• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:01
CET 12:01
KST 20:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
KCM Race Survival 2026 Season 4 [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15065 users

Community Feedback Update - March 8 - Page 8

Forum Index > SC2 General
277 CommentsPost a Reply
Prev 1 6 7 8 9 10 14 Next All
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
March 09 2016 12:35 GMT
#141
On March 09 2016 21:29 Apoteosis wrote:
Everyone, except a few handpicked hipsters, hates mech.
Why?

Players and watchers alike, disregard turtilng. Also, disregard slow, positional play that can last for 60 minutes. And finally, and most importantly, the community hates unbeatable compositions (that is the goal of the mech hipsters: turn mech into an invulnerable composition, with no weaknesses, unless unsieged).



You mean hates Raven. Understand the difference please.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
March 09 2016 12:38 GMT
#142
On March 09 2016 21:03 Hider wrote:
Show nested quote +
Wow so much moaning, seriously? I'm one of the biggest balance whiners myself, but isn't David trying really hard to please the scene?


No it's PR. Look at what he said 1-2 weeks ago on the tank buff. Something about "we want to make them more immobile to create the Siege Tank fantasy". What would have made him change his mind from the last community feedback to this one?

Most likely nothing changed, and I don't believe for a second DK actually believed what he wrote there. He doesn't like Siege Tank mech and he demonstrates that with this Community feedback (and he said so in interviews previously).

Further, clearly loves the high skill cap of pick up micro so Siege Tank pickup was always going to stay. It was just a PR move so he can tell fans "oh we tried to test your solutions, they just didn't work out".

I noticed a lot of the changes where DK opts for extreme solutions in these community feedbacks, and each time I think to myself "no way", and every time I end up being correct.

Also look at all the times he write "we'v seen your feedback on xx, we agreed with your feedback on xx". He uses that quote so many times just to show us that he reads stuff.

But if he really cared about feedback, a proper and interesting way to play mech in all 3 matchups would have existed.

Agree with this. What i don't understand is why all the playacting. Does he think that selling false hope will keep some people attached to the game in some sort of fallow the carrot move? If anything, this sort of thing creates more negativity around the game and ends up hurting their feelings

Just say what you want to do and the people that disagree will move on, and the people that agree will stay and have a more positive environment to build on. If you (DK) are correct, then the numbers will show, if not, tough luck.

Blizz has already created a lot of frustration within the community with them being to slow, not knowing how to handle maps, game design choices, just to name a few. There is no point in adding to that. Do a Browder and say "you don't like this? Go play BW, great game!".
Head Coach Park: "They should buff tanks!"
Charoisaur
Profile Joined August 2014
Germany16103 Posts
March 09 2016 12:38 GMT
#143
On March 09 2016 21:29 Apoteosis wrote:
Everyone, except a few handpicked hipsters, hates mech.
Why?

Players and watchers alike, disregard turtilng. Also, disregard slow, positional play that can last for 60 minutes. And finally, and most importantly, the community hates unbeatable compositions (that is the goal of the mech hipsters: turn mech into an invulnerable composition, with no weaknesses, unless unsieged).


Everyone except a few handpicked hipsters loves mech.
Why?

Players and watchers alike like positional play.
Also, like the positional warfare between one player trying to pull the other apart while the other one tries slowly siege forward while defending flawlessly.
And finally, and most importantly the community hates seeing bio all game every game for 5 years straight and want to see something else (that's the goal of the anti-mech hipsters: turn terran into a race without compositional diversity, with no options other than bio)
Many of the coolest moments in sc2 happen due to worker harassment
CheddarToss
Profile Joined September 2015
534 Posts
March 09 2016 12:47 GMT
#144
On March 09 2016 21:21 Dangermousecatdog wrote:
Show nested quote +
On March 09 2016 21:16 CheddarToss wrote:
On March 09 2016 21:13 Dangermousecatdog wrote:
On March 09 2016 20:26 Qikz wrote:
On March 09 2016 18:39 HellHound wrote:
On March 09 2016 09:22 Charoisaur wrote:
On March 09 2016 09:06 blade55555 wrote:
On March 09 2016 08:51 Charoisaur wrote:
On March 09 2016 08:47 Lexender wrote:
On March 09 2016 07:44 purakushi wrote:

- Some of the staler, more boring games (to play and watch) have been mech only.



