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February 2016 Aligulac Statistics - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 All
BronzeKnee
Profile Joined March 2011
United States5221 Posts
Last Edited: 2016-03-07 03:18:25
March 07 2016 03:09 GMT
#61
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.
Edowyth
Profile Joined October 2010
United States183 Posts
March 07 2016 05:25 GMT
#62
On March 07 2016 07:32 Cascade wrote:
Is it possible to download all the aligulac data? It'd be fun to do some more detailed analysis by map and by skill level and that kind of things.


Yes. I don't know if you figured it out, but here's the relevant page:

http://aligulac.com/about/db/

Alternatively, you can use their simple API if you're not putting in really long or hard queries, though they do limit returned results for obvious reasons.

I've been thinking, lately, about pulling the whole thing down and doing a detailed analysis of what I could to see if there are actual correlations anywhere between perceived balance issues (things which actually received changes in a patch, eventually) and the win-rates of sub-populations. I'm not a statistician, though, so it might be a bit before I do more than just think about it.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
todespolka
Profile Joined November 2012
221 Posts
March 07 2016 06:20 GMT
#63
On March 07 2016 01:00 PinoKotsBeer wrote:
Show nested quote +
On March 07 2016 00:51 -HuShang- wrote:
On March 06 2016 22:48 SiorasSC wrote:
Can we make immortals not immortal again pls? its infuriating when you're literally killing everything except the immortals and they do so much damage to everything that only them surviving is enough


They could, but they would have to nerf lurkers and ravagers to compensate.

Im not a protoss player, but when i see PVZ games it turns out mass roach ravager lurker and the toss player can only go into air. But to do that you need more bases (gass). The lurker and ravager could certainly use a slight nerf.
The new units are too "easy/versatile" to get. Made too many roaches? no problem, just turn them into ravagers. Too many hydra's? just make lurkers. In the past zerg needed to balance their composition a lot more.
No QQ here, just my observation.



You right but thats good for the game, isnt it? It was not fair to zergs that they had to make useless units (roaches hydras useless lategame).

Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 07 2016 06:29 GMT
#64
On March 07 2016 14:25 Edowyth wrote:
Show nested quote +
On March 07 2016 07:32 Cascade wrote:
Is it possible to download all the aligulac data? It'd be fun to do some more detailed analysis by map and by skill level and that kind of things.


Yes. I don't know if you figured it out, but here's the relevant page:

http://aligulac.com/about/db/

Alternatively, you can use their simple API if you're not putting in really long or hard queries, though they do limit returned results for obvious reasons.

I've been thinking, lately, about pulling the whole thing down and doing a detailed analysis of what I could to see if there are actual correlations anywhere between perceived balance issues (things which actually received changes in a patch, eventually) and the win-rates of sub-populations. I'm not a statistician, though, so it might be a bit before I do more than just think about it.

Oh, that was easy. Reveals how little effort I spent trying I'm afraid.
Thanks, nicely set up site!
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
March 07 2016 07:57 GMT
#65
On March 07 2016 12:09 BronzeKnee wrote:
Show nested quote +
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.

deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 07 2016 09:26 GMT
#66
On March 07 2016 16:57 Topdoller wrote:
Show nested quote +
On March 07 2016 12:09 BronzeKnee wrote:
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.


Honestly, many Protoss players would trade their "every unit has an activating ability" for the micro of Terrans, where they micro units instead of activating 1214154141 different abilities.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 08 2016 05:05 GMT
#67
On March 07 2016 16:57 Topdoller wrote:
Show nested quote +
On March 07 2016 12:09 BronzeKnee wrote:
On March 07 2016 11:48 My_Fake_Plastic_Luv wrote:
Many of their units require really precise micro in ways that cannot be done within a large control group.



I was playing my first ladder game in a long time last night, and I thought the same thing.

I had a Void Ray, a few Phoenixes, Sentries, Disruptors, Adepts, Immortals, Stalkers and a MSC. They all have abilities, and just a single one (Immortal Shield) can be autocasted. I felt overwhelmed, switching between control groups like a madman. It is no wonder why Immortal/Archon/Chargelot is popular. Blizzard should make it so each ability has a different hotkey so I can select my whole army, and no matter what is in it I can press F and throw down Forcefields, G for Guardian Shield, ect.

I also thought about the Zerg composition I was facing. Hydra/Roach/Lurker/Ling/Mutalisk. I can count the number of abilities in that composition with one finger.

Yeah.



Strange when you consider for the last 5 years where Protoss is considered the lowest mechanical race, ie Colossus\Stalker\ Zealot and build a ball then "A" move to victory.

I bet Terran players wish they had that luxury, instead of constantly splitting units and juggling hot keys all game long with Bio.



It's far more tedious to try to activate a million different abilities than split your army. The most analogous situation with Terran would be trying to micro a big engagement while having to EMP, except you have even more than one ability. Abilities are far more difficult than just microing (you don't have to tab through units, you just split them via dragging).

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