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February 2016 Aligulac Statistics

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-03-06 08:05:22
March 06 2016 08:02 GMT
#1
[image loading]

TvZ - 50.33% winrate for Terran

PvT - 47.49% winrate for Protoss

PvZ - 42.91% winrate for Protoss

Nothing really surprising this month, Protoss got nerfed and their win rates in both matchups dropped compared to January. TvZ is looking good and has been trending closer and closer to 50%.

According the performance difference chart, Protoss players are significantly underperforming, we haven't seen any race perform so far off expectations since March of 2013, the release of HOTS. Terrans and Zergs are slightly over performing.

David Kim stated that "Contrary to right after the last patch hit, Protoss didn’t look to be struggling as much" so I'd be surprised to see any Protoss buffs in the near future, Blizzard doesn't see a problem.

http://aligulac.com/misc/balance/
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
Last Edited: 2016-03-06 08:24:20
March 06 2016 08:24 GMT
#2
Buff DT plz. Instant warp in at any pylon.
People are imbeciles, lucky thing god made cats.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-03-06 09:09:13
March 06 2016 09:08 GMT
#3
Well 2 out of 3 matchups are balanced. Just let the metagame settle.



deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 06 2016 09:13 GMT
#4
On March 06 2016 18:08 MockHamill wrote:
Well 2 out of 3 matchups are balanced. Just let the metagame settle.




It is settling from the beginning of LotV. That is very funny, PvT HAD TO BE PATCHED immediately. But PvZ, who cares? There is no Terran.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
March 06 2016 09:38 GMT
#5
On March 06 2016 18:08 MockHamill wrote:
Well 2 out of 3 matchups are balanced. Just let the metagame settle.




Currently, I think that's the smartest choice. Protoss has always been a race that takes more time to change to a meta. Look at the widow mines in the last half of 2014. They along with the Protoss nerfs changed the meta to favour Terran, but around six-eight months later, the meta was even again.
"Keep Moving Forward" - Walt Disney
Longduzboub
Profile Joined June 2013
40 Posts
March 06 2016 09:52 GMT
#6
So when TvP is around 48% Protoss needs to be nerfed immediatly, but when PvZ stays below 45% for 5 months, we have to wait for the metagame to settle ? Okay !
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 06 2016 10:08 GMT
#7
On March 06 2016 18:08 MockHamill wrote:
Well 2 out of 3 matchups are balanced. Just let the metagame settle.

On March 06 2016 18:38 FrkFrJss wrote:
Show nested quote +
On March 06 2016 18:08 MockHamill wrote:
Well 2 out of 3 matchups are balanced. Just let the metagame settle.




Currently, I think that's the smartest choice. Protoss has always been a race that takes more time to change to a meta. Look at the widow mines in the last half of 2014. They along with the Protoss nerfs changed the meta to favour Terran, but around six-eight months later, the meta was even again.

It is a fair point that sometimes the balance sorts out itself. Sometimes it is better to just let the meta game settle. Question is: how long to wait? So I have tried to ask posters that call for waiting in these threads. At first as an honest question. No one so far has replied. I'll keep trying, by now to prove a point more than anything:

With a winrate below 45%, how long do you think we should wait after a new expansion like LotV before we do balance changes?

Obviously your answer is more than the 4 months it's been going now. 6 months? 9? A year? Never, as long as it is not my race losing?

Personally, I think maybe 2 months or so is a good time for a 43% winrate. Maybe even less. 1-2 months. I am not saying it is right or wrong, but I'd like you to give a number, rather than just the lazy "let's wait and hope the problem goes away". I also invite people that posted "let's wait for the meta to settle" in last months thread to ask themselves if maybe now we have passed the point where we shouldn't wait for the meta any longer.
Ej_
Profile Blog Joined January 2013
47656 Posts
March 06 2016 10:10 GMT
#8
I think that simply changing this atrocious map pool will fix PvZ winrate.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Big J
Profile Joined March 2011
Austria16289 Posts
March 06 2016 10:13 GMT
#9
Ultralisk -1 damage. There, fixed!
lpunatic
Profile Joined October 2011
235 Posts
March 06 2016 10:53 GMT
#10
On March 06 2016 19:08 Cascade wrote:
Show nested quote +
On March 06 2016 18:08 MockHamill wrote:
Well 2 out of 3 matchups are balanced. Just let the metagame settle.

Show nested quote +
On March 06 2016 18:38 FrkFrJss wrote:
On March 06 2016 18:08 MockHamill wrote:
Well 2 out of 3 matchups are balanced. Just let the metagame settle.




Currently, I think that's the smartest choice. Protoss has always been a race that takes more time to change to a meta. Look at the widow mines in the last half of 2014. They along with the Protoss nerfs changed the meta to favour Terran, but around six-eight months later, the meta was even again.