Funny enough some of the best more fun and action packed where also mech only.

http://www.teamliquid.net/forum/starcraft-2/477022-the-best-games-of-2014
http://www.teamliquid.net/forum/starcraft-2/439620-the-best-games-of-2013
http://www.teamliquid.net/forum/starcraft-2/401779-the-best-games-of-2012

Also the kind of games DK is talking about weren't mech only, they were 30% mech 70% skyterran.


For the three good mech games, I can point out way way way more for Bio. Most Mech games are boring, whether it's turtle mech into Sky Terran, it's what the meching players prefer or want to do. Unless they can find a way to make Turtle mech not viable, while making Mech viable, keep it out of the game.

For the three good roach ravager games I can point out way way way more for ling bane muta.
Does that mean we should kill roach ravager?
Even if one playstyle doesn't produce as many good games on average as another one it's still important to keep multiple styles viable for diversity.
Bio is fun yes but that doesn't mean that every game ever should be bio.
Yes.
Please do.
It's a shit playstyle it's not fun to play it's not fun to watch.
Do you like playing against it?
Why should we keep it?
Because it's easier at low level?
Zerg is already the easiest race to play on low level.


Let's be honest here, roach ravager is about as engaging mentally as Bio is, if not more as you have the biles to aim.

Why do people complain about rr being boring when Bio is literally the same just with smaller units?
Roach Ravager plays out nothing like Bio. Marines are responsive low hp high dps units. Medivacs add an entierly different dimension with heal drops, pickups and boost. How Z, T and P plays out against roach ravager and bio are totally different. How exactly is roach ravager and bio similar?

It's not. vP Roach/Ravager is an a-move comp, with the tiniest bit of micro in form of bile spamming.
What? So bio is a-move? That's some hardcore protoss bias. Please show yourself out.

I was referring to Roach/Ravager.
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
March 09 2016 12:53 GMT
#145
i'm sorry, but i just dont see the appeal in mech. when i watch high level marine tank im impressed at the speed, outmaneuvering and multitasking capabilities of the players.
When i see high level mech, its like. yeah he camped that choke point really well.

I'm all for making every unit viable. swarmhosts, ravens, thors, battlecruisers, make them viable. make aggressive mech viable. but turtle mech? hell no.
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
March 09 2016 12:53 GMT
#146
On March 09 2016 21:47 CheddarToss wrote:
Show nested quote +
On March 09 2016 21:21 Dangermousecatdog wrote:
On March 09 2016 21:16 CheddarToss wrote:
On March 09 2016 21:13 Dangermousecatdog wrote:
On March 09 2016 20:26 Qikz wrote:
On March 09 2016 18:39 HellHound wrote:
On March 09 2016 09:22 Charoisaur wrote:
On March 09 2016 09:06 blade55555 wrote:
On March 09 2016 08:51 Charoisaur wrote:
On March 09 2016 08:47 Lexender wrote:
[quote]

Funny enough some of the best more fun and action packed where also mech only.

http://www.teamliquid.net/forum/starcraft-2/477022-the-best-games-of-2014
http://www.teamliquid.net/forum/starcraft-2/439620-the-best-games-of-2013
http://www.teamliquid.net/forum/starcraft-2/401779-the-best-games-of-2012

Also the kind of games DK is talking about weren't mech only, they were 30% mech 70% skyterran.


For the three good mech games, I can point out way way way more for Bio. Most Mech games are boring, whether it's turtle mech into Sky Terran, it's what the meching players prefer or want to do. Unless they can find a way to make Turtle mech not viable, while making Mech viable, keep it out of the game.

For the three good roach ravager games I can point out way way way more for ling bane muta.
Does that mean we should kill roach ravager?
Even if one playstyle doesn't produce as many good games on average as another one it's still important to keep multiple styles viable for diversity.
Bio is fun yes but that doesn't mean that every game ever should be bio.
Yes.
Please do.
It's a shit playstyle it's not fun to play it's not fun to watch.
Do you like playing against it?
Why should we keep it?
Because it's easier at low level?
Zerg is already the easiest race to play on low level.


Let's be honest here, roach ravager is about as engaging mentally as Bio is, if not more as you have the biles to aim.

