• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:51
CET 17:51
KST 01:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft What monitor do you use for playing Remastered? BW General Discussion (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1866 users

February 2016 Aligulac Statistics - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2016-03-07 03:18:25
March 07 2016 03:09 GMT
#61
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.
Edowyth
Profile Joined October 2010
United States183 Posts
March 07 2016 05:25 GMT
#62
On March 07 2016 07:32 Cascade wrote:
Is it possible to download all the aligulac data? It'd be fun to do some more detailed analysis by map and by skill level and that kind of things.


Yes. I don't know if you figured it out, but here's the relevant page:

http://aligulac.com/about/db/

Alternatively, you can use their simple API if you're not putting in really long or hard queries, though they do limit returned results for obvious reasons.

I've been thinking, lately, about pulling the whole thing down and doing a detailed analysis of what I could to see if there are actual correlations anywhere between perceived balance issues (things which actually received changes in a patch, eventually) and the win-rates of sub-populations. I'm not a statistician, though, so it might be a bit before I do more than just think about it.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
todespolka
Profile Joined November 2012
221 Posts
March 07 2016 06:20 GMT
#63
On March 07 2016 01:00 PinoKotsBeer wrote:
Show nested quote +
On March 07 2016 00:51 -HuShang- wrote:
On March 06 2016 22:48 SiorasSC wrote:
Can we make immortals not immortal again pls? its infuriating when you're literally killing everything except the immortals and they do so much damage to everything that only them surviving is enough


They could, but they would have to nerf lurkers and ravagers to compensate.

Im not a protoss player, but when i see PVZ games it turns out mass roach ravager lurker and the toss player can only go into air. But to do that you need more bases (gass). The lurker and ravager could certainly use a slight nerf.
The new units are too "easy/versatile" to get. Made too many roaches? no problem, just turn them into ravagers. Too many hydra's? just make lurkers. In the past zerg needed to balance their composition a lot more.
No QQ here, just my observation.



You right but thats good for the game, isnt it? It was not fair to zergs that they had to make useless units (roaches hydras useless lategame).

Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 07 2016 06:29 GMT
#64
On March 07 2016 14:25 Edowyth wrote:
Show nested quote +
On March 07 2016 07:32 Cascade wrote:
Is it possible to download all the aligulac data? It'd be fun to do some more detailed analysis by map and by skill level and that kind of things.


Yes. I don't know if you figured it out, but here's the relevant page:

http://aligulac.com/about/db/

Alternatively, you can use their simple API if you're not putting in really long or hard queries, though they do limit returned results for obvious reasons.

I've been thinking, lately, about pulling the whole thing down and doing a detailed analysis of what I could to see if there are actual correlations anywhere between perceived balance issues (things which actually received changes in a patch, eventually) and the win-rates of sub-populations. I'm not a statistician, though, so it might be a bit before I do more than just think about it.

Oh, that was easy. Reveals how little effort I spent trying I'm afraid.
Thanks, nicely set up site!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 07 2016 07:57 GMT
#65
On March 07 2016 12:09 BronzeKnee wrote:
Show nested quote +
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.

deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 07 2016 09:26 GMT
#66
On March 07 2016 16:57 Topdoller wrote:
Show nested quote +
On March 07 2016 12:09 BronzeKnee wrote:
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.


Honestly, many Protoss players would trade their "every unit has an activating ability" for the micro of Terrans, where they micro units instead of activating 1214154141 different abilities.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 08 2016 05:05 GMT
#67
On March 07 2016 16:57 Topdoller wrote:
Show nested quote +
On March 07 2016 12:09 BronzeKnee wrote:
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.



It's far more tedious to try to activate a million different abilities than split your army. The most analogous situation with Terran would be trying to micro a big engagement while having to EMP, except you have even more than one ability. Abilities are far more difficult than just microing (you don't have to tab through units, you just split them via dragging).

Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 1d 20h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 331
Livibee 121
trigger 94
BRAT_OK 85
RushiSC 44
Rex 43
MindelVK 11
StarCraft: Brood War
Britney 26544
EffOrt 1649
Stork 677
ggaemo 528
firebathero 272
Barracks 265
PianO 95
Pusan 74
Zeus 71
Hyun 70
[ Show more ]
Snow 62
soO 52
Aegong 52
ToSsGirL 32
Movie 28
Sexy 26
yabsab 25
SilentControl 5
Dota 2
syndereN1474
XcaliburYe978
febbydoto64
Heroes of the Storm
Trikslyr59
Other Games
Grubby4088
Gorgc2597
B2W.Neo438
FrodaN389
Fuzer 319
ToD250
Liquid`VortiX189
Mew2King134
IndyStarCraft 129
QueenE85
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• naamasc247
• StrangeGG 29
• iHatsuTV 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3421
• Jankos2869
Upcoming Events
OSC
1d 20h
Korean StarCraft League
2 days
OSC
2 days
IPSL
2 days
Dewalt vs Bonyth
OSC
3 days
OSC
3 days
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.