they are putting all these complications about rocks and crap into maps while simultaneously claiming that having a non-standard amount of resources in expansions will make the heads of casual players explode.

Early in the game the Banshee is not an a-move unit. It is a micro rewarding harassment unit, it has cloak and is quite fragile. Players dodge shots and scans. Back in WoL I used to love taking on pre-stim marines by microing it.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17155 Posts
Last Edited: 2016-03-11 21:24:01
March 11 2016 21:21 GMT
#46
On March 12 2016 06:17 FFW_Rude wrote:
I want to see battlecruiser. That's all.
Medivac can tankivac only if there's a BC near them. I know that's stupid. But i want to see battlecruisers.


Battlecruisers have a giant magnet under them and the Medivac and BC can stack in mid air. When the magnet is activated the BC becomes like a giant MRI machine and provides detection to the player for cloaked mechanical units as it pulls up the Tank.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
March 11 2016 21:30 GMT
#47
Please don't nerf the liberator at this point. The banshee buff does nothing for standard Terran play, while the strong liberator is necessary in PvT, the matchup does not need a Terran nerf.


Well I think that if buff protoss AA options the Liberator nerf wouldn't be needed.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
March 11 2016 21:33 GMT
#48
Me and a friend just tried Korhal Carnage and it's bugged. Spawning is supposed to be as shown here but we spawned damn near on top of each other. Hopefully that will be fixed
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
CheddarToss
Profile Joined September 2015
534 Posts
March 11 2016 21:34 GMT
#49
On March 12 2016 06:30 Hider wrote:
Show nested quote +
Please don't nerf the liberator at this point. The banshee buff does nothing for standard Terran play, while the strong liberator is necessary in PvT, the matchup does not need a Terran nerf.


Well I think that if buff protoss AA options the Liberator nerf wouldn't be needed.

Buffing Stalker AA damage has been needed since forever. I don't know why Blizzard thinks that Stalkers need to do the same amount of damage vs ground and vs air. It's not like there aren't already units in the game that have differing DPS vs ground and vs air.
Penev
Profile Joined October 2012
28512 Posts
March 11 2016 21:50 GMT
#50
AA from the Factory
Rework the Cyclone please
I Protoss winner, could it be?
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
March 11 2016 21:55 GMT
#51
Spin the wheel of random ideas and put it in a community post, job done.
http://www.twitch.tv/pinokotsbeer
seemsgood
Profile Joined January 2016
5527 Posts
March 11 2016 21:59 GMT
#52
Avilo is high as fuck right now.
LUL.
Big J
Profile Joined March 2011
Austria16289 Posts
March 11 2016 22:02 GMT
#53
On March 12 2016 06:30 Hider wrote:
Show nested quote +
Please don't nerf the liberator at this point. The banshee buff does nothing for standard Terran play, while the strong liberator is necessary in PvT, the matchup does not need a Terran nerf.


Well I think that if buff protoss AA options the Liberator nerf wouldn't be needed.


I see no problem in PvT that would require action besides giving more options. Nerfing the liberator is plainly making Terran weaker, buffing banshees does absolutely nothing, buffing Protoss antiair is probably equivalent to nerfing liberators, if not even better for protoss because it helps with medivacs as well (that obviously depends on the exact buff you have in mind).
Elentos
Profile Blog Joined February 2015
55561 Posts
March 11 2016 22:03 GMT
#54
On March 12 2016 04:17 Athenau wrote:
Show nested quote +
On March 12 2016 04:06 Elentos wrote:
Regarding the banshee vs liberator situation: the liberator still deals more damage and can be reactored, which makes it flatly better than banshees, even with less range, in many situations, if not almost all. It just becomes weaker in harassment.


Every time I've seen speed banshees they seem incredibly strong. The cost-effectiveness a good player can squeeze out of them is insane. I wouldn't underestimate the potential of this change.

You still can't use them as part of a proper composition to the extent you can with liberators. You need twice as many starports to make banshees at the same rate as liberators. I mean, I could see them used against Zerg, but since they tickle ultras you have to get liberators eventually anyway. Against Protoss you need the zoning the liberator provides, banshees are too fragile.
Every 60 seconds in Africa, a minute passes.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-03-11 22:10:08
March 11 2016 22:09 GMT
#55
On March 12 2016 06:09 andrewlt wrote:
Map diversity - It still amazes me that they are putting all these complications about rocks and crap into maps while simultaneously claiming that having a non-standard amount of resources in expansions will make the heads of casual players explode.


Sorry, if I have to play on a map that isn't 8 mineral fields 1500 minerals per patch, or 6 high yield mineral fields 1500 minerals per patch I will die. That's the only accepted standard. Forever and eternal.
Tosster
Profile Joined August 2011
Poland299 Posts
March 11 2016 22:09 GMT
#56
"Unlike balance changes to the game, we can definitely have a much quicker turnaround on map balance changes."

So why do we have these fucking crap map pool for so long?
Nerchio
Profile Joined October 2009
Poland2633 Posts
March 11 2016 22:21 GMT
#57
I am fine with them discussing overlords and ravagers but I wish they would think about doing something with Immortals
Progamer"I am the best" - Nerchio , 2017.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
March 11 2016 22:23 GMT
#58
On March 12 2016 06:34 CheddarToss wrote:
Show nested quote +
On March 12 2016 06:30 Hider wrote:
Please don't nerf the liberator at this point. The banshee buff does nothing for standard Terran play, while the strong liberator is necessary in PvT, the matchup does not need a Terran nerf.


Well I think that if buff protoss AA options the Liberator nerf wouldn't be needed.

Buffing Stalker AA damage has been needed since forever. I don't know why Blizzard thinks that Stalkers need to do the same amount of damage vs ground and vs air. It's not like there aren't already units in the game that have differing DPS vs ground and vs air.

Not a chance with blink. Too hard not to make them OP when they can just blink under air units.
seemsgood
Profile Joined January 2016
5527 Posts
March 11 2016 22:23 GMT
#59
I disagree about liberator's nerf and buff banshee because it may be balance in zerg but does nothing vs protoss.Which mean we nerf it and don't give terran anything back vs P match up.
And talk about liberator too strong vs protoss ground or protoss ground AA is too weak.I think liberator is doing a good job compare with what tank suppose to be right now.It zone the shit out every ground unit, just like BW siege tank.So it's not about damage or protoss's AA.Counterplay of protoss vs liberator is way too hard.
We keep its strength which is zone ability while nerf it's AOE circle to make counterplay easier.
Also with new factory AA, we can torn down it AA ablity too.
This unit is the BW siege tank vs protoss which is good but also the goliath as the same time.
It's wayy too versatile but not a jack of all trade kind.
seemsgood
Profile Joined January 2016
5527 Posts
March 11 2016 22:27 GMT
#60
On March 12 2016 06:34 CheddarToss wrote:
Show nested quote +
On March 12 2016 06:30 Hider wrote:
Please don't nerf the liberator at this point. The banshee buff does nothing for standard Terran play, while the strong liberator is necessary in PvT, the matchup does not need a Terran nerf.


Well I think that if buff protoss AA options the Liberator nerf wouldn't be needed.

Buffing Stalker AA damage has been needed since forever. I don't know why Blizzard thinks that Stalkers need to do the same amount of damage vs ground and vs air. It's not like there aren't already units in the game that have differing DPS vs ground and vs air.

Because if you want to counter mass air, you must go mass air.That how this game was designed.
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