Why do people complain about rr being boring when Bio is literally the same just with smaller units?
Roach Ravager plays out nothing like Bio. Marines are responsive low hp high dps units. Medivacs add an entierly different dimension with heal drops, pickups and boost. How Z, T and P plays out against roach ravager and bio are totally different. How exactly is roach ravager and bio similar?

It's not. vP Roach/Ravager is an a-move comp, with the tiniest bit of micro in form of bile spamming.
What? So bio is a-move? That's some hardcore protoss bias. Please show yourself out.

I was referring to Roach/Ravager.
I get your meaning now. I misread sorry.
Vanadiel
Profile Joined April 2012
France961 Posts
March 09 2016 13:02 GMT
#147
On March 09 2016 19:57 PressureSC2 wrote:
If you remove boost and cut Medivac speed in half we would see the emergeance of turtle bio into Skyterran blizz.

If Mech could move accross the map at 100 supply and take an engagement without being destroyed on the field and also at home maybe there would be less concern about defensive mech.


If mech could move across the map at 100 supply like this, it would be able to anihilate any army when they move at 200 supply. Then: why move at 100?

Anyway, really happy to see this community feedback, the game is amazing and goes in the right direction.

Funny to see that the people complaining about diversity in Terran's army wants to be able to play pure mech-factory-no-starport-units. Basically, they want to spam 3 units in the whole game.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
March 09 2016 13:05 GMT
#148
On March 09 2016 11:04 Superbanana wrote:
It does bother me that they are so slow and insecure about changes

For instance, why does Blizzard need months to be able to make a decision on the siege tank? A designer supposedly spending 40 hours a week on improving SC2 ought to be a bit embarrassed if that time is spent tentatively considering failed idea after failed idea for the siege tank without concrete results for like a month.

When they came up with the tankivac everyone said it would change the nature of the siege tank and would create very obnoxious harassment and would make TvT even less positional. All of this happened. Now six months later Blizzard is like: "hm, it seems that this hasn't quite worked out the we way we had hoped (prayed) for, so let's take a few more months to consider what to do about it". Wow, so inspiring. Meanwhile SC1 & SC:BW were made in like a year and a half in total and they still have more well thought out design decisions than SC2 after 10 years of development (with SC:BW as a template to work from!)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
JackONeill
Profile Joined September 2013
861 Posts
March 09 2016 13:05 GMT
#149
On March 09 2016 22:02 Vanadiel wrote:
Show nested quote +
On March 09 2016 19:57 PressureSC2 wrote:
If you remove boost and cut Medivac speed in half we would see the emergeance of turtle bio into Skyterran blizz.

If Mech could move accross the map at 100 supply and take an engagement without being destroyed on the field and also at home maybe there would be less concern about defensive mech.


If mech could move across the map at 100 supply like this, it would be able to anihilate any army when they move at 200 supply. Then: why move at 100?

Anyway, really happy to see this community feedback, the game is amazing and goes in the right direction.

Funny to see that the people complaining about diversity in Terran's army wants to be able to play pure mech-factory-no-starport-units. Basically, they want to spam 3 units in the whole game.



You mean, like they're forced into spamming bio right now?

Oh no sorry it's 4 units, MMMtanks or MMMlibs. That's so much better.
PressureSC2
Profile Joined January 2016
122 Posts
March 09 2016 13:05 GMT
#150
There is absolutely no reason that factory/starport units (other than the Medivac perhaps) cannot be adjusted to allow for them to be more than support for Bio units. If they need to reduce the power of certain mech units, and/or nerf the overall splash/range/firepower to increase movement speed so that we do not need to turtle in fear of the counter-aggression - then that is what needs to be done.

I do not buy the "mech support units then become too strong when used inside the bio army" argument. Right now, that may be the case with the Liberator, and it will probably be nerfed like it should be if that is the case. However, when you are running on 3-3 bio with all of the other upgrades, you are not going to add in 0-0 slower than stimed bio Thors and all of a sudden have this terrible army that is much stronger than Bio/Liberator and that cannot be dealt with. Baloney.

Certain units such as the Cyclone, Thor, Hellbat, Banshee, Battlecruiser could be changed and you would still have that opportunity cost if you build them because you have less 3-3 bio and/or less Liberators. There is a big gap now in the relative power of these units versus the compositions we do see in play at the pro level. Just because you build other types of Mech units for bio support does not make them 3-3 like a Mech army.