It is a fair point that sometimes the balance sorts out itself. Sometimes it is better to just let the meta game settle. Question is: how long to wait? So I have tried to ask posters that call for waiting in these threads. At first as an honest question. No one so far has replied. I'll keep trying, by now to prove a point more than anything:

With a winrate below 45%, how long do you think we should wait after a new expansion like LotV before we do balance changes?

Obviously your answer is more than the 4 months it's been going now. 6 months? 9? A year? Never, as long as it is not my race losing?

Personally, I think maybe 2 months or so is a good time for a 43% winrate. Maybe even less. 1-2 months. I am not saying it is right or wrong, but I'd like you to give a number, rather than just the lazy "let's wait and hope the problem goes away". I also invite people that posted "let's wait for the meta to settle" in last months thread to ask themselves if maybe now we have passed the point where we shouldn't wait for the meta any longer.


Post expansion takes more time to settle too. Still, I think maybe 3 months is reasonable at 43%. 6-8 months could be reasonable at 46%.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
March 06 2016 11:01 GMT
#11
On March 06 2016 19:13 Big J wrote:
Ultralisk -1 damage. There, fixed!

Great way to give toss more power in PvZ without affecting the other macthups! Well done!
Loccstana
Profile Blog Joined November 2012
United States833 Posts
March 06 2016 12:59 GMT
#12
Its obvious the ravager is this the root of all problems. They just need to nerf it like the infestor.
[url]http://i.imgur.com/lw2yN.jpg[/url]
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
March 06 2016 13:15 GMT
#13
On March 06 2016 18:52 Longduzboub wrote:
So when TvP is around 48% Protoss needs to be nerfed immediatly, but when PvZ stays below 45% for 5 months, we have to wait for the metagame to settle ? Okay !


haha right.
How may help u?
Nebuchad
Profile Blog Joined December 2012
Switzerland12422 Posts
March 06 2016 13:21 GMT
#14
On March 06 2016 18:52 Longduzboub wrote:
So when TvP is around 48% Protoss needs to be nerfed immediatly, but when PvZ stays below 45% for 5 months, we have to wait for the metagame to settle ? Okay !


I've said it before, the problem in this situation is the terran being treated too well, not the protoss being treated too badly. I think we have enough now to state that there is a problem in PvZ and a patch might be needed, but I'll still be against saying that it should have happened earlier because terran got it earlier. Terran shouldn't have.
No will to live, no wish to die
SiorasSC
Profile Blog Joined August 2015
23 Posts
March 06 2016 13:48 GMT
#15
Can we make immortals not immortal again pls? its infuriating when you're literally killing everything except the immortals and they do so much damage to everything that only them surviving is enough
duke91
Profile Joined April 2014
Germany1458 Posts
March 06 2016 15:19 GMT
#16
When will you realize that only looking at winrates is stupid. you need to adjust for how many of each race is there. The imbalance would be even bigger if there are relatively more zerg at the top ranks
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
-HuShang-
Profile Joined December 2012
Canada393 Posts
March 06 2016 15:51 GMT
#17
On March 06 2016 22:48 SiorasSC wrote:
Can we make immortals not immortal again pls? its infuriating when you're literally killing everything except the immortals and they do so much damage to everything that only them surviving is enough


They could, but they would have to nerf lurkers and ravagers to compensate.
Professional Starcraft 2 Coach & Caster | Message me for more info or business proposals
temporary1
Profile Joined February 2015
69 Posts
March 06 2016 15:53 GMT
#18
On March 07 2016 00:19 duke91 wrote:
When will you realize that only looking at winrates is stupid. you need to adjust for how many of each race is there. The imbalance would be even bigger if there are relatively more zerg at the top ranks


...and, this is true. If you look out league distribution among races, you can see that zergs are allready very top-heavily distributed, meaning that there are significantly more zergs in top leagues than especially protoss (master and GM combined it is roughly 35% zerg and 24% protoss, source http://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=-2 ).

If aligulac doest take it this into account it means that average protoss is getting matched against less than average zergs, and still gets beaten very badly.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
March 06 2016 16:00 GMT
#19
On March 07 2016 00:51 -HuShang- wrote:
Show nested quote +
On March 06 2016 22:48 SiorasSC wrote:
Can we make immortals not immortal again pls? its infuriating when you're literally killing everything except the immortals and they do so much damage to everything that only them surviving is enough


They could, but they would have to nerf lurkers and ravagers to compensate.

Im not a protoss player, but when i see PVZ games it turns out mass roach ravager lurker and the toss player can only go into air. But to do that you need more bases (gass). The lurker and ravager could certainly use a slight nerf.
The new units are too "easy/versatile" to get. Made too many roaches? no problem, just turn them into ravagers. Too many hydra's? just make lurkers. In the past zerg needed to balance their composition a lot more.
No QQ here, just my observation.
http://www.twitch.tv/pinokotsbeer
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
March 06 2016 16:15 GMT
#20
On March 06 2016 18:08 MockHamill wrote:
Well 2 out of 3 matchups are balanced. Just let the metagame settle.



Sarcasm?
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