• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:58
CET 10:58
KST 18:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13832 users

February 2016 Aligulac Statistics - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2016-03-07 03:18:25
March 07 2016 03:09 GMT
#61
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.
Edowyth
Profile Joined October 2010
United States183 Posts
March 07 2016 05:25 GMT
#62
On March 07 2016 07:32 Cascade wrote:
Is it possible to download all the aligulac data? It'd be fun to do some more detailed analysis by map and by skill level and that kind of things.


Yes. I don't know if you figured it out, but here's the relevant page:

http://aligulac.com/about/db/

Alternatively, you can use their simple API if you're not putting in really long or hard queries, though they do limit returned results for obvious reasons.

I've been thinking, lately, about pulling the whole thing down and doing a detailed analysis of what I could to see if there are actual correlations anywhere between perceived balance issues (things which actually received changes in a patch, eventually) and the win-rates of sub-populations. I'm not a statistician, though, so it might be a bit before I do more than just think about it.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
todespolka
Profile Joined November 2012
221 Posts
March 07 2016 06:20 GMT
#63
On March 07 2016 01:00 PinoKotsBeer wrote:
Show nested quote +
On March 07 2016 00:51 -HuShang- wrote:
On March 06 2016 22:48 SiorasSC wrote:
Can we make immortals not immortal again pls? its infuriating when you're literally killing everything except the immortals and they do so much damage to everything that only them surviving is enough


They could, but they would have to nerf lurkers and ravagers to compensate.

Im not a protoss player, but when i see PVZ games it turns out mass roach ravager lurker and the toss player can only go into air. But to do that you need more bases (gass). The lurker and ravager could certainly use a slight nerf.
The new units are too "easy/versatile" to get. Made too many roaches? no problem, just turn them into ravagers. Too many hydra's? just make lurkers. In the past zerg needed to balance their composition a lot more.
No QQ here, just my observation.



You right but thats good for the game, isnt it? It was not fair to zergs that they had to make useless units (roaches hydras useless lategame).

Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 07 2016 06:29 GMT
#64
On March 07 2016 14:25 Edowyth wrote:
Show nested quote +
On March 07 2016 07:32 Cascade wrote:
Is it possible to download all the aligulac data? It'd be fun to do some more detailed analysis by map and by skill level and that kind of things.


Yes. I don't know if you figured it out, but here's the relevant page:

http://aligulac.com/about/db/

Alternatively, you can use their simple API if you're not putting in really long or hard queries, though they do limit returned results for obvious reasons.

I've been thinking, lately, about pulling the whole thing down and doing a detailed analysis of what I could to see if there are actual correlations anywhere between perceived balance issues (things which actually received changes in a patch, eventually) and the win-rates of sub-populations. I'm not a statistician, though, so it might be a bit before I do more than just think about it.

Oh, that was easy. Reveals how little effort I spent trying I'm afraid.
Thanks, nicely set up site!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 07 2016 07:57 GMT
#65
On March 07 2016 12:09 BronzeKnee wrote:
Show nested quote +
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.

deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
March 07 2016 09:26 GMT
#66
On March 07 2016 16:57 Topdoller wrote:
Show nested quote +
On March 07 2016 12:09 BronzeKnee wrote:
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.


Honestly, many Protoss players would trade their "every unit has an activating ability" for the micro of Terrans, where they micro units instead of activating 1214154141 different abilities.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 08 2016 05:05 GMT
#67
On March 07 2016 16:57 Topdoller wrote:
Show nested quote +
On March 07 2016 12:09 BronzeKnee wrote:
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.



It's far more tedious to try to activate a million different abilities than split your army. The most analogous situation with Terran would be trying to micro a big engagement while having to EMP, except you have even more than one ability. Abilities are far more difficult than just microing (you don't have to tab through units, you just split them via dragging).

Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko239
OGKoka 162
ProTech144
StarCraft: Brood War
Rain 1877
Jaedong 801
Larva 167
Rush 110
Killer 76
EffOrt 65
Barracks 60
ZerO 44
Light 38
Pusan 31
[ Show more ]
Shine 18
Noble 16
Hm[arnc] 15
soO 14
Aegong 13
Movie 7
Terrorterran 6
ToSsGirL 1
Dota 2
monkeys_forever385
League of Legends
JimRising 420
Reynor70
Counter-Strike
fl0m3000
olofmeister765
shoxiejesuss396
allub151
Other Games
summit1g11255
ceh9627
crisheroes184
XaKoH 158
Mew2King150
ViBE70
KnowMe54
dupreeh50
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 52
[ Show 13 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 5
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2240
League of Legends
• Stunt738
Upcoming Events
The PondCast
2m
KCM Race Survival
2m
WardiTV Invitational
2h 2m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
6h 2m
OSC
13h 2m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 2h
OSC
1d 4h
OSC
1d 13h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.