• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:55
CET 23:55
KST 07:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1542 users

February 2016 Aligulac Statistics - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-03-07 03:18:25
March 07 2016 03:09 GMT
#61
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.
Edowyth
Profile Joined October 2010
United States183 Posts
March 07 2016 05:25 GMT
#62
On March 07 2016 07:32 Cascade wrote:
Is it possible to download all the aligulac data? It'd be fun to do some more detailed analysis by map and by skill level and that kind of things.


Yes. I don't know if you figured it out, but here's the relevant page:

http://aligulac.com/about/db/

Alternatively, you can use their simple API if you're not putting in really long or hard queries, though they do limit returned results for obvious reasons.

I've been thinking, lately, about pulling the whole thing down and doing a detailed analysis of what I could to see if there are actual correlations anywhere between perceived balance issues (things which actually received changes in a patch, eventually) and the win-rates of sub-populations. I'm not a statistician, though, so it might be a bit before I do more than just think about it.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
todespolka
Profile Joined November 2012
221 Posts
March 07 2016 06:20 GMT
#63
On March 07 2016 01:00 PinoKotsBeer wrote:
Show nested quote +
On March 07 2016 00:51 -HuShang- wrote:
On March 06 2016 22:48 SiorasSC wrote:
Can we make immortals not immortal again pls? its infuriating when you're literally killing everything except the immortals and they do so much damage to everything that only them surviving is enough


They could, but they would have to nerf lurkers and ravagers to compensate.

Im not a protoss player, but when i see PVZ games it turns out mass roach ravager lurker and the toss player can only go into air. But to do that you need more bases (gass). The lurker and ravager could certainly use a slight nerf.
The new units are too "easy/versatile" to get. Made too many roaches? no problem, just turn them into ravagers. Too many hydra's? just make lurkers. In the past zerg needed to balance their composition a lot more.
No QQ here, just my observation.



You right but thats good for the game, isnt it? It was not fair to zergs that they had to make useless units (roaches hydras useless lategame).

Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 07 2016 06:29 GMT
#64
On March 07 2016 14:25 Edowyth wrote:
Show nested quote +
On March 07 2016 07:32 Cascade wrote:
Is it possible to download all the aligulac data? It'd be fun to do some more detailed analysis by map and by skill level and that kind of things.


Yes. I don't know if you figured it out, but here's the relevant page:

http://aligulac.com/about/db/

Alternatively, you can use their simple API if you're not putting in really long or hard queries, though they do limit returned results for obvious reasons.

I've been thinking, lately, about pulling the whole thing down and doing a detailed analysis of what I could to see if there are actual correlations anywhere between perceived balance issues (things which actually received changes in a patch, eventually) and the win-rates of sub-populations. I'm not a statistician, though, so it might be a bit before I do more than just think about it.

Oh, that was easy. Reveals how little effort I spent trying I'm afraid.
Thanks, nicely set up site!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 07 2016 07:57 GMT
#65
On March 07 2016 12:09 BronzeKnee wrote:
Show nested quote +
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.

deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 07 2016 09:26 GMT
#66
On March 07 2016 16:57 Topdoller wrote:
Show nested quote +
On March 07 2016 12:09 BronzeKnee wrote:
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.


Honestly, many Protoss players would trade their "every unit has an activating ability" for the micro of Terrans, where they micro units instead of activating 1214154141 different abilities.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 08 2016 05:05 GMT
#67
On March 07 2016 16:57 Topdoller wrote:
Show nested quote +
On March 07 2016 12:09 BronzeKnee wrote:
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.



It's far more tedious to try to activate a million different abilities than split your army. The most analogous situation with Terran would be trying to micro a big engagement while having to EMP, except you have even more than one ability. Abilities are far more difficult than just microing (you don't have to tab through units, you just split them via dragging).

Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Maru vs Solar
Rogue vs MaxPax
herO vs Clem
SHIN vs ByuN
herO vs SHIN
TBD vs ByuN
PiGStarcraft396
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft396
ViBE133
SpeCial 109
Ketroc 36
StarCraft: Brood War
Britney 16947
Shuttle 354
Bonyth 91
Aegong 48
NaDa 19
LancerX 17
Dota 2
Gorgc7546
Super Smash Bros
C9.Mang0234
Liquid`Ken21
Other Games
summit1g9489
tarik_tv3247
Grubby3128
shahzam562
crisheroes184
Liquid`Hasu167
mouzStarbuck163
KnowMe155
ProTech123
ZombieGrub45
PPMD31
Organizations
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 70
• musti20045 46
• mYiSmile145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie923
• Scarra560
• Shiphtur120
Upcoming Events
RSL Revival
11h 5m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
16h 5m
BSL
21h 5m
RSL Revival
1d 11h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 13h
BSL
1d 20h
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.