One final note - I think that at the GSL level bio should remain the most exciting and most effective composition. I agree that this must be the case, otherwise we would see too little bio play at lower levels. But, why could we not see 25-30% mech games at WCS NA level, for example, because the skill cap may not be quite as high to make bio the absolute best style at that level of play? I am not talking turtle Mech, I mean constantly move across the map and deny the 3rd or 4th base Mech.

I think that even if you had to remove Siege Mode entirely, and remove Thor splash damageto make them move faster - Terran players would really be excited that you are finally going to move towards much more effective Mech play. With faster units, you would see less turtling until 160-200 supply.

The only reason Turtle mech exists is because MOST of the units from the factory and/or starport are poorly designed other than a few units that are fantastic as support units for Bio (and the Liberator is fine of course, perhaps the Hellion as well).

Do not blame the Factory itself, or the skin/visual of the units for turtle gameplay. The balance values assigned to the units (movement, attack, splash) are to blame for Factory play creating a turtle style.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-03-09 13:07:58
March 09 2016 13:05 GMT
#151
Something that really annoys me. Why do he call bio marines+marauders while calling mech ALL factory units+alot of starport units. Shouldnt Ghosts be there and reapers and so on when someone mentions Bio..........

Besides, I hate THE raven. Its 100% worse than the SV from broodwar. It always has and always will with the shit design it has.
So mech is about camping, SO WAS PROTOSS in hots. Wait for max, move out.

It wasnt because there were no "differnet times different races had different advantages", it was because protoss as a race needs their high tech units or else they need to relie on RNG.

Anway, they dont want to "fix" mech AND NO I DONT MEAN STARPORT UNITS. I mean the factory units. MECH for me=factory units. I call the starport units=air.

You cant just say "bio = biological" THEN WHEN SOMEONE SAYS BIO it should MEAN REAPERS AND GHOSTS.
Lexender
Profile Joined September 2013
Mexico2665 Posts
March 09 2016 13:09 GMT
#152
On March 09 2016 22:02 Vanadiel wrote:
Show nested quote +
On March 09 2016 19:57 PressureSC2 wrote:
If you remove boost and cut Medivac speed in half we would see the emergeance of turtle bio into Skyterran blizz.

If Mech could move accross the map at 100 supply and take an engagement without being destroyed on the field and also at home maybe there would be less concern about defensive mech.


If mech could move across the map at 100 supply like this, it would be able to anihilate any army when they move at 200 supply. Then: why move at 100?

Anyway, really happy to see this community feedback, the game is amazing and goes in the right direction.

Funny to see that the people complaining about diversity in Terran's army wants to be able to play pure mech-factory-no-starport-units. Basically, they want to spam 3 units in the whole game.


It seems you don't understand the difference. Mech will always use starport units, as they are right now they are really strong, the problem is that the ground mech is really weak, wich means that people will always make air over mech and we all know how that shit ends.

The solution is to have both be as equally strong but with difference so that a healty mix is made, thus allowing for more uses and less turtling.

As for the 100 vs 200 supply question is very easy, mech (and the other races and comps) has strenghts and weaknesses that go beyond just how strong they are in X supply. Such as economy, production, capacity to take bases, tech units, etc.
Right now we have an economy that already forces mech to be aggressive, production is also much better, maps are huge and super open, theres quite a few reasons as why it would be better to push early rather than late.
PressureSC2
Profile Joined January 2016
122 Posts
March 09 2016 13:10 GMT
#153
On March 09 2016 22:02 Vanadiel wrote:
Show nested quote +
On March 09 2016 19:57 PressureSC2 wrote:
If you remove boost and cut Medivac speed in half we would see the emergeance of turtle bio into Skyterran blizz.

If Mech could move accross the map at 100 supply and take an engagement without being destroyed on the field and also at home maybe there would be less concern about defensive mech.


If mech could move across the map at 100 supply like this, it would be able to anihilate any army when they move at 200 supply. Then: why move at 100?


Then change mech. Make it more powerful at 100 supply and faster. Make it weaker at 200 supply. I agree with you.

Given the scope of this game and what this community update might mean for the future, why not create a second "Balance Test Map" where the goal is only to review Mech changes. If it takes six months to get the factory right, start rolling some of the changes gradually to the real balance test maps.

