On March 12 2016 00:14 Hider wrote:
Optimal design/balance makes sure that there are multiple viable choices each with their own disadvantages and advantages. If there is only one viable choice, why even have the players make the choice in the first place? Just let the AI handle stuff where there is no decisionmaking or interesting mechanics involved.
Optimal design/balance makes sure that there are multiple viable choices each with their own disadvantages and advantages. If there is only one viable choice, why even have the players make the choice in the first place? Just let the AI handle stuff where there is no decisionmaking or interesting mechanics involved.
I think he implies that there can be various standard playstyles.
"standard play normally equating to the builds"