Do it slowly, but correctly. Why not give the community a Mech Balance Test map that is a longer term project - what do yo have to lose Blizzard at this point?
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
March 09 2016 13:11 GMT
#154
On March 09 2016 22:05 Foxxan wrote:
Something that really annoys me. Why do he call bio marines+marauders while calling mech ALL factory units+alot of starport units. Shouldnt Ghosts be there and reapers and so on when someone mentions Bio..........

Besides, I hate THE raven. Its 100% worse than the SV from broodwar. It always has and always will with the shit design it has.
So mech is about camping, SO WAS PROTOSS in hots. Wait for max, move out.

It wasnt because there were no "differnet times different races had different advantages", it was because protoss as a race needs their high tech units or else they need to relie on RNG.

Anway, they dont want to "fix" mech AND NO I DONT MEAN STARPORT UNITS. I mean the factory units. MECH for me=factory units. I call the starport units=air.

You cant just say "bio = biological" THEN WHEN SOMEONE SAYS BIO it should MEAN REAPERS AND GHOSTS.

Protoss from WoL-HotS was the mech race of SC2. That's why Flash should have gone Protoss
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2016-03-09 13:16:40
March 09 2016 13:15 GMT
#155
Does he think that selling false hope will keep some people attached to the game in some sort of fallow the carrot move? If anything, this sort of thing creates more negativity around the game and ends up hurting their feelings


Well from his perspective; If he said "Guys I hate tank-based mech, and I am not gonna make it viable", he would receive a lot more unpopular opinions. Thus he chooses to go for the PR-strategy.

But in reality the issue is that he is too narrowminded/simplistic in his analysis. He doesn't seem to be capable of explaining the factors that makes mech too turtly and discuss how to make siege tank based mech more interesting; as it was in BW late game.

Something to praise about Riot's community feedback is that its actually much less bullshitty. They will argue why they want to see a certain change and explain why other solutions aren't viable/possible.

The consequence is that David Kim comes out as lacking analytical skills, which I believe is true. Nothing he has written indicates that his analysis goes deeper than "I like actionpaced harass play, let's buff it".
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
March 09 2016 13:18 GMT
#156
On March 09 2016 22:15 Hider wrote:
Show nested quote +
Does he think that selling false hope will keep some people attached to the game in some sort of fallow the carrot move? If anything, this sort of thing creates more negativity around the game and ends up hurting their feelings


Well from his perspective; If he said "Guys I hate tank-based mech, and I am not gonna make it viable", he would receive a lot more unpopular opinions.

Thus he chooses to go for the PR-strategy.

But in reality the issue is that he is too narrowminded/simplistic in his analysis. He doesn't seem to be capable of explaining the factors that makes mech too turtly and discuss how to make siege tank based mech more interesting; as it was in BW late game.

Something to praise about Riot's community feedback is that its actually much less bullshitty. They will argue why they want to see a certain change and explain why other solutions aren't viable/possible.

Blizzard cannot do this, Blizzard is working with 300k population. They have to approach much carefully. Losing 50k people is nothing for Riot. Losing 50k people is huge for Blizzard.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
PressureSC2
Profile Joined January 2016
122 Posts
March 09 2016 13:18 GMT
#157
On March 09 2016 21:53 QzYSc2 wrote:
make them viable. make aggressive mech viable. but turtle mech? hell no.


Fantastic. I think Terran mech fans will agree.

One issue that Blizzard must realize (and perhaps is causing them to want to withdraw from mech balancing) is that so many changes might be required that it would not be realistic to test them in the "main" balance test map because it would delay progress on other fronts. That is one reason why a separate test map would be best to improve factory play.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2016-03-09 13:20:05
March 09 2016 13:19 GMT
#158
When they came up with the tankivac everyone said it would change the nature of the siege tank and would create very obnoxious harassment and would make TvT even less positional


To be fair, it's not that simple. TvT tank + marine isn't less positional than it was in HOTS. However, the issue is that it makes it much harder to control the units, which significantly raises the learning barrier, and opportunites for a ton of small mistakes that costs you the game.

And from their perspective, if they nerfed Siege tank pick up, Ravagers would be overpowered; hence they needed to be sure that Ravagers should be nerfed as well.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2016-03-09 13:28:45
March 09 2016 13:21 GMT
#159
On March 09 2016 22:18 deacon.frost wrote:
Show nested quote +
On March 09 2016 22:15 Hider wrote:
Does he think that selling false hope will keep some people attached to the game in some sort of fallow the carrot move? If anything, this sort of thing creates more negativity around the game and ends up hurting their feelings


Well from his perspective; If he said "Guys I hate tank-based mech, and I am not gonna make it viable", he would receive a lot more unpopular opinions.

Thus he chooses to go for the PR-strategy.

But in reality the issue is that he is too narrowminded/simplistic in his analysis. He doesn't seem to be capable of explaining the factors that makes mech too turtly and discuss how to make siege tank based mech more interesting; as it was in BW late game.

Something to praise about Riot's community feedback is that its actually much less bullshitty. They will argue why they want to see a certain change and explain why other solutions aren't viable/possible.

Blizzard cannot do this, Blizzard is working with 300k population. They have to approach much carefully. Losing 50k people is nothing for Riot. Losing 50k people is huge for Blizzard.


Riot doesn't lose anyone by doing this though, and my point wasn't that he should say the above quote. My point was that he is narrowminded/simplistic in his analysis that isn't capable of providing a detailed explanation of the decision making. So from DKs perspective he only feels like has two choices; The PR bullshit or the above sentence.

On the other hand when Riot responds to the community, the designers are explaining their thought proces and typically they end up receiving a ton of positive feedback. They win by doing this. I am trying to find a recent example where I actually disagreed with the Riot designer, but he still comes out as reasonable (and not an idiot).

EDIT: Here is an example. http://www.twitlonger.com/show/n_1sobp97

Here is the reddit thread: https://www.reddit.com/r/leagueoflegends/comments/473kff/balance_team_member_smashgizmos_rebuttal_to/

The highest upvoted (726) comment is this:

I really think riot needs more people who aren't afraid to just tell us "You're just wrong because x, y and z" every so often like this.


And note that just 1-2 days before he made this comment, there was a massive circlejerk against the nerf. And as I said, I think it was the wrong nerf as it balances the game around hardcounters, which I don't believe LOL should be about, but you still gotta respect the man for responding in a (somewhat) logical way.

On the other hand, DK is not getting popular by trying to deceive the community.
Vanadiel
Profile Joined April 2012
France961 Posts
March 09 2016 13:21 GMT
#160
Oh I would be in perfect agreement to have agressive mech viable while turtle mech not. I just don't think it's possible in Starcraft 2, given the overall design of the game, of the layout of the maps, the IA, pathing and so on. I'll add that if we have mech as strong as bio, then the synergy of the two would make it too strong, and thus, even if pure mech could be made viable (which I do not believe), it would needs to sacrifice BIO for it.

We have 5 threads every week explaining how to mech great again, but those have never been convincing. Not to me at least, and apparently to Blizzard as well.
Prev 1 6 7 8 9 10 14 Next All
Please log in or register to reply.
Live Events Refresh
KCM Race Survival
19:00
Season 4 Week 5
Kim Chul Min (afreeca) 1206
LiquipediaDiscussion
The PondCast
19:00
Episode 117
CranKy Ducklings27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko314
OGKoka 189
ProTech180
StarCraft: Brood War
Rain 2131
Jaedong 494
Mini 392
Soulkey 233
EffOrt 215
Light 185
firebathero 171
Larva 149
Snow 149
ZerO 143
[ Show more ]
Rush 113
Last 109
Pusan 86
Stork 83
Hyun 76
Killer 60
Barracks 58
ToSsGirL 29
Shinee 22
soO 21
Shine 18
Hm[arnc] 17
sorry 17
Aegong 15
Noble 14
Movie 12
Terrorterran 11
Dota 2
monkeys_forever415
League of Legends
JimRising 334
Reynor95
Counter-Strike
fl0m3171
olofmeister824
shoxiejesuss420
allub270
kRYSTAL_12
Other Games
summit1g10164
XaKoH 215
crisheroes212
B2W.Neo147
Mew2King126
dupreeh109
syndereN84
ViBE59
Organizations
StarCraft 2
angryscii 13
StarCraft: Brood War
lovetv 7
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 8
• ChaeLyn 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV278
League of Legends
• Jankos1491
• Stunt652
Upcoming Events
WardiTV Invitational
59m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
4h 59m
OSC
11h 59m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d
OSC
1d 2h
OSC
1d 12h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 22h
WardiTV Invitational